diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/utils/vrad/trace.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/utils/vrad/trace.cpp')
| -rw-r--r-- | sp/src/utils/vrad/trace.cpp | 1306 |
1 files changed, 653 insertions, 653 deletions
diff --git a/sp/src/utils/vrad/trace.cpp b/sp/src/utils/vrad/trace.cpp index 8069dbe7..e0926e29 100644 --- a/sp/src/utils/vrad/trace.cpp +++ b/sp/src/utils/vrad/trace.cpp @@ -1,653 +1,653 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//===========================================================================//
-// trace.c
-
-//=============================================================================
-
-#include "vrad.h"
-#include "trace.h"
-#include "Cmodel.h"
-#include "mathlib/vmatrix.h"
-
-
-//=============================================================================
-
-class CToolTrace : public CBaseTrace
-{
-public:
- CToolTrace() {}
-
- Vector mins;
- Vector maxs;
- Vector extents;
-
- texinfo_t *surface;
-
- qboolean ispoint;
-
-private:
- CToolTrace( const CToolTrace& );
-};
-
-
-// 1/32 epsilon to keep floating point happy
-#define DIST_EPSILON (0.03125)
-
-// JAYHL2: This used to be -1, but that caused lots of epsilon issues
-// around slow sloping planes. Perhaps Quake2 limited maps to a certain
-// slope / angle on walkable ground. It has to be a negative number
-// so that the tests work out.
-#define NEVER_UPDATED -9999
-
-//=============================================================================
-
-bool DM_RayDispIntersectTest( CVRADDispColl *pTree, Vector& rayStart, Vector& rayEnd, CToolTrace *pTrace );
-void DM_ClipBoxToBrush( CToolTrace *trace, const Vector & mins, const Vector & maxs, const Vector& p1, const Vector& p2, dbrush_t *brush );
-
-//=============================================================================
-
-float TraceLeafBrushes( int leafIndex, const Vector &start, const Vector &end, CBaseTrace &traceOut )
-{
- dleaf_t *pLeaf = dleafs + leafIndex;
- CToolTrace trace;
- memset( &trace, 0, sizeof(trace) );
- trace.ispoint = true;
- trace.startsolid = false;
- trace.fraction = 1.0;
-
- for ( int i = 0; i < pLeaf->numleafbrushes; i++ )
- {
- int brushnum = dleafbrushes[pLeaf->firstleafbrush+i];
- dbrush_t *b = &dbrushes[brushnum];
- if ( !(b->contents & MASK_OPAQUE))
- continue;
-
- Vector zeroExtents = vec3_origin;
- DM_ClipBoxToBrush( &trace, zeroExtents, zeroExtents, start, end, b);
- if ( trace.fraction != 1.0 || trace.startsolid )
- {
- if ( trace.startsolid )
- trace.fraction = 0.0f;
- traceOut = trace;
- return trace.fraction;
- }
- }
- traceOut = trace;
- return 1.0f;
-}
-
-DispTested_t s_DispTested[MAX_TOOL_THREADS+1];
-
-// this just uses the average coverage for the triangle
-class CCoverageCount : public ITransparentTriangleCallback
-{
-public:
- CCoverageCount()
- {
- m_coverage = Four_Zeros;
- }
-
- virtual bool VisitTriangle_ShouldContinue( const TriIntersectData_t &triangle, const FourRays &rays, fltx4 *pHitMask, fltx4 *b0, fltx4 *b1, fltx4 *b2, int32 hitID )
- {
- float color = g_RtEnv.GetTriangleColor( hitID ).x;
- m_coverage = AddSIMD( m_coverage, AndSIMD ( *pHitMask, ReplicateX4 ( color ) ) );
- m_coverage = MinSIMD( m_coverage, Four_Ones );
-
- fltx4 onesMask = CmpEqSIMD( m_coverage, Four_Ones );
-
- // we should continue if the ones that hit the triangle have onesMask set to zero
- // so hitMask & onesMask != hitMask
- // so hitMask & onesMask == hitMask means we're done
- // so ts(hitMask & onesMask == hitMask) != 0xF says go on
- return 0xF != TestSignSIMD ( CmpEqSIMD ( AndSIMD( *pHitMask, onesMask ), *pHitMask ) );
- }
-
- fltx4 GetCoverage()
- {
- return m_coverage;
- }
-
- fltx4 GetFractionVisible()
- {
- return SubSIMD ( Four_Ones, m_coverage );
- }
-
- fltx4 m_coverage;
-};
-
-// this will sample the texture to get a coverage at the ray intersection point
-class CCoverageCountTexture : public CCoverageCount
-{
-public:
- virtual bool VisitTriangle_ShouldContinue( const TriIntersectData_t &triangle, const FourRays &rays, fltx4 *pHitMask, fltx4 *b0, fltx4 *b1, fltx4 *b2, int32 hitID )
- {
- int sign = TestSignSIMD( *pHitMask );
- float addedCoverage[4];
- for ( int s = 0; s < 4; s++)
- {
- addedCoverage[s] = 0.0f;
- if ( ( sign >> s) & 0x1 )
- {
