diff options
Diffstat (limited to 'mp/src/common/replay/ireplaydemoplayer.h')
| -rw-r--r-- | mp/src/common/replay/ireplaydemoplayer.h | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/mp/src/common/replay/ireplaydemoplayer.h b/mp/src/common/replay/ireplaydemoplayer.h index ddd7b6de..1a8a1d5a 100644 --- a/mp/src/common/replay/ireplaydemoplayer.h +++ b/mp/src/common/replay/ireplaydemoplayer.h @@ -1,42 +1,42 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYDEMOPLAYER_H
-#define IREPLAYDEMOPLAYER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-#include "replay/replay.h"
-
-//----------------------------------------------------------------------------------------
-
-#define INTERFACEVERSION_REPLAYDEMOPLAYER "ReplayDemoPlayer001"
-
-//----------------------------------------------------------------------------------------
-
-//
-// Interface for replay demo player
-//
-class IReplayDemoPlayer : public IBaseInterface
-{
-public:
- virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance ) = 0;
- virtual void PlayNextReplay() = 0;
- virtual void ClearReplayList() = 0;
- virtual void AddReplayToList( ReplayHandle_t hReplay, int iPerformance ) = 0;
- virtual CReplay *GetCurrentReplay() = 0;
- virtual CReplayPerformance *GetCurrentPerformance() = 0; // The playing replay, or NULL if playing the original replay
- virtual void PauseReplay() = 0;
- virtual bool IsReplayPaused() = 0;
- virtual void ResumeReplay() = 0;
- virtual void OnSignonStateFull() = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYDEMOPLAYER_H +#define IREPLAYDEMOPLAYER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/replay.h" + +//---------------------------------------------------------------------------------------- + +#define INTERFACEVERSION_REPLAYDEMOPLAYER "ReplayDemoPlayer001" + +//---------------------------------------------------------------------------------------- + +// +// Interface for replay demo player +// +class IReplayDemoPlayer : public IBaseInterface +{ +public: + virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance ) = 0; + virtual void PlayNextReplay() = 0; + virtual void ClearReplayList() = 0; + virtual void AddReplayToList( ReplayHandle_t hReplay, int iPerformance ) = 0; + virtual CReplay *GetCurrentReplay() = 0; + virtual CReplayPerformance *GetCurrentPerformance() = 0; // The playing replay, or NULL if playing the original replay + virtual void PauseReplay() = 0; + virtual bool IsReplayPaused() = 0; + virtual void ResumeReplay() = 0; + virtual void OnSignonStateFull() = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYDEMOPLAYER_H
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