diff options
Diffstat (limited to 'mp/src/common/replay/iclientreplaycontext.h')
| -rw-r--r-- | mp/src/common/replay/iclientreplaycontext.h | 116 |
1 files changed, 58 insertions, 58 deletions
diff --git a/mp/src/common/replay/iclientreplaycontext.h b/mp/src/common/replay/iclientreplaycontext.h index bdafa15e..7f0b22c2 100644 --- a/mp/src/common/replay/iclientreplaycontext.h +++ b/mp/src/common/replay/iclientreplaycontext.h @@ -1,58 +1,58 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef ICLIENTREPLAYCONTEXT_H
-#define ICLIENTREPLAYCONTEXT_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "replay/ireplaycontext.h"
-#include "replay/replayhandle.h"
-
-//----------------------------------------------------------------------------------------
-
-#define REPLAYHISTORYMANAGER_INTERFACE_VERSION_CLIENT "VENGINE_CLIENT_REPLAY_HISTORY_MANAGER_001"
-
-//----------------------------------------------------------------------------------------
-
-class CReplay;
-class CReplayPerformance;
-class IReplayManager;
-class IReplayMovieManager;
-class IReplayMovieRenderer;
-class IReplayScreenshotManager;
-class IReplayPerformanceManager;
-class IReplayPerformanceController;
-class IReplayRenderQueue;
-
-//----------------------------------------------------------------------------------------
-
-class IClientReplayContext : public IReplayContext
-{
-public:
- virtual CReplay *GetReplay( ReplayHandle_t hReplay ) = 0; // Shorthand to GetReplayManager()->GetReplay()
- virtual IReplayManager *GetReplayManager() = 0;
- virtual IReplayMovieRenderer *GetMovieRenderer() = 0;
- virtual IReplayMovieManager *GetMovieManager() = 0;
- virtual IReplayScreenshotManager *GetScreenshotManager() = 0;
- virtual IReplayPerformanceManager *GetPerformanceManager() = 0;
- virtual IReplayPerformanceController *GetPerformanceController() = 0;
- virtual IReplayRenderQueue *GetRenderQueue() = 0;
- virtual void SetMovieRenderer( IReplayMovieRenderer *pRenderer ) = 0; // Set to be the panel that renders replay movies, or NULL when nothing is rendering
- virtual void OnSignonStateFull() = 0;
- virtual void OnClientSideDisconnect() = 0; // Called when client disconnects
- virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance, bool bPlaySound ) = 0; // Play the given replay, from spawn tick to death tick
- virtual bool ReconstructReplayIfNecessary( CReplay *pReplay ) = 0;
- virtual void OnPlayerSpawn() = 0; // Called on the client when player is spawned
- virtual void OnPlayerClassChanged() = 0; // Called when the player's class changes - we use this instead of an event for immediacy
- virtual void GetPlaybackTimes( float &flOutTime, float &flOutLength, const CReplay *pReplay, const CReplayPerformance *pPerformance ) = 0; // Calculate the current time and length of a replay or performance - takes in tick and out tick into account for performances - flCurTime should be gpGlobals->curtime. pPerformance can be NULL.
- virtual uint64 GetServerSessionId( ReplayHandle_t hReplay ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // ICLIENTREPLAYCONTEXT_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef ICLIENTREPLAYCONTEXT_H +#define ICLIENTREPLAYCONTEXT_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "replay/ireplaycontext.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +#define REPLAYHISTORYMANAGER_INTERFACE_VERSION_CLIENT "VENGINE_CLIENT_REPLAY_HISTORY_MANAGER_001" + +//---------------------------------------------------------------------------------------- + +class CReplay; +class CReplayPerformance; +class IReplayManager; +class IReplayMovieManager; +class IReplayMovieRenderer; +class IReplayScreenshotManager; +class IReplayPerformanceManager; +class IReplayPerformanceController; +class IReplayRenderQueue; + +//---------------------------------------------------------------------------------------- + +class IClientReplayContext : public IReplayContext +{ +public: + virtual CReplay *GetReplay( ReplayHandle_t hReplay ) = 0; // Shorthand to GetReplayManager()->GetReplay() + virtual IReplayManager *GetReplayManager() = 0; + virtual IReplayMovieRenderer *GetMovieRenderer() = 0; + virtual IReplayMovieManager *GetMovieManager() = 0; + virtual IReplayScreenshotManager *GetScreenshotManager() = 0; + virtual IReplayPerformanceManager *GetPerformanceManager() = 0; + virtual IReplayPerformanceController *GetPerformanceController() = 0; + virtual IReplayRenderQueue *GetRenderQueue() = 0; + virtual void SetMovieRenderer( IReplayMovieRenderer *pRenderer ) = 0; // Set to be the panel that renders replay movies, or NULL when nothing is rendering + virtual void OnSignonStateFull() = 0; + virtual void OnClientSideDisconnect() = 0; // Called when client disconnects + virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance, bool bPlaySound ) = 0; // Play the given replay, from spawn tick to death tick + virtual bool ReconstructReplayIfNecessary( CReplay *pReplay ) = 0; + virtual void OnPlayerSpawn() = 0; // Called on the client when player is spawned + virtual void OnPlayerClassChanged() = 0; // Called when the player's class changes - we use this instead of an event for immediacy + virtual void GetPlaybackTimes( float &flOutTime, float &flOutLength, const CReplay *pReplay, const CReplayPerformance *pPerformance ) = 0; // Calculate the current time and length of a replay or performance - takes in tick and out tick into account for performances - flCurTime should be gpGlobals->curtime. pPerformance can be NULL. + virtual uint64 GetServerSessionId( ReplayHandle_t hReplay ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // ICLIENTREPLAYCONTEXT_H |