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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /sp/src/vgui2/vgui_controls/ProgressBox.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/vgui2/vgui_controls/ProgressBox.cpp')
| -rw-r--r-- | sp/src/vgui2/vgui_controls/ProgressBox.cpp | 360 |
1 files changed, 360 insertions, 0 deletions
diff --git a/sp/src/vgui2/vgui_controls/ProgressBox.cpp b/sp/src/vgui2/vgui_controls/ProgressBox.cpp new file mode 100644 index 00000000..56624380 --- /dev/null +++ b/sp/src/vgui2/vgui_controls/ProgressBox.cpp @@ -0,0 +1,360 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include <vgui/IInput.h>
+#include <vgui/ILocalize.h>
+#include <vgui/ISurface.h>
+#include <vgui/ISystem.h>
+#include <vgui/IVGui.h>
+#include <KeyValues.h>
+
+#include <vgui_controls/Button.h>
+#include <vgui_controls/Controls.h>
+#include <vgui_controls/Label.h>
+#include <vgui_controls/ProgressBar.h>
+#include <vgui_controls/ProgressBox.h>
+
+#include <stdio.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+using namespace vgui;
+
+#ifndef max
+#define max(a,b) (((a) > (b)) ? (a) : (b))
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+ProgressBox::ProgressBox(const char *title, const char *text, const char *pszUnknownTimeString, Panel *parent) : Frame(parent, NULL, parent ? false : true)
+{
+ // save off the non-localized title, since we may need to dynamically localize it (on progress updates)
+ const wchar_t *ws = g_pVGuiLocalize->Find(title);
+ if (ws)
+ {
+ wcsncpy(m_wszTitleString, ws, sizeof(m_wszTitleString) / sizeof(wchar_t));
+ }
+ else
+ {
+ g_pVGuiLocalize->ConvertANSIToUnicode(title, m_wszTitleString, sizeof(m_wszTitleString));
+ }
+
+ m_pMessageLabel = new Label(this, NULL, pszUnknownTimeString);
+
+ ws = g_pVGuiLocalize->Find(text);
+ if (ws)
+ {
+ wcsncpy(m_wcsInfoString, ws, sizeof(m_wcsInfoString) / sizeof(wchar_t));
+ }
+ else
+ {
+ m_wcsInfoString[0] = 0;
+ }
+
+ ws = g_pVGuiLocalize->Find(pszUnknownTimeString);
+ if (ws)
+ {
+ wcsncpy(m_wszUnknownTimeString, ws, sizeof(m_wszUnknownTimeString) / sizeof(wchar_t));
+ }
+ else
+ {
+ m_wszUnknownTimeString[0] = 0;
+ }
+ Init();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+ProgressBox::ProgressBox(const wchar_t *wszTitle, const wchar_t *wszText, const wchar_t *wszUnknownTimeString, Panel *parent) : Frame(parent, NULL, parent ? false : true)
+{
+ wcsncpy(m_wszTitleString, wszTitle, sizeof(m_wszTitleString) / sizeof(wchar_t));
+ m_pMessageLabel = new Label(this, NULL, wszUnknownTimeString);
+ wcsncpy(m_wcsInfoString, wszText, sizeof(m_wcsInfoString) / sizeof(wchar_t));
+ wcsncpy(m_wszUnknownTimeString, wszUnknownTimeString, sizeof(m_wszUnknownTimeString) / sizeof(wchar_t));
+ Init();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor Helper
+//-----------------------------------------------------------------------------
+void ProgressBox::Init()
+{
+ m_pProgressBar = new ProgressBar(this, NULL);
+ m_pProgressBar->SetVisible(false);
+
+ m_pCancelButton = new Button(this, NULL, "#VGui_Cancel");
+ m_pCancelButton->SetSize(72, 24);
+ m_pCancelButton->SetCommand("Cancel");
+
+ SetMenuButtonResponsive(false);
+ SetMinimizeButtonVisible(false);
+ SetCancelButtonVisible(false);
+ SetSizeable(false);
+ SetSize(384, 128);
+ m_flCurrentProgress = 0.0f;
+ m_flFirstProgressUpdate = -0.1f;
+ m_flLastProgressUpdate = 0.0f;
+
+ // mark ourselves as needed ticked once a second, to force us to repaint
+ ivgui()->AddTickSignal(GetVPanel(), 1000);
+
+ UpdateTitle();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+ProgressBox::~ProgressBox()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: resize the message label
+//-----------------------------------------------------------------------------
+void ProgressBox::ApplySchemeSettings(IScheme *pScheme)
+{
+ BaseClass::ApplySchemeSettings(pScheme);
+
+ int wide, tall;
+ m_pMessageLabel->GetContentSize(wide, tall);
+ SetSize(384, tall + 92);
+ m_pMessageLabel->SetSize(344, tall);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Put the message box into a modal state
+// Does not suspend execution - use addActionSignal to get return value
+//-----------------------------------------------------------------------------
+void ProgressBox::DoModal(Frame *pFrameOver)
+{
+ ShowWindow(pFrameOver);
+ input()->SetAppModalSurface(GetVPanel());
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Activates the window
+//-----------------------------------------------------------------------------
+void ProgressBox::ShowWindow(Frame *pFrameOver)
+{
+ // move to the middle of the screen
+ // get the screen size
+ int wide, tall;
+ // get our dialog size
+ GetSize(wide, tall);
+
+ if (pFrameOver)
+ {
+ int frameX, frameY;
+ int frameWide, frameTall;
+ pFrameOver->GetPos(frameX, frameY);
+ pFrameOver->GetSize(frameWide, frameTall);
+
+ SetPos((frameWide - wide) / 2 + frameX, (frameTall - tall) / 2 + frameY);
+ }
+ else
+ {
+ int swide, stall;
+ surface()->GetScreenSize(swide, stall);
+ // put the dialog in the middle of the screen
+ SetPos((swide - wide) / 2, (stall - tall) / 2);
+ }
+
+ BaseClass::Activate();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Put the text and OK buttons in correct place
