diff options
Diffstat (limited to 'mp/src/game/client/c_te_beamfollow.cpp')
| -rw-r--r-- | mp/src/game/client/c_te_beamfollow.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/mp/src/game/client/c_te_beamfollow.cpp b/mp/src/game/client/c_te_beamfollow.cpp new file mode 100644 index 00000000..1ecf7e64 --- /dev/null +++ b/mp/src/game/client/c_te_beamfollow.cpp @@ -0,0 +1,79 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "c_te_basebeam.h"
+#include "iviewrender_beams.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class C_TEBeamFollow : public C_TEBaseBeam
+{
+public:
+ DECLARE_CLASS( C_TEBeamFollow, C_TEBaseBeam );
+ DECLARE_CLIENTCLASS();
+
+ C_TEBeamFollow( void );
+ virtual ~C_TEBeamFollow( void );
+
+ virtual void PostDataUpdate( DataUpdateType_t updateType );
+
+public:
+
+ int m_iEntIndex;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TEBeamFollow::C_TEBeamFollow( void )
+{
+ m_iEntIndex = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TEBeamFollow::~C_TEBeamFollow( void )
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : bool -
+//-----------------------------------------------------------------------------
+void C_TEBeamFollow::PostDataUpdate( DataUpdateType_t updateType )
+{
+ beams->CreateBeamFollow( m_iEntIndex, m_nModelIndex, m_nHaloIndex, 0, m_fLife,
+ m_fWidth, m_fEndWidth, m_nFadeLength, r, g, b, a );
+}
+
+// Expose the TE to the engine.
+IMPLEMENT_CLIENTCLASS_EVENT( C_TEBeamFollow, DT_TEBeamFollow, CTEBeamFollow );
+
+BEGIN_RECV_TABLE(C_TEBeamFollow, DT_TEBeamFollow)
+ RecvPropInt( RECVINFO(m_iEntIndex)),
+END_RECV_TABLE()
+
+
+void TE_BeamFollow( IRecipientFilter& filter, float delay,
+ int iEntIndex, int modelIndex, int haloIndex, float life, float width, float endWidth,
+ float fadeLength,float r, float g, float b, float a )
+{
+ beams->CreateBeamFollow( iEntIndex, modelIndex, haloIndex, 0, life,
+ width, endWidth, fadeLength, r, g, b, a );
+}
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