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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/vgui2/vgui_controls/CheckButton.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/vgui2/vgui_controls/CheckButton.cpp')
-rw-r--r--sp/src/vgui2/vgui_controls/CheckButton.cpp410
1 files changed, 205 insertions, 205 deletions
diff --git a/sp/src/vgui2/vgui_controls/CheckButton.cpp b/sp/src/vgui2/vgui_controls/CheckButton.cpp
index ded20bd5..813f2d52 100644
--- a/sp/src/vgui2/vgui_controls/CheckButton.cpp
+++ b/sp/src/vgui2/vgui_controls/CheckButton.cpp
@@ -1,205 +1,205 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include <stdarg.h>
-#include <stdio.h>
-
-#include <vgui/ISurface.h>
-#include <vgui/IScheme.h>
-#include <KeyValues.h>
-
-#include <vgui_controls/Image.h>
-#include <vgui_controls/CheckButton.h>
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include <tier0/memdbgon.h>
-
-using namespace vgui;
-
-void CheckImage::Paint()
-{
- DrawSetTextFont(GetFont());
-
- // draw background
- if (_CheckButton->IsEnabled() && _CheckButton->IsCheckButtonCheckable() )
- {
- DrawSetTextColor(_bgColor);
- }
- else
- {
- DrawSetTextColor(_CheckButton->GetDisabledBgColor());
- }
- DrawPrintChar(0, 1, 'g');
-
- // draw border box
- DrawSetTextColor(_borderColor1);
- DrawPrintChar(0, 1, 'e');
- DrawSetTextColor(_borderColor2);
- DrawPrintChar(0, 1, 'f');
-
- // draw selected check
- if (_CheckButton->IsSelected())
- {
- if ( !_CheckButton->IsEnabled() )
- {
- DrawSetTextColor( _CheckButton->GetDisabledFgColor() );
- }
- else
- {
- DrawSetTextColor(_checkColor);
- }
-
- DrawPrintChar(0, 2, 'b');
- }
-}
-
-DECLARE_BUILD_FACTORY_DEFAULT_TEXT( CheckButton, CheckButton );
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor
-//-----------------------------------------------------------------------------
-CheckButton::CheckButton(Panel *parent, const char *panelName, const char *text) : ToggleButton(parent, panelName, text)
-{
- SetContentAlignment(a_west);
- m_bCheckButtonCheckable = true;
-
- // create the image
- _checkBoxImage = new CheckImage(this);
-
- SetTextImageIndex(1);
- SetImageAtIndex(0, _checkBoxImage, CHECK_INSET);
-
- _selectedFgColor = Color( 196, 181, 80, 255 );
- _disabledFgColor = Color(130, 130, 130, 255);
- _disabledBgColor = Color(62, 70, 55, 255);
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Destructor
-//-----------------------------------------------------------------------------
-CheckButton::~CheckButton()
-{
- delete _checkBoxImage;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CheckButton::ApplySchemeSettings(IScheme *pScheme)
-{
- BaseClass::ApplySchemeSettings(pScheme);
-
- SetDefaultColor( GetSchemeColor("CheckButton.TextColor", pScheme), GetBgColor() );
- _checkBoxImage->_bgColor = GetSchemeColor("CheckButton.BgColor", Color(62, 70, 55, 255), pScheme);
- _checkBoxImage->_borderColor1 = GetSchemeColor("CheckButton.Border1", Color(20, 20, 20, 255), pScheme);
- _checkBoxImage->_borderColor2 = GetSchemeColor("CheckButton.Border2", Color(90, 90, 90, 255), pScheme);
- _checkBoxImage->_checkColor = GetSchemeColor("CheckButton.Check", Color(20, 20, 20, 255), pScheme);
- _selectedFgColor = GetSchemeColor("CheckButton.SelectedTextColor", GetSchemeColor("ControlText", pScheme), pScheme);
- _disabledFgColor = GetSchemeColor("CheckButton.DisabledFgColor", Color(130, 130, 130, 255), pScheme);
- _disabledBgColor = GetSchemeColor("CheckButton.DisabledBgColor", Color(62, 70, 55, 255), pScheme);
-
- Color bgArmedColor = GetSchemeColor( "CheckButton.ArmedBgColor", Color(62, 70, 55, 255), pScheme);
- SetArmedColor( GetFgColor(), bgArmedColor );
-
