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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/vgui2/vgui_controls/AnimatingImagePanel.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/vgui2/vgui_controls/AnimatingImagePanel.cpp')
-rw-r--r--sp/src/vgui2/vgui_controls/AnimatingImagePanel.cpp432
1 files changed, 216 insertions, 216 deletions
diff --git a/sp/src/vgui2/vgui_controls/AnimatingImagePanel.cpp b/sp/src/vgui2/vgui_controls/AnimatingImagePanel.cpp
index 564219a5..65c4798b 100644
--- a/sp/src/vgui2/vgui_controls/AnimatingImagePanel.cpp
+++ b/sp/src/vgui2/vgui_controls/AnimatingImagePanel.cpp
@@ -1,216 +1,216 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include <stdio.h>
-#define PROTECTED_THINGS_DISABLE
-
-#include <vgui/IScheme.h>
-#include <vgui/ISurface.h>
-#include <vgui/ISystem.h>
-#include <vgui/IImage.h>
-#include <vgui/IVGui.h>
-#include <KeyValues.h>
-
-#include <vgui_controls/AnimatingImagePanel.h>
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include <tier0/memdbgon.h>
-
-using namespace vgui;
-
-DECLARE_BUILD_FACTORY( AnimatingImagePanel );
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor
-//-----------------------------------------------------------------------------
-AnimatingImagePanel::AnimatingImagePanel(Panel *parent, const char *name) : Panel(parent, name)
-{
- m_iCurrentImage = 0;
- m_iFrameTimeMillis = 100; // 10Hz frame rate
- m_iNextFrameTime = 0;
- m_pImageName = NULL;
- m_bFiltered = false;
- m_bScaleImage = false;
- m_bAnimating = false;
- ivgui()->AddTickSignal(GetVPanel());
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Layout the panel for drawing.
-//-----------------------------------------------------------------------------
-void AnimatingImagePanel::PerformLayout()
-{
- Panel::PerformLayout();
- Repaint();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Add an image to the end of the list of animations
-//-----------------------------------------------------------------------------
-void AnimatingImagePanel::AddImage(IImage *image)
-{
- m_Frames.AddToTail(image);
-
- if ( !m_bScaleImage && image != NULL )
- {
- int wide,tall;
- image->GetSize(wide,tall);
- SetSize(wide,tall);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Load a set of animations by name.
-// Input:
-// baseName: is the name of the animations without their frame number or
-// file extension, (e.g. c1.tga becomes just c.)
-// framecount: number of frames in the animation
-//-----------------------------------------------------------------------------
-void AnimatingImagePanel::LoadAnimation(const char *baseName, int frameCount)
-{
- m_Frames.RemoveAll();
- for (int i = 1; i <= frameCount; i++)
- {
- char imageName[512];
- Q_snprintf(imageName, sizeof( imageName ), "%s%d", baseName, i);
- AddImage(scheme()->GetImage(imageName, m_bFiltered));
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw the current image
-//-----------------------------------------------------------------------------
-void AnimatingImagePanel::PaintBackground()
-{
- if ( m_Frames.IsValidIndex( m_iCurrentImage ) && m_Frames[m_iCurrentImage] != NULL )
- {
- IImage *pImage = m_Frames[m_iCurrentImage];
-
- surface()->DrawSetColor( 255, 255, 255, 255 );
- pImage->SetPos(0, 0);
-
- if ( m_bScaleImage )
- {
- // Image size is stored in the bitmap, so temporarily set its size
- // to our panel size and then restore after we draw it.
-
- int imageWide, imageTall;
- pImage->GetSize( imageWide, imageTall );
-
- int wide, tall;
- GetSize( wide, tall );
- pImage->SetSize( wide, tall );
-
- pImage->SetColor( Color( 255,255,255,255 ) );
- pImage->Paint();
-
- pImage->SetSize( imageWide, imageTall );
- }
- else
- {
- pImage->Paint();
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Called every frame the panel is visible
-//-----------------------------------------------------------------------------
-void AnimatingImagePanel::OnTick()
-{
- if (m_bAnimating && system()->GetTimeMillis() >= m_iNextFrameTime)
- {
- m_iNextFrameTime = system()->GetTimeMillis() + m_iFrameTimeMillis;
- m_iCurrentImage++;
- if (!m_Frames.IsValidIndex(m_iCurrentImage))
- {
- m_iCurrentImage = 0;
- }
- Repaint();
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Get control settings for editing
-// Output: outResourceData- a set of keyvalues of imagenames.
