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Diffstat (limited to 'mp/src/game/client/c_team.h')
| -rw-r--r-- | mp/src/game/client/c_team.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/mp/src/game/client/c_team.h b/mp/src/game/client/c_team.h new file mode 100644 index 00000000..6ee8f0ea --- /dev/null +++ b/mp/src/game/client/c_team.h @@ -0,0 +1,87 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Client side CTeam class
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_TEAM_H
+#define C_TEAM_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "shareddefs.h"
+#include "utlvector.h"
+#include "client_thinklist.h"
+
+
+class C_BasePlayer;
+
+class C_Team : public C_BaseEntity
+{
+ DECLARE_CLASS( C_Team, C_BaseEntity );
+public:
+ DECLARE_CLIENTCLASS();
+ DECLARE_PREDICTABLE();
+
+ C_Team();
+ virtual ~C_Team();
+
+ virtual void PreDataUpdate( DataUpdateType_t updateType );
+
+ // Data Handling
+ virtual char *Get_Name( void );
+ virtual int Get_Score( void );
+ virtual int Get_Deaths( void );
+ virtual int Get_Ping( void );
+
+ // Player Handling
+ virtual int Get_Number_Players( void );
+ virtual bool ContainsPlayer( int iPlayerIndex );
+ C_BasePlayer* GetPlayer( int idx );
+
+ // for shared code, use the same function name
+ virtual int GetNumPlayers( void ) { return Get_Number_Players(); }
+
+ int GetTeamNumber() const;
+
+ int GetRoundsWon(void) { return m_iRoundsWon; }
+
+ void RemoveAllPlayers();
+
+
+// IClientThinkable overrides.
+public:
+
+ virtual void ClientThink();
+
+
+public:
+
+ // Data received from the server
+ CUtlVector< int > m_aPlayers;
+ char m_szTeamname[ MAX_TEAM_NAME_LENGTH ];
+ int m_iScore;
+ int m_iRoundsWon;
+
+ // Data for the scoreboard
+ int m_iDeaths;
+ int m_iPing;
+ int m_iPacketloss;
+ int m_iTeamNum;
+};
+
+
+// Global list of client side team entities
+extern CUtlVector< C_Team * > g_Teams;
+
+// Global team handling functions
+C_Team *GetLocalTeam( void );
+C_Team *GetGlobalTeam( int iTeamNumber );
+C_Team *GetPlayersTeam( int iPlayerIndex );
+C_Team *GetPlayersTeam( C_BasePlayer *pPlayer );
+bool ArePlayersOnSameTeam( int iPlayerIndex1, int iPlayerIndex2 );
+extern int GetNumberOfTeams( void );
+
+#endif // C_TEAM_H
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