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-rw-r--r--mp/src/common/replay/replayutils.h86
1 files changed, 43 insertions, 43 deletions
diff --git a/mp/src/common/replay/replayutils.h b/mp/src/common/replay/replayutils.h
index 97e011c2..0add85ad 100644
--- a/mp/src/common/replay/replayutils.h
+++ b/mp/src/common/replay/replayutils.h
@@ -1,43 +1,43 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//----------------------------------------------------------------------------------------
-
-#ifndef REPLAYUTILS_H
-#define REPLAYUTILS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "utlstring.h"
-
-void Replay_GetFirstAvailableFilename( char *pDst, int nDstLen, const char *pIdealFilename, const char *pExt,
- const char *pFilePath, int nStartIndex );
-
-void Replay_ConstructReplayFilenameString( CUtlString &strOut, const char *pReplaySubDir, const char *pFilename, const char *pGameDir );
-
-//----------------------------------------------------------------------------------------
-// Util function, copied from src/engine/common.cpp
-//----------------------------------------------------------------------------------------
-char *Replay_va( PRINTF_FORMAT_STRING const char *format, ... );
-
-//----------------------------------------------------------------------------------------
-// Return the base dir, e.g. "c:\...\game\tf\replays\"
-//----------------------------------------------------------------------------------------
-const char *Replay_GetBaseDir();
-
-//----------------------------------------------------------------------------------------
-// Set the game directory (only to be called from ReplayLib_Init())
-//----------------------------------------------------------------------------------------
-void Replay_SetGameDir( const char *pGameDir );
-
-//----------------------------------------------------------------------------------------
-// Return the base dir, e.g. "c:\...\game\tf\replays\"
-//----------------------------------------------------------------------------------------
-const char *Replay_GetGameDir();
-
-//----------------------------------------------------------------------------------------
-// Get a name of the format "<map>: <current date & time>" - used for replays and takes.
-//----------------------------------------------------------------------------------------
-void Replay_GetAutoName( OUT_Z_BYTECAP(nDestSizeInBytes) wchar_t *pDest, int nDestSizeInBytes, const char *pMapName );
-
-#endif // REPLAY_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//----------------------------------------------------------------------------------------
+
+#ifndef REPLAYUTILS_H
+#define REPLAYUTILS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "utlstring.h"
+
+void Replay_GetFirstAvailableFilename( char *pDst, int nDstLen, const char *pIdealFilename, const char *pExt,
+ const char *pFilePath, int nStartIndex );
+
+void Replay_ConstructReplayFilenameString( CUtlString &strOut, const char *pReplaySubDir, const char *pFilename, const char *pGameDir );
+
+//----------------------------------------------------------------------------------------
+// Util function, copied from src/engine/common.cpp
+//----------------------------------------------------------------------------------------
+char *Replay_va( PRINTF_FORMAT_STRING const char *format, ... );
+
+//----------------------------------------------------------------------------------------
+// Return the base dir, e.g. "c:\...\game\tf\replays\"
+//----------------------------------------------------------------------------------------
+const char *Replay_GetBaseDir();
+
+//----------------------------------------------------------------------------------------
+// Set the game directory (only to be called from ReplayLib_Init())
+//----------------------------------------------------------------------------------------
+void Replay_SetGameDir( const char *pGameDir );
+
+//----------------------------------------------------------------------------------------
+// Return the base dir, e.g. "c:\...\game\tf\replays\"
+//----------------------------------------------------------------------------------------
+const char *Replay_GetGameDir();
+
+//----------------------------------------------------------------------------------------
+// Get a name of the format "<map>: <current date & time>" - used for replays and takes.
+//----------------------------------------------------------------------------------------
+void Replay_GetAutoName( OUT_Z_BYTECAP(nDestSizeInBytes) wchar_t *pDest, int nDestSizeInBytes, const char *pMapName );
+
+#endif // REPLAY_H