-//-----------------------------------------------------------------------------
-void AnimatingImagePanel::GetSettings(KeyValues *outResourceData)
-{
- BaseClass::GetSettings(outResourceData);
- if (m_pImageName)
- {
- outResourceData->SetString("image", m_pImageName);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Applies resource settings
-//-----------------------------------------------------------------------------
-void AnimatingImagePanel::ApplySettings(KeyValues *inResourceData)
-{
- BaseClass::ApplySettings(inResourceData);
-
- const char *imageName = inResourceData->GetString("image", NULL);
- if (imageName)
- {
- m_bScaleImage = ( inResourceData->GetInt( "scaleImage", 0 ) == 1 );
-
- delete [] m_pImageName;
- int len = Q_strlen(imageName) + 1;
- m_pImageName = new char[len];
- Q_strncpy(m_pImageName, imageName, len);
-
- // add in the command
- LoadAnimation(m_pImageName, inResourceData->GetInt("frames"));
- }
-
- m_iFrameTimeMillis = inResourceData->GetInt( "anim_framerate", 100 );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Get editing details
-//-----------------------------------------------------------------------------
-const char *AnimatingImagePanel::GetDescription()
-{
- static char buf[1024];
- Q_snprintf(buf, sizeof(buf), "%s, string image", BaseClass::GetDescription());
- return buf;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Starts the image doing its animation
-//-----------------------------------------------------------------------------
-void AnimatingImagePanel::StartAnimation()
-{
- m_bAnimating = true;
-// ivgui()->AddTickSignal(GetVPanel());
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Stops the images animation
-//-----------------------------------------------------------------------------
-void AnimatingImagePanel::StopAnimation()
-{
- m_bAnimating = false;
-// ivgui()->RemoveTickSignal(GetVPanel());
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Resets the animation to the start of the sequence.
-//-----------------------------------------------------------------------------
-void AnimatingImagePanel::ResetAnimation(int frame)
-{
- if(m_Frames.IsValidIndex(frame))
- {
- m_iCurrentImage = frame;
- }
- else
- {
- m_iCurrentImage = 0;
- }
- Repaint();
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include <stdio.h>
+#define PROTECTED_THINGS_DISABLE
+
+#include <vgui/IScheme.h>
+#include <vgui/ISurface.h>
+#include <vgui/ISystem.h>
+#include <vgui/IImage.h>
+#include <vgui/IVGui.h>
+#include <KeyValues.h>
+
+#include <vgui_controls/AnimatingImagePanel.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+using namespace vgui;
+
+DECLARE_BUILD_FACTORY( AnimatingImagePanel );
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+AnimatingImagePanel::AnimatingImagePanel(Panel *parent, const char *name) : Panel(parent, name)
+{
+ m_iCurrentImage = 0;
+ m_iFrameTimeMillis = 100; // 10Hz frame rate
+ m_iNextFrameTime = 0;
+ m_pImageName = NULL;
+ m_bFiltered = false;
+ m_bScaleImage = false;
+ m_bAnimating = false;
+ ivgui()->AddTickSignal(GetVPanel());
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Layout the panel for drawing.
+//-----------------------------------------------------------------------------
+void AnimatingImagePanel::PerformLayout()
+{
+ Panel::PerformLayout();
+ Repaint();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Add an image to the end of the list of animations
+//-----------------------------------------------------------------------------
+void AnimatingImagePanel::AddImage(IImage *image)
+{
+ m_Frames.AddToTail(image);
+
+ if ( !m_bScaleImage && image != NULL )
+ {
+ int wide,tall;
+ image->GetSize(wide,tall);
+ SetSize(wide,tall);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Load a set of animations by name.
+// Input:
+// baseName: is the name of the animations without their frame number or
+// file extension, (e.g. c1.tga becomes just c.)
