diff options
Diffstat (limited to 'mp/src/game/client/game_controls/baseviewport.cpp')
| -rw-r--r-- | mp/src/game/client/game_controls/baseviewport.cpp | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/mp/src/game/client/game_controls/baseviewport.cpp b/mp/src/game/client/game_controls/baseviewport.cpp index f239cde8..31d8dca2 100644 --- a/mp/src/game/client/game_controls/baseviewport.cpp +++ b/mp/src/game/client/game_controls/baseviewport.cpp @@ -65,7 +65,17 @@ vgui::Panel *g_lastPanel = NULL; // used for mouseover buttons, keeps track of t vgui::Button *g_lastButton = NULL; // used for mouseover buttons, keeps track of the last active button using namespace vgui; -ConVar hud_autoreloadscript("hud_autoreloadscript", "0", FCVAR_NONE, "Automatically reloads the animation script each time one is ran"); +void hud_autoreloadscript_callback( IConVar *var, const char *pOldValue, float flOldValue ); + +ConVar hud_autoreloadscript("hud_autoreloadscript", "0", FCVAR_NONE, "Automatically reloads the animation script each time one is ran", hud_autoreloadscript_callback); + +void hud_autoreloadscript_callback( IConVar *var, const char *pOldValue, float flOldValue ) +{ + if ( g_pClientMode && g_pClientMode->GetViewportAnimationController() ) + { + g_pClientMode->GetViewportAnimationController()->SetAutoReloadScript( hud_autoreloadscript.GetBool() ); + } +} static ConVar cl_leveloverviewmarker( "cl_leveloverviewmarker", "0", FCVAR_CHEAT ); @@ -573,11 +583,12 @@ void CBaseViewport::OnThink() else m_pActivePanel = NULL; } - - m_pAnimController->UpdateAnimations( gpGlobals->curtime ); - // check the auto-reload cvar - m_pAnimController->SetAutoReloadScript(hud_autoreloadscript.GetBool()); + // TF does this in OnTick in TFViewport. This remains to preserve old + // behavior in other games +#if !defined( TF_CLIENT_DLL ) + m_pAnimController->UpdateAnimations( gpGlobals->curtime ); +#endif int count = m_Panels.Count(); |