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-rw-r--r--mp/src/game/server/AI_ResponseSystem.h41
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diff --git a/mp/src/game/server/AI_ResponseSystem.h b/mp/src/game/server/AI_ResponseSystem.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef AI_RESPONSESYSTEM_H
+#define AI_RESPONSESYSTEM_H
+
+#include "utlvector.h"
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "AI_Criteria.h"
+
+abstract_class IResponseFilter
+{
+public:
+ virtual bool IsValidResponse( ResponseType_t type, const char *pszValue ) = 0;
+};
+
+abstract_class IResponseSystem
+{
+public:
+ virtual ~IResponseSystem() {}
+
+ virtual bool FindBestResponse( const AI_CriteriaSet& set, AI_Response& response, IResponseFilter *pFilter = NULL ) = 0;
+ virtual void GetAllResponses( CUtlVector<AI_Response *> *pResponses ) = 0;
+ virtual void PrecacheResponses( bool bEnable ) = 0;
+};
+
+IResponseSystem *PrecacheCustomResponseSystem( const char *scriptfile );
+IResponseSystem *BuildCustomResponseSystemGivenCriteria( const char *pszBaseFile, const char *pszCustomName, AI_CriteriaSet &criteriaSet, float flCriteriaScore );
+void DestroyCustomResponseSystems();
+
+class ISaveRestoreBlockHandler *GetDefaultResponseSystemSaveRestoreBlockHandler();
+class ISaveRestoreOps *GetResponseSystemSaveRestoreOps();
+
+#endif // AI_RESPONSESYSTEM_H