diff options
Diffstat (limited to 'mp/src/common/replay/ireplaymoviemanager.h')
| -rw-r--r-- | mp/src/common/replay/ireplaymoviemanager.h | 110 |
1 files changed, 55 insertions, 55 deletions
diff --git a/mp/src/common/replay/ireplaymoviemanager.h b/mp/src/common/replay/ireplaymoviemanager.h index b7fe0f23..40f605f0 100644 --- a/mp/src/common/replay/ireplaymoviemanager.h +++ b/mp/src/common/replay/ireplaymoviemanager.h @@ -1,56 +1,56 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYMOVIEMANAGER_H
-#define IREPLAYMOVIEMANAGER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-#include "utlstring.h"
-#include "utllinkedlist.h"
-#include "replay/replayhandle.h"
-
-//----------------------------------------------------------------------------------------
-
-class IReplayMovie;
-class CReplay;
-struct RenderMovieParams_t;
-class IQueryableReplayItem;
-
-//----------------------------------------------------------------------------------------
-
-abstract_class IReplayMovieManager : public IBaseInterface
-{
-public:
- virtual int GetMovieCount() = 0;
- virtual void GetMovieList( CUtlLinkedList< IReplayMovie * > &list ) = 0; // Fills the list with all movies
- virtual IReplayMovie *GetMovie( ReplayHandle_t hMovie ) = 0;
- virtual IReplayMovie *CreateAndAddMovie( ReplayHandle_t hReplay ) = 0; // Creates and adds a movie based on the given replay
- virtual void DeleteMovie( ReplayHandle_t hMovie ) = 0; // Delete a movie
- virtual int GetNumMoviesDependentOnReplay( const CReplay *pReplay ) = 0; // Get the number of movies that depend on the given replay
- virtual void GetCachedMovieTitleAndClear( wchar_t *pOut, int nOutBufLength ) = 0; // TODO: This is a hack - fix this
- virtual void SetPendingMovie( IReplayMovie *pMovie ) = 0;
- virtual IReplayMovie *GetPendingMovie() = 0;
- virtual void FlagMovieForFlush( IReplayMovie *pMovie, bool bImmediate ) = 0;
- virtual void GetMoviesAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstMovies ) = 0;
- virtual const char *GetRenderDir() const = 0;
- virtual const char *GetRawExportDir() const = 0;
-
- // TODO: Is this the best place for code that actually manages rendering?
- virtual bool IsRendering() const = 0;
- virtual bool RenderingCancelled() const = 0;
- virtual void RenderMovie( RenderMovieParams_t const& params ) = 0; // Renders the given replay - or if params.hReplay is -1, render all unrendered replays
- virtual void RenderNextMovie() = 0;
- virtual void CompleteRender( bool bSuccess, bool bShowBrowser ) = 0;
- virtual void CancelRender() = 0;
- virtual void ClearRenderCancelledFlag() = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYMOVIEMANAGER_H +#define IREPLAYMOVIEMANAGER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "utlstring.h" +#include "utllinkedlist.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +class IReplayMovie; +class CReplay; +struct RenderMovieParams_t; +class IQueryableReplayItem; + +//---------------------------------------------------------------------------------------- + +abstract_class IReplayMovieManager : public IBaseInterface +{ +public: + virtual int GetMovieCount() = 0; + virtual void GetMovieList( CUtlLinkedList< IReplayMovie * > &list ) = 0; // Fills the list with all movies + virtual IReplayMovie *GetMovie( ReplayHandle_t hMovie ) = 0; + virtual IReplayMovie *CreateAndAddMovie( ReplayHandle_t hReplay ) = 0; // Creates and adds a movie based on the given replay + virtual void DeleteMovie( ReplayHandle_t hMovie ) = 0; // Delete a movie + virtual int GetNumMoviesDependentOnReplay( const CReplay *pReplay ) = 0; // Get the number of movies that depend on the given replay + virtual void GetCachedMovieTitleAndClear( wchar_t *pOut, int nOutBufLength ) = 0; // TODO: This is a hack - fix this + virtual void SetPendingMovie( IReplayMovie *pMovie ) = 0; + virtual IReplayMovie *GetPendingMovie() = 0; + virtual void FlagMovieForFlush( IReplayMovie *pMovie, bool bImmediate ) = 0; + virtual void GetMoviesAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstMovies ) = 0; + virtual const char *GetRenderDir() const = 0; + virtual const char *GetRawExportDir() const = 0; + + // TODO: Is this the best place for code that actually manages rendering? + virtual bool IsRendering() const = 0; + virtual bool RenderingCancelled() const = 0; + virtual void RenderMovie( RenderMovieParams_t const& params ) = 0; // Renders the given replay - or if params.hReplay is -1, render all unrendered replays + virtual void RenderNextMovie() = 0; + virtual void CompleteRender( bool bSuccess, bool bShowBrowser ) = 0; + virtual void CancelRender() = 0; + virtual void ClearRenderCancelledFlag() = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYMOVIEMANAGER_H
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