aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/client/proxyentity.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'mp/src/game/client/proxyentity.cpp')
-rw-r--r--mp/src/game/client/proxyentity.cpp82
1 files changed, 41 insertions, 41 deletions
diff --git a/mp/src/game/client/proxyentity.cpp b/mp/src/game/client/proxyentity.cpp
index f6d879a2..d2a972ee 100644
--- a/mp/src/game/client/proxyentity.cpp
+++ b/mp/src/game/client/proxyentity.cpp
@@ -1,41 +1,41 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "proxyentity.h"
-#include "iclientrenderable.h"
-#include "toolframework_client.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Cleanup
-//-----------------------------------------------------------------------------
-void CEntityMaterialProxy::Release( void )
-{
- delete this;
-}
-
-//-----------------------------------------------------------------------------
-// Helper class to deal with floating point inputs
-//-----------------------------------------------------------------------------
-void CEntityMaterialProxy::OnBind( void *pRenderable )
-{
- if( !pRenderable )
- return;
-
- IClientRenderable *pRend = ( IClientRenderable* )pRenderable;
- C_BaseEntity *pEnt = pRend->GetIClientUnknown()->GetBaseEntity();
- if ( pEnt )
- {
- OnBind( pEnt );
- if ( ToolsEnabled() )
- {
- ToolFramework_RecordMaterialParams( GetMaterial() );
- }
- }
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "proxyentity.h"
+#include "iclientrenderable.h"
+#include "toolframework_client.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Cleanup
+//-----------------------------------------------------------------------------
+void CEntityMaterialProxy::Release( void )
+{
+ delete this;
+}
+
+//-----------------------------------------------------------------------------
+// Helper class to deal with floating point inputs
+//-----------------------------------------------------------------------------
+void CEntityMaterialProxy::OnBind( void *pRenderable )
+{
+ if( !pRenderable )
+ return;
+
+ IClientRenderable *pRend = ( IClientRenderable* )pRenderable;
+ C_BaseEntity *pEnt = pRend->GetIClientUnknown()->GetBaseEntity();
+ if ( pEnt )
+ {
+ OnBind( pEnt );
+ if ( ToolsEnabled() )
+ {
+ ToolFramework_RecordMaterialParams( GetMaterial() );
+ }
+ }
+}