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-rw-r--r--mp/src/game/server/EnvMessage.cpp278
1 files changed, 278 insertions, 0 deletions
diff --git a/mp/src/game/server/EnvMessage.cpp b/mp/src/game/server/EnvMessage.cpp
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+++ b/mp/src/game/server/EnvMessage.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Implements visual effects entities: sprites, beams, bubbles, etc.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "EnvMessage.h"
+#include "engine/IEngineSound.h"
+#include "KeyValues.h"
+#include "filesystem.h"
+#include "Color.h"
+#include "gamestats.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+LINK_ENTITY_TO_CLASS( env_message, CMessage );
+
+BEGIN_DATADESC( CMessage )
+
+ DEFINE_KEYFIELD( m_iszMessage, FIELD_STRING, "message" ),
+ DEFINE_KEYFIELD( m_sNoise, FIELD_SOUNDNAME, "messagesound" ),
+ DEFINE_KEYFIELD( m_MessageAttenuation, FIELD_INTEGER, "messageattenuation" ),
+ DEFINE_KEYFIELD( m_MessageVolume, FIELD_FLOAT, "messagevolume" ),
+
+ DEFINE_FIELD( m_Radius, FIELD_FLOAT ),
+
+ DEFINE_INPUTFUNC( FIELD_VOID, "ShowMessage", InputShowMessage ),
+
+ DEFINE_OUTPUT(m_OnShowMessage, "OnShowMessage"),
+
+END_DATADESC()
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMessage::Spawn( void )
+{
+ Precache();
+
+ SetSolid( SOLID_NONE );
+ SetMoveType( MOVETYPE_NONE );
+
+ switch( m_MessageAttenuation )
+ {
+ case 1: // Medium radius
+ m_Radius = ATTN_STATIC;
+ break;
+
+ case 2: // Large radius
+ m_Radius = ATTN_NORM;
+ break;
+
+ case 3: //EVERYWHERE
+ m_Radius = ATTN_NONE;
+ break;
+
+ default:
+ case 0: // Small radius
+ m_Radius = SNDLVL_IDLE;
+ break;
+ }
+ m_MessageAttenuation = 0;
+
+ // Remap volume from [0,10] to [0,1].
+ m_MessageVolume *= 0.1;
+
+ // No volume, use normal
+ if ( m_MessageVolume <= 0 )
+ {
+ m_MessageVolume = 1.0;
+ }
+}
+
+
+void CMessage::Precache( void )
+{
+ if ( m_sNoise != NULL_STRING )
+ {
+ PrecacheScriptSound( STRING(m_sNoise) );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Input handler for showing the message and/or playing the sound.
+//-----------------------------------------------------------------------------
+void CMessage::InputShowMessage( inputdata_t &inputdata )
+{
+ CBaseEntity *pPlayer = NULL;
+
+ if ( m_spawnflags & SF_MESSAGE_ALL )
+ {
+ UTIL_ShowMessageAll( STRING( m_iszMessage ) );
+ }
+ else
+ {
+ if ( inputdata.pActivator && inputdata.pActivator->IsPlayer() )
+ {
+ pPlayer = inputdata.pActivator;
+ }
+ else
+ {
+ pPlayer = (gpGlobals->maxClients > 1) ? NULL : UTIL_GetLocalPlayer();
+ }
+
+ if ( pPlayer && pPlayer->IsPlayer() )
+ {
+ UTIL_ShowMessage( STRING( m_iszMessage ), ToBasePlayer( pPlayer ) );
+ }
+ }
+
+ if ( m_sNoise != NULL_STRING )
+ {
+ CPASAttenuationFilter filter( this );
+
+ EmitSound_t ep;
+ ep.m_nChannel = CHAN_BODY;
+ ep.m_pSoundName = (char*)STRING(m_sNoise);
+ ep.m_flVolume = m_MessageVolume;
+ ep.m_SoundLevel = ATTN_TO_SNDLVL( m_Radius );
+
+ EmitSound( filter, entindex(), ep );
+ }
+
+ if ( m_spawnflags & SF_MESSAGE_ONCE )
+ {
+ UTIL_Remove( this );
+ }
+
+ m_OnShowMessage.FireOutput( inputdata.pActivator, this );
+}
+
+
+void CMessage::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
