diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/vgui2/vgui_controls/MessageDialog.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/vgui2/vgui_controls/MessageDialog.cpp')
| -rw-r--r-- | sp/src/vgui2/vgui_controls/MessageDialog.cpp | 718 |
1 files changed, 359 insertions, 359 deletions
diff --git a/sp/src/vgui2/vgui_controls/MessageDialog.cpp b/sp/src/vgui2/vgui_controls/MessageDialog.cpp index 202888c0..dc0d491d 100644 --- a/sp/src/vgui2/vgui_controls/MessageDialog.cpp +++ b/sp/src/vgui2/vgui_controls/MessageDialog.cpp @@ -1,359 +1,359 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "vgui_controls/MessageDialog.h"
-#include "vgui/ILocalize.h"
-#include "vgui/ISurface.h"
-
-// NOTE: This has to be the last file included!
-#include "tier0/memdbgon.h"
-
-
-//-----------------------------------------------------------------------------
-// CMessageDialog
-//-----------------------------------------------------------------------------
-CMessageDialog::CMessageDialog( vgui::Panel *pParent, const uint nType, const char *pTitle, const char *pMsg, const char *pCmdA, const char *pCmdB, vgui::Panel *pCreator, bool bShowActivity )
- : BaseClass( pParent, "MessageDialog" )
-{
- SetSize( 500, 200 );
- SetDeleteSelfOnClose( true );
- SetTitleBarVisible( false );
- SetCloseButtonVisible( false );
- SetSizeable( false );
-
- m_pControlSettings = NULL;
- m_pCreator = pCreator ? pCreator : pParent;
-
- m_nType = nType;
- m_pTitle = new vgui::Label( this, "TitleLabel", pTitle );
- m_pMsg = new vgui::Label( this, "MessageLabel", pMsg );
- m_pAnimatingPanel = new vgui::AnimatingImagePanel( this, "AnimatingPanel" );
-
- m_bShowActivity = bShowActivity;
-
- if ( nType & MD_SIMPLEFRAME )
- {
- SetPaintBackgroundEnabled( true );
- m_pBackground = NULL;
- }
- else
- {
- m_pBackground = new vgui::ImagePanel( this, "Background" );
- if ( nType & MD_WARNING )
- {
- m_pBackground->SetName( "WarningBackground" );
- }
- else if ( nType & MD_ERROR )
- {
- m_pBackground->SetName( "ErrorBackground" );
- }
- }
-
- Q_memset( m_pCommands, 0, sizeof( m_pCommands ) );
- Q_memset( m_Buttons, 0, sizeof( m_Buttons ) );
-
- if ( pCmdA )
- {
- const int len = Q_strlen( pCmdA ) + 1;
- m_pCommands[BTN_A] = (char*)malloc( len );
- Q_strncpy( m_pCommands[BTN_A], pCmdA, len );
- }
-
- if ( pCmdB )
- {
- const int len = Q_strlen( pCmdB ) + 1;
- m_pCommands[BTN_B] = (char*)malloc( len );
- Q_strncpy( m_pCommands[BTN_B], pCmdB, len );
- }
-
- // invalid until pressed
- m_ButtonPressed = BTN_INVALID;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Destructor
-//-----------------------------------------------------------------------------
-CMessageDialog::~CMessageDialog()
-{
- if ( m_ButtonPressed != BTN_INVALID && ( m_nType & MD_COMMANDAFTERCLOSE ) )
- {
- // caller wants the command sent after closure
- m_pCreator->OnCommand( m_pCommands[m_ButtonPressed] );
- }
- else if ( m_nType & MD_COMMANDONFORCECLOSE )
- {
- // caller wants the command sent after closure
- m_pCreator->OnCommand( m_pCommands[BTN_A] );
- }
-
- for ( int i = 0; i < MAX_BUTTONS; ++i )
- {
- free( m_pCommands[i] );
- m_pCommands[i] = NULL;
-
- delete m_Buttons[i].pIcon;
- delete m_Buttons[i].pText;
- }
-
- delete m_pTitle;
- m_pTitle = NULL;
-
- delete m_pMsg;
- m_pMsg = NULL;
-
- delete m_pBackground;
- m_pBackground = NULL;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Set the keyvalues to pass to LoadControlSettings()
-//-----------------------------------------------------------------------------
-void CMessageDialog::SetControlSettingsKeys( KeyValues *pKeys )
-{
- m_pControlSettings = pKeys;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Create a new button
-//-----------------------------------------------------------------------------
-void CMessageDialog::CreateButtonLabel( ButtonLabel_s *pButton, const char *pIcon, const char *pText )
