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-rw-r--r--mp/src/common/replay/ireplaycontext.h94
1 files changed, 47 insertions, 47 deletions
diff --git a/mp/src/common/replay/ireplaycontext.h b/mp/src/common/replay/ireplaycontext.h
index 34430ab9..f4fda370 100644
--- a/mp/src/common/replay/ireplaycontext.h
+++ b/mp/src/common/replay/ireplaycontext.h
@@ -1,47 +1,47 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYCONTEXT_H
-#define IREPLAYCONTEXT_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-#include "replay/replayhandle.h"
-
-//----------------------------------------------------------------------------------------
-
-class IRecordingSessionManager;
-class IRecordingSessionBlockManager;
-class IRecordingSession;
-class IReplayErrorSystem;
-
-//----------------------------------------------------------------------------------------
-
-class IReplayContext : public IBaseInterface
-{
-public:
- virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0;
- virtual void Shutdown() = 0;
-
- virtual void Think() = 0;
-
- virtual bool IsInitialized() const = 0;
-
- virtual const char *GetRelativeBaseDir() const = 0; // Returns path to wherever the index .dmx lives relative to the game path, e.g. "replay\client\"
- virtual const char *GetBaseDir() const = 0; // Returns full directory to wherever the index .dmx lives, e.g. c:\program files (x86)\steam\steamapps\<username>\team fortress 2\tf\replays\<client|server>\ -- NOTE: includes trailing slash
- virtual const char *GetReplaySubDir() const = 0; // Returns "client" or "server"
-
- virtual IReplayErrorSystem *GetErrorSystem() = 0;
- virtual IRecordingSessionManager *GetRecordingSessionManager() = 0;
- virtual IRecordingSessionBlockManager *GetRecordingSessionBlockManager() = 0;
- virtual IRecordingSession *GetRecordingSession( ReplayHandle_t hSession ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // IREPLAYCONTEXT_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYCONTEXT_H
+#define IREPLAYCONTEXT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+#include "replay/replayhandle.h"
+
+//----------------------------------------------------------------------------------------
+
+class IRecordingSessionManager;
+class IRecordingSessionBlockManager;
+class IRecordingSession;
+class IReplayErrorSystem;
+
+//----------------------------------------------------------------------------------------
+
+class IReplayContext : public IBaseInterface
+{
+public:
+ virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0;
+ virtual void Shutdown() = 0;
+
+ virtual void Think() = 0;
+
+ virtual bool IsInitialized() const = 0;
+
+ virtual const char *GetRelativeBaseDir() const = 0; // Returns path to wherever the index .dmx lives relative to the game path, e.g. "replay\client\"
+ virtual const char *GetBaseDir() const = 0; // Returns full directory to wherever the index .dmx lives, e.g. c:\program files (x86)\steam\steamapps\<username>\team fortress 2\tf\replays\<client|server>\ -- NOTE: includes trailing slash
+ virtual const char *GetReplaySubDir() const = 0; // Returns "client" or "server"
+
+ virtual IReplayErrorSystem *GetErrorSystem() = 0;
+ virtual IRecordingSessionManager *GetRecordingSessionManager() = 0;
+ virtual IRecordingSessionBlockManager *GetRecordingSessionBlockManager() = 0;
+ virtual IRecordingSession *GetRecordingSession( ReplayHandle_t hSession ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYCONTEXT_H