diff options
Diffstat (limited to 'mp/src/common/replay/ienginereplay.h')
| -rw-r--r-- | mp/src/common/replay/ienginereplay.h | 230 |
1 files changed, 115 insertions, 115 deletions
diff --git a/mp/src/common/replay/ienginereplay.h b/mp/src/common/replay/ienginereplay.h index 90de4d3b..98de9495 100644 --- a/mp/src/common/replay/ienginereplay.h +++ b/mp/src/common/replay/ienginereplay.h @@ -1,116 +1,116 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IENGINEREPLAY_H
-#define IENGINEREPLAY_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-
-//----------------------------------------------------------------------------------------
-
-#define ENGINE_REPLAY_INTERFACE_VERSION "EngineReplay001"
-
-#if !defined( DEDICATED )
-# define ENGINE_REPLAY_CLIENT_INTERFACE_VERSION "EngineClientReplay001"
-#endif
-
-//----------------------------------------------------------------------------------------
-
-class IServer;
-class INetChannel;
-class IReplayServer;
-class IClientEntityList;
-class IClientReplay;
-struct demoheader_t;
-class CGlobalVarsBase;
-class IDemoBuffer;
-class CBaseRecordingSessionBlock;
-
-//----------------------------------------------------------------------------------------
-
-//
-// Allows the replay, client & server DLL's to talk to the engine
-//
-class IEngineReplay : public IBaseInterface
-{
-public:
- virtual bool IsSupportedModAndPlatform() = 0;
-
- virtual float GetHostTime() = 0;
- virtual int GetHostTickCount() = 0;
- virtual int TimeToTicks( float flTime ) = 0;
- virtual float TicksToTime( int nTick ) = 0;
-
- virtual bool ReadDemoHeader( const char *pFilename, demoheader_t &header ) = 0;
- virtual const char *GetGameDir() = 0;
- virtual void Cbuf_AddText( const char *pCmd ) = 0;
- virtual void Cbuf_Execute() = 0;
- virtual void Host_Disconnect( bool bShowMainMenu ) = 0;
- virtual void HostState_Shutdown() = 0;
- virtual const char *GetModDir() = 0;
-
- virtual bool CopyFile( const char *pSource, const char *pDest ) = 0;
-
- virtual bool LZSS_Compress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0;
- virtual bool LZSS_Decompress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0;
-
- virtual bool MD5_HashBuffer( unsigned char pDigest[16], const unsigned char *pBuffer, int nSize, unsigned int pSeed[4] ) = 0;
-
- // Server-specific
- virtual IReplayServer *GetReplayServer() = 0;
- virtual IServer *GetReplayServerAsIServer() = 0;
- virtual IServer *GetGameServer() = 0;
- virtual bool GetSessionRecordBuffer( uint8 **ppSessionBuffer, int *pSize ) = 0;
- virtual bool IsDedicated() = 0;
- virtual void ResetReplayRecordBuffer() = 0;
- virtual demoheader_t *GetReplayDemoHeader() = 0;
- virtual void RecalculateTags() = 0;
- virtual bool NET_GetHostnameAsIP( const char *pHostname, char *pOut, int nOutSize ) = 0;
-};
-
-//
-// Allows the replay and client DLL's to talk to the engine
-//
-#if !defined( DEDICATED )
-class IEngineClientReplay : public IBaseInterface
-{
-public:
- virtual INetChannel *GetNetChannel() = 0;
- virtual bool IsConnected() = 0;
- virtual bool IsListenServer() = 0;
- virtual float GetLastServerTickTime() = 0;
- virtual const char *GetLevelName() = 0;
- virtual const char *GetLevelNameShort() = 0;
- virtual int GetPlayerSlot() = 0;
- virtual bool IsPlayingReplayDemo() = 0;
- virtual IClientEntityList *GetClientEntityList() = 0;
- virtual IClientReplay *GetClientReplayInt() = 0;
- virtual uint32 GetClientSteamID() = 0;
- virtual void Con_NPrintf( int nPos, PRINTF_FORMAT_STRING const char *pFormat, ... ) = 0;
- virtual CGlobalVarsBase *GetClientGlobalVars() = 0;
- virtual void VGui_PlaySound( const char *pSound ) = 0;
- virtual void EngineVGui_ConfirmQuit() = 0;
- virtual int GetScreenWidth() = 0;
- virtual int GetScreenHeight() = 0;
- virtual bool IsDemoPlayingBack() = 0;
- virtual bool IsGamePathValidAndSafeForDownload( const char *pGamePath ) = 0;
- virtual bool IsInGame() = 0;
-
- virtual void InitSoundRecord() = 0;
-
- virtual void Wave_CreateTmpFile( const char *pFilename ) = 0;
