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-rw-r--r--mp/src/game/client/smoke_fog_overlay.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/mp/src/game/client/smoke_fog_overlay.h b/mp/src/game/client/smoke_fog_overlay.h
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+++ b/mp/src/game/client/smoke_fog_overlay.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef SMOKE_FOG_OVERLAY_H
+#define SMOKE_FOG_OVERLAY_H
+
+
+#include "basetypes.h"
+#include "mathlib/vector.h"
+#include "smoke_fog_overlay_shared.h"
+
+
+#define ROTATION_SPEED 0.1
+#define TRADE_DURATION_MIN 10
+#define TRADE_DURATION_MAX 20
+#define SMOKEGRENADE_PARTICLERADIUS 80
+
+#define SMOKESPHERE_EXPAND_TIME 1 // Take N seconds to expand to SMOKESPHERE_MAX_RADIUS.
+
+#define NUM_PARTICLES_PER_DIMENSION 4
+#define SMOKEPARTICLE_OVERLAP 20
+
+#define SMOKEPARTICLE_SIZE 80
+#define NUM_MATERIAL_HANDLES 1
+
+
+void InitSmokeFogOverlay();
+void TermSmokeFogOverlay();
+void DrawSmokeFogOverlay();
+
+
+// Set these before calling DrawSmokeFogOverlay.
+extern float g_SmokeFogOverlayAlpha;
+extern Vector g_SmokeFogOverlayColor;
+
+
+#endif
+
+