diff options
Diffstat (limited to 'mp/src/common/replay/screenshot.h')
| -rw-r--r-- | mp/src/common/replay/screenshot.h | 144 |
1 files changed, 72 insertions, 72 deletions
diff --git a/mp/src/common/replay/screenshot.h b/mp/src/common/replay/screenshot.h index b6126e95..c71bbe13 100644 --- a/mp/src/common/replay/screenshot.h +++ b/mp/src/common/replay/screenshot.h @@ -1,72 +1,72 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef SCREENSHOT_H
-#define SCREENSHOT_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "replay/basereplayserializeable.h"
-#include "mathlib/vector.h"
-#include "qlimits.h"
-#include "strtools.h"
-
-//----------------------------------------------------------------------------------------
-
-#define SUBDIR_SCREENSHOTS "screenshots"
-
-//----------------------------------------------------------------------------------------
-
-class CReplayScreenshot : public CBaseReplaySerializeable
-{
-public:
- inline CReplayScreenshot( int nWidth = 0, int nHeight = 0, const char *pBaseFilename = NULL )
- : m_nWidth( nWidth ), m_nHeight( nHeight )
- {
- if ( pBaseFilename )
- {
- V_strncpy( m_szBaseFilename, pBaseFilename, sizeof( m_szBaseFilename ) );
- }
- }
-
- virtual bool Read( KeyValues *pIn );
- virtual void Write( KeyValues *pOut );
- virtual const char *GetSubKeyTitle() const;
- virtual const char *GetPath() const;
-
- int m_nWidth; // Screenshot width (does not include power-of-2 padding)
- int m_nHeight; // Screenshot height (does not include power-of-2 padding)
- char m_szBaseFilename[ MAX_OSPATH ];
-};
-
-//----------------------------------------------------------------------------------------
-
-struct CaptureScreenshotParams_t // To be passed from the client into IReplayHistoryManager::CaptureScreenshot()
-{
- float m_flDelay; // Delay from now (in seconds) when we will take the screenshot
- int m_nEntity; // Should be 0 if no camera adjustment is needed, otherwise should be the index of the entity index from which m_posCamera will be based
- Vector m_posCamera; // Local position, relative to entity's index (if m_nEntity > 0) for camera position
- QAngle m_angCamera; // World angles of camera - used if m_bUseCameraAngles is true
- bool m_bUseCameraAngles; // Should we use m_angCamera - m_nEntity can't be 0
- bool m_bIgnoreMinTimeBetweenScreenshots; // Force screenshot, regardless of replay_mintimebetweenscreenshots?
- bool m_bPrimary; // Only set to true for the primary screenshot, which is taken when the user saves their replay
-};
-
-//----------------------------------------------------------------------------------------
-
-struct WriteReplayScreenshotParams_t // Passed from the engine into the client to take a screenshot
-{
- const char *m_pFilename;
- int m_nWidth;
- int m_nHeight;
- Vector *m_pOrigin; // Perspective origin from which to render. Can be NULL
- QAngle *m_pAngles; // Perspective angles from which to render. Can be NULL
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // SCREENSHOT_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef SCREENSHOT_H +#define SCREENSHOT_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "replay/basereplayserializeable.h" +#include "mathlib/vector.h" +#include "qlimits.h" +#include "strtools.h" + +//---------------------------------------------------------------------------------------- + +#define SUBDIR_SCREENSHOTS "screenshots" + +//---------------------------------------------------------------------------------------- + +class CReplayScreenshot : public CBaseReplaySerializeable +{ +public: + inline CReplayScreenshot( int nWidth = 0, int nHeight = 0, const char *pBaseFilename = NULL ) + : m_nWidth( nWidth ), m_nHeight( nHeight ) + { + if ( pBaseFilename ) + { + V_strncpy( m_szBaseFilename, pBaseFilename, sizeof( m_szBaseFilename ) ); + } + } + + virtual bool Read( KeyValues *pIn ); + virtual void Write( KeyValues *pOut ); + virtual const char *GetSubKeyTitle() const; + virtual const char *GetPath() const; + + int m_nWidth; // Screenshot width (does not include power-of-2 padding) + int m_nHeight; // Screenshot height (does not include power-of-2 padding) + char m_szBaseFilename[ MAX_OSPATH ]; +}; + +//---------------------------------------------------------------------------------------- + +struct CaptureScreenshotParams_t // To be passed from the client into IReplayHistoryManager::CaptureScreenshot() +{ + float m_flDelay; // Delay from now (in seconds) when we will take the screenshot + int m_nEntity; // Should be 0 if no camera adjustment is needed, otherwise should be the index of the entity index from which m_posCamera will be based + Vector m_posCamera; // Local position, relative to entity's index (if m_nEntity > 0) for camera position + QAngle m_angCamera; // World angles of camera - used if m_bUseCameraAngles is true + bool m_bUseCameraAngles; // Should we use m_angCamera - m_nEntity can't be 0 + bool m_bIgnoreMinTimeBetweenScreenshots; // Force screenshot, regardless of replay_mintimebetweenscreenshots? + bool m_bPrimary; // Only set to true for the primary screenshot, which is taken when the user saves their replay +}; + +//---------------------------------------------------------------------------------------- + +struct WriteReplayScreenshotParams_t // Passed from the engine into the client to take a screenshot +{ + const char *m_pFilename; + int m_nWidth; + int m_nHeight; + Vector *m_pOrigin; // Perspective origin from which to render. Can be NULL + QAngle *m_pAngles; // Perspective angles from which to render. Can be NULL +}; + +//---------------------------------------------------------------------------------------- + +#endif // SCREENSHOT_H |