- virtual void Wave_AppendTmpFile( const char *pFilename, void *pBuffer, int nNumSamples ) = 0;
- virtual void Wave_FixupTmpFile( const char *pFilename ) = 0;
-
-};
-#endif // !defined( DEDICATED )
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IENGINEREPLAY_H +#define IENGINEREPLAY_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +#define ENGINE_REPLAY_INTERFACE_VERSION "EngineReplay001" + +#if !defined( DEDICATED ) +# define ENGINE_REPLAY_CLIENT_INTERFACE_VERSION "EngineClientReplay001" +#endif + +//---------------------------------------------------------------------------------------- + +class IServer; +class INetChannel; +class IReplayServer; +class IClientEntityList; +class IClientReplay; +struct demoheader_t; +class CGlobalVarsBase; +class IDemoBuffer; +class CBaseRecordingSessionBlock; + +//---------------------------------------------------------------------------------------- + +// +// Allows the replay, client & server DLL's to talk to the engine +// +class IEngineReplay : public IBaseInterface +{ +public: + virtual bool IsSupportedModAndPlatform() = 0; + + virtual float GetHostTime() = 0; + virtual int GetHostTickCount() = 0; + virtual int TimeToTicks( float flTime ) = 0; + virtual float TicksToTime( int nTick ) = 0; + + virtual bool ReadDemoHeader( const char *pFilename, demoheader_t &header ) = 0; + virtual const char *GetGameDir() = 0; + virtual void Cbuf_AddText( const char *pCmd ) = 0; + virtual void Cbuf_Execute() = 0; + virtual void Host_Disconnect( bool bShowMainMenu ) = 0; + virtual void HostState_Shutdown() = 0; + virtual const char *GetModDir() = 0; + + virtual bool CopyFile( const char *pSource, const char *pDest ) = 0; + + virtual bool LZSS_Compress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0; + virtual bool LZSS_Decompress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0; + + virtual bool MD5_HashBuffer( unsigned char pDigest[16], const unsigned char *pBuffer, int nSize, unsigned int pSeed[4] ) = 0; + + // Server-specific + virtual IReplayServer *GetReplayServer() = 0; + virtual IServer *GetReplayServerAsIServer() = 0; + virtual IServer *GetGameServer() = 0; + virtual bool GetSessionRecordBuffer( uint8 **ppSessionBuffer, int *pSize ) = 0; + virtual bool IsDedicated() = 0; + virtual void ResetReplayRecordBuffer() = 0; + virtual demoheader_t *GetReplayDemoHeader() = 0; + virtual void RecalculateTags() = 0; + virtual bool NET_GetHostnameAsIP( const char *pHostname, char *pOut, int nOutSize ) = 0; +}; + +// +// Allows the replay and client DLL's to talk to the engine +// +#if !defined( DEDICATED ) +class IEngineClientReplay : public IBaseInterface +{ +public: + virtual INetChannel *GetNetChannel() = 0; + virtual bool IsConnected() = 0; + virtual bool IsListenServer() = 0; + virtual float GetLastServerTickTime() = 0; + virtual const char *GetLevelName() = 0; + virtual const char *GetLevelNameShort() = 0; + virtual int GetPlayerSlot() = 0; + virtual bool IsPlayingReplayDemo() = 0; + virtual IClientEntityList *GetClientEntityList() = 0; + virtual IClientReplay *GetClientReplayInt() = 0; + virtual uint32 GetClientSteamID() = 0; + virtual void Con_NPrintf( int nPos, PRINTF_FORMAT_STRING const char *pFormat, ... ) = 0; + virtual CGlobalVarsBase *GetClientGlobalVars() = 0; + virtual void VGui_PlaySound( const char *pSound ) = 0; + virtual void EngineVGui_ConfirmQuit() = 0; + virtual int GetScreenWidth() = 0; + virtual int GetScreenHeight() = 0; + virtual bool IsDemoPlayingBack() = 0; + virtual bool IsGamePathValidAndSafeForDownload( const char *pGamePath ) = 0; + virtual bool IsInGame() = 0; + + virtual void InitSoundRecord() = 0; + + virtual void Wave_CreateTmpFile( const char *pFilename ) = 0; + virtual void Wave_AppendTmpFile( const char *pFilename, void *pBuffer, int nNumSamples ) = 0; + virtual void Wave_FixupTmpFile( const char *pFilename ) = 0; + +}; +#endif // !defined( DEDICATED ) + +//---------------------------------------------------------------------------------------- + #endif // IENGINEREPLAY_H
\ No newline at end of file |