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path: root/mp/src/game/client/hl2mp/hl2mp_hud_team.cpp
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Diffstat (limited to 'mp/src/game/client/hl2mp/hl2mp_hud_team.cpp')
-rw-r--r--mp/src/game/client/hl2mp/hl2mp_hud_team.cpp189
1 files changed, 189 insertions, 0 deletions
diff --git a/mp/src/game/client/hl2mp/hl2mp_hud_team.cpp b/mp/src/game/client/hl2mp/hl2mp_hud_team.cpp
new file mode 100644
index 00000000..85e19b7f
--- /dev/null
+++ b/mp/src/game/client/hl2mp/hl2mp_hud_team.cpp
@@ -0,0 +1,189 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: HUD Target ID element
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include "c_hl2mp_player.h"
+#include "c_playerresource.h"
+#include "vgui_entitypanel.h"
+#include "iclientmode.h"
+#include "vgui/ILocalize.h"
+#include "hl2mp_gamerules.h"
+#include "c_team.h"
+#include <vgui_controls/AnimationController.h>
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Displays current ammunition level
+//-----------------------------------------------------------------------------
+class CTeamPlayHud : public vgui::Panel, public CHudElement
+{
+ DECLARE_CLASS_SIMPLE( CTeamPlayHud, vgui::Panel );
+
+public:
+ CTeamPlayHud( const char *pElementName );
+ void Reset();
+
+ virtual void PerformLayout();
+
+protected:
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void OnThink();
+
+private:
+ vgui::HFont m_hFont;
+ Color m_bgColor;
+
+ vgui::Label *m_pWarmupLabel; // "Warmup Mode"
+
+ vgui::Label *m_pBackground; // black box
+
+ bool m_bSuitAuxPowerUsed;
+
+ CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" );
+};
+
+DECLARE_HUDELEMENT( CTeamPlayHud );
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CTeamPlayHud::CTeamPlayHud( const char *pElementName ) : BaseClass(NULL, "TeamDisplay"), CHudElement( pElementName )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+ SetVisible( false );
+ SetAlpha( 255 );
+
+ m_pBackground = new vgui::Label( this, "Background", "" );
+
+ m_pWarmupLabel = new vgui::Label( this, "RoundState_warmup", "test label" /*g_pVGuiLocalize->Find( "#Clan_warmup_mode" )*/ );
+ m_pWarmupLabel->SetPaintBackgroundEnabled( false );
+ m_pWarmupLabel->SetPaintBorderEnabled( false );
+ m_pWarmupLabel->SizeToContents();
+ m_pWarmupLabel->SetContentAlignment( vgui::Label::a_west );
+ m_pWarmupLabel->SetFgColor( GetFgColor() );
+
+ m_bSuitAuxPowerUsed = false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTeamPlayHud::Reset()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTeamPlayHud::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ SetFgColor( Color(0,0,0,0) ); //GetSchemeColor("RoundStateFg", pScheme) );
+ m_hFont = pScheme->GetFont( "Default", true );
+
+ m_pBackground->SetBgColor( GetSchemeColor("BgColor", pScheme) );
+ m_pBackground->SetPaintBackgroundType( 2 );
+
+ SetAlpha( 255 );
+ SetBgColor( Color( 0, 0, 0, 0 ) );
+ SetPaintBackgroundType( 0 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Resizes the label
+//-----------------------------------------------------------------------------
+void CTeamPlayHud::PerformLayout()
+{
+
+ BaseClass::PerformLayout();
+
+ int wide, tall;
+ GetSize( wide, tall );
+
+ // find the widest line
+ int labelWide = m_pWarmupLabel->GetWide();
+
+ // find the total height
+ int fontTall = vgui::surface()->GetFontTall( m_hFont );
+ int labelTall = fontTall;
+
+ labelWide += m_iTextX*2;
+ labelTall += m_iTextY*2;
+
+ m_pBackground->SetBounds( 0, 0, labelWide, labelTall );
+
+ int xOffset = (labelWide - m_pWarmupLabel->GetWide())/2;
+ m_pWarmupLabel->SetPos( 0 + xOffset, 0 + m_iTextY );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates the label color each frame
+//-----------------------------------------------------------------------------
+void CTeamPlayHud::OnThink()
+{
+ SetVisible( false );
+
+ C_BaseHLPlayer *pLocalPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer();
+
+ if ( pLocalPlayer == NULL )
+ return;
+
+ if ( HL2MPRules()->IsTeamplay() == false )
+ return;
+
+ if ( pLocalPlayer->IsAlive() == false )
+ return;
+
+ if ( pLocalPlayer->m_HL2Local.m_flSuitPower < 100 )
+ {
+ if ( m_bSuitAuxPowerUsed == false )
+ {
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("FadeOutTeamLine");
+ m_bSuitAuxPowerUsed = true;
+ }
+ }
+ else
+ {
+ if ( m_bSuitAuxPowerUsed == true )
+ {
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("FadeInTeamLine");
+ m_bSuitAuxPowerUsed = false;
+ }
+ }
+
+ int iTeamNumber = pLocalPlayer->GetTeamNumber();
+ Color c = GameResources()->GetTeamColor( iTeamNumber );
+
+ wchar_t string1[1024];
+ C_Team *pTeam = GetGlobalTeam( iTeamNumber );
+
+ if ( pTeam )
+ {
+ wchar_t TeamName[64];
+ g_pVGuiLocalize->ConvertANSIToUnicode( pTeam->Get_Name(), TeamName, sizeof(TeamName) );
+
+ g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find("#Team"), 1, TeamName );
+
+ m_pBackground->SetFgColor( GetFgColor() );
+ m_pWarmupLabel->SetFgColor(c);
+
+ m_pWarmupLabel->SetText( string1 );
+ m_pWarmupLabel->SetVisible( true );
+
+ m_pWarmupLabel->SizeToContents();
+
+ SetVisible( true );
+ }
+
+ InvalidateLayout();
+}