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path: root/mp/src/game/client/clientshadowmgr.cpp
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Diffstat (limited to 'mp/src/game/client/clientshadowmgr.cpp')
-rw-r--r--mp/src/game/client/clientshadowmgr.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/mp/src/game/client/clientshadowmgr.cpp b/mp/src/game/client/clientshadowmgr.cpp
index c37e7650..bd3e2c2a 100644
--- a/mp/src/game/client/clientshadowmgr.cpp
+++ b/mp/src/game/client/clientshadowmgr.cpp
@@ -1802,6 +1802,9 @@ ClientShadowHandle_t CClientShadowMgr::CreateProjectedTexture( ClientEntityHandl
if( !( flags & SHADOW_FLAGS_FLASHLIGHT ) )
{
IClientRenderable *pRenderable = ClientEntityList().GetClientRenderableFromHandle( entity );
+ if ( !pRenderable )
+ return m_Shadows.InvalidIndex();
+
int modelType = modelinfo->GetModelType( pRenderable->GetModel() );
if (modelType == mod_brush)
{