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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/vgui2/vgui_controls/GraphPanel.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/vgui2/vgui_controls/GraphPanel.cpp')
| -rw-r--r-- | sp/src/vgui2/vgui_controls/GraphPanel.cpp | 616 |
1 files changed, 308 insertions, 308 deletions
diff --git a/sp/src/vgui2/vgui_controls/GraphPanel.cpp b/sp/src/vgui2/vgui_controls/GraphPanel.cpp index 1fd883ce..3e558dd7 100644 --- a/sp/src/vgui2/vgui_controls/GraphPanel.cpp +++ b/sp/src/vgui2/vgui_controls/GraphPanel.cpp @@ -1,308 +1,308 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include <math.h>
-
-#include <vgui_controls/GraphPanel.h>
-#include <vgui/IScheme.h>
-#include <vgui/ISurface.h>
-#include <vgui/IVGui.h>
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include <tier0/memdbgon.h>
-
-using namespace vgui;
-
-DECLARE_BUILD_FACTORY( GraphPanel );
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor
-//-----------------------------------------------------------------------------
-GraphPanel::GraphPanel(Panel *parent, const char *name) : BaseClass(parent, name)
-{
- m_flDomainSize = 100.0f;
- m_flLowRange = 0.0f;
- m_flHighRange = 1.0f;
- m_bUseDynamicRange = true;
- m_flMinDomainSize = 0.0f;
- m_flMaxDomainSize = 0.0f;
- m_bMaxDomainSizeSet = false;
-
- // rendering, need to pull these from scheme/res file
- m_iGraphBarWidth = 2;
- m_iGraphBarGapWidth = 2;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: domain settings (x-axis settings)
-//-----------------------------------------------------------------------------
-void GraphPanel::SetDisplayDomainSize(float size)
-{
- m_flDomainSize = size;
-
- // set the max domain size if it hasn't been set yet
- if (!m_bMaxDomainSizeSet)
- {
- SetMaxDomainSize(size);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: sets the smallest domain that will be displayed
-//-----------------------------------------------------------------------------
-void GraphPanel::SetMinDomainSize(float size)
-{
- m_flMinDomainSize = size;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: sets the samples to keep
-//-----------------------------------------------------------------------------
-void GraphPanel::SetMaxDomainSize(float size)
-{
- m_flMaxDomainSize = size;
- m_bMaxDomainSizeSet = true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: range settings (y-axis settings)
-//-----------------------------------------------------------------------------
-void GraphPanel::SetUseFixedRange(float lowRange, float highRange)
-{
- m_bUseDynamicRange = false;
- m_flLowRange = lowRange;
- m_flHighRange = highRange;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Sets the graph to dynamically determine the range
-//-----------------------------------------------------------------------------
-void GraphPanel::SetUseDynamicRange(float *rangeList, int numRanges)
-{
- m_bUseDynamicRange = true;
- m_RangeList.CopyArray(rangeList, numRanges);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Gets the currently displayed range
-//-----------------------------------------------------------------------------
-void GraphPanel::GetDisplayedRange(float &lowRange, float &highRange)
-{
- lowRange = m_flLowRange;
- highRange = m_flHighRange;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: adds an item to the end of the list
-//-----------------------------------------------------------------------------
-void GraphPanel::AddItem(float sampleEnd, float sampleValue)
-{
- if (m_Samples.Count() && m_Samples[m_Samples.Tail()].value == sampleValue)
- {
- // collapse identical samples
- m_Samples[m_Samples.Tail()].sampleEnd = sampleEnd;
- }
- else
- {
- // add to the end of the samples list
- Sample_t item;
- item.value = sampleValue;
