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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/utils/smdlexp/smdlexp.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/utils/smdlexp/smdlexp.cpp')
-rw-r--r--sp/src/utils/smdlexp/smdlexp.cpp1096
1 files changed, 1096 insertions, 0 deletions
diff --git a/sp/src/utils/smdlexp/smdlexp.cpp b/sp/src/utils/smdlexp/smdlexp.cpp
new file mode 100644
index 00000000..fafb5da6
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+++ b/sp/src/utils/smdlexp/smdlexp.cpp
@@ -0,0 +1,1096 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#include "MAX.H"
+#include "DECOMP.H"
+#include "STDMAT.H"
+#include "ANIMTBL.H"
+#include "istdplug.h"
+#include "phyexp.h"
+#include "BonesPro.h"
+
+#include "smexprc.h"
+#include "smedefs.h"
+
+//===================================================================
+// Prototype declarations
+//
+int GetIndexOfINode(INode *pnode,BOOL fAssertPropExists = TRUE);
+void SetIndexOfINode(INode *pnode, int inode);
+BOOL FUndesirableNode(INode *pnode);
+BOOL FNodeMarkedToSkip(INode *pnode);
+float FlReduceRotation(float fl);
+
+
+//===================================================================
+// Global variable definitions
+//
+
+// Save for use with dialogs
+static HINSTANCE hInstance;
+
+// We just need one of these to hand off to 3DSMAX.
+static SmdExportClassDesc SmdExportCD;
+
+// For OutputDebugString and misc sprintf's
+static char st_szDBG[300];
+
+// INode mapping table
+static int g_inmMac = 0;
+
+//===================================================================
+// Utility functions
+//
+
+static int AssertFailedFunc(char *sz)
+{
+ MessageBox(GetActiveWindow(), sz, "Assert failure", MB_OK);
+ int Set_Your_Breakpoint_Here = 1;
+ return 1;
+}
+#define ASSERT_MBOX(f, sz) ((f) ? 1 : AssertFailedFunc(sz))
+
+
+//===================================================================
+// Required plug-in export functions
+//
+BOOL WINAPI DllMain( HINSTANCE hinstDLL, ULONG fdwReason, LPVOID lpvReserved)
+{
+ static int fFirstTimeHere = TRUE;
+ if (fFirstTimeHere)
+ {
+ fFirstTimeHere = FALSE;
+ hInstance = hinstDLL;
+ }
+ return TRUE;
+}
+
+
+EXPORT_THIS int LibNumberClasses(void)
+{
+ return 1;
+}
+
+
+EXPORT_THIS ClassDesc *LibClassDesc(int iWhichClass)
+{
+ switch(iWhichClass)
+ {
+ case 0: return &SmdExportCD;
+ default: return 0;
+ }
+}
+
+
+EXPORT_THIS const TCHAR *LibDescription()
+{
+ return _T("Valve SMD Plug-in.");
+}
+
+
+EXPORT_THIS ULONG LibVersion()
+{
+ return VERSION_3DSMAX;
+}
+
+
+//=====================================================================
+// Methods for SmdExportClass
+//
+
+CONSTRUCTOR SmdExportClass::SmdExportClass(void)
+{
+ m_rgmaxnode = NULL;
+}
+
+
+DESTRUCTOR SmdExportClass::~SmdExportClass(void)
+{
+ if (m_rgmaxnode)
+ delete[] m_rgmaxnode;
+}
+
+
+int SmdExportClass::DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts, DWORD options)
+{
+ ExpInterface *pexpiface = ei; // Hungarian
+ Interface *piface = i; // Hungarian
+
+ // Reset the name-map property manager
+ g_inmMac = 0;
+
+ if (!suppressPrompts)
+ {
+ // Present the user with the Export Options dialog
+ if (DialogBoxParam(hInstance, MAKEINTRESOURCE(IDD_EXPORTOPTIONS), GetActiveWindow(),
+ ExportOptionsDlgProc, (LPARAM)this) <= 0)
+ return 0; // error or cancel
+ }
+ else
+ {
+ m_fReferenceFrame = 0;
+ }
+
+ // Break up filename, re-assemble longer versions
+ TSTR strPath, strFile, strExt;
+ TCHAR szFile[MAX_PATH];
+ SplitFilename(TSTR(name), &strPath, &strFile, &strExt);
+ sprintf(szFile, "%s\\%s.%s", (char*)strPath, (char*)strFile, DEFAULT_EXT);
+
+ /*
+ if (m_fReferenceFrame)
+ sprintf(szFile, "%s\\%s_model.%s", (char*)strPath, (char*)strFile, DEFAULT_EXT);