- Color bgDepressedColor = GetSchemeColor( "CheckButton.DepressedBgColor", Color(62, 70, 55, 255), pScheme);
- SetDepressedColor( GetFgColor(), bgDepressedColor );
-
- _highlightFgColor = GetSchemeColor( "CheckButton.HighlightFgColor", Color(62, 70, 55, 255), pScheme);
-
- SetContentAlignment(Label::a_west);
-
- _checkBoxImage->SetFont( pScheme->GetFont("Marlett", IsProportional()) );
- _checkBoxImage->ResizeImageToContent();
- SetImageAtIndex(0, _checkBoxImage, CHECK_INSET);
-
- // don't draw a background
- SetPaintBackgroundEnabled(false);
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-IBorder *CheckButton::GetBorder(bool depressed, bool armed, bool selected, bool keyfocus)
-{
- return NULL;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Check the button
-//-----------------------------------------------------------------------------
-void CheckButton::SetSelected(bool state )
-{
- if (m_bCheckButtonCheckable)
- {
- // send a message saying we've been checked
- KeyValues *msg = new KeyValues("CheckButtonChecked", "state", (int)state);
- PostActionSignal(msg);
-
- BaseClass::SetSelected(state);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: sets whether or not the state of the check can be changed
-//-----------------------------------------------------------------------------
-void CheckButton::SetCheckButtonCheckable(bool state)
-{
- m_bCheckButtonCheckable = state;
- Repaint();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Gets a different foreground text color if we are selected
-//-----------------------------------------------------------------------------
-#ifdef _X360
-Color CheckButton::GetButtonFgColor()
-{
- if (HasFocus())
- {
- return _selectedFgColor;
- }
-
- return BaseClass::GetButtonFgColor();
-}
-#else
-Color CheckButton::GetButtonFgColor()
-{
- if ( IsArmed() )
- {
- return _highlightFgColor;
- }
-
- if (IsSelected())
- {
- return _selectedFgColor;
- }
-
- return BaseClass::GetButtonFgColor();
-}
-#endif
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CheckButton::OnCheckButtonChecked(Panel *panel)
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CheckButton::SetHighlightColor(Color fgColor)
-{
- if ( _highlightFgColor != fgColor )
- {
- _highlightFgColor = fgColor;
-
- InvalidateLayout(false);
- }
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include <stdarg.h>
+#include <stdio.h>
+
+#include <vgui/ISurface.h>
+#include <vgui/IScheme.h>
+#include <KeyValues.h>
+
+#include <vgui_controls/Image.h>
+#include <vgui_controls/CheckButton.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+using namespace vgui;
+
+void CheckImage::Paint()
+{
+ DrawSetTextFont(GetFont());
+
+ // draw background
+ if (_CheckButton->IsEnabled() && _CheckButton->IsCheckButtonCheckable() )
+ {
+ DrawSetTextColor(_bgColor);
+ }
+ else
+ {
+ DrawSetTextColor(_CheckButton->GetDisabledBgColor());
+ }
+ DrawPrintChar(0, 1, 'g');
+
+ // draw border box
+ DrawSetTextColor(_borderColor1);
+ DrawPrintChar(0, 1, 'e');
+ DrawSetTextColor(_borderColor2);
+ DrawPrintChar(0, 1, 'f');
+
+ // draw selected check
+ if (_CheckButton->IsSelected())
+ {
+ if ( !_CheckButton->IsEnabled() )
+ {
+ DrawSetTextColor( _CheckButton->GetDisabledFgColor() );
+ }
+ else
+ {
+ DrawSetTextColor(_checkColor);
+ }
+
+ DrawPrintChar(0, 2, 'b');
+ }
+}
+
+DECLARE_BUILD_FACTORY_DEFAULT_TEXT( CheckButton, CheckButton );
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CheckButton::CheckButton(Panel *parent, const char *panelName, const char *text) : ToggleButton(parent, panelName, text)
+{
+ SetContentAlignment(a_west);
+ m_bCheckButtonCheckable = true;
+
+ // create the image
+ _checkBoxImage = new CheckImage(this);
+
+ SetTextImageIndex(1);
+ SetImageAtIndex(0, _checkBoxImage, CHECK_INSET);
