diff options
Diffstat (limited to 'mp/src/game/client/viewrender.cpp')
| -rw-r--r-- | mp/src/game/client/viewrender.cpp | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/mp/src/game/client/viewrender.cpp b/mp/src/game/client/viewrender.cpp index a9ef4eb8..a629071b 100644 --- a/mp/src/game/client/viewrender.cpp +++ b/mp/src/game/client/viewrender.cpp @@ -2248,7 +2248,7 @@ void CViewRender::RenderView( const CViewSetup &view, int nClearFlags, int whatT // let vgui know where to render stuff for the forced-to-framebuffer panels if( UseVR() ) { - vgui::surface()->SetFullscreenViewportAndRenderTarget( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight, saveRenderTarget ); + g_pMatSystemSurface->SetFullscreenViewportAndRenderTarget( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight, saveRenderTarget ); } // clear the render target if we need to @@ -3885,7 +3885,7 @@ static void DrawOpaqueRenderables_DrawStaticProps( CClientRenderablesList::CEntr for( CClientRenderablesList::CEntry *itEntity = pEntitiesBegin; itEntity < pEntitiesEnd; ++ itEntity ) { if ( itEntity->m_pRenderable ) - NULL; + /**/; else continue; @@ -3935,7 +3935,7 @@ void CRendering3dView::DrawOpaqueRenderables( ERenderDepthMode DepthMode ) RopeManager()->ResetRenderCache(); g_pParticleSystemMgr->ResetRenderCache(); - bool const bDrawopaquestaticpropslast = r_drawopaquestaticpropslast.GetBool(); + //bool const bDrawopaquestaticpropslast = r_drawopaquestaticpropslast.GetBool(); // @@ -4101,16 +4101,20 @@ void CRendering3dView::DrawOpaqueRenderables( ERenderDepthMode DepthMode ) for ( int bucket = 0; bucket < RENDER_GROUP_CFG_NUM_OPAQUE_ENT_BUCKETS; ++ bucket ) { - if ( bDrawopaquestaticpropslast ) + // PVS-Studio pointed out that the two sides of the if/else were identical. Fixing + // this long-broken behavior would change rendering, so I fixed the code but + // commented out the new behavior. Uncomment the if statement and else block + // when needed. + //if ( bDrawopaquestaticpropslast ) { DrawOpaqueRenderables_Range( pEnts[bucket][0], pEnts[bucket][1], DepthMode ); DrawOpaqueRenderables_DrawStaticProps( pProps[bucket][0], pProps[bucket][1], DepthMode ); } - else + /*else { - DrawOpaqueRenderables_Range( pEnts[bucket][0], pEnts[bucket][1], DepthMode ); DrawOpaqueRenderables_DrawStaticProps( pProps[bucket][0], pProps[bucket][1], DepthMode ); - } + DrawOpaqueRenderables_Range( pEnts[bucket][0], pEnts[bucket][1], DepthMode ); + }*/ } |