- item.sampleEnd = sampleEnd;
- m_Samples.AddToTail(item);
- }
-
- // see if this frees up any samples past the end
- if (m_bMaxDomainSizeSet)
- {
- float freePoint = sampleEnd - m_flMaxDomainSize;
- while (m_Samples[m_Samples.Head()].sampleEnd < freePoint)
- {
- m_Samples.Remove(m_Samples.Head());
- }
- }
-
-/*
- // see the max number of samples necessary to display this information reasonably precisely
- static const int MAX_LIKELY_GRAPH_WIDTH = 800;
- int maxSamplesNeeded = 2 * MAX_LIKELY_GRAPH_WIDTH / (m_iGraphBarWidth + m_iGraphBarGapWidth);
- if (m_Samples.Count() > 2)
- {
- // see if we can collapse some items
- float highestSample = m_Samples[m_Samples.Tail()].sampleEnd;
-
- // iterate the items
- // always keep the head around so we have something to go against
- int sampleIndex = m_Samples.Next(m_Samples.Head());
- int nextSampleIndex = m_Samples.Next(sampleIndex);
-
- while (m_Samples.IsInList(nextSampleIndex))
- {
- // calculate what sampling precision is actually needed to display this data
- float distanceFromEnd = highestSample - m_Samples[sampleIndex].sampleEnd;
-
-// if (distanceFromEnd < m_flDomainSize)
-// break;
-
- //!! this calculation is very incorrect
- float minNeededSampleSize = distanceFromEnd / (m_flMinDomainSize * maxSamplesNeeded);
- float sampleSize = m_Samples[nextSampleIndex].sampleEnd - m_Samples[sampleIndex].sampleEnd;
-
- if (sampleSize < minNeededSampleSize)
- {
- // collapse the item into the next index
- m_Samples[nextSampleIndex].value = 0.5f * (m_Samples[nextSampleIndex].value + m_Samples[sampleIndex].value);
-
- // remove the item from the list
- m_Samples.Remove(sampleIndex);
-
- // move to the next item
- sampleIndex = nextSampleIndex;
- nextSampleIndex = m_Samples.Next(sampleIndex);
- }
- else
- {
- // this item didn't need collapsing, so assume the next item won't
- break;
- }
- }
- }
-*/
-
- InvalidateLayout();
- Repaint();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: returns number of items that can be displayed
-//-----------------------------------------------------------------------------
-int GraphPanel::GetVisibleItemCount()
-{
- return GetWide() / (m_iGraphBarWidth + m_iGraphBarGapWidth);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: lays out the graph
-//-----------------------------------------------------------------------------
-void GraphPanel::PerformLayout()
-{
- BaseClass::PerformLayout();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: draws the graph
-//-----------------------------------------------------------------------------
-void GraphPanel::Paint()
-{
- if (!m_Samples.Count())
- return;
-
- // walk from right to left drawing the resampled data
- int sampleIndex = m_Samples.Tail();
- int x = GetWide() - (m_iGraphBarWidth + m_iGraphBarGapWidth);
-
- // calculate how big each sample should be
- float sampleSize = m_flDomainSize / GetVisibleItemCount();
-
- // calculate where in the domain we start resampling
- float resampleStart = m_Samples[sampleIndex].sampleEnd - sampleSize;
- // always resample from a sample point that is a multiple of the sampleSize
- resampleStart -= (float)fmod(resampleStart, sampleSize);
-
- // bar size multiplier
- float barSizeMultiplier = GetTall() / (m_flHighRange - m_flLowRange);
-
- // set render color
- surface()->DrawSetColor(GetFgColor());
-
- // recalculate the sample range for dynamic resizing
- float flMinValue = m_Samples[m_Samples.Head()].value;
- float flMaxValue = m_Samples[m_Samples.Head()].value;
-
- // iterate the bars to draw
- while (x > 0 && m_Samples.IsInList(sampleIndex))
- {
- // move back the drawing point
- x -= (m_iGraphBarWidth + m_iGraphBarGapWidth);
-
- // collect the samples
- float value = 0.0f;
- float maxValue = 0.0f;
- int samplesTouched = 0;