+
+ _selectedFgColor = Color( 196, 181, 80, 255 );
+ _disabledFgColor = Color(130, 130, 130, 255);
+ _disabledBgColor = Color(62, 70, 55, 255);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+CheckButton::~CheckButton()
+{
+ delete _checkBoxImage;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CheckButton::ApplySchemeSettings(IScheme *pScheme)
+{
+ BaseClass::ApplySchemeSettings(pScheme);
+
+ SetDefaultColor( GetSchemeColor("CheckButton.TextColor", pScheme), GetBgColor() );
+ _checkBoxImage->_bgColor = GetSchemeColor("CheckButton.BgColor", Color(62, 70, 55, 255), pScheme);
+ _checkBoxImage->_borderColor1 = GetSchemeColor("CheckButton.Border1", Color(20, 20, 20, 255), pScheme);
+ _checkBoxImage->_borderColor2 = GetSchemeColor("CheckButton.Border2", Color(90, 90, 90, 255), pScheme);
+ _checkBoxImage->_checkColor = GetSchemeColor("CheckButton.Check", Color(20, 20, 20, 255), pScheme);
+ _selectedFgColor = GetSchemeColor("CheckButton.SelectedTextColor", GetSchemeColor("ControlText", pScheme), pScheme);
+ _disabledFgColor = GetSchemeColor("CheckButton.DisabledFgColor", Color(130, 130, 130, 255), pScheme);
+ _disabledBgColor = GetSchemeColor("CheckButton.DisabledBgColor", Color(62, 70, 55, 255), pScheme);
+
+ Color bgArmedColor = GetSchemeColor( "CheckButton.ArmedBgColor", Color(62, 70, 55, 255), pScheme);
+ SetArmedColor( GetFgColor(), bgArmedColor );
+
+ Color bgDepressedColor = GetSchemeColor( "CheckButton.DepressedBgColor", Color(62, 70, 55, 255), pScheme);
+ SetDepressedColor( GetFgColor(), bgDepressedColor );
+
+ _highlightFgColor = GetSchemeColor( "CheckButton.HighlightFgColor", Color(62, 70, 55, 255), pScheme);
+
+ SetContentAlignment(Label::a_west);
+
+ _checkBoxImage->SetFont( pScheme->GetFont("Marlett", IsProportional()) );
+ _checkBoxImage->ResizeImageToContent();
+ SetImageAtIndex(0, _checkBoxImage, CHECK_INSET);
+
+ // don't draw a background
+ SetPaintBackgroundEnabled(false);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+IBorder *CheckButton::GetBorder(bool depressed, bool armed, bool selected, bool keyfocus)
+{
+ return NULL;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Check the button
+//-----------------------------------------------------------------------------
+void CheckButton::SetSelected(bool state )
+{
+ if (m_bCheckButtonCheckable)
+ {
+ // send a message saying we've been checked
+ KeyValues *msg = new KeyValues("CheckButtonChecked", "state", (int)state);
+ PostActionSignal(msg);
+
+ BaseClass::SetSelected(state);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: sets whether or not the state of the check can be changed
+//-----------------------------------------------------------------------------
+void CheckButton::SetCheckButtonCheckable(bool state)
+{
+ m_bCheckButtonCheckable = state;
+ Repaint();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Gets a different foreground text color if we are selected
+//-----------------------------------------------------------------------------
+#ifdef _X360
+Color CheckButton::GetButtonFgColor()
+{
+ if (HasFocus())
+ {
+ return _selectedFgColor;
+ }
+
+ return BaseClass::GetButtonFgColor();
+}
+#else
+Color CheckButton::GetButtonFgColor()
+{
+ if ( IsArmed() )
+ {
+ return _highlightFgColor;
+ }
+
+ if (IsSelected())
+ {
+ return _selectedFgColor;
+ }
+
+ return BaseClass::GetButtonFgColor();
+}
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CheckButton::OnCheckButtonChecked(Panel *panel)
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CheckButton::SetHighlightColor(Color fgColor)
+{
+ if ( _highlightFgColor != fgColor )
+ {
+ _highlightFgColor = fgColor;
+
+ InvalidateLayout(false);
+ }
+}
+