- addedCoverage[s] = ComputeCoverageFromTexture( b0->m128_f32[s], b1->m128_f32[s], b2->m128_f32[s], hitID );
- }
- }
- m_coverage = AddSIMD( m_coverage, LoadUnalignedSIMD( addedCoverage ) );
- m_coverage = MinSIMD( m_coverage, Four_Ones );
- fltx4 onesMask = CmpEqSIMD( m_coverage, Four_Ones );
-
- // we should continue if the ones that hit the triangle have onesMask set to zero
- // so hitMask & onesMask != hitMask
- // so hitMask & onesMask == hitMask means we're done
- // so ts(hitMask & onesMask == hitMask) != 0xF says go on
- return 0xF != TestSignSIMD ( CmpEqSIMD ( AndSIMD( *pHitMask, onesMask ), *pHitMask ) );
- }
-};
-
-void TestLine( const FourVectors& start, const FourVectors& stop,
- fltx4 *pFractionVisible, int static_prop_index_to_ignore )
-{
- FourRays myrays;
- myrays.origin = start;
- myrays.direction = stop;
- myrays.direction -= myrays.origin;
- fltx4 len = myrays.direction.length();
- myrays.direction *= ReciprocalSIMD( len );
-
- RayTracingResult rt_result;
- CCoverageCountTexture coverageCallback;
-
- g_RtEnv.Trace4Rays(myrays, Four_Zeros, len, &rt_result, TRACE_ID_STATICPROP | static_prop_index_to_ignore, g_bTextureShadows ? &coverageCallback : 0 );
-
- // Assume we can see the targets unless we get hits
- float visibility[4];
- for ( int i = 0; i < 4; i++ )
- {
- visibility[i] = 1.0f;
- if ( ( rt_result.HitIds[i] != -1 ) &&
- ( rt_result.HitDistance.m128_f32[i] < len.m128_f32[i] ) )
- {
- visibility[i] = 0.0f;
- }
- }
- *pFractionVisible = LoadUnalignedSIMD( visibility );
- if ( g_bTextureShadows )
- *pFractionVisible = MinSIMD( *pFractionVisible, coverageCallback.GetFractionVisible() );
-}
-
-
-
-/*
-================
-DM_ClipBoxToBrush
-================
-*/
-void DM_ClipBoxToBrush( CToolTrace *trace, const Vector& mins, const Vector& maxs, const Vector& p1, const Vector& p2,
- dbrush_t *brush)
-{
- dplane_t *plane, *clipplane;
- float dist;
- Vector ofs;
- float d1, d2;
- float f;
- dbrushside_t *side, *leadside;
-
- if (!brush->numsides)
- return;
-
- float enterfrac = NEVER_UPDATED;
- float leavefrac = 1.f;
- clipplane = NULL;
-
- bool getout = false;
- bool startout = false;
- leadside = NULL;
-
- // Loop interchanged, so we don't have to check trace->ispoint every side.
- if ( !trace->ispoint )
- {
- for (int i=0 ; i<brush->numsides ; ++i)
- {
- side = &dbrushsides[brush->firstside+i];
- plane = dplanes + side->planenum;
-
- // FIXME: special case for axial
-
- // general box case
- // push the plane out apropriately for mins/maxs
-
- // FIXME: use signbits into 8 way lookup for each mins/maxs
- ofs.x = (plane->normal.x < 0) ? maxs.x : mins.x;
- ofs.y = (plane->normal.y < 0) ? maxs.y : mins.y;
- ofs.z = (plane->normal.z < 0) ? maxs.z : mins.z;
-// for (j=0 ; j<3 ; j++)
-// {
- // Set signmask to either 0 if the sign is negative, or 0xFFFFFFFF is the sign is positive:
- //int signmask = (((*(int *)&(plane->normal[j]))&0x80000000) >> 31) - 1;
-
- //float temp = maxs[j];
- //*(int *)&(ofs[j]) = (~signmask) & (*(int *)&temp);
- //float temp1 = mins[j];
- //*(int *)&(ofs[j]) |= (signmask) & (*(int *)&temp1);
-// }
- dist = DotProduct (ofs, plane->normal);
- dist = plane->dist - dist;
-
- d1 = DotProduct (p1, plane->normal) - dist;
- d2 = DotProduct (p2, plane->normal) - dist;
-
- // if completely in front of face, no intersection
- if (d1 > 0 && d2 > 0)
- return;
-
- if (d2 > 0)
- getout = true; // endpoint is not in solid
- if (d1 > 0)
- startout = true;
-
- if (d1 <= 0 && d2 <= 0)
- continue;
-
- // crosses face
- if (d1 > d2)
- { // enter
- f = (d1-DIST_EPSILON) / (d1-d2);
- if (f > enterfrac)
- {
- enterfrac = f;
- clipplane = plane;
- leadside = side;
- }
- }
- else
- { // leave
- f = (d1+DIST_EPSILON) / (d1-d2);
- if (f < leavefrac)
- leavefrac = f;
- }
- }
- }
- else
- {
- for (int i=0 ; i<brush->numsides ; ++i)
- {
- side = &dbrushsides[brush->firstside+i];
- plane = dplanes + side->planenum;
-
- // FIXME: special case for axial
-
- // special point case
- // don't ray trace against bevel planes
- if( side->bevel == 1 )
- continue;
-
- dist = plane->dist;
- d1 = DotProduct (p1, plane->normal) - dist;
- d2 = DotProduct (p2, plane->normal) - dist;
-
- // if completely in front of face, no intersection
- if (d1 > 0 && d2 > 0)
- return;
-
- if (d2 > 0)