+//-----------------------------------------------------------------------------
+void ProgressBox::PerformLayout()
+{
+ int x, y, wide, tall;
+ GetClientArea(x, y, wide, tall);
+ wide += x;
+ tall += y;
+
+ int leftEdge = x + 16;
+ m_pMessageLabel->SetPos(leftEdge, y + 12);
+ m_pProgressBar->SetPos(leftEdge, y + 14 + m_pMessageLabel->GetTall() + 2);
+ m_pProgressBar->SetSize(wide - 44, 24);
+
+ if (m_pCancelButton->IsVisible())
+ {
+ // make room for cancel
+ int px, py, pw, pt;
+ int offs = m_pCancelButton->GetWide();
+ m_pProgressBar->GetBounds(px, py, pw, pt);
+ m_pCancelButton->SetPos(px + pw - offs, py);
+ m_pProgressBar->SetSize(pw - offs - 10, pt);
+ }
+
+ BaseClass::PerformLayout();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: updates progress bar, range [0, 1]
+//-----------------------------------------------------------------------------
+void ProgressBox::SetProgress(float progress)
+{
+ Assert(progress >= 0.0f && progress <= 1.0f);
+ m_pProgressBar->SetProgress(progress);
+ m_pProgressBar->SetVisible(true);
+
+ // only update progress timings if the progress has actually changed
+ if (progress != m_flCurrentProgress)
+ {
+ // store off timings for calculating time remaining
+ if (m_flFirstProgressUpdate < 0.0f)
+ {
+ m_flFirstProgressUpdate = (float)system()->GetFrameTime();
+ }
+ m_flCurrentProgress = progress;
+ m_flLastProgressUpdate = (float)system()->GetFrameTime();
+
+ UpdateTitle();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: sets the info text
+//-----------------------------------------------------------------------------
+void ProgressBox::SetText(const char *text)
+{
+ m_pMessageLabel->SetText(text);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates the dialog title text
+//-----------------------------------------------------------------------------
+void ProgressBox::UpdateTitle()
+{
+ // update progress text
+ wchar_t unicode[256];
+ wchar_t completion[64];
+ if ((int)(m_flCurrentProgress * 100.0f) > 0)
+ {
+ _snwprintf(completion, sizeof(completion) / sizeof(wchar_t), L"- %d%% complete", (int)(m_flCurrentProgress * 100.0f));
+ }
+ else
+ {
+ completion[0] = 0;
+ }
+ g_pVGuiLocalize->ConstructString(unicode, sizeof(unicode), m_wszTitleString, 1, completion);
+ SetTitle(unicode, true);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: called every render
+//-----------------------------------------------------------------------------
+void ProgressBox::OnThink()
+{
+ // calculate the progress made
+ if (m_flFirstProgressUpdate >= 0.0f && m_wcsInfoString[0])
+ {
+ wchar_t timeRemaining[128];
+ if (ProgressBar::ConstructTimeRemainingString(timeRemaining, sizeof(timeRemaining), m_flFirstProgressUpdate, (float)system()->GetFrameTime(), m_flCurrentProgress, m_flLastProgressUpdate, true))
+ {
+ wchar_t unicode[256];
+ g_pVGuiLocalize->ConstructString(unicode, sizeof(unicode), m_wcsInfoString, 1, timeRemaining);
+ m_pMessageLabel->SetText(unicode);
+ }
+ else
+ {
+ m_pMessageLabel->SetText(m_wszUnknownTimeString);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Forces us to repaint once per second
+//-----------------------------------------------------------------------------
+void ProgressBox::OnTick()
+{
+ if (m_flFirstProgressUpdate >= 0.0f)
+ {
+ Repaint();
+ }
+
+ BaseClass::OnTick();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Handles ESC closing dialog
+//-----------------------------------------------------------------------------
+void ProgressBox::OnCommand(const char *command)
+{
+ if (!stricmp(command, "Cancel"))
+ {
+ OnCancel();
+ }
+ else
+ {
+ BaseClass::OnCommand(command);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: close button pressed
+//-----------------------------------------------------------------------------
+void ProgressBox::OnCloseFrameButtonPressed()
+{
+ OnCancel();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Deletes self when closed
+//-----------------------------------------------------------------------------
+void ProgressBox::OnClose()
+{
+ BaseClass::OnClose();
+ // modal surface is released on deletion
+ MarkForDeletion();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void ProgressBox::OnShutdownRequest()
+{
+ // Shutdown the dialog
+ PostMessage(this, new KeyValues("Command", "command", "Cancel"));
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: On update cancelled
+//-----------------------------------------------------------------------------
+void ProgressBox::OnCancel()
+{
+ // post a message that we've been cancelled
+ PostActionSignal(new KeyValues("ProgressBoxCancelled"));
+
+ // close this dialog
+ Close();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Toggles visibility of the close box.
+//-----------------------------------------------------------------------------
+void ProgressBox::SetCancelButtonVisible(bool state)
+{
+ BaseClass::SetCloseButtonVisible(state);
+ m_pCancelButton->SetVisible(state);
+ InvalidateLayout();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void ProgressBox::SetCancelButtonEnabled(bool state)
+{
+ m_pCancelButton->SetEnabled(state);
+ BaseClass::SetCloseButtonVisible(state);
+ InvalidateLayout();
+ Repaint();
+}
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