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-rw-r--r--mp/src/game/client/c_sun.h86
1 files changed, 86 insertions, 0 deletions
diff --git a/mp/src/game/client/c_sun.h b/mp/src/game/client/c_sun.h
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+++ b/mp/src/game/client/c_sun.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_SUN_H
+#define C_SUN_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "c_baseentity.h"
+#include "utllinkedlist.h"
+#include "glow_overlay.h"
+#include "sun_shared.h"
+
+//
+// Special glow overlay
+//
+
+class C_SunGlowOverlay : public CGlowOverlay
+{
+ virtual void CalcSpriteColorAndSize( float flDot, CGlowSprite *pSprite, float *flHorzSize, float *flVertSize, Vector *vColor )
+ {
+ if ( m_bModulateByDot )
+ {
+ float alpha = RemapVal( flDot, 1.0f, 0.9f, 0.75f, 0.0f );
+ alpha = clamp( alpha, 0.0f, 0.75f );
+
+ *flHorzSize = pSprite->m_flHorzSize * 6.0f;
+ *flVertSize = pSprite->m_flVertSize * 6.0f;
+ *vColor = pSprite->m_vColor * alpha * m_flGlowObstructionScale;
+ }
+ else
+ {
+ *flHorzSize = pSprite->m_flHorzSize;
+ *flVertSize = pSprite->m_flVertSize;
+ *vColor = pSprite->m_vColor * m_flGlowObstructionScale;
+ }
+ }
+
+public:
+
+ void SetModulateByDot( bool state = true )
+ {
+ m_bModulateByDot = state;
+ }
+
+protected:
+
+ bool m_bModulateByDot;
+};
+
+//
+// Sun entity
+//
+
+class C_Sun : public C_BaseEntity
+{
+public:
+ DECLARE_CLASS( C_Sun, C_BaseEntity );
+ DECLARE_CLIENTCLASS();
+
+ C_Sun();
+ ~C_Sun();
+
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+
+public:
+ C_SunGlowOverlay m_Overlay;
+ C_SunGlowOverlay m_GlowOverlay;
+
+ color32 m_clrOverlay;
+ int m_nSize;
+ int m_nOverlaySize;
+ Vector m_vDirection;
+ bool m_bOn;
+
+ int m_nMaterial;
+ int m_nOverlayMaterial;
+};
+
+
+#endif // C_SUN_H