- getout = true; // endpoint is not in solid
- if (d1 > 0)
- startout = true;
-
- if (d1 <= 0 && d2 <= 0)
- continue;
-
- // crosses face
- if (d1 > d2)
- { // enter
- f = (d1-DIST_EPSILON) / (d1-d2);
- if (f > enterfrac)
- {
- enterfrac = f;
- clipplane = plane;
- leadside = side;
- }
- }
- else
- { // leave
- f = (d1+DIST_EPSILON) / (d1-d2);
- if (f < leavefrac)
- leavefrac = f;
- }
- }
- }
-
-
-
- if (!startout)
- { // original point was inside brush
- trace->startsolid = true;
- if (!getout)
- trace->allsolid = true;
- return;
- }
- if (enterfrac < leavefrac)
- {
- if (enterfrac > NEVER_UPDATED && enterfrac < trace->fraction)
- {
- if (enterfrac < 0)
- enterfrac = 0;
- trace->fraction = enterfrac;
- trace->plane.dist = clipplane->dist;
- trace->plane.normal = clipplane->normal;
- trace->plane.type = clipplane->type;
- if (leadside->texinfo!=-1)
- trace->surface = &texinfo[leadside->texinfo];
- else
- trace->surface = 0;
- trace->contents = brush->contents;
- }
- }
-}
-
-void TestLine_DoesHitSky( FourVectors const& start, FourVectors const& stop,
- fltx4 *pFractionVisible, bool canRecurse, int static_prop_to_skip, bool bDoDebug )
-{
- FourRays myrays;
- myrays.origin = start;
- myrays.direction = stop;
- myrays.direction -= myrays.origin;
- fltx4 len = myrays.direction.length();
- myrays.direction *= ReciprocalSIMD( len );
- RayTracingResult rt_result;
- CCoverageCountTexture coverageCallback;
-
- g_RtEnv.Trace4Rays(myrays, Four_Zeros, len, &rt_result, TRACE_ID_STATICPROP | static_prop_to_skip, g_bTextureShadows? &coverageCallback : 0);
-
- if ( bDoDebug )
- {
- WriteTrace( "trace.txt", myrays, rt_result );
- }
-
- float aOcclusion[4];
- for ( int i = 0; i < 4; i++ )
- {
- aOcclusion[i] = 0.0f;
- if ( ( rt_result.HitIds[i] != -1 ) &&
- ( rt_result.HitDistance.m128_f32[i] < len.m128_f32[i] ) )
- {
- int id = g_RtEnv.OptimizedTriangleList[rt_result.HitIds[i]].m_Data.m_IntersectData.m_nTriangleID;
- if ( !( id & TRACE_ID_SKY ) )
- aOcclusion[i] = 1.0f;
- }
- }
- fltx4 occlusion = LoadUnalignedSIMD( aOcclusion );
- if (g_bTextureShadows)
- occlusion = MaxSIMD ( occlusion, coverageCallback.GetCoverage() );
-
- bool fullyOccluded = ( TestSignSIMD( CmpGeSIMD( occlusion, Four_Ones ) ) == 0xF );
-
- // if we hit sky, and we're not in a sky camera's area, try clipping into the 3D sky boxes
- if ( (! fullyOccluded) && canRecurse && (! g_bNoSkyRecurse ) )
- {
- FourVectors dir = stop;
- dir -= start;
- dir.VectorNormalize();
-
- int leafIndex = -1;
- leafIndex = PointLeafnum( start.Vec( 0 ) );
- if ( leafIndex >= 0 )
- {
- int area = dleafs[leafIndex].area;
- if (area >= 0 && area < numareas)
- {
- if (area_sky_cameras[area] < 0)
- {
- int cam;
- for (cam = 0; cam < num_sky_cameras; ++cam)
- {
- FourVectors skystart, skytrans, skystop;
- skystart.DuplicateVector( sky_cameras[cam].origin );
- skystop = start;
- skystop *= sky_cameras[cam].world_to_sky;
- skystart += skystop;
-
- skystop = dir;
- skystop *= MAX_TRACE_LENGTH;
- skystop += skystart;
- TestLine_DoesHitSky ( skystart, skystop, pFractionVisible, false, static_prop_to_skip, bDoDebug );
- occlusion = AddSIMD ( occlusion, Four_Ones );
- occlusion = SubSIMD ( occlusion, *pFractionVisible );
- }
- }
- }
- }
- }
-
- occlusion = MaxSIMD( occlusion, Four_Zeros );
- occlusion = MinSIMD( occlusion, Four_Ones );
- *pFractionVisible = SubSIMD( Four_Ones, occlusion );
-}
-
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-int PointLeafnum_r( const Vector &point, int ndxNode )
-{
- // while loop here is to avoid recursion overhead
- while( ndxNode >= 0 )
- {
- dnode_t *pNode = dnodes + ndxNode;
- dplane_t *pPlane = dplanes + pNode->planenum;
-
- float dist;
- if( pPlane->type < 3 )
- {
- dist = point[pPlane->type] - pPlane->dist;
- }
- else
- {
- dist = DotProduct( pPlane->normal, point ) - pPlane->dist;
- }
-
- if( dist < 0.0f )
- {
- ndxNode = pNode->children[1];
- }
- else
- {
- ndxNode = pNode->children[0];
- }
- }
-
- return ( -1 - ndxNode );
-}
-
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-int PointLeafnum( const Vector &point )
-{
- return PointLeafnum_r( point, 0 );
-}
-
-// this iterates the list of entities looking for _vradshadows 1
-// each brush entity containing this key is added to the raytracing environment
-// as a triangle soup model.
