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Diffstat (limited to 'mp/src/game/client/vgui_bitmapbutton.cpp')
-rw-r--r--mp/src/game/client/vgui_bitmapbutton.cpp120
1 files changed, 120 insertions, 0 deletions
diff --git a/mp/src/game/client/vgui_bitmapbutton.cpp b/mp/src/game/client/vgui_bitmapbutton.cpp
new file mode 100644
index 00000000..82969803
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+++ b/mp/src/game/client/vgui_bitmapbutton.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: This is a panel which is rendered image on top of an entity
+//
+// $Revision: $
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#pragma warning (disable: 4514)
+
+#include "vgui_bitmapimage.h"
+#include "vgui_bitmapbutton.h"
+#include <KeyValues.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Constructor
+//-----------------------------------------------------------------------------
+CBitmapButton::CBitmapButton( vgui::Panel *pParent, const char *pName, const char *pText ) :
+ BaseClass( pParent, pName, pText )
+{
+ SetPaintBackgroundEnabled( false );
+ for ( int i = 0; i < BUTTON_STATE_COUNT; ++i )
+ {
+ m_bImageLoaded[i] = false;
+ }
+}
+
+CBitmapButton::~CBitmapButton()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// initialization
+//-----------------------------------------------------------------------------
+bool CBitmapButton::Init( KeyValues* pInitData )
+{
+ // Unimplemented
+ Assert( 0 );
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// initialization from build-mode dialog style .res files
+//-----------------------------------------------------------------------------
+void CBitmapButton::ApplySettings(KeyValues *pInitData)
+{
+ BaseClass::ApplySettings(pInitData);
+
+ COMPILE_TIME_ASSERT( BUTTON_STATE_COUNT == 4 );
+ const char *pSectionName[BUTTON_STATE_COUNT] =
+ {
+ "enabledImage",
+ "mouseOverImage",
+ "pressedImage",
+ "disabledImage"
+ };
+
+ for ( int i = 0; i < BUTTON_STATE_COUNT; ++i )
+ {
+ m_bImageLoaded[i] = InitializeImage(pInitData, pSectionName[i], this, &m_pImage[i] );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Sets the image
+//-----------------------------------------------------------------------------
+void CBitmapButton::SetImage( ButtonImageType_t type, const char *pMaterialName, color32 color )
+{
+ m_bImageLoaded[type] = m_pImage[type].Init( GetVPanel(), pMaterialName );
+ if (m_bImageLoaded[type])
+ {
+ Color vcol( color.r, color.g, color.b, color.a );
+ m_pImage[type].SetColor( vcol );
+ }
+}
+
+bool CBitmapButton::IsImageLoaded( ButtonImageType_t type ) const
+{
+ return m_bImageLoaded[type];
+}
+
+
+//-----------------------------------------------------------------------------
+// Draws the puppy
+//-----------------------------------------------------------------------------
+void CBitmapButton::Paint( void )
+{
+ // Determine the image to use based on the state
+ int nCurrentImage = BUTTON_ENABLED;
+ if (IsArmed())
+ {
+ if (IsDepressed())
+ {
+ nCurrentImage = BUTTON_PRESSED;
+ }
+ else
+ {
+ nCurrentImage = BUTTON_ENABLED_MOUSE_OVER;
+ }
+ }
+ else if (!IsEnabled())
+ {
+ nCurrentImage = BUTTON_DISABLED;
+ }
+
+ if (m_bImageLoaded[nCurrentImage])
+ {
+ m_pImage[nCurrentImage].DoPaint( GetVPanel() );
+ }
+
+ BaseClass::Paint();
+}
+
+