-{
- pButton->nWide = m_ButtonIconLabelSpace;
- pButton->bCreated = true;
-
- pButton->pIcon = new vgui::Label( this, "icon", pIcon );
- SETUP_PANEL( pButton->pIcon );
- pButton->pIcon->SetFont( m_hButtonFont );
- pButton->pIcon->SizeToContents();
- pButton->nWide += pButton->pIcon->GetWide();
-
- pButton->pText = new vgui::Label( this, "text", pText );
- SETUP_PANEL( pButton->pText );
- pButton->pText->SetFont( m_hTextFont );
- pButton->pText->SizeToContents();
- pButton->pText->SetFgColor( m_ButtonTextColor );
- pButton->nWide += pButton->pText->GetWide();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Create and arrange the panel button labels according to the dialog type
-//-----------------------------------------------------------------------------
-void CMessageDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
-{
- BaseClass::ApplySchemeSettings( pScheme );
-
- LoadControlSettings( "resource/UI/MessageDialog.res", "GAME", m_pControlSettings );
-
- m_hButtonFont = pScheme->GetFont( "GameUIButtons" );
- m_hTextFont = pScheme->GetFont( "MenuLarge" );
-
- if ( m_nType & MD_OK )
- {
- CreateButtonLabel( &m_Buttons[BTN_A], "#GameUI_Icons_A_BUTTON", "#GameUI_OK" );
- }
- else if ( m_nType & MD_CANCEL )
- {
- CreateButtonLabel( &m_Buttons[BTN_B], "#GameUI_Icons_B_BUTTON", "#GameUI_Cancel" );
- }
- else if ( m_nType & MD_OKCANCEL )
- {
- CreateButtonLabel( &m_Buttons[BTN_A], "#GameUI_Icons_A_BUTTON", "#GameUI_OK" );
- CreateButtonLabel( &m_Buttons[BTN_B], "#GameUI_Icons_B_BUTTON", "#GameUI_Cancel" );
- }
- else if ( m_nType & MD_YESNO )
- {
- CreateButtonLabel( &m_Buttons[BTN_A], "#GameUI_Icons_A_BUTTON", "#GameUI_Yes" );
- CreateButtonLabel( &m_Buttons[BTN_B], "#GameUI_Icons_B_BUTTON", "#GameUI_No" );
- }
-
- // count the buttons and add up their widths
- int cButtons = 0;
- int nTotalWide = 0;
- for ( int i = 0; i < MAX_BUTTONS; ++i )
- {
- if ( m_Buttons[i].bCreated )
- {
- ++cButtons;
- nTotalWide += m_Buttons[i].nWide;
- }
- }
-
- // make sure text and icons are center-aligned vertically with each other
- int nButtonTall = vgui::surface()->GetFontTall( m_hButtonFont );
- int nTextTall = vgui::surface()->GetFontTall( m_hTextFont );
- int nVerticalAdjust = ( nButtonTall - nTextTall ) / 2;
-
- // position the buttons with even horizontal spacing
- int xpos = 0;
- int ypos = GetTall() - max( nButtonTall, nTextTall ) - m_ButtonMargin;
- int nSpacing = ( GetWide() - nTotalWide ) / ( cButtons + 1 );
- for ( int i = 0; i < MAX_BUTTONS; ++i )
- {
- if ( m_Buttons[i].bCreated )
- {
- xpos += nSpacing;
- m_Buttons[i].pIcon->SetPos( xpos, ypos );
- xpos += m_Buttons[i].pIcon->GetWide() + m_ButtonIconLabelSpace;
- m_Buttons[i].pText->SetPos( xpos, ypos + nVerticalAdjust );
- xpos += m_Buttons[i].pText->GetWide();
- }
- }
-
- m_clrNotSimpleBG = pScheme->GetColor( "MessageDialog.MatchmakingBG", Color( 200, 184, 151, 255 ) );
- m_clrNotSimpleBGBlack = pScheme->GetColor( "MessageDialog.MatchmakingBGBlack", Color( 52, 48, 55, 255 ) );
-
- if ( !m_bShowActivity )
- {
- if ( m_pAnimatingPanel )
- {
- if ( m_pAnimatingPanel->IsVisible() )
- {
-
- m_pAnimatingPanel->SetVisible( false );
- }
-
- m_pAnimatingPanel->StopAnimation();
- }
- }
- else
- {
- if ( m_pAnimatingPanel )
- {
- if ( !m_pAnimatingPanel->IsVisible() )
- {
- m_pAnimatingPanel->SetVisible( true );
- }
-
- m_pAnimatingPanel->StartAnimation();
- }
- }
-
- MoveToCenterOfScreen();
-
- if ( m_bShowActivity && m_ActivityIndent )
- {
- // If we're animating, we push our text label in, and reduce its width
- int iX,iY,iW,iH;
- m_pMsg->GetBounds( iX, iY, iW, iH );
- m_pMsg->SetBounds( iX + m_ActivityIndent, iY, max(0,iW-m_ActivityIndent), iH );
- }
-
- // Invalidate the scheme on our message label so that it recalculates
- // its line breaks in case it was resized when we loaded our .res file.