-
-dmodel_t *BrushmodelForEntity( entity_t *pEntity )
-{
- const char *pModelname = ValueForKey( pEntity, "model" );
- if ( Q_strlen(pModelname) > 1 )
- {
- int modelIndex = atol( pModelname + 1 );
- if ( modelIndex > 0 && modelIndex < nummodels )
- {
- return &dmodels[modelIndex];
- }
- }
- return NULL;
-}
-
-void AddBrushToRaytraceEnvironment( dbrush_t *pBrush, const VMatrix &xform )
-{
- if ( !( pBrush->contents & MASK_OPAQUE ) )
- return;
-
- Vector v0, v1, v2;
- for (int i = 0; i < pBrush->numsides; i++ )
- {
- dbrushside_t *side = &dbrushsides[pBrush->firstside + i];
- dplane_t *plane = &dplanes[side->planenum];
- texinfo_t *tx = &texinfo[side->texinfo];
- winding_t *w = BaseWindingForPlane (plane->normal, plane->dist);
-
- if ( tx->flags & SURF_SKY || side->dispinfo )
- continue;
-
- for (int j=0 ; j<pBrush->numsides && w; j++)
- {
- if (i == j)
- continue;
- dbrushside_t *pOtherSide = &dbrushsides[pBrush->firstside + j];
- if (pOtherSide->bevel)
- continue;
- plane = &dplanes[pOtherSide->planenum^1];
- ChopWindingInPlace (&w, plane->normal, plane->dist, 0);
- }
- if ( w )
- {
- for ( int j = 2; j < w->numpoints; j++ )
- {
- v0 = xform.VMul4x3(w->p[0]);
- v1 = xform.VMul4x3(w->p[j-1]);
- v2 = xform.VMul4x3(w->p[j]);
- Vector fullCoverage;
- fullCoverage.x = 1.0f;
- g_RtEnv.AddTriangle(TRACE_ID_OPAQUE, v0, v1, v2, fullCoverage);
- }
- FreeWinding( w );
- }
- }
-}
-
-
-// recurse the bsp and build a list of brushes at the leaves under this node
-void GetBrushes_r( int node, CUtlVector<int> &list )
-{
- if ( node < 0 )
- {
- int leafIndex = -1 - node;
- // Add the solids in the leaf
- for ( int i = 0; i < dleafs[leafIndex].numleafbrushes; i++ )
- {
- int brushIndex = dleafbrushes[dleafs[leafIndex].firstleafbrush + i];
- if ( list.Find(brushIndex) < 0 )
- {
- list.AddToTail( brushIndex );
- }
- }
- }
- else
- {
- // recurse
- dnode_t *pnode = dnodes + node;
-
- GetBrushes_r( pnode->children[0], list );
- GetBrushes_r( pnode->children[1], list );
- }
-}
-
-
-void AddBrushes( dmodel_t *pModel, const VMatrix &xform )
-{
- if ( pModel )
- {
- CUtlVector<int> brushList;
- GetBrushes_r( pModel->headnode, brushList );
- for ( int i = 0; i < brushList.Count(); i++ )
- {
- int ndxBrush = brushList[i];
- AddBrushToRaytraceEnvironment( &dbrushes[ndxBrush], xform );
- }
- }
-}
-
-
-// Adds the brush entities that cast shadows to the raytrace environment
-void ExtractBrushEntityShadowCasters()
-{
- for ( int i = 0; i < num_entities; i++ )
- {
- if ( IntForKey( &entities[i], "vrad_brush_cast_shadows" ) != 0 )
- {
- Vector origin;
- QAngle angles;
- GetVectorForKey( &entities[i], "origin", origin );
- GetAnglesForKey( &entities[i], "angles", angles );
- VMatrix xform;
- xform.SetupMatrixOrgAngles( origin, angles );
- AddBrushes( BrushmodelForEntity( &entities[i] ), xform );
- }
- }
-}
-
-void AddBrushesForRayTrace( void )
-{
- if ( !nummodels )
- return;
-
- VMatrix identity;
- identity.Identity();
-
- CUtlVector<int> brushList;
- GetBrushes_r ( dmodels[0].headnode, brushList );
-
- for ( int i = 0; i < brushList.Size(); i++ )
- {
- dbrush_t *brush = &dbrushes[brushList[i]];
- AddBrushToRaytraceEnvironment ( brush, identity );
- }
-
- for ( int i = 0; i < dmodels[0].numfaces; i++ )
- {
- int ndxFace = dmodels[0].firstface + i;
- dface_t *face = &g_pFaces[ndxFace];
-
- texinfo_t *tx = &texinfo[face->texinfo];
- if ( !( tx->flags & SURF_SKY ) )
- continue;
-
- Vector points[MAX_POINTS_ON_WINDING];
-
- for ( int j = 0; j < face->numedges; j++ )
- {
- if ( j >= MAX_POINTS_ON_WINDING )
- Error( "***** ERROR! MAX_POINTS_ON_WINDING reached!" );
-
- if ( face->firstedge + j >= ARRAYSIZE( dsurfedges ) )
- Error( "***** ERROR! face->firstedge + j >= ARRAYSIZE( dsurfedges )!" );
-
- int surfEdge = dsurfedges[face->firstedge + j];
- unsigned short v;
-
- if (surfEdge < 0)
- v = dedges[-surfEdge].v[1];
- else
- v = dedges[surfEdge].v[0];
-
- if ( v >= ARRAYSIZE( dvertexes ) )
- Error( "***** ERROR! v(%u) >= ARRAYSIZE( dvertexes(%d) )!", ( unsigned int )v, ARRAYSIZE( dvertexes ) );
-
- dvertex_t *dv = &dvertexes[v];
- points[j] = dv->point;
- }
-
- for ( int j = 2; j < face->numedges; j++ )
- {
- Vector fullCoverage;
- fullCoverage.x = 1.0f;