+ */
+
+ FILE *pFile;
+ if ((pFile = fopen(szFile, "w")) == NULL)
+ return FALSE/*failure*/;
+
+ fprintf( pFile, "version %d\n", 1 );
+
+ // Get animation metrics
+ m_intervalOfAnimation = piface->GetAnimRange();
+ m_tvStart = m_intervalOfAnimation.Start();
+ m_tvEnd = m_intervalOfAnimation.End();
+ m_tpf = ::GetTicksPerFrame();
+
+ // Count nodes, label them, collect into array
+ if (!CollectNodes(pexpiface))
+ return 0; /*fail*/
+
+ // Output nodes
+ if (!DumpBones(pFile, pexpiface))
+ {
+ fclose( pFile );
+ return 0; /*fail*/
+ }
+
+ // Output bone rotations, for each frame. Do only first frame if this is the reference frame MAX file
+ DumpRotations(pFile, pexpiface);
+
+ // Output triangle meshes (first frame/all frames), if this is the reference frame MAX file
+ if (m_fReferenceFrame)
+ {
+ DumpModel(pFile, pexpiface);
+ }
+
+ if (!suppressPrompts)
+ {
+ // Tell user that exporting is finished (it can take a while with no feedback)
+ char szExportComplete[300];
+ sprintf(szExportComplete, "Exported %s.", szFile);
+ MessageBox(GetActiveWindow(), szExportComplete, "Status", MB_OK);
+ }
+
+ fclose( pFile );
+
+ return 1/*success*/;
+}
+
+
+BOOL SmdExportClass::CollectNodes( ExpInterface *pexpiface)
+{
+ // Count total nodes in the model, so I can alloc array
+ // Also "brands" each node with node index, or with "skip me" marker.
+ CountNodesTEP procCountNodes;
+ procCountNodes.m_cNodes = 0;
+ (void) pexpiface->theScene->EnumTree(&procCountNodes);
+ ASSERT_MBOX(procCountNodes.m_cNodes > 0, "No nodes!");
+
+ // Alloc and fill array
+ m_imaxnodeMac = procCountNodes.m_cNodes;
+ m_rgmaxnode = new MaxNode[m_imaxnodeMac];
+ ASSERT_MBOX(m_rgmaxnode != NULL, "new failed");
+
+
+ CollectNodesTEP procCollectNodes;
+ procCollectNodes.m_phec = this;
+ (void) pexpiface->theScene->EnumTree(&procCollectNodes);
+
+ return TRUE;
+}
+
+
+BOOL SmdExportClass::DumpBones(FILE *pFile, ExpInterface *pexpiface)
+{
+ // Dump bone names
+ DumpNodesTEP procDumpNodes;
+ procDumpNodes.m_pfile = pFile;
+ procDumpNodes.m_phec = this;
+ fprintf(pFile, "nodes\n" );
+ (void) pexpiface->theScene->EnumTree(&procDumpNodes);
+ fprintf(pFile, "end\n" );
+
+ return TRUE;
+}
+
+
+BOOL SmdExportClass::DumpRotations(FILE *pFile, ExpInterface *pexpiface)
+{
+ // Dump bone-rotation info, for each frame
+ // Also dumps root-node translation info (the model's world-position at each frame)
+ DumpFrameRotationsTEP procDumpFrameRotations;
+ procDumpFrameRotations.m_pfile = pFile;
+ procDumpFrameRotations.m_phec = this;
+
+ TimeValue m_tvTill = (m_fReferenceFrame) ? m_tvStart : m_tvEnd;
+
+ fprintf(pFile, "skeleton\n" );
+ for (TimeValue tv = m_tvStart; tv <= m_tvTill; tv += m_tpf)
+ {
+ fprintf(pFile, "time %d\n", tv / GetTicksPerFrame() );
+ procDumpFrameRotations.m_tvToDump = tv;
+ (void) pexpiface->theScene->EnumTree(&procDumpFrameRotations);
+ }
+ fprintf(pFile, "end\n" );
+
+ return TRUE;
+}
+
+
+BOOL SmdExportClass::DumpModel( FILE *pFile, ExpInterface *pexpiface)
+{
+ // Dump mesh info: vertices, normals, UV texture map coords, bone assignments
+ DumpModelTEP procDumpModel;
+ procDumpModel.m_pfile = pFile;
+ procDumpModel.m_phec = this;
+ fprintf(pFile, "triangles\n" );
+ procDumpModel.m_tvToDump = m_tvStart;
+ (void) pexpiface->theScene->EnumTree(&procDumpModel);
+ fprintf(pFile, "end\n" );
+ return TRUE;
+}
+
+
+
+
+//=============================================================================
+// TREE-ENUMERATION PROCEDURES
+//=============================================================================
+
+#define ASSERT_AND_ABORT(f, sz) \
+ if (!(f)) \
+ { \
+ ASSERT_MBOX(FALSE, sz); \
+ cleanup( ); \
