diff options
Diffstat (limited to 'mp/src/game/client/hud_basetimer.h')
| -rw-r--r-- | mp/src/game/client/hud_basetimer.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/mp/src/game/client/hud_basetimer.h b/mp/src/game/client/hud_basetimer.h new file mode 100644 index 00000000..747d5c52 --- /dev/null +++ b/mp/src/game/client/hud_basetimer.h @@ -0,0 +1,62 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef HUD_BASETIMER_H
+#define HUD_BASETIMER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "hud_numericdisplay.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Base class for all the hud elements that are just a numeric display
+// with some options for text and icons
+//-----------------------------------------------------------------------------
+class CHudBaseTimer : public CHudNumericDisplay
+{
+ DECLARE_CLASS_SIMPLE( CHudBaseTimer, CHudNumericDisplay );
+
+public:
+ CHudBaseTimer(vgui::Panel *parent, const char *name);
+
+ void SetMinutes( int minutes );
+ void SetSeconds( int seconds );
+
+protected:
+ // vgui overrides
+ virtual void Paint();
+
+ void SetToPrimaryColor();
+ void SetToSecondaryColor();
+
+private:
+ void PaintTime(vgui::HFont font, int xpos, int ypos, int mins, int secs);
+
+ int m_iMinutes;
+ int m_iSeconds;
+ wchar_t m_LabelText[32];
+
+ CPanelAnimationVar( float, m_flBlur, "Blur", "0" );
+ CPanelAnimationVar( float, m_flAlphaOverride, "Alpha", "255" );
+ CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" );
+ CPanelAnimationVar( Color, m_FlashColor, "SecondaryColor", "FgColor" );
+
+ CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" );
+ CPanelAnimationVar( vgui::HFont, m_hNumberGlowFont, "NumberGlowFont", "HudNumbersGlow" );
+ CPanelAnimationVar( vgui::HFont, m_hSmallNumberFont, "SmallNumberFont", "HudNumbersSmall" );
+ CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
+
+ CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" );
+ CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "20", "proportional_float" );
+ CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "50", "proportional_float" );
+ CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" );
+ CPanelAnimationVarAliasType( float, digit2_xpos, "digit2_xpos", "98", "proportional_float" );
+ CPanelAnimationVarAliasType( float, digit2_ypos, "digit2_ypos", "16", "proportional_float" );
+};
+
+
+#endif // HUD_BASETIMER_H
|