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-rw-r--r--mp/src/game/client/hudtexturehandle.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/mp/src/game/client/hudtexturehandle.h b/mp/src/game/client/hudtexturehandle.h
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+++ b/mp/src/game/client/hudtexturehandle.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef HUDTEXTUREHANDLE_H
+#define HUDTEXTUREHANDLE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CHudTexture;
+
+class CHudTextureHandle
+{
+public:
+ CHudTextureHandle()
+ {
+ m_pValue = NULL;
+ }
+
+ // Assign a value to the handle.
+ const CHudTextureHandle& operator=( const CHudTexture *t )
+ {
+ m_pValue = (CHudTexture *)t;
+ return *this;
+ }
+
+ void Set( CHudTexture *t )
+ {
+ m_pValue = t;
+ }
+
+ CHudTexture *Get()
+ {
+ return m_pValue;
+ }
+
+ operator CHudTexture*()
+ {
+ return m_pValue;
+ }
+
+ operator CHudTexture*() const
+ {
+ return m_pValue;
+ }
+
+ CHudTexture *operator->() const
+ {
+ return m_pValue;
+ }
+
+private:
+ CHudTexture *m_pValue;
+};
+
+#endif // HUDTEXTUREHANDLE_H