+ return TREE_ABORT; \
+ }
+
+
+//=================================================================
+// Methods for CountNodesTEP
+//
+int CountNodesTEP::callback( INode *node)
+{
+ INode *pnode = node; // Hungarian
+
+ ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
+
+ if (::FUndesirableNode(pnode))
+ {
+ // Mark as skippable
+ ::SetIndexOfINode(pnode, SmdExportClass::UNDESIRABLE_NODE_MARKER);
+ return TREE_CONTINUE;
+ }
+
+ // Establish "node index"--just ascending ints
+ ::SetIndexOfINode(pnode, m_cNodes);
+
+ m_cNodes++;
+
+ return TREE_CONTINUE;
+}
+
+
+//=================================================================
+// Methods for CollectNodesTEP
+//
+int CollectNodesTEP::callback(INode *node)
+{
+ INode *pnode = node; // Hungarian
+
+ ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
+
+ if (::FNodeMarkedToSkip(pnode))
+ return TREE_CONTINUE;
+
+ // Get pre-stored "index"
+ int iNode = ::GetIndexOfINode(pnode);
+ ASSERT_MBOX(iNode >= 0 && iNode <= m_phec->m_imaxnodeMac-1, "Bogus iNode");
+
+ // Get name, store name in array
+ TSTR strNodeName(pnode->GetName());
+ strcpy(m_phec->m_rgmaxnode[iNode].szNodeName, (char*)strNodeName);
+
+ // Get Node's time-zero Transformation Matrices
+ m_phec->m_rgmaxnode[iNode].mat3NodeTM = pnode->GetNodeTM(0/*TimeValue*/);
+ m_phec->m_rgmaxnode[iNode].mat3ObjectTM = pnode->GetObjectTM(0/*TimeValue*/);
+
+ // I'll calculate this later
+ m_phec->m_rgmaxnode[iNode].imaxnodeParent = SmdExportClass::UNDESIRABLE_NODE_MARKER;
+
+ return TREE_CONTINUE;
+}
+
+
+
+
+
+
+//=================================================================
+// Methods for DumpNodesTEP
+//
+int DumpNodesTEP::callback(INode *pnode)
+{
+ ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
+
+ if (::FNodeMarkedToSkip(pnode))
+ return TREE_CONTINUE;
+
+ // Get node's parent
+ INode *pnodeParent;
+ pnodeParent = pnode->GetParentNode();
+
+ // The model's root is a child of the real "scene root"
+ TSTR strNodeName(pnode->GetName());
+ BOOL fNodeIsRoot = pnodeParent->IsRootNode( );
+
+ int iNode = ::GetIndexOfINode(pnode);
+ int iNodeParent = ::GetIndexOfINode(pnodeParent, !fNodeIsRoot/*fAssertPropExists*/);
+
+ // Convenient time to cache this
+ m_phec->m_rgmaxnode[iNode].imaxnodeParent = fNodeIsRoot ? SmdExportClass::UNDESIRABLE_NODE_MARKER : iNodeParent;
+
+ // Root node has no parent, thus no translation
+ if (fNodeIsRoot)
+ iNodeParent = -1;
+
+ // check to see if the matrix isn't right handed
+ m_phec->m_rgmaxnode[iNode].isMirrored = DotProd( CrossProd( m_phec->m_rgmaxnode[iNode].mat3ObjectTM.GetRow(0).Normalize(), m_phec->m_rgmaxnode[iNode].mat3ObjectTM.GetRow(1).Normalize() ).Normalize(), m_phec->m_rgmaxnode[iNode].mat3ObjectTM.GetRow(2).Normalize() ) < 0;
+
+ // Dump node description
+ fprintf(m_pfile, "%3d \"%s\" %3d\n",
+ iNode,
+ strNodeName,
+ iNodeParent );
+
+ return TREE_CONTINUE;
+}
+
+
+
+//=================================================================
+// Methods for DumpFrameRotationsTEP
+//
+int DumpFrameRotationsTEP::callback(INode *pnode)
+{
+ ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
+
+ if (::FNodeMarkedToSkip(pnode))
+ return TREE_CONTINUE;
+
+ int iNode = ::GetIndexOfINode(pnode);
+
+ TSTR strNodeName(pnode->GetName());
+
+ // The model's root is a child of the real "scene root"
+ INode *pnodeParent = pnode->GetParentNode();
+ BOOL fNodeIsRoot = pnodeParent->IsRootNode( );
+
+ // Get Node's "Local" Transformation Matrix
+ Matrix3 mat3NodeTM = pnode->GetNodeTM(m_tvToDump);
+ Matrix3 mat3ParentTM = pnodeParent->GetNodeTM(m_tvToDump);
+ mat3NodeTM.NoScale(); // Clear these out because they apparently
+ mat3ParentTM.NoScale(); // screw up the following calculation.
