aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/client/particlemgr.h
diff options
context:
space:
mode:
Diffstat (limited to 'mp/src/game/client/particlemgr.h')
-rw-r--r--mp/src/game/client/particlemgr.h12
1 files changed, 10 insertions, 2 deletions
diff --git a/mp/src/game/client/particlemgr.h b/mp/src/game/client/particlemgr.h
index 3214a55f..d4537f35 100644
--- a/mp/src/game/client/particlemgr.h
+++ b/mp/src/game/client/particlemgr.h
@@ -236,6 +236,13 @@ public:
IMaterial *m_pMaterial;
};
+// Particle simulation list, used to determine what particles to simulate and how.
+struct ParticleSimListEntry_t
+{
+ CNewParticleEffect* m_pNewParticleEffect;
+ bool m_bBoundingBoxOnly;
+};
+
//-----------------------------------------------------------------------------
// interface IParticleEffect:
@@ -715,8 +722,9 @@ private:
const CViewSetup& view, const VMatrix &worldToPixels, float flFocalDist );
bool RetireParticleCollections( CParticleSystemDefinition* pDef, int nCount, RetireInfo_t *pInfo, float flScreenArea, float flMaxTotalArea );
- void BuildParticleSimList( CUtlVector< CNewParticleEffect* > &list );
- bool EarlyRetireParticleSystems( int nCount, CNewParticleEffect **ppEffects );
+
+ void BuildParticleSimList( CUtlVector< ParticleSimListEntry_t > &list );
+ bool EarlyRetireParticleSystems( int nCount, ParticleSimListEntry_t *ppEffects );
static int RetireSort( const void *p1, const void *p2 );
private: