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-rw-r--r--mp/src/game/client/rendertexture.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/mp/src/game/client/rendertexture.h b/mp/src/game/client/rendertexture.h
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+++ b/mp/src/game/client/rendertexture.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// Define local cl_dll hooks to the renderable textures in material system
+//
+//=============================================================================//
+
+#ifndef RENDERTARGETS_H
+#define RENDERTARGETS_H
+
+ITexture *GetPowerOfTwoFrameBufferTexture( void );
+ITexture *GetFullFrameFrameBufferTexture( int textureIndex );
+ITexture *GetWaterReflectionTexture( void );
+ITexture *GetWaterRefractionTexture( void );
+ITexture *GetFullscreenTexture( void );
+ITexture *GetCameraTexture( void );
+ITexture *GetFullFrameDepthTexture( void );
+
+// SmallBufferHDRx=r16g16b16a16 quarter-sized texture
+ITexture *GetSmallBufferHDR0( void );
+ITexture *GetSmallBufferHDR1( void );
+
+ITexture *GetSmallBuffer0( void ); // quarter-sized texture, same fmt as screen
+ITexture *GetSmallBuffer1( void ); // quarter-sized texture, same fmt as screen
+
+#define MAX_TEENY_TEXTURES 3
+
+ITexture *GetTeenyTexture(int which); // tiny 32x32 texture, always 8888
+
+void ReleaseRenderTargets( void );
+
+#endif // RENDERTARGETS_H