- g_RtEnv.AddTriangle ( TRACE_ID_SKY, points[0], points[j - 1], points[j], fullCoverage );
- }
- }
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//===========================================================================// +// trace.c + +//============================================================================= + +#include "vrad.h" +#include "trace.h" +#include "Cmodel.h" +#include "mathlib/vmatrix.h" + + +//============================================================================= + +class CToolTrace : public CBaseTrace +{ +public: + CToolTrace() {} + + Vector mins; + Vector maxs; + Vector extents; + + texinfo_t *surface; + + qboolean ispoint; + +private: + CToolTrace( const CToolTrace& ); +}; + + +// 1/32 epsilon to keep floating point happy +#define DIST_EPSILON (0.03125) + +// JAYHL2: This used to be -1, but that caused lots of epsilon issues +// around slow sloping planes. Perhaps Quake2 limited maps to a certain +// slope / angle on walkable ground. It has to be a negative number +// so that the tests work out. +#define NEVER_UPDATED -9999 + +//============================================================================= + +bool DM_RayDispIntersectTest( CVRADDispColl *pTree, Vector& rayStart, Vector& rayEnd, CToolTrace *pTrace ); +void DM_ClipBoxToBrush( CToolTrace *trace, const Vector & mins, const Vector & maxs, const Vector& p1, const Vector& p2, dbrush_t *brush ); + +//============================================================================= + +float TraceLeafBrushes( int leafIndex, const Vector &start, const Vector &end, CBaseTrace &traceOut ) +{ + dleaf_t *pLeaf = dleafs + leafIndex; + CToolTrace trace; + memset( &trace, 0, sizeof(trace) ); + trace.ispoint = true; + trace.startsolid = false; + trace.fraction = 1.0; + + for ( int i = 0; i < pLeaf->numleafbrushes; i++ ) + { + int brushnum = dleafbrushes[pLeaf->firstleafbrush+i]; + dbrush_t *b = &dbrushes[brushnum]; + if ( !(b->contents & MASK_OPAQUE)) + continue; + + Vector zeroExtents = vec3_origin; + DM_ClipBoxToBrush( &trace, zeroExtents, zeroExtents, start, end, b); + if ( trace.fraction != 1.0 || trace.startsolid ) + { + if ( trace.startsolid ) + trace.fraction = 0.0f; + traceOut = trace; + return trace.fraction; + } + } + traceOut = trace; + return 1.0f; +} + +DispTested_t s_DispTested[MAX_TOOL_THREADS+1]; + +// this just uses the average coverage for the triangle +class CCoverageCount : public ITransparentTriangleCallback +{ +public: + CCoverageCount() + { + m_coverage = Four_Zeros; + } + + virtual bool VisitTriangle_ShouldContinue( const TriIntersectData_t &triangle, const FourRays &rays, fltx4 *pHitMask, fltx4 *b0, fltx4 *b1, fltx4 *b2, int32 hitID ) + { + float color = g_RtEnv.GetTriangleColor( hitID ).x; + m_coverage = AddSIMD( m_coverage, AndSIMD ( *pHitMask, ReplicateX4 ( color ) ) ); + m_coverage = MinSIMD( m_coverage, Four_Ones ); + + fltx4 onesMask = CmpEqSIMD( m_coverage, Four_Ones ); + + // we should continue if the ones that hit the triangle have onesMask set to zero + // so hitMask & onesMask != hitMask + // so hitMask & onesMask == hitMask means we're done + // so ts(hitMask & onesMask == hitMask) != 0xF says go on + return 0xF != TestSignSIMD ( CmpEqSIMD ( AndSIMD( *pHitMask, onesMask ), *pHitMask ) ); + } + + fltx4 GetCoverage() + { + return m_coverage; + } + + fltx4 GetFractionVisible() + { + return SubSIMD ( Four_Ones, m_coverage ); + } + + fltx4 m_coverage; +}; + +// this will sample the texture to get a coverage at the ray intersection point +class CCoverageCountTexture : public CCoverageCount +{ +public: + virtual bool VisitTriangle_ShouldContinue( const TriIntersectData_t &triangle, const FourRays &rays, fltx4 *pHitMask, fltx4 *b0, fltx4 *b1, fltx4 *b2, int32 hitID ) + { + int sign = TestSignSIMD( *pHitMask ); + float addedCoverage[4]; + for ( int s = 0; s < 4; s++) + { + addedCoverage[s] = 0.0f; + if ( ( sign >> s) & 0x1 ) + { + addedCoverage[s] = ComputeCoverageFromTexture( b0->m128_f32[s], b1->m128_f32[s], b2->m128_f32[s], hitID ); + } + } + m_coverage = AddSIMD( m_coverage, LoadUnalignedSIMD( addedCoverage ) ); + m_coverage = MinSIMD( m_coverage, Four_Ones ); + fltx4 onesMask = CmpEqSIMD( m_coverage, Four_Ones ); + + // we should continue if the ones that hit the triangle have onesMask set to zero + // so hitMask & onesMask != hitMask + // so hitMask & onesMask == hitMask means we're done + // so ts(hitMask & onesMask == hitMask) != 0xF says go on + return 0xF != TestSignSIMD ( CmpEqSIMD ( AndSIMD( *pHitMask, onesMask ), *pHitMask ) ); + } +}; + +void TestLine( const FourVectors& start, const FourVectors& stop, + fltx4 *pFractionVisible, int static_prop_index_to_ignore ) +{ + FourRays myrays; + myrays.origin = start; + myrays.direction = stop; + myrays.direction -= myrays.origin; + fltx4 len = myrays.direction.length(); + myrays.direction *= ReciprocalSIMD( len ); + + RayTracingResult rt_result; + CCoverageCountTexture coverageCallback; + + g_RtEnv.Trace4Rays(myrays, Four_Zeros, len, &rt_result, TRACE_ID_STATICPROP | static_prop_index_to_ignore, g_bTextureShadows ? &coverageCallback : 0 ); + + // Assume we can see the targets unless we get hits + float visibility[4]; + for ( int i = 0; i < 4; i++ ) + { + visibility[i] = 1.0f; + if ( ( rt_result.HitIds[i] != -1 ) && + ( rt_result.HitDistance.m128_f32[i] < len.m128_f32[i] ) ) + { + visibility[i] = 0.0f; + } + } + *pFractionVisible = LoadUnalignedSIMD( visibility ); + if ( g_bTextureShadows ) + *pFractionVisible = MinSIMD( *pFractionVisible, coverageCallback.GetFractionVisible() ); +} + + + +/* +================ +DM_ClipBoxToBrush +================ +*/ +void DM_ClipBoxToBrush( CToolTrace *trace, const Vector& mins, const Vector& maxs, const Vector& p1, const Vector& p2, + dbrush_t *brush) +{ + dplane_t *plane, *clipplane; + float dist; + Vector ofs; + float d1, d2; + float f; + dbrushside_t *side, *leadside; + + if (!brush->numsides) + return; + + float enterfrac = NEVER_UPDATED; + float leavefrac = 1.f; + clipplane = NULL; + + bool getout = false; + bool startout = false; + leadside = NULL; + + // Loop interchanged, so we don't have to check trace->ispoint every side. + if ( !trace->ispoint ) + { + for (int i=0 ; i<brush->numsides ; ++i) + { + side = &dbrushsides[brush->firstside+i]; + plane = dplanes + side->planenum; + + // FIXME: special case for axial + + // general box case + // push the plane out apropriately for mins/maxs + + // FIXME: use signbits into 8 way lookup for each mins/maxs + ofs.x = (plane->normal.x < 0) ? maxs.x : mins.x; + ofs.y = (plane->normal.y < 0) ? maxs.y : mins.y; + ofs.z = (plane->normal.z < 0) ? maxs.z : mins.z; +// for (j=0 ; j<3 ; j++) +// { + // Set signmask to either 0 if the sign is negative, or 0xFFFFFFFF is the sign is positive: + //int signmask = (((*(int *)&(plane->normal[j]))&0x80000000) >> 31) - 1; + + //float temp = maxs[j]; + //*(int *)&(ofs[j]) = (~signmask) & (*(int *)&temp); + //float temp1 = mins[j]; + //*(int *)&(ofs[j]) |= (signmask) & (*(int *)&temp1); +// } + dist = DotProduct (ofs, plane->normal); + dist = plane->dist - dist; + + d1 = DotProduct (p1, plane->normal) - dist; + d2 = DotProduct (p2, plane->normal) - dist; + + // if completely in front of face, no intersection + if (d1 > 0 && d2 > 0) + return; + + if (d2 > 0) + getout = true; // endpoint is not in solid + if (d1 > 0) + startout = true; + + if (d1 <= 0 && d2 <= 0) + continue; + + // crosses face + if (d1 > d2) + { // enter + f = (d1-DIST_EPSILON) / (d1-d2); + if (f > enterfrac) + { + enterfrac = f; + clipplane = plane; + leadside = side; + } + } + else + { // leave + f = (d1+DIST_EPSILON) / (d1-d2); + if (f < leavefrac) + leavefrac = f; + } + } + } + else + { + for (int i=0 ; i<brush->numsides ; ++i) + { + side = &dbrushsides[brush->firstside+i]; + plane = dplanes + side->planenum; + + // FIXME: special case for axial + + // special point case + // don't ray trace against bevel planes + if( side->bevel == 1 ) + continue; + + dist = plane->dist; + d1 = DotProduct (p1, plane->normal) - dist; + d2 = DotProduct (p2, plane->normal) - dist; + + // if completely in front of face, no intersection + if (d1 > 0 && d2 > 0) + return; + + if (d2 > 0) + getout = true; // endpoint is not in solid + if (d1 > 0) + startout = true; + + if (d1 <= 0 && d2 <= 0) + continue; + + // crosses face + if (d1 > d2) + { // enter + f = (d1-DIST_EPSILON) / (d1-d2); + if (f > enterfrac) + { + enterfrac = f; + clipplane = plane; + leadside = side; + } + } + else + { // leave + f = (d1+DIST_EPSILON) / (d1-d2); + if (f < leavefrac) + leavefrac = f; + } + } + } + + + + if (!startout) + { // original point was inside brush + trace->startsolid = true; + if (!getout) + trace->allsolid = true; + return; + } + if (enterfrac < leavefrac) + { + if (enterfrac > NEVER_UPDATED && enterfrac < trace->fraction) + { + if (enterfrac < 0) + enterfrac = 0; + trace->fraction = enterfrac; + trace->plane.dist = clipplane->dist; + trace->plane.normal = clipplane->normal; + trace->plane.type = clipplane->type; + if (leadside->texinfo!=-1) + trace->surface = &texinfo[leadside->texinfo]; + else + trace->surface = 0; + trace->contents = brush->contents; + } + } +} + +void TestLine_DoesHitSky( FourVectors const& start, FourVectors const& stop, + fltx4 *pFractionVisible, bool canRecurse, int static_prop_to_skip, bool bDoDebug ) +{ + FourRays myrays; + myrays.origin = start; + myrays.direction = stop; + myrays.direction -= myrays.origin; + fltx4 len = myrays.direction.length(); + myrays.direction *= ReciprocalSIMD( len ); + RayTracingResult rt_result; + CCoverageCountTexture coverageCallback; + + g_RtEnv.Trace4Rays(myrays, Four_Zeros, len, &rt_result, TRACE_ID_STATICPROP | static_prop_to_skip, g_bTextureShadows? &coverageCallback : 0); + + if ( bDoDebug ) + { + WriteTrace( "trace.txt", myrays, rt_result ); + } + + float aOcclusion[4]; + for ( int i = 0; i < 4; i++ ) + { + aOcclusion[i] = 0.0f; + if ( ( rt_result.HitIds[i] != -1 ) && + ( rt_result.HitDistance.m128_f32[i] < len.m128_f32[i] ) ) + { + int id = g_RtEnv.OptimizedTriangleList[rt_result.HitIds[i]].m_Data.m_IntersectData.m_nTriangleID; + if ( !( id & TRACE_ID_SKY ) ) + aOcclusion[i] = 1.0f; + } + } + fltx4 occlusion = LoadUnalignedSIMD( aOcclusion ); + if (g_bTextureShadows) + occlusion = MaxSIMD ( occlusion, coverageCallback.GetCoverage() ); + + bool fullyOccluded = ( TestSignSIMD( CmpGeSIMD( occlusion, Four_Ones ) ) == 0xF ); + + // if we hit sky, and we're not in a sky camera's area, try clipping into the 3D sky boxes + if ( (! fullyOccluded) && canRecurse && (! g_bNoSkyRecurse ) ) + { + FourVectors dir = stop; + dir -= start; + dir.VectorNormalize(); + + int leafIndex = -1; + leafIndex = PointLeafnum( start.Vec( 0 ) ); + if ( leafIndex >= 0 ) + { + int area = dleafs[leafIndex].area; + if (area >= 0 && area < numareas) + { + if (area_sky_cameras[area] < 0) + { + int cam; + for (cam = 0; cam < num_sky_cameras; ++cam) + { + FourVectors skystart, skytrans, skystop; + skystart.DuplicateVector( sky_cameras[cam].origin ); + skystop = start; + skystop *= sky_cameras[cam].world_to_sky; + skystart += skystop; + + skystop = dir; + skystop *= MAX_TRACE_LENGTH; + skystop += skystart; + TestLine_DoesHitSky ( skystart, skystop, pFractionVisible, false, static_prop_to_skip, bDoDebug ); + occlusion = AddSIMD ( occlusion, Four_Ones ); + occlusion = SubSIMD ( occlusion, *pFractionVisible ); + } + } + } + } + } + + occlusion = MaxSIMD( occlusion, Four_Zeros ); + occlusion = MinSIMD( occlusion, Four_Ones ); + *pFractionVisible = SubSIMD( Four_Ones, occlusion ); +} + + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +int PointLeafnum_r( const Vector &point, int ndxNode ) +{ + // while loop here is to avoid recursion overhead + while( ndxNode >= 0 ) + { + dnode_t *pNode = dnodes + ndxNode; + dplane_t *pPlane = dplanes + pNode->planenum; + + float dist; + if( pPlane->type < 3 ) + { + dist = point[pPlane->type] - pPlane->dist; + } + else + { + dist = DotProduct( pPlane->normal, point ) - pPlane->dist; + } + + if( dist < 0.0f ) + { + ndxNode = pNode->children[1]; + } + else + { + ndxNode = pNode->children[0]; + } + } + + return ( -1 - ndxNode ); +} + + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +int PointLeafnum( const Vector &point ) +{ + return PointLeafnum_r( point, 0 ); +} + +// this iterates the list of entities looking for _vradshadows 1 +// each brush entity containing this key is added to the raytracing environment +// as a triangle soup model. + +dmodel_t *BrushmodelForEntity( entity_t *pEntity ) +{ + const char *pModelname = ValueForKey( pEntity, "model" ); + if ( Q_strlen(pModelname) > 1 ) + { + int modelIndex = atol( pModelname + 1 ); + if ( modelIndex > 0 && modelIndex < nummodels ) + { + return &dmodels[modelIndex]; + } + } + return NULL; +} + +void AddBrushToRaytraceEnvironment( dbrush_t *pBrush, const VMatrix &xform ) +{ + if ( !