diff options
Diffstat (limited to 'mp/game/mod_hl2mp/gameinfo.txt')
| -rw-r--r-- | mp/game/mod_hl2mp/gameinfo.txt | 168 |
1 files changed, 84 insertions, 84 deletions
diff --git a/mp/game/mod_hl2mp/gameinfo.txt b/mp/game/mod_hl2mp/gameinfo.txt index 95bf2d6d..14900d01 100644 --- a/mp/game/mod_hl2mp/gameinfo.txt +++ b/mp/game/mod_hl2mp/gameinfo.txt @@ -1,84 +1,84 @@ -"GameInfo"
-{
- game "My First HL2MP Mod"
- title "HALF+LIFE'"
- title2 "deathmatch mod"
- type multiplayer_only
- nomodels 0
- nohimodel 1
- nocrosshair 1
- hidden_maps
- {
- "test_speakers" 1
- "test_hardware" 1
- }
-
-
- FileSystem
- {
- SteamAppId 243750
-
- //
- // The code that loads this file automatically does a few things here:
- //
- // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
- // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
- // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
- // 3. For the first "Game" search path, it adds a search path called "MOD".
- // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
- //
-
- //
- // Search paths are relative to the base directory, which is where hl2.exe is found.
- //
- // |gameinfo_path| points at the directory where gameinfo.txt is.
- // We always want to mount that directory relative to gameinfo.txt, so
- // people can mount stuff in c:\mymod, and the main game resources are in
- // someplace like c:\program files\valve\steam\steamapps\half-life 2.
- //
- SearchPaths
- {
- // First, mount all user customizations. This will search for VPKs and subfolders
- // and mount them in alphabetical order. The easiest way to distribute a mod is to
- // pack up the custom content into a VPK. To "install" a mod, just drop it in this
- // folder.
- //
- // Note that this folder is scanned only when the game is booted.
- game+mod hl2mp/custom/*
- game+mod hl2/custom/*
-
- // Now search loose files. We'll set the directory containing the gameinfo.txt file
- // as the first "mod" search path (after any user customizations). This is also the one
- // that's used when writing to the "mod" path.
- game+mod+mod_write+default_write_path |gameinfo_path|.
- gamebin |gameinfo_path|bin
-
- // We search VPK files before ordinary folders, because most files will be found in
- // VPK and we can avoid making thousands of file system calls to attempt to open files
- // in folders where they don't exist. (Searching a VPK is much faster than making an operating
- // system call.)
- game_lv hl2/hl2_lv.vpk
- game+mod hl2mp/hl2mp_english.vpk
- game+mod hl2mp/hl2mp_pak.vpk
- game |all_source_engine_paths|hl2/hl2_english.vpk
- game |all_source_engine_paths|hl2/hl2_pak.vpk
- game |all_source_engine_paths|hl2/hl2_textures.vpk
- game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
- game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
- game |all_source_engine_paths|hl2/hl2_misc.vpk
- platform |all_source_engine_paths|platform/platform_misc.vpk
-
- // Add the HL2 directory as a game search path. This is also where where writes
- // to the "game" path go.
- game+game_write hl2mp
-
- // Where the game's binaries are
- gamebin hl2mp/bin
-
- // Last, mount in shared HL2 loose files
- game |all_source_engine_paths|hl2mp
- game |all_source_engine_paths|hl2
- platform |all_source_engine_paths|platform
- }
- }
-}
+"GameInfo" +{ + game "My First HL2MP Mod" + title "HALF+LIFE'" + title2 "deathmatch mod" + type multiplayer_only + nomodels 0 + nohimodel 1 + nocrosshair 1 + hidden_maps + { + "test_speakers" 1 + "test_hardware" 1 + } + + + FileSystem + { + SteamAppId 243750 + + // + // The code that loads this file automatically does a few things here: + // + // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin + // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end. + // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. + // 3. For the first "Game" search path, it adds a search path called "MOD". + // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". + // + + // + // Search paths are relative to the base directory, which is where hl2.exe is found. + // + // |gameinfo_path| points at the directory where gameinfo.txt is. + // We always want to mount that directory relative to gameinfo.txt, so + // people can mount stuff in c:\mymod, and the main game resources are in + // someplace like c:\program files\valve\steam\steamapps\half-life 2. + // + SearchPaths + { + // First, mount all user customizations. This will search for VPKs and subfolders + // and mount them in alphabetical order. The easiest way to distribute a mod is to + // pack up the custom content into a VPK. To "install" a mod, just drop it in this + // folder. + // + // Note that this folder is scanned only when the game is booted. + game+mod hl2mp/custom/* + game+mod hl2/custom/* + + // Now search loose files. We'll set the directory containing the gameinfo.txt file + // as the first "mod" search path (after any user customizations). This is also the one + // that's used when writing to the "mod" path. + game+mod+mod_write+default_write_path |gameinfo_path|. + gamebin |gameinfo_path|bin + + // We search VPK files before ordinary folders, because most files will be found in + // VPK and we can avoid making thousands of file system calls to attempt to open files + // in folders where they don't exist. (Searching a VPK is much faster than making an operating + // system call.) + game_lv hl2/hl2_lv.vpk + game+mod hl2mp/hl2mp_english.vpk + game+mod hl2mp/hl2mp_pak.vpk + game |all_source_engine_paths|hl2/hl2_english.vpk + game |all_source_engine_paths|hl2/hl2_pak.vpk + game |all_source_engine_paths|hl2/hl2_textures.vpk + game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk + game |all_source_engine_paths|hl2/hl2_sound_misc.vpk + game |all_source_engine_paths|hl2/hl2_misc.vpk + platform |all_source_engine_paths|platform/platform_misc.vpk + + // Add the HL2 directory as a game search path. This is also where where writes + // to the "game" path go. + game+game_write hl2mp + + // Where the game's binaries are + gamebin hl2mp/bin + + // Last, mount in shared HL2 loose files + game |all_source_engine_paths|hl2mp + game |all_source_engine_paths|hl2 + platform |all_source_engine_paths|platform + } + } +} |