diff options
Diffstat (limited to 'mp/src/game/client/hl2/hud_blood.cpp')
| -rw-r--r-- | mp/src/game/client/hl2/hud_blood.cpp | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/mp/src/game/client/hl2/hud_blood.cpp b/mp/src/game/client/hl2/hud_blood.cpp new file mode 100644 index 00000000..0123a9a7 --- /dev/null +++ b/mp/src/game/client/hl2/hud_blood.cpp @@ -0,0 +1,34 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "clienteffectprecachesystem.h"
+#include "c_te_effect_dispatch.h"
+#include "hud.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+void BloodSplatCallback( const CEffectData & data )
+{
+/*
+ Msg("SPLAT!\n");
+
+ int x,y;
+
+ // Find our screen position to start from
+ x = XRES(320);
+ y = YRES(240);
+
+ // Draw the ammo label
+ CHudTexture *pSplat = gHUD.GetIcon( "hud_blood1" );
+
+ // FIXME: This can only occur during vgui::Paint() stuff
+ pSplat->DrawSelf( x, y, gHUD.m_clrNormal);
+*/
+}
+
+DECLARE_CLIENT_EFFECT( "HudBloodSplat", BloodSplatCallback );
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