( pBrush->contents & MASK_OPAQUE ) ) + return; + + Vector v0, v1, v2; + for (int i = 0; i < pBrush->numsides; i++ ) + { + dbrushside_t *side = &dbrushsides[pBrush->firstside + i]; + dplane_t *plane = &dplanes[side->planenum]; + texinfo_t *tx = &texinfo[side->texinfo]; + winding_t *w = BaseWindingForPlane (plane->normal, plane->dist); + + if ( tx->flags & SURF_SKY || side->dispinfo ) + continue; + + for (int j=0 ; j<pBrush->numsides && w; j++) + { + if (i == j) + continue; + dbrushside_t *pOtherSide = &dbrushsides[pBrush->firstside + j]; + if (pOtherSide->bevel) + continue; + plane = &dplanes[pOtherSide->planenum^1]; + ChopWindingInPlace (&w, plane->normal, plane->dist, 0); + } + if ( w ) + { + for ( int j = 2; j < w->numpoints; j++ ) + { + v0 = xform.VMul4x3(w->p[0]); + v1 = xform.VMul4x3(w->p[j-1]); + v2 = xform.VMul4x3(w->p[j]); + Vector fullCoverage; + fullCoverage.x = 1.0f; + g_RtEnv.AddTriangle(TRACE_ID_OPAQUE, v0, v1, v2, fullCoverage); + } + FreeWinding( w ); + } + } +} + + +// recurse the bsp and build a list of brushes at the leaves under this node +void GetBrushes_r( int node, CUtlVector<int> &list ) +{ + if ( node < 0 ) + { + int leafIndex = -1 - node; + // Add the solids in the leaf + for ( int i = 0; i < dleafs[leafIndex].numleafbrushes; i++ ) + { + int brushIndex = dleafbrushes[dleafs[leafIndex].firstleafbrush + i]; + if ( list.Find(brushIndex) < 0 ) + { + list.AddToTail( brushIndex ); + } + } + } + else + { + // recurse + dnode_t *pnode = dnodes + node; + + GetBrushes_r( pnode->children[0], list ); + GetBrushes_r( pnode->children[1], list ); + } +} + + +void AddBrushes( dmodel_t *pModel, const VMatrix &xform ) +{ + if ( pModel ) + { + CUtlVector<int> brushList; + GetBrushes_r( pModel->headnode, brushList ); + for ( int i = 0; i < brushList.Count(); i++ ) + { + int ndxBrush = brushList[i]; + AddBrushToRaytraceEnvironment( &dbrushes[ndxBrush], xform ); + } + } +} + + +// Adds the brush entities that cast shadows to the raytrace environment +void ExtractBrushEntityShadowCasters() +{ + for ( int i = 0; i < num_entities; i++ ) + { + if ( IntForKey( &entities[i], "vrad_brush_cast_shadows" ) != 0 ) + { + Vector origin; + QAngle angles; + GetVectorForKey( &entities[i], "origin", origin ); + GetAnglesForKey( &entities[i], "angles", angles ); + VMatrix xform; + xform.SetupMatrixOrgAngles( origin, angles ); + AddBrushes( BrushmodelForEntity( &entities[i] ), xform ); + } + } +} + +void AddBrushesForRayTrace( void ) +{ + if ( !nummodels ) + return; + + VMatrix identity; + identity.Identity(); + + CUtlVector<int> brushList; + GetBrushes_r ( dmodels[0].headnode, brushList ); + + for ( int i = 0; i < brushList.Size(); i++ ) + { + dbrush_t *brush = &dbrushes[brushList[i]]; + AddBrushToRaytraceEnvironment ( brush, identity ); + } + + for ( int i = 0; i < dmodels[0].numfaces; i++ ) + { + int ndxFace = dmodels[0].firstface + i; + dface_t *face = &g_pFaces[ndxFace]; + + texinfo_t *tx = &texinfo[face->texinfo]; + if ( !( tx->flags & SURF_SKY ) ) + continue; + + Vector points[MAX_POINTS_ON_WINDING]; + + for ( int j = 0; j < face->numedges; j++ ) + { + if ( j >= MAX_POINTS_ON_WINDING ) + Error( "***** ERROR! MAX_POINTS_ON_WINDING reached!" ); + + if ( face->firstedge + j >= ARRAYSIZE( dsurfedges ) ) + Error( "***** ERROR! face->firstedge + j >= ARRAYSIZE( dsurfedges )!" ); + + int surfEdge = dsurfedges[face->firstedge + j]; + unsigned short v; + + if (surfEdge < 0) + v = dedges[-surfEdge].v[1]; + else + v = dedges[surfEdge].v[0]; + + if ( v >= ARRAYSIZE( dvertexes ) ) + Error( "***** ERROR! v(%u) >= ARRAYSIZE( dvertexes(%d) )!", ( unsigned int )v, ARRAYSIZE( dvertexes ) ); + + dvertex_t *dv = &dvertexes[v]; + points[j] = dv->point; + } + + for ( int j = 2; j < face->numedges; j++ ) + { + Vector fullCoverage; + fullCoverage.x = 1.0f; + g_RtEnv.AddTriangle ( TRACE_ID_SKY, points[0], points[j - 1], points[j], fullCoverage ); + } + } +} |