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authorAlan Edwardes <[email protected]>2013-08-05 15:46:31 +0100
committerAlan Edwardes <[email protected]>2013-08-05 19:14:16 +0100
commit38a9e52e616c7e7e1c7fd38acb033057cdc344c8 (patch)
treedc538ac09531b5c4f91fd41450ffb99df3ea2bc7 /sp/src/utils/vbsp/map.cpp
parentAdded all the ep2 strings to their string tables to match the way the game lo... (diff)
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Changed VBSP to check the MOD directory for FGD files specified in gameinfo.txt, in addition to EXECUTABLE_PATH.
Diffstat (limited to 'sp/src/utils/vbsp/map.cpp')
-rw-r--r--sp/src/utils/vbsp/map.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/sp/src/utils/vbsp/map.cpp b/sp/src/utils/vbsp/map.cpp
index 34219bd4..bbab291e 100644
--- a/sp/src/utils/vbsp/map.cpp
+++ b/sp/src/utils/vbsp/map.cpp
@@ -2003,9 +2003,12 @@ void CMapFile::CheckForInstances( const char *pszFileName )
char FDGPath[ MAX_PATH ];
if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "EXECUTABLE_PATH", FDGPath, sizeof( FDGPath ) ) )
{
- if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "", FDGPath, sizeof( FDGPath ) ) )
+ if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "MOD", FDGPath, sizeof( FDGPath ) ) )
{
- Msg( "Could not locate GameData file %s\n", GameDataFile );
+ if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "", FDGPath, sizeof( FDGPath ) ) )
+ {
+ Msg( "Could not locate GameData file %s\n", GameDataFile );
+ }
}
}