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Diffstat (limited to 'mp/game/mod_hl2mp/resource/modevents.res')
-rw-r--r--mp/game/mod_hl2mp/resource/modevents.res102
1 files changed, 51 insertions, 51 deletions
diff --git a/mp/game/mod_hl2mp/resource/modevents.res b/mp/game/mod_hl2mp/resource/modevents.res
index c1db91b7..762ea44f 100644
--- a/mp/game/mod_hl2mp/resource/modevents.res
+++ b/mp/game/mod_hl2mp/resource/modevents.res
@@ -1,51 +1,51 @@
-//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
-//
-// The copyright to the contents herein is the property of Valve, L.L.C.
-// The contents may be used and/or copied only with the written permission of
-// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
-// the agreement/contract under which the contents have been supplied.
-//=============================================================================
-
-// No spaces in event names, max length 32
-// All strings are case sensitive
-//
-// valid data key types are:
-// string : a zero terminated string
-// bool : unsigned int, 1 bit
-// byte : unsigned int, 8 bit
-// short : signed int, 16 bit
-// long : signed int, 32 bit
-// float : float, 32 bit
-// local : any data, but not networked to clients
-//
-// following key names are reserved:
-// local : if set to 1, event is not networked to clients
-// unreliable : networked, but unreliable
-// suppress : never fire this event
-// time : firing server time
-// eventid : holds the event ID
-
-"modevents"
-{
- "player_death" // a game event, name may be 32 charaters long
- {
- "userid" "short" // user ID who died
- "attacker" "short" // user ID who killed
- "weapon" "string" // weapon name killed used
- }
-
- "teamplay_round_start" // round restart
- {
- "full_reset" "bool" // is this a full reset of the map
- }
-
- "spec_target_updated"
- {
- }
-
- "achievement_earned"
- {
- "player" "byte" // entindex of the player
- "achievement" "short" // achievement ID
- }
-}
+//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
+//
+// The copyright to the contents herein is the property of Valve, L.L.C.
+// The contents may be used and/or copied only with the written permission of
+// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
+// the agreement/contract under which the contents have been supplied.
+//=============================================================================
+
+// No spaces in event names, max length 32
+// All strings are case sensitive
+//
+// valid data key types are:
+// string : a zero terminated string
+// bool : unsigned int, 1 bit
+// byte : unsigned int, 8 bit
+// short : signed int, 16 bit
+// long : signed int, 32 bit
+// float : float, 32 bit
+// local : any data, but not networked to clients
+//
+// following key names are reserved:
+// local : if set to 1, event is not networked to clients
+// unreliable : networked, but unreliable
+// suppress : never fire this event
+// time : firing server time
+// eventid : holds the event ID
+
+"modevents"
+{
+ "player_death" // a game event, name may be 32 charaters long
+ {
+ "userid" "short" // user ID who died
+ "attacker" "short" // user ID who killed
+ "weapon" "string" // weapon name killed used
+ }
+
+ "teamplay_round_start" // round restart
+ {
+ "full_reset" "bool" // is this a full reset of the map
+ }
+
+ "spec_target_updated"
+ {
+ }
+
+ "achievement_earned"
+ {
+ "player" "byte" // entindex of the player
+ "achievement" "short" // achievement ID
+ }
+}