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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/utils/vbsp/disp_ivp.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/utils/vbsp/disp_ivp.h')
-rw-r--r--sp/src/utils/vbsp/disp_ivp.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/sp/src/utils/vbsp/disp_ivp.h b/sp/src/utils/vbsp/disp_ivp.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef DISP_IVP_H
+#define DISP_IVP_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "utlvector.h"
+#include "../../public/disp_tesselate.h"
+
+
+class CPhysCollisionEntry;
+struct dmodel_t;
+
+
+// This provides the template functions that the engine's tesselation code needs
+// so we can share the code in VBSP.
+class CVBSPTesselateHelper : public CBaseTesselateHelper
+{
+public:
+ void EndTriangle()
+ {
+ m_pIndices->AddToTail( m_TempIndices[0] );
+ m_pIndices->AddToTail( m_TempIndices[1] );
+ m_pIndices->AddToTail( m_TempIndices[2] );
+ }
+
+ DispNodeInfo_t& GetNodeInfo( int iNodeBit )
+ {
+ // VBSP doesn't care about these. Give it back something to play with.
+ static DispNodeInfo_t dummy;
+ return dummy;
+ }
+
+public:
+ CUtlVector<unsigned short> *m_pIndices;
+};
+
+
+extern void Disp_AddCollisionModels( CUtlVector<CPhysCollisionEntry *> &collisionList, dmodel_t *pModel, int contentsMask );
+extern void Disp_BuildVirtualMesh( int contentsMask );
+extern bool Disp_HasPower4Displacements();
+
+#endif // DISP_IVP_H