+{
+ inputdata_t inputdata;
+
+ inputdata.pActivator = NULL;
+ inputdata.pCaller = NULL;
+
+ InputShowMessage( inputdata );
+}
+
+
+class CCredits : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CMessage, CPointEntity );
+ DECLARE_DATADESC();
+
+ void Spawn( void );
+ void InputRollCredits( inputdata_t &inputdata );
+ void InputRollOutroCredits( inputdata_t &inputdata );
+ void InputShowLogo( inputdata_t &inputdata );
+ void InputSetLogoLength( inputdata_t &inputdata );
+
+ COutputEvent m_OnCreditsDone;
+
+ virtual void OnRestore();
+private:
+
+ void RollOutroCredits();
+
+ bool m_bRolledOutroCredits;
+ float m_flLogoLength;
+};
+
+LINK_ENTITY_TO_CLASS( env_credits, CCredits );
+
+BEGIN_DATADESC( CCredits )
+ DEFINE_INPUTFUNC( FIELD_VOID, "RollCredits", InputRollCredits ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "RollOutroCredits", InputRollOutroCredits ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "ShowLogo", InputShowLogo ),
+ DEFINE_INPUTFUNC( FIELD_FLOAT, "SetLogoLength", InputSetLogoLength ),
+ DEFINE_OUTPUT( m_OnCreditsDone, "OnCreditsDone"),
+
+ DEFINE_FIELD( m_bRolledOutroCredits, FIELD_BOOLEAN ),
+ DEFINE_FIELD( m_flLogoLength, FIELD_FLOAT )
+END_DATADESC()
+
+void CCredits::Spawn( void )
+{
+ SetSolid( SOLID_NONE );
+ SetMoveType( MOVETYPE_NONE );
+}
+
+static void CreditsDone_f( void )
+{
+ CCredits *pCredits = (CCredits*)gEntList.FindEntityByClassname( NULL, "env_credits" );
+
+ if ( pCredits )
+ {
+ pCredits->m_OnCreditsDone.FireOutput( pCredits, pCredits );
+ }
+}
+
+static ConCommand creditsdone("creditsdone", CreditsDone_f );
+
+extern ConVar sv_unlockedchapters;
+
+void CCredits::OnRestore()
+{
+ BaseClass::OnRestore();
+
+ if ( m_bRolledOutroCredits )
+ {
+ // Roll them again so that the client .dll will send the "creditsdone" message and we'll
+ // actually get back to the main menu
+ RollOutroCredits();
+ }
+}
+
+void CCredits::RollOutroCredits()
+{
+ sv_unlockedchapters.SetValue( "15" );
+
+ CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
+
+ CSingleUserRecipientFilter user( pPlayer );
+ user.MakeReliable();
+
+ UserMessageBegin( user, "CreditsMsg" );
+ WRITE_BYTE( 3 );
+ MessageEnd();
+}
+
+void CCredits::InputRollOutroCredits( inputdata_t &inputdata )
+{
+ RollOutroCredits();
+
+ // In case we save restore
+ m_bRolledOutroCredits = true;
+
+ gamestats->Event_Credits();
+}
+
+void CCredits::InputShowLogo( inputdata_t &inputdata )
+{
+ CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
+
+ CSingleUserRecipientFilter user( pPlayer );
+ user.MakeReliable();
+
+ if ( m_flLogoLength )
+ {
+ UserMessageBegin( user, "LogoTimeMsg" );
+ WRITE_FLOAT( m_flLogoLength );
+ MessageEnd();
+ }
+ else
+ {
+ UserMessageBegin( user, "CreditsMsg" );
+ WRITE_BYTE( 1 );
+ MessageEnd();
+ }
+}
+
+void CCredits::InputSetLogoLength( inputdata_t &inputdata )
+{
+ m_flLogoLength = inputdata.value.Float();
+}
+
+void CCredits::InputRollCredits( inputdata_t &inputdata )
+{
+ CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
+
+ CSingleUserRecipientFilter user( pPlayer );
+ user.MakeReliable();
+
+ UserMessageBegin( user, "CreditsMsg" );
+ WRITE_BYTE( 2 );
+ MessageEnd();
+}