diff options
Diffstat (limited to 'mp/src/common/replay/replayutils.h')
| -rw-r--r-- | mp/src/common/replay/replayutils.h | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/mp/src/common/replay/replayutils.h b/mp/src/common/replay/replayutils.h index 97e011c2..0add85ad 100644 --- a/mp/src/common/replay/replayutils.h +++ b/mp/src/common/replay/replayutils.h @@ -1,43 +1,43 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//----------------------------------------------------------------------------------------
-
-#ifndef REPLAYUTILS_H
-#define REPLAYUTILS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "utlstring.h"
-
-void Replay_GetFirstAvailableFilename( char *pDst, int nDstLen, const char *pIdealFilename, const char *pExt,
- const char *pFilePath, int nStartIndex );
-
-void Replay_ConstructReplayFilenameString( CUtlString &strOut, const char *pReplaySubDir, const char *pFilename, const char *pGameDir );
-
-//----------------------------------------------------------------------------------------
-// Util function, copied from src/engine/common.cpp
-//----------------------------------------------------------------------------------------
-char *Replay_va( PRINTF_FORMAT_STRING const char *format, ... );
-
-//----------------------------------------------------------------------------------------
-// Return the base dir, e.g. "c:\...\game\tf\replays\"
-//----------------------------------------------------------------------------------------
-const char *Replay_GetBaseDir();
-
-//----------------------------------------------------------------------------------------
-// Set the game directory (only to be called from ReplayLib_Init())
-//----------------------------------------------------------------------------------------
-void Replay_SetGameDir( const char *pGameDir );
-
-//----------------------------------------------------------------------------------------
-// Return the base dir, e.g. "c:\...\game\tf\replays\"
-//----------------------------------------------------------------------------------------
-const char *Replay_GetGameDir();
-
-//----------------------------------------------------------------------------------------
-// Get a name of the format "<map>: <current date & time>" - used for replays and takes.
-//----------------------------------------------------------------------------------------
-void Replay_GetAutoName( OUT_Z_BYTECAP(nDestSizeInBytes) wchar_t *pDest, int nDestSizeInBytes, const char *pMapName );
-
-#endif // REPLAY_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//---------------------------------------------------------------------------------------- + +#ifndef REPLAYUTILS_H +#define REPLAYUTILS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "utlstring.h" + +void Replay_GetFirstAvailableFilename( char *pDst, int nDstLen, const char *pIdealFilename, const char *pExt, + const char *pFilePath, int nStartIndex ); + +void Replay_ConstructReplayFilenameString( CUtlString &strOut, const char *pReplaySubDir, const char *pFilename, const char *pGameDir ); + +//---------------------------------------------------------------------------------------- +// Util function, copied from src/engine/common.cpp +//---------------------------------------------------------------------------------------- +char *Replay_va( PRINTF_FORMAT_STRING const char *format, ... ); + +//---------------------------------------------------------------------------------------- +// Return the base dir, e.g. "c:\...\game\tf\replays\" +//---------------------------------------------------------------------------------------- +const char *Replay_GetBaseDir(); + +//---------------------------------------------------------------------------------------- +// Set the game directory (only to be called from ReplayLib_Init()) +//---------------------------------------------------------------------------------------- +void Replay_SetGameDir( const char *pGameDir ); + +//---------------------------------------------------------------------------------------- +// Return the base dir, e.g. "c:\...\game\tf\replays\" +//---------------------------------------------------------------------------------------- +const char *Replay_GetGameDir(); + +//---------------------------------------------------------------------------------------- +// Get a name of the format "<map>: <current date & time>" - used for replays and takes. +//---------------------------------------------------------------------------------------- +void Replay_GetAutoName( OUT_Z_BYTECAP(nDestSizeInBytes) wchar_t *pDest, int nDestSizeInBytes, const char *pMapName ); + +#endif // REPLAY_H |