diff options
Diffstat (limited to 'mp/src/game/client/hl2/hud_battery.cpp')
| -rw-r--r-- | mp/src/game/client/hl2/hud_battery.cpp | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/mp/src/game/client/hl2/hud_battery.cpp b/mp/src/game/client/hl2/hud_battery.cpp new file mode 100644 index 00000000..8fac219d --- /dev/null +++ b/mp/src/game/client/hl2/hud_battery.cpp @@ -0,0 +1,147 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+//
+// battery.cpp
+//
+// implementation of CHudBattery class
+//
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include "hud_macros.h"
+#include "hud_numericdisplay.h"
+#include "iclientmode.h"
+
+#include "vgui_controls/AnimationController.h"
+#include "vgui/ILocalize.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define INIT_BAT -1
+
+//-----------------------------------------------------------------------------
+// Purpose: Displays suit power (armor) on hud
+//-----------------------------------------------------------------------------
+class CHudBattery : public CHudNumericDisplay, public CHudElement
+{
+ DECLARE_CLASS_SIMPLE( CHudBattery, CHudNumericDisplay );
+
+public:
+ CHudBattery( const char *pElementName );
+ void Init( void );
+ void Reset( void );
+ void VidInit( void );
+ void OnThink( void );
+ void MsgFunc_Battery(bf_read &msg );
+ bool ShouldDraw();
+
+private:
+ int m_iBat;
+ int m_iNewBat;
+};
+
+DECLARE_HUDELEMENT( CHudBattery );
+DECLARE_HUD_MESSAGE( CHudBattery, Battery );
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CHudBattery::CHudBattery( const char *pElementName ) : BaseClass(NULL, "HudSuit"), CHudElement( pElementName )
+{
+ SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_NEEDSUIT );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBattery::Init( void )
+{
+ HOOK_HUD_MESSAGE( CHudBattery, Battery);
+ Reset();
+ m_iBat = INIT_BAT;
+ m_iNewBat = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBattery::Reset( void )
+{
+ SetLabelText(g_pVGuiLocalize->Find("#Valve_Hud_SUIT"));
+ SetDisplayValue(m_iBat);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBattery::VidInit( void )
+{
+ Reset();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Save CPU cycles by letting the HUD system early cull
+// costly traversal. Called per frame, return true if thinking and
+// painting need to occur.
+//-----------------------------------------------------------------------------
+bool CHudBattery::ShouldDraw( void )
+{
+ bool bNeedsDraw = ( m_iBat != m_iNewBat ) || ( GetAlpha() > 0 );
+
+ return ( bNeedsDraw && CHudElement::ShouldDraw() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBattery::OnThink( void )
+{
+ if ( m_iBat == m_iNewBat )
+ return;
+
+ if ( !m_iNewBat )
+ {
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitPowerZero");
+ }
+ else if ( m_iNewBat < m_iBat )
+ {
+ // battery power has decreased, so play the damaged animation
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitDamageTaken");
+
+ // play an extra animation if we're super low
+ if ( m_iNewBat < 20 )
+ {
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitArmorLow");
+ }
+ }
+ else
+ {
+ // battery power has increased (if we had no previous armor, or if we just loaded the game, don't use alert state)
+ if ( m_iBat == INIT_BAT || m_iBat == 0 || m_iNewBat >= 20)
+ {
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitPowerIncreasedAbove20");
+ }
+ else
+ {
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitPowerIncreasedBelow20");
+ }
+ }
+
+ m_iBat = m_iNewBat;
+
+ SetDisplayValue(m_iBat);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBattery::MsgFunc_Battery( bf_read &msg )
+{
+ m_iNewBat = msg.ReadShort();
+}
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