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-rw-r--r--mp/src/common/replay/iclientreplaycontext.h116
1 files changed, 58 insertions, 58 deletions
diff --git a/mp/src/common/replay/iclientreplaycontext.h b/mp/src/common/replay/iclientreplaycontext.h
index bdafa15e..7f0b22c2 100644
--- a/mp/src/common/replay/iclientreplaycontext.h
+++ b/mp/src/common/replay/iclientreplaycontext.h
@@ -1,58 +1,58 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef ICLIENTREPLAYCONTEXT_H
-#define ICLIENTREPLAYCONTEXT_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "replay/ireplaycontext.h"
-#include "replay/replayhandle.h"
-
-//----------------------------------------------------------------------------------------
-
-#define REPLAYHISTORYMANAGER_INTERFACE_VERSION_CLIENT "VENGINE_CLIENT_REPLAY_HISTORY_MANAGER_001"
-
-//----------------------------------------------------------------------------------------
-
-class CReplay;
-class CReplayPerformance;
-class IReplayManager;
-class IReplayMovieManager;
-class IReplayMovieRenderer;
-class IReplayScreenshotManager;
-class IReplayPerformanceManager;
-class IReplayPerformanceController;
-class IReplayRenderQueue;
-
-//----------------------------------------------------------------------------------------
-
-class IClientReplayContext : public IReplayContext
-{
-public:
- virtual CReplay *GetReplay( ReplayHandle_t hReplay ) = 0; // Shorthand to GetReplayManager()->GetReplay()
- virtual IReplayManager *GetReplayManager() = 0;
- virtual IReplayMovieRenderer *GetMovieRenderer() = 0;
- virtual IReplayMovieManager *GetMovieManager() = 0;
- virtual IReplayScreenshotManager *GetScreenshotManager() = 0;
- virtual IReplayPerformanceManager *GetPerformanceManager() = 0;
- virtual IReplayPerformanceController *GetPerformanceController() = 0;
- virtual IReplayRenderQueue *GetRenderQueue() = 0;
- virtual void SetMovieRenderer( IReplayMovieRenderer *pRenderer ) = 0; // Set to be the panel that renders replay movies, or NULL when nothing is rendering
- virtual void OnSignonStateFull() = 0;
- virtual void OnClientSideDisconnect() = 0; // Called when client disconnects
- virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance, bool bPlaySound ) = 0; // Play the given replay, from spawn tick to death tick
- virtual bool ReconstructReplayIfNecessary( CReplay *pReplay ) = 0;
- virtual void OnPlayerSpawn() = 0; // Called on the client when player is spawned
- virtual void OnPlayerClassChanged() = 0; // Called when the player's class changes - we use this instead of an event for immediacy
- virtual void GetPlaybackTimes( float &flOutTime, float &flOutLength, const CReplay *pReplay, const CReplayPerformance *pPerformance ) = 0; // Calculate the current time and length of a replay or performance - takes in tick and out tick into account for performances - flCurTime should be gpGlobals->curtime. pPerformance can be NULL.
- virtual uint64 GetServerSessionId( ReplayHandle_t hReplay ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // ICLIENTREPLAYCONTEXT_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef ICLIENTREPLAYCONTEXT_H
+#define ICLIENTREPLAYCONTEXT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "replay/ireplaycontext.h"
+#include "replay/replayhandle.h"
+
+//----------------------------------------------------------------------------------------
+
+#define REPLAYHISTORYMANAGER_INTERFACE_VERSION_CLIENT "VENGINE_CLIENT_REPLAY_HISTORY_MANAGER_001"
+
+//----------------------------------------------------------------------------------------
+
+class CReplay;
+class CReplayPerformance;
+class IReplayManager;
+class IReplayMovieManager;
+class IReplayMovieRenderer;
+class IReplayScreenshotManager;
+class IReplayPerformanceManager;
+class IReplayPerformanceController;
+class IReplayRenderQueue;
+
+//----------------------------------------------------------------------------------------
+
+class IClientReplayContext : public IReplayContext
+{
+public:
+ virtual CReplay *GetReplay( ReplayHandle_t hReplay ) = 0; // Shorthand to GetReplayManager()->GetReplay()
+ virtual IReplayManager *GetReplayManager() = 0;
+ virtual IReplayMovieRenderer *GetMovieRenderer() = 0;
+ virtual IReplayMovieManager *GetMovieManager() = 0;
+ virtual IReplayScreenshotManager *GetScreenshotManager() = 0;
+ virtual IReplayPerformanceManager *GetPerformanceManager() = 0;
+ virtual IReplayPerformanceController *GetPerformanceController() = 0;
+ virtual IReplayRenderQueue *GetRenderQueue() = 0;
+ virtual void SetMovieRenderer( IReplayMovieRenderer *pRenderer ) = 0; // Set to be the panel that renders replay movies, or NULL when nothing is rendering
+ virtual void OnSignonStateFull() = 0;
+ virtual void OnClientSideDisconnect() = 0; // Called when client disconnects
+ virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance, bool bPlaySound ) = 0; // Play the given replay, from spawn tick to death tick
+ virtual bool ReconstructReplayIfNecessary( CReplay *pReplay ) = 0;
+ virtual void OnPlayerSpawn() = 0; // Called on the client when player is spawned
+ virtual void OnPlayerClassChanged() = 0; // Called when the player's class changes - we use this instead of an event for immediacy
+ virtual void GetPlaybackTimes( float &flOutTime, float &flOutLength, const CReplay *pReplay, const CReplayPerformance *pPerformance ) = 0; // Calculate the current time and length of a replay or performance - takes in tick and out tick into account for performances - flCurTime should be gpGlobals->curtime. pPerformance can be NULL.
+ virtual uint64 GetServerSessionId( ReplayHandle_t hReplay ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // ICLIENTREPLAYCONTEXT_H