- m_pMsg->InvalidateLayout( false, true );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Create and arrange the panel button labels according to the dialog type
-//-----------------------------------------------------------------------------
-void CMessageDialog::ApplySettings( KeyValues *inResourceData )
-{
- BaseClass::ApplySettings( inResourceData );
-
- m_pTitle->SetFgColor( inResourceData->GetColor( "titlecolor" ) );
-
- m_pMsg->SetFgColor( inResourceData->GetColor( "messagecolor" ) );
-
- m_ButtonTextColor = inResourceData->GetColor( "buttontextcolor" );
-
- m_FooterTall = inResourceData->GetInt( "footer_tall", 0 );
- m_ButtonMargin = inResourceData->GetInt( "button_margin", 25 );
- m_ButtonIconLabelSpace = inResourceData->GetInt( "button_separator", 10 );
- m_ActivityIndent = inResourceData->GetInt( "activity_indent", 0 );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-uint CMessageDialog::GetType( void )
-{
- return m_nType;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CMessageDialog::DoCommand( int button )
-{
- if ( button == BTN_INVALID || ( m_nType & MD_COMMANDONFORCECLOSE ) )
- {
- return;
- }
-
- if ( m_pCommands[button] )
- {
- m_ButtonPressed = button;
- if ( !( m_nType & MD_COMMANDAFTERCLOSE ) )
- {
- // caller wants the command sent before closure
- m_pCreator->OnCommand( m_pCommands[m_ButtonPressed] );
- }
- m_pCreator->OnCommand( "ReleaseModalWindow" );
- Close();
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CMessageDialog::OnKeyCodePressed( vgui::KeyCode code )
-{
- if ( m_ButtonPressed != BTN_INVALID || GetAlpha() != 255 )
- {
- // inhibit any further key activity or during transitions
- return;
- }
-
- switch ( GetBaseButtonCode( code ) )
- {
- case KEY_XBUTTON_A:
- DoCommand( BTN_A );
- break;
-
- case KEY_XBUTTON_B:
- DoCommand( BTN_B );
- break;
-
- default:
- break;
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CMessageDialog::PaintBackground( void )
-{
- int wide, tall;
- GetSize( wide, tall );
-
- if ( !( m_nType & MD_SIMPLEFRAME ) )
- {
- int nAlpha = GetAlpha();
-
- m_clrNotSimpleBG[3] = nAlpha;
- m_clrNotSimpleBGBlack[3] = nAlpha;
-
- DrawBox( 0, 0, wide, tall, m_clrNotSimpleBGBlack, 1.0f );
- DrawBox( 0, 0, wide, tall - m_FooterTall, m_clrNotSimpleBG, 1.0f );
-
- return;
- }
-
- Color col = GetBgColor();
- DrawBox( 0, 0, wide, tall, col, 1.0f );
-
- // offset the inset by title
- int titleX, titleY, titleWide, titleTall;
- m_pTitle->GetBounds( titleX, titleY, titleWide, titleTall );
- int y = titleY + titleTall;
-
- // draw an inset
- Color darkColor;
- darkColor.SetColor( 0.70f * (float)col.r(), 0.70f * (float)col.g(), 0.70f * (float)col.b(), col.a() );
- vgui::surface()->DrawSetColor( darkColor );
- vgui::surface()->DrawFilledRect( 8, y, wide - 8, tall - 8 );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "vgui_controls/MessageDialog.h" +#include "vgui/ILocalize.h" +#include "vgui/ISurface.h" + +// NOTE: This has to be the last file included! +#include "tier0/memdbgon.h" + + +//----------------------------------------------------------------------------- +// CMessageDialog +//----------------------------------------------------------------------------- +CMessageDialog::CMessageDialog( vgui::Panel *pParent, const uint nType, const char *pTitle, const char *pMsg, const char *pCmdA, const char *pCmdB, vgui::Panel *pCreator, bool bShowActivity ) + : BaseClass( pParent, "MessageDialog" ) +{ + SetSize( 500, 200 ); + SetDeleteSelfOnClose( true ); + SetTitleBarVisible( false ); + SetCloseButtonVisible( false ); + SetSizeable( false ); + + m_pControlSettings = NULL; + m_pCreator = pCreator ? pCreator : pParent; + + m_nType = nType; + m_pTitle = new vgui::Label( this, "TitleLabel", pTitle ); + m_pMsg = new vgui::Label( this, "MessageLabel", pMsg ); + m_pAnimatingPanel = new vgui::AnimatingImagePanel( this, "AnimatingPanel" ); + + m_bShowActivity = bShowActivity; + + if ( nType & MD_SIMPLEFRAME ) + { + SetPaintBackgroundEnabled( true ); + m_pBackground = NULL; + } + else + { + m_pBackground = new vgui::ImagePanel( this, "Background" ); + if ( nType & MD_WARNING ) + { + m_pBackground->SetName( "WarningBackground" ); + } + else if ( nType & MD_ERROR ) + { + m_pBackground->SetName( "ErrorBackground" ); + } + } + + Q_memset( m_pCommands, 0, sizeof( m_pCommands ) ); + Q_memset( m_Buttons, 0, sizeof( m_Buttons ) ); + + if ( pCmdA ) + { + const int len = Q_strlen( pCmdA ) + 1; + m_pCommands[BTN_A] = (char*)malloc( len ); + Q_strncpy( m_pCommands[BTN_A], pCmdA, len ); + } + + if ( pCmdB ) + { + const int len = Q_strlen( pCmdB ) + 1; + m_pCommands[BTN_B] = (char*)malloc( len ); + Q_strncpy( m_pCommands[BTN_B], pCmdB, len ); + } + + // invalid until pressed + m_ButtonPressed = BTN_INVALID; +} + +//----------------------------------------------------------------------------- +// Purpose: Destructor +//----------------------------------------------------------------------------- +CMessageDialog::~CMessageDialog() +{ + if ( m_ButtonPressed != BTN_INVALID && ( m_nType & MD_COMMANDAFTERCLOSE ) ) + { + // caller wants the command sent after closure + m_pCreator->OnCommand( m_pCommands[m_ButtonPressed] ); + } + else if ( m_nType & MD_COMMANDONFORCECLOSE ) + { + // caller wants the command sent after closure + m_pCreator->OnCommand( m_pCommands[BTN_A] ); + } + + for ( int i = 0; i < MAX_BUTTONS; ++i ) + { + free( m_pCommands[i] ); + m_pCommands[i] = NULL; + + delete m_Buttons[i].pIcon; + delete m_Buttons[i].pText; + } + + delete m_pTitle; + m_pTitle = NULL; + + delete m_pMsg; + m_pMsg = NULL; + + delete m_pBackground; + m_pBackground = NULL; +} + +//----------------------------------------------------------------------------- +// Purpose: Set the keyvalues to pass to LoadControlSettings() +//----------------------------------------------------------------------------- +void CMessageDialog::SetControlSettingsKeys( KeyValues *pKeys ) +{ + m_pControlSettings = pKeys; +} + +//----------------------------------------------------------------------------- +// Purpose: Create a new button +//----------------------------------------------------------------------------- +void CMessageDialog::CreateButtonLabel( ButtonLabel_s *pButton, const char *pIcon, const char *pText ) +{ + pButton->nWide = m_ButtonIconLabelSpace; + pButton->bCreated = true; + + pButton->pIcon = new vgui::Label( this, "icon", pIcon ); + SETUP_PANEL( pButton->pIcon ); + pButton->pIcon->SetFont( m_hButtonFont ); + pButton->pIcon->SizeToContents(); + pButton->nWide += pButton->pIcon->GetWide(); + + pButton->pText = new vgui::Label( this, "text", pText ); + SETUP_PANEL( pButton->pText ); + pButton->pText->SetFont( m_hTextFont ); + pButton->pText->SizeToContents(); + pButton->pText->SetFgColor( m_ButtonTextColor ); + pButton->nWide += pButton->pText->GetWide(); +} + +//----------------------------------------------------------------------------- +// Purpose: Create and arrange the panel button labels according to the dialog type +//----------------------------------------------------------------------------- +void CMessageDialog::ApplySchemeSettings( vgui::IScheme *pScheme ) +{ + BaseClass::ApplySchemeSettings( pScheme ); + + LoadControlSettings( "resource/UI/MessageDialog.res", "GAME", m_pControlSettings ); + + m_hButtonFont = pScheme->GetFont( "GameUIButtons" ); + m_hTextFont = pScheme->GetFont( "MenuLarge" ); + + if ( m_nType & MD_OK ) + { + CreateButtonLabel( &m_Buttons[BTN_A], "#GameUI_Icons_A_BUTTON", "#GameUI_OK" ); + } + else if ( m_nType & MD_CANCEL ) + { + CreateButtonLabel( &m_Buttons[BTN_B], "#GameUI_Icons_B_BUTTON", "#GameUI_Cancel" ); + } + else if ( m_nType & MD_OKCANCEL ) + { + CreateButtonLabel( &m_Buttons[BTN_A], "#GameUI_Icons_A_BUTTON", "#GameUI_OK" ); + CreateButtonLabel( &m_Buttons[BTN_B], "#GameUI_Icons_B_BUTTON", "#GameUI_Cancel" ); + } + else if ( m_nType & MD_YESNO ) + { + CreateButtonLabel( &m_Buttons[BTN_A], "#GameUI_Icons_A_BUTTON", "#GameUI_Yes" ); + CreateButtonLabel( &m_Buttons[BTN_B], "#GameUI_Icons_B_BUTTON", "#GameUI_No" ); + } + + // count the buttons and add up their widths + int cButtons = 0; + int nTotalWide = 0; + for ( int i = 0; i < MAX_BUTTONS; ++i ) + { + if ( m_Buttons[i].bCreated ) + { + ++cButtons; + nTotalWide += m_Buttons[i].nWide; + } + } + + // make sure text and icons are center-aligned vertically with each other + int nButtonTall = vgui::surface()->GetFontTall( m_hButtonFont ); + int nTextTall = vgui::surface()->GetFontTall( m_hTextFont ); + int nVerticalAdjust = ( nButtonTall - nTextTall ) / 2; + + // position the buttons with even horizontal spacing + int xpos = 0; + int ypos = GetTall() - max( nButtonTall, nTextTall ) - m_ButtonMargin; + int nSpacing = ( GetWide() - nTotalWide ) / ( cButtons + 1 ); + for ( int i = 0; i < MAX_BUTTONS; ++i ) + { + if ( m_Buttons[i].bCreated ) + { + xpos += nSpacing; + m_Buttons[i].pIcon->SetPos( xpos, ypos ); + xpos += m_Buttons[i].pIcon->GetWide() + m_ButtonIconLabelSpace; + m_Buttons[i].pText->SetPos( xpos, ypos + nVerticalAdjust ); + xpos += m_Buttons[i].pText->GetWide(); + } + } + + m_clrNotSimpleBG = pScheme->GetColor( "MessageDialog.MatchmakingBG", Color( 200, 184, 151, 255 ) ); + m_clrNotSimpleBGBlack = pScheme->GetColor( "MessageDialog.MatchmakingBGBlack", Color( 52, 48, 55, 255 ) ); + + if ( !m_bShowActivity ) + { + if ( m_pAnimatingPanel ) + { + if ( m_pAnimatingPanel->IsVisible() ) + { + + m_pAnimatingPanel->SetVisible( false ); + } + + m_pAnimatingPanel->StopAnimation(); + } + } + else + { + if ( m_pAnimatingPanel ) + { + if ( !m_pAnimatingPanel->IsVisible() ) + { + m_pAnimatingPanel->SetVisible( true ); + } + + m_pAnimatingPanel->StartAnimation(); + } + } + + MoveToCenterOfScreen(); + + if ( m_bShowActivity && m_ActivityIndent ) + { + // If we're animating, we push our text label in, and reduce its width + int iX,iY,iW,iH; + m_pMsg->GetBounds( iX, iY, iW, iH ); + m_pMsg->SetBounds( iX + m_ActivityIndent, iY, max(0,iW-m_ActivityIndent), iH ); + } + + // Invalidate the scheme on our message label so that it recalculates + // its line breaks in case it was resized when we loaded our .res file. + m_pMsg->InvalidateLayout( false, true ); +} + +//----------------------------------------------------------------------------- +// Purpose: Create and arrange the panel button labels according to the dialog type +//----------------------------------------------------------------------------- +void CMessageDialog::ApplySettings( KeyValues *inResourceData ) +{ + BaseClass::ApplySettings( inResourceData ); + + m_pTitle->SetFgColor( inResourceData->GetColor( "titlecolor" ) ); + + m_pMsg->SetFgColor( inResourceData->GetColor( "messagecolor" ) ); + + m_ButtonTextColor = inResourceData->GetColor( "buttontextcolor" ); + + m_FooterTall = inResourceData->GetInt( "footer_tall", 0 ); + m_ButtonMargin = inResourceData->GetInt( "button_margin", 25 ); + m_ButtonIconLabelSpace = inResourceData->GetInt( "button_separator", 10 ); + m_ActivityIndent = inResourceData->GetInt( "activity_indent", 0 ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +uint CMessageDialog::GetType( void ) +{ + return m_nType; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CMessageDialog::DoCommand( int button ) +{ + if ( button == BTN_INVALID || ( m_nType & MD_COMMANDONFORCECLOSE ) ) + { + return; + } + + if ( m_pCommands[button] ) + { + m_ButtonPressed = button; + if ( !( m_nType & MD_COMMANDAFTERCLOSE ) ) + { + // caller wants the command sent before closure + m_pCreator->OnCommand( m_pCommands[m_ButtonPressed] ); + } + m_pCreator->OnCommand( "ReleaseModalWindow" ); + Close(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CMessageDialog::OnKeyCodePressed( vgui::KeyCode code ) +{ + if ( m_ButtonPressed != BTN_INVALID || GetAlpha() != 255 ) + { + // inhibit any further key activity or during transitions + return; + } + + switch ( GetBaseButtonCode( code ) ) + { + case KEY_XBUTTON_A: + DoCommand( BTN_A ); + break; + + case KEY_XBUTTON_B: + DoCommand( BTN_B ); + break; + + default: + break; + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CMessageDialog::PaintBackground( void ) +{ + int wide, tall; + GetSize( wide, tall ); + + if ( !( m_nType & MD_SIMPLEFRAME ) ) + { + int nAlpha = GetAlpha(); + + m_clrNotSimpleBG[3] = nAlpha; + m_clrNotSimpleBGBlack[3] = nAlpha; + + DrawBox( 0, 0, wide, tall, m_clrNotSimpleBGBlack, 1.0f ); + DrawBox( 0, 0, wide, tall - m_FooterTall, m_clrNotSimpleBG, 1.0f ); + + return; + } + + Color col = GetBgColor(); + DrawBox( 0, 0, wide, tall, col, 1.0f ); + + // offset the inset by title + int titleX, titleY, titleWide, titleTall; + m_pTitle->GetBounds( titleX, titleY, titleWide, titleTall ); + int y = titleY + titleTall; + + // draw an inset + Color darkColor; + darkColor.SetColor( 0.70f * (float)col.r(), 0.70f * (float)col.g(), 0.70f * (float)col.b(), col.a() ); + vgui::surface()->DrawSetColor( darkColor ); + vgui::surface()->DrawFilledRect( 8, y, wide - 8, tall - 8 ); +} |