+ Matrix3 mat3NodeLocalTM = mat3NodeTM * Inverse(mat3ParentTM);
+ Point3 rowTrans = mat3NodeLocalTM.GetTrans();
+
+ // check to see if the parent bone was mirrored. If so, mirror invert this bones position
+ if (m_phec->m_rgmaxnode[iNode].imaxnodeParent >= 0 && m_phec->m_rgmaxnode[m_phec->m_rgmaxnode[iNode].imaxnodeParent].isMirrored)
+ {
+ rowTrans = rowTrans * -1.0f;
+ }
+
+ // Get the rotation (via decomposition into "affine parts", then quaternion-to-Euler)
+ // Apparently the order of rotations returned by QuatToEuler() is X, then Y, then Z.
+ AffineParts affparts;
+ float rgflXYZRotations[3];
+
+ decomp_affine(mat3NodeLocalTM, &affparts);
+ QuatToEuler(affparts.q, rgflXYZRotations);
+
+ float xRot = rgflXYZRotations[0]; // in radians
+ float yRot = rgflXYZRotations[1]; // in radians
+ float zRot = rgflXYZRotations[2]; // in radians
+
+ // Get rotations in the -2pi...2pi range
+ xRot = ::FlReduceRotation(xRot);
+ yRot = ::FlReduceRotation(yRot);
+ zRot = ::FlReduceRotation(zRot);
+
+ // Print rotations
+ fprintf(m_pfile, "%3d %f %f %f %f %f %f\n",
+ // Node:%-15s Rotation (x,y,z)\n",
+ iNode, rowTrans.x, rowTrans.y, rowTrans.z, xRot, yRot, zRot);
+
+ return TREE_CONTINUE;
+}
+
+
+
+//=================================================================
+// Methods for DumpModelTEP
+//
+Modifier *FindPhysiqueModifier (INode *nodePtr)
+{
+ // Get object from node. Abort if no object.
+ Object *ObjectPtr = nodePtr->GetObjectRef();
+ if (!ObjectPtr) return NULL;
+
+ // Is derived object ?
+ if (ObjectPtr->SuperClassID() == GEN_DERIVOB_CLASS_ID)
+ {
+ // Yes -> Cast.
+ IDerivedObject *DerivedObjectPtr = static_cast<IDerivedObject*>(ObjectPtr);
+
+ // Iterate over all entries of the modifier stack.
+ int ModStackIndex = 0;
+ while (ModStackIndex < DerivedObjectPtr->NumModifiers())
+ {
+ // Get current modifier.
+ Modifier *ModifierPtr = DerivedObjectPtr->GetModifier(ModStackIndex);
+
+ // Is this Physique ?
+ if (ModifierPtr->ClassID() == Class_ID( PHYSIQUE_CLASS_ID_A, PHYSIQUE_CLASS_ID_B) )
+ {
+ // Yes -> Exit.
+ return ModifierPtr;
+ }
+ // Next modifier stack entry.
+ ModStackIndex++;
+ }
+ }
+ // Not found.
+ return NULL;
+}
+
+Modifier *FindBonesProModifier (INode *nodePtr)
+{
+ // Get object from node. Abort if no object.