- int prevSampleIndex = m_Samples.Previous(sampleIndex);
- while (m_Samples.IsInList(prevSampleIndex))
- {
- // take the value
- value += m_Samples[sampleIndex].value;
- samplesTouched++;
-
- // do some work to calculate the sample range
- if (m_Samples[sampleIndex].value < flMinValue)
- {
- flMinValue = m_Samples[sampleIndex].value;
- }
- if (m_Samples[sampleIndex].value > flMaxValue)
- {
- flMaxValue = m_Samples[sampleIndex].value;
- }
- if (m_Samples[sampleIndex].value > maxValue)
- {
- maxValue = m_Samples[sampleIndex].value;
- }
-
- if (resampleStart < m_Samples[prevSampleIndex].sampleEnd)
- {
- // we're out of the sampling range, we need to move on to the next sample
- sampleIndex = prevSampleIndex;
- prevSampleIndex = m_Samples.Previous(sampleIndex);
- }
- else
- {
- // we're done with this resample
- // move back the resample start
- resampleStart -= sampleSize;
- // draw the current item
- break;
- }
- }
-
- // draw the item
- // show the max value in the sample, not the average
- int size = (int)(maxValue * barSizeMultiplier);
-// int size = (int)((value * barSizeMultiplier) / samplesTouched);
- surface()->DrawFilledRect(x, GetTall() - size, x + m_iGraphBarWidth, GetTall());
- }
-
- // calculate our final range (for use next frame)
- if (m_bUseDynamicRange)
- {
- flMinValue = 0;
-
- // find the range that fits
- for (int i = 0; i < m_RangeList.Count(); i++)
- {
- if (m_RangeList[i] > flMaxValue)
- {
- flMaxValue = m_RangeList[i];
- break;
- }
- }
-
- m_flLowRange = flMinValue;
- m_flHighRange = flMaxValue;
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: sets up colors
-//-----------------------------------------------------------------------------
-void GraphPanel::ApplySchemeSettings(IScheme *pScheme)
-{
- BaseClass::ApplySchemeSettings(pScheme);
-
- SetFgColor(GetSchemeColor("GraphPanel.FgColor", pScheme));
- SetBgColor(GetSchemeColor("GraphPanel.BgColor", pScheme));
- SetBorder(pScheme->GetBorder("ButtonDepressedBorder"));
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include <math.h> + +#include <vgui_controls/GraphPanel.h> +#include <vgui/IScheme.h> +#include <vgui/ISurface.h> +#include <vgui/IVGui.h> + +// memdbgon must be the last include file in a .cpp file!!! +#include <tier0/memdbgon.h> + +using namespace vgui; + +DECLARE_BUILD_FACTORY( GraphPanel ); + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +GraphPanel::GraphPanel(Panel *parent, const char *name) : BaseClass(parent, name) +{ + m_flDomainSize = 100.0f; + m_flLowRange = 0.0f; + m_flHighRange = 1.0f; + m_bUseDynamicRange = true; + m_flMinDomainSize = 0.0f; + m_flMaxDomainSize = 0.0f; + m_bMaxDomainSizeSet = false; + + // rendering, need to pull these from scheme/res file + m_iGraphBarWidth = 2; + m_iGraphBarGapWidth = 2; +} + +//----------------------------------------------------------------------------- +// Purpose: domain settings (x-axis settings) +//----------------------------------------------------------------------------- +void GraphPanel::SetDisplayDomainSize(float size) +{ + m_flDomainSize = size; + + // set the max domain size if it hasn't been set yet + if (!m_bMaxDomainSizeSet) + { + SetMaxDomainSize(size); + } +} + +//----------------------------------------------------------------------------- +// Purpose: sets the smallest domain that will be displayed +//----------------------------------------------------------------------------- +void GraphPanel::SetMinDomainSize(float size) +{ + m_flMinDomainSize = size; +} + +//----------------------------------------------------------------------------- +// Purpose: sets the samples to keep +//----------------------------------------------------------------------------- +void GraphPanel::SetMaxDomainSize(float size) +{ + m_flMaxDomainSize = size; + m_bMaxDomainSizeSet = true; +} + +//----------------------------------------------------------------------------- +// Purpose: range settings (y-axis settings) +//----------------------------------------------------------------------------- +void GraphPanel::SetUseFixedRange(float lowRange, float highRange) +{ + m_bUseDynamicRange = false; + m_flLowRange = lowRange; + m_flHighRange = highRange; +} + +//----------------------------------------------------------------------------- +// Purpose: Sets the graph to dynamically determine the range +//----------------------------------------------------------------------------- +void GraphPanel::SetUseDynamicRange(float *rangeList, int numRanges) +{ + m_bUseDynamicRange = true; + m_RangeList.CopyArray(rangeList, numRanges); +} + +//----------------------------------------------------------------------------- +// Purpose: Gets the currently displayed range +//----------------------------------------------------------------------------- +void GraphPanel::GetDisplayedRange(float &lowRange, float &highRange) +{ + lowRange = m_flLowRange; + highRange = m_flHighRange; +} + +//----------------------------------------------------------------------------- +// Purpose: adds an item to the end of the list +//----------------------------------------------------------------------------- +void GraphPanel::AddItem(float sampleEnd, float sampleValue) +{ + if (m_Samples.Count() && m_Samples[m_Samples.Tail()].value == sampleValue) + { + // collapse identical samples + m_Samples[m_Samples.Tail()].sampleEnd = sampleEnd; + } + else + { + // add to the end of the samples list + Sample_t item; + item.value = sampleValue; + item.sampleEnd = sampleEnd; + m_Samples.AddToTail(item); + } + + // see if this frees up any samples past the end + if (m_bMaxDomainSizeSet) + { + float freePoint = sampleEnd - m_flMaxDomainSize; + while (m_Samples[m_Samples.Head()].sampleEnd < freePoint) + { + m_Samples.Remove(m_Samples.Head()); + } + } + +/* + // see the max number of samples necessary to display this information reasonably precisely + static const int MAX_LIKELY_GRAPH_WIDTH = 800; + int maxSamplesNeeded = 2 * MAX_LIKELY_GRAPH_WIDTH / (m_iGraphBarWidth + m_iGraphBarGapWidth); + if (m_Samples.Count() > 2) + { + // see if we can collapse some items + float highestSample = m_Samples[m_Samples.Tail()].sampleEnd; + + // iterate the items + // always keep the head around so we have something to go against + int sampleIndex = m_Samples.Next(m_Samples.Head()); + int nextSampleIndex = m_Samples.Next(sampleIndex); + + while (m_Samples.IsInList(nextSampleIndex)) + { + // calculate what sampling precision is actually needed to display this data + float distanceFromEnd = highestSample - m_Samples[sampleIndex].sampleEnd; + +// if (distanceFromEnd < m_flDomainSize) +// break; + + //!! this calculation is very incorrect + float minNeededSampleSize = distanceFromEnd / (m_flMinDomainSize * maxSamplesNeeded); + float sampleSize = m_Samples[nextSampleIndex].sampleEnd - m_Samples[sampleIndex].sampleEnd; + + if (sampleSize < minNeededSampleSize) + { + // collapse the item into the next index + m_Samples[nextSampleIndex].value = 0.5f * (m_Samples[nextSampleIndex].value + m_Samples[sampleIndex].value); + + // remove the item from the list + m_Samples.Remove(sampleIndex); + + // move to the next item + sampleIndex = nextSampleIndex; + nextSampleIndex = m_Samples.Next(sampleIndex); + } + else + { + // this item didn't need collapsing, so assume the next item won't + break; + } + } + } +*/ + + InvalidateLayout(); + Repaint(); +} + +//----------------------------------------------------------------------------- +// Purpose: returns number of items that can be displayed +//----------------------------------------------------------------------------- +int