+// framecount: number of frames in the animation
+//-----------------------------------------------------------------------------
+void AnimatingImagePanel::LoadAnimation(const char *baseName, int frameCount)
+{
+ m_Frames.RemoveAll();
+ for (int i = 1; i <= frameCount; i++)
+ {
+ char imageName[512];
+ Q_snprintf(imageName, sizeof( imageName ), "%s%d", baseName, i);
+ AddImage(scheme()->GetImage(imageName, m_bFiltered));
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Draw the current image
+//-----------------------------------------------------------------------------
+void AnimatingImagePanel::PaintBackground()
+{
+ if ( m_Frames.IsValidIndex( m_iCurrentImage ) && m_Frames[m_iCurrentImage] != NULL )
+ {
+ IImage *pImage = m_Frames[m_iCurrentImage];
+
+ surface()->DrawSetColor( 255, 255, 255, 255 );
+ pImage->SetPos(0, 0);
+
+ if ( m_bScaleImage )
+ {
+ // Image size is stored in the bitmap, so temporarily set its size
+ // to our panel size and then restore after we draw it.
+
+ int imageWide, imageTall;
+ pImage->GetSize( imageWide, imageTall );
+
+ int wide, tall;
+ GetSize( wide, tall );
+ pImage->SetSize( wide, tall );
+
+ pImage->SetColor( Color( 255,255,255,255 ) );
+ pImage->Paint();
+
+ pImage->SetSize( imageWide, imageTall );
+ }
+ else
+ {
+ pImage->Paint();
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Called every frame the panel is visible
+//-----------------------------------------------------------------------------
+void AnimatingImagePanel::OnTick()
+{
+ if (m_bAnimating && system()->GetTimeMillis() >= m_iNextFrameTime)
+ {
+ m_iNextFrameTime = system()->GetTimeMillis() + m_iFrameTimeMillis;
+ m_iCurrentImage++;
+ if (!m_Frames.IsValidIndex(m_iCurrentImage))
+ {
+ m_iCurrentImage = 0;
+ }
+ Repaint();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Get control settings for editing
+// Output: outResourceData- a set of keyvalues of imagenames.
+//-----------------------------------------------------------------------------
+void AnimatingImagePanel::GetSettings(KeyValues *outResourceData)
+{
+ BaseClass::GetSettings(outResourceData);
+ if (m_pImageName)
+ {
+ outResourceData->SetString("image", m_pImageName);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Applies resource settings
+//-----------------------------------------------------------------------------
+void AnimatingImagePanel::ApplySettings(KeyValues *inResourceData)
+{
+ BaseClass::ApplySettings(inResourceData);
+
+ const char *imageName = inResourceData->GetString("image", NULL);
+ if (imageName)
+ {
+ m_bScaleImage = ( inResourceData->GetInt( "scaleImage", 0 ) == 1 );
+
+ delete [] m_pImageName;
+ int len = Q_strlen(imageName) + 1;
+ m_pImageName = new char[len];
+ Q_strncpy(m_pImageName, imageName, len);
+
+ // add in the command
+ LoadAnimation(m_pImageName, inResourceData->GetInt("frames"));
+ }
+
+ m_iFrameTimeMillis = inResourceData->GetInt( "anim_framerate", 100 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Get editing details
+//-----------------------------------------------------------------------------
+const char *AnimatingImagePanel::GetDescription()
+{
+ static char buf[1024];
+ Q_snprintf(buf, sizeof(buf), "%s, string image", BaseClass::GetDescription());
+ return buf;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Starts the image doing its animation
+//-----------------------------------------------------------------------------
+void AnimatingImagePanel::StartAnimation()
+{
+ m_bAnimating = true;
+// ivgui()->AddTickSignal(GetVPanel());
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Stops the images animation
+//-----------------------------------------------------------------------------
+void AnimatingImagePanel::StopAnimation()
+{
+ m_bAnimating = false;
+// ivgui()->RemoveTickSignal(GetVPanel());
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Resets the animation to the start of the sequence.
+//-----------------------------------------------------------------------------
+void AnimatingImagePanel::ResetAnimation(int frame)
+{
+ if(m_Frames.IsValidIndex(frame))
+ {
+ m_iCurrentImage = frame;
+ }
+ else
+ {
+ m_iCurrentImage = 0;
+ }
+ Repaint();
+}