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-rw-r--r--mp/src/game/client/hud_macros.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/mp/src/game/client/hud_macros.h b/mp/src/game/client/hud_macros.h
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+++ b/mp/src/game/client/hud_macros.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#if !defined( HUD_MACROS_H )
+#define HUD_MACROS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "usermessages.h"
+
+// Macros to hook function calls into the HUD object
+#define HOOK_MESSAGE(x) usermessages->HookMessage(#x, __MsgFunc_##x );
+#define HOOK_HUD_MESSAGE(y, x) usermessages->HookMessage(#x, __MsgFunc_##y##_##x );
+// Message declaration for non-CHudElement classes
+#define DECLARE_MESSAGE(y, x) void __MsgFunc_##y##_##x(bf_read &msg) \
+ { \
+ y.MsgFunc_##x( msg ); \
+ }
+// Message declaration for CHudElement classes that use the hud element factory for creation
+#define DECLARE_HUD_MESSAGE(y, x) void __MsgFunc_##y##_##x(bf_read &msg) \
+ { \
+ CHudElement *pElement = gHUD.FindElement( #y ); \
+ if ( pElement ) \
+ { \
+ ((y *)pElement)->MsgFunc_##x( msg ); \
+ } \
+ }
+
+#define DECLARE_HUD_MESSAGE_BASECLASS(name, basename, msgname) void __MsgFunc_##msgname(const char *pszName, int iSize, void *pbuf) \
+ { \
+ CHudElement *pElement = gHUD.FindElement( #name ); \
+ if ( pElement ) \
+ { \
+ ((basename *)pElement)->MsgFunc_##msgname(pszName, iSize, pbuf ); \
+ } \
+ }
+
+// Commands
+#define HOOK_COMMAND(x, y) static ConCommand x( #x, __CmdFunc_##y, "", FCVAR_SERVER_CAN_EXECUTE );
+// Command declaration for non CHudElement classes
+#define DECLARE_COMMAND(y, x) void __CmdFunc_##x( void ) \
+ { \
+ y.UserCmd_##x( ); \
+ }
+// Command declaration for CHudElement classes that use the hud element factory for creation
+#define DECLARE_HUD_COMMAND(y, x) void __CmdFunc_##x( void ) \
+ { \
+ CHudElement *pElement = gHUD.FindElement( #y ); \
+ { \
+ ((y *)pElement)->UserCmd_##x( ); \
+ } \
+ }
+
+#define DECLARE_HUD_COMMAND_NAME(y, x, name) void __CmdFunc_##x( void ) \
+ { \
+ CHudElement *pElement = gHUD.FindElement( name ); \
+ { \
+ ((y *)pElement)->UserCmd_##x( ); \
+ } \
+ }
+
+
+#endif // HUD_MACROS_H