diff options
Diffstat (limited to 'mp/game/mod_hl2mp/resource/modevents.res')
| -rw-r--r-- | mp/game/mod_hl2mp/resource/modevents.res | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/mp/game/mod_hl2mp/resource/modevents.res b/mp/game/mod_hl2mp/resource/modevents.res index c1db91b7..762ea44f 100644 --- a/mp/game/mod_hl2mp/resource/modevents.res +++ b/mp/game/mod_hl2mp/resource/modevents.res @@ -1,51 +1,51 @@ -//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
-//
-// The copyright to the contents herein is the property of Valve, L.L.C.
-// The contents may be used and/or copied only with the written permission of
-// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
-// the agreement/contract under which the contents have been supplied.
-//=============================================================================
-
-// No spaces in event names, max length 32
-// All strings are case sensitive
-//
-// valid data key types are:
-// string : a zero terminated string
-// bool : unsigned int, 1 bit
-// byte : unsigned int, 8 bit
-// short : signed int, 16 bit
-// long : signed int, 32 bit
-// float : float, 32 bit
-// local : any data, but not networked to clients
-//
-// following key names are reserved:
-// local : if set to 1, event is not networked to clients
-// unreliable : networked, but unreliable
-// suppress : never fire this event
-// time : firing server time
-// eventid : holds the event ID
-
-"modevents"
-{
- "player_death" // a game event, name may be 32 charaters long
- {
- "userid" "short" // user ID who died
- "attacker" "short" // user ID who killed
- "weapon" "string" // weapon name killed used
- }
-
- "teamplay_round_start" // round restart
- {
- "full_reset" "bool" // is this a full reset of the map
- }
-
- "spec_target_updated"
- {
- }
-
- "achievement_earned"
- {
- "player" "byte" // entindex of the player
- "achievement" "short" // achievement ID
- }
-}
+//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. =========== +// +// The copyright to the contents herein is the property of Valve, L.L.C. +// The contents may be used and/or copied only with the written permission of +// Valve, L.L.C., or in accordance with the terms and conditions stipulated in +// the agreement/contract under which the contents have been supplied. +//============================================================================= + +// No spaces in event names, max length 32 +// All strings are case sensitive +// +// valid data key types are: +// string : a zero terminated string +// bool : unsigned int, 1 bit +// byte : unsigned int, 8 bit +// short : signed int, 16 bit +// long : signed int, 32 bit +// float : float, 32 bit +// local : any data, but not networked to clients +// +// following key names are reserved: +// local : if set to 1, event is not networked to clients +// unreliable : networked, but unreliable +// suppress : never fire this event +// time : firing server time +// eventid : holds the event ID + +"modevents" +{ + "player_death" // a game event, name may be 32 charaters long + { + "userid" "short" // user ID who died + "attacker" "short" // user ID who killed + "weapon" "string" // weapon name killed used + } + + "teamplay_round_start" // round restart + { + "full_reset" "bool" // is this a full reset of the map + } + + "spec_target_updated" + { + } + + "achievement_earned" + { + "player" "byte" // entindex of the player + "achievement" "short" // achievement ID + } +} |