GraphPanel::GetVisibleItemCount() +{ + return GetWide() / (m_iGraphBarWidth + m_iGraphBarGapWidth); +} + +//----------------------------------------------------------------------------- +// Purpose: lays out the graph +//----------------------------------------------------------------------------- +void GraphPanel::PerformLayout() +{ + BaseClass::PerformLayout(); +} + +//----------------------------------------------------------------------------- +// Purpose: draws the graph +//----------------------------------------------------------------------------- +void GraphPanel::Paint() +{ + if (!m_Samples.Count()) + return; + + // walk from right to left drawing the resampled data + int sampleIndex = m_Samples.Tail(); + int x = GetWide() - (m_iGraphBarWidth + m_iGraphBarGapWidth); + + // calculate how big each sample should be + float sampleSize = m_flDomainSize / GetVisibleItemCount(); + + // calculate where in the domain we start resampling + float resampleStart = m_Samples[sampleIndex].sampleEnd - sampleSize; + // always resample from a sample point that is a multiple of the sampleSize + resampleStart -= (float)fmod(resampleStart, sampleSize); + + // bar size multiplier + float barSizeMultiplier = GetTall() / (m_flHighRange - m_flLowRange); + + // set render color + surface()->DrawSetColor(GetFgColor()); + + // recalculate the sample range for dynamic resizing + float flMinValue = m_Samples[m_Samples.Head()].value; + float flMaxValue = m_Samples[m_Samples.Head()].value; + + // iterate the bars to draw + while (x > 0 && m_Samples.IsInList(sampleIndex)) + { + // move back the drawing point + x -= (m_iGraphBarWidth + m_iGraphBarGapWidth); + + // collect the samples + float value = 0.0f; + float maxValue = 0.0f; + int samplesTouched = 0; + int prevSampleIndex = m_Samples.Previous(sampleIndex); + while (m_Samples.IsInList(prevSampleIndex)) + { + // take the value + value += m_Samples[sampleIndex].value; + samplesTouched++; + + // do some work to calculate the sample range + if (m_Samples[sampleIndex].value < flMinValue) + { + flMinValue = m_Samples[sampleIndex].value; + } + if (m_Samples[sampleIndex].value > flMaxValue) + { + flMaxValue = m_Samples[sampleIndex].value; + } + if (m_Samples[sampleIndex].value > maxValue) + { + maxValue = m_Samples[sampleIndex].value; + } + + if (resampleStart < m_Samples[prevSampleIndex].sampleEnd) + { + // we're out of the sampling range, we need to move on to the next sample + sampleIndex = prevSampleIndex; + prevSampleIndex = m_Samples.Previous(sampleIndex); + } + else + { + // we're done with this resample + // move back the resample start + resampleStart -= sampleSize; + // draw the current item + break; + } + } + + // draw the item + // show the max value in the sample, not the average + int size = (int)(maxValue * barSizeMultiplier); +// int size = (int)((value * barSizeMultiplier) / samplesTouched); + surface()->DrawFilledRect(x, GetTall() - size, x + m_iGraphBarWidth, GetTall()); + } + + // calculate our final range (for use next frame) + if (m_bUseDynamicRange) + { + flMinValue = 0; + + // find the range that fits + for (int i = 0; i < m_RangeList.Count(); i++) + { + if (m_RangeList[i] > flMaxValue) + { + flMaxValue = m_RangeList[i]; + break; + } + } + + m_flLowRange = flMinValue; + m_flHighRange = flMaxValue; + } +} + +//----------------------------------------------------------------------------- +// Purpose: sets up colors +//----------------------------------------------------------------------------- +void GraphPanel::ApplySchemeSettings(IScheme *pScheme) +{ + BaseClass::ApplySchemeSettings(pScheme); + + SetFgColor(GetSchemeColor("GraphPanel.FgColor", pScheme)); + SetBgColor(GetSchemeColor("GraphPanel.BgColor", pScheme)); + SetBorder(pScheme->GetBorder("ButtonDepressedBorder")); +} |