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-rw-r--r--mp/src/common/replay/screenshot.h144
1 files changed, 72 insertions, 72 deletions
diff --git a/mp/src/common/replay/screenshot.h b/mp/src/common/replay/screenshot.h
index b6126e95..c71bbe13 100644
--- a/mp/src/common/replay/screenshot.h
+++ b/mp/src/common/replay/screenshot.h
@@ -1,72 +1,72 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef SCREENSHOT_H
-#define SCREENSHOT_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "replay/basereplayserializeable.h"
-#include "mathlib/vector.h"
-#include "qlimits.h"
-#include "strtools.h"
-
-//----------------------------------------------------------------------------------------
-
-#define SUBDIR_SCREENSHOTS "screenshots"
-
-//----------------------------------------------------------------------------------------
-
-class CReplayScreenshot : public CBaseReplaySerializeable
-{
-public:
- inline CReplayScreenshot( int nWidth = 0, int nHeight = 0, const char *pBaseFilename = NULL )
- : m_nWidth( nWidth ), m_nHeight( nHeight )
- {
- if ( pBaseFilename )
- {
- V_strncpy( m_szBaseFilename, pBaseFilename, sizeof( m_szBaseFilename ) );
- }
- }
-
- virtual bool Read( KeyValues *pIn );
- virtual void Write( KeyValues *pOut );
- virtual const char *GetSubKeyTitle() const;
- virtual const char *GetPath() const;
-
- int m_nWidth; // Screenshot width (does not include power-of-2 padding)
- int m_nHeight; // Screenshot height (does not include power-of-2 padding)
- char m_szBaseFilename[ MAX_OSPATH ];
-};
-
-//----------------------------------------------------------------------------------------
-
-struct CaptureScreenshotParams_t // To be passed from the client into IReplayHistoryManager::CaptureScreenshot()
-{
- float m_flDelay; // Delay from now (in seconds) when we will take the screenshot
- int m_nEntity; // Should be 0 if no camera adjustment is needed, otherwise should be the index of the entity index from which m_posCamera will be based
- Vector m_posCamera; // Local position, relative to entity's index (if m_nEntity > 0) for camera position
- QAngle m_angCamera; // World angles of camera - used if m_bUseCameraAngles is true
- bool m_bUseCameraAngles; // Should we use m_angCamera - m_nEntity can't be 0
- bool m_bIgnoreMinTimeBetweenScreenshots; // Force screenshot, regardless of replay_mintimebetweenscreenshots?
- bool m_bPrimary; // Only set to true for the primary screenshot, which is taken when the user saves their replay
-};
-
-//----------------------------------------------------------------------------------------
-
-struct WriteReplayScreenshotParams_t // Passed from the engine into the client to take a screenshot
-{
- const char *m_pFilename;
- int m_nWidth;
- int m_nHeight;
- Vector *m_pOrigin; // Perspective origin from which to render. Can be NULL
- QAngle *m_pAngles; // Perspective angles from which to render. Can be NULL
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // SCREENSHOT_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef SCREENSHOT_H
+#define SCREENSHOT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "replay/basereplayserializeable.h"
+#include "mathlib/vector.h"
+#include "qlimits.h"
+#include "strtools.h"
+
+//----------------------------------------------------------------------------------------
+
+#define SUBDIR_SCREENSHOTS "screenshots"
+
+//----------------------------------------------------------------------------------------
+
+class CReplayScreenshot : public CBaseReplaySerializeable
+{
+public:
+ inline CReplayScreenshot( int nWidth = 0, int nHeight = 0, const char *pBaseFilename = NULL )
+ : m_nWidth( nWidth ), m_nHeight( nHeight )
+ {
+ if ( pBaseFilename )
+ {
+ V_strncpy( m_szBaseFilename, pBaseFilename, sizeof( m_szBaseFilename ) );
+ }
+ }
+
+ virtual bool Read( KeyValues *pIn );
+ virtual void Write( KeyValues *pOut );
+ virtual const char *GetSubKeyTitle() const;
+ virtual const char *GetPath() const;
+
+ int m_nWidth; // Screenshot width (does not include power-of-2 padding)
+ int m_nHeight; // Screenshot height (does not include power-of-2 padding)
+ char m_szBaseFilename[ MAX_OSPATH ];
+};
+
+//----------------------------------------------------------------------------------------
+
+struct CaptureScreenshotParams_t // To be passed from the client into IReplayHistoryManager::CaptureScreenshot()
+{
+ float m_flDelay; // Delay from now (in seconds) when we will take the screenshot
+ int m_nEntity; // Should be 0 if no camera adjustment is needed, otherwise should be the index of the entity index from which m_posCamera will be based
+ Vector m_posCamera; // Local position, relative to entity's index (if m_nEntity > 0) for camera position
+ QAngle m_angCamera; // World angles of camera - used if m_bUseCameraAngles is true
+ bool m_bUseCameraAngles; // Should we use m_angCamera - m_nEntity can't be 0
+ bool m_bIgnoreMinTimeBetweenScreenshots; // Force screenshot, regardless of replay_mintimebetweenscreenshots?
+ bool m_bPrimary; // Only set to true for the primary screenshot, which is taken when the user saves their replay
+};
+
+//----------------------------------------------------------------------------------------
+
+struct WriteReplayScreenshotParams_t // Passed from the engine into the client to take a screenshot
+{
+ const char *m_pFilename;
+ int m_nWidth;
+ int m_nHeight;
+ Vector *m_pOrigin; // Perspective origin from which to render. Can be NULL
+ QAngle *m_pAngles; // Perspective angles from which to render. Can be NULL
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // SCREENSHOT_H