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-rw-r--r--mp/src/utils/vbsp/map.cpp2
-rw-r--r--sp/src/utils/vbsp/map.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/utils/vbsp/map.cpp b/mp/src/utils/vbsp/map.cpp
index a5456c32..2221c79f 100644
--- a/mp/src/utils/vbsp/map.cpp
+++ b/mp/src/utils/vbsp/map.cpp
@@ -2003,7 +2003,7 @@ void CMapFile::CheckForInstances( const char *pszFileName )
char FDGPath[ MAX_PATH ];
if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "EXECUTABLE_PATH", FDGPath, sizeof( FDGPath ) ) )
{
- if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "", FDGPath, sizeof( FDGPath ) ) )
+ if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, NULL, FDGPath, sizeof( FDGPath ) ) )
{
Msg( "Could not locate GameData file %s\n", GameDataFile );
}
diff --git a/sp/src/utils/vbsp/map.cpp b/sp/src/utils/vbsp/map.cpp
index a5456c32..2221c79f 100644
--- a/sp/src/utils/vbsp/map.cpp
+++ b/sp/src/utils/vbsp/map.cpp
@@ -2003,7 +2003,7 @@ void CMapFile::CheckForInstances( const char *pszFileName )
char FDGPath[ MAX_PATH ];
if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "EXECUTABLE_PATH", FDGPath, sizeof( FDGPath ) ) )
{
- if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "", FDGPath, sizeof( FDGPath ) ) )
+ if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, NULL, FDGPath, sizeof( FDGPath ) ) )
{
Msg( "Could not locate GameData file %s\n", GameDataFile );
}