+ Object *ObjectPtr = nodePtr->GetObjectRef();
+ if (!ObjectPtr) return NULL;
+
+ // Is derived object ?
+ if (ObjectPtr->SuperClassID() == GEN_DERIVOB_CLASS_ID)
+ {
+ // Yes -> Cast.
+ IDerivedObject *DerivedObjectPtr = static_cast<IDerivedObject*>(ObjectPtr);
+
+ // Iterate over all entries of the modifier stack.
+ int ModStackIndex = 0;
+ while (ModStackIndex < DerivedObjectPtr->NumModifiers())
+ {
+ // Get current modifier.
+ Modifier *ModifierPtr = DerivedObjectPtr->GetModifier(ModStackIndex);
+
+ // Is this Bones Pro OSM?
+ if (ModifierPtr->ClassID() == BP_CLASS_ID_OSM )
+ {
+ // Yes -> Exit.
+ return ModifierPtr;
+ }
+ // Is this Bones Pro WSM?
+ if (ModifierPtr->ClassID() == BP_CLASS_ID_WSM )
+ {
+ // Yes -> Exit.
+ return ModifierPtr;
+ }
+ // Next modifier stack entry.
+ ModStackIndex++;
+ }
+ }
+ // Not found.
+ return NULL;
+}
+
+// #define DEBUG_MESH_DUMP
+
+//=================================================================
+// Methods for DumpModelTEP
+//
+int DumpModelTEP::callback(INode *pnode)
+{
+ Object* pobj;
+ int fHasMat = TRUE;
+
+ // clear physique export parameters
+ m_mcExport = NULL;
+ m_phyExport = NULL;
+ m_phyMod = NULL;
+ m_bonesProMod = NULL;
+
+ ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
+
+ if (::FNodeMarkedToSkip(pnode))
+ return TREE_CONTINUE;
+
+ // Actually, if it's not selected, skip it!
+ //if (!pnode->Selected())
+ // return TRUE;
+
+ int iNode = ::GetIndexOfINode(pnode);
+ TSTR strNodeName(pnode->GetName());
+
+ // The Footsteps node apparently MUST have a dummy mesh attached! Ignore it explicitly.
+ if (FStrEq((char*)strNodeName, "Bip01 Footsteps"))
+ return TREE_CONTINUE;
+
+ // Helper nodes don't have meshes
+ pobj = pnode->GetObjectRef();
+ if (pobj->SuperClassID() == HELPER_CLASS_ID)
+ return TREE_CONTINUE;
+
+ // The model's root is a child of the real "scene root"
+ INode *pnodeParent = pnode->GetParentNode();
+ BOOL fNodeIsRoot = pnodeParent->IsRootNode( );
+
+ // Get node's material: should be a multi/sub (if it has a material at all)
+ Mtl *pmtlNode = pnode->GetMtl();
+ if (pmtlNode == NULL)
+ {
+ return TREE_CONTINUE;
+ fHasMat = FALSE;
+ }
+ else if (!(pmtlNode->ClassID() == Class_ID(MULTI_CLASS_ID, 0) && pmtlNode->IsMultiMtl()))
+ {
+ // sprintf(st_szDBG, "ERROR--Material on node %s isn't a Multi/Sub-Object", (char*)strNodeName);
+ // ASSERT_AND_ABORT(FALSE, st_szDBG);
+ // fHasMat = FALSE;
+ }
+
+ // Get Node's object, convert to a triangle-mesh object, so I can access the Faces
+ ObjectState os = pnode->EvalWorldState(m_tvToDump);
+ pobj = os.obj;
+ TriObject *ptriobj;
+ BOOL fConvertedToTriObject =
+ pobj->CanConvertToType(triObjectClassID) &&
+ (ptriobj = (TriObject*)pobj->ConvertToType(m_tvToDump, triObjectClassID)) != NULL;
+ if (!fConvertedToTriObject)
+ return TREE_CONTINUE;
+ Mesh *pmesh = &ptriobj->mesh;
+
+ // Shouldn't have gotten this far if it's a helper object
+ if (pobj->SuperClassID() == HELPER_CLASS_ID)
+ {
+ sprintf(st_szDBG, "ERROR--Helper node %s has an attached mesh, and it shouldn't.", (char*)strNodeName);
+ ASSERT_AND_ABORT(FALSE, st_szDBG);
+ }
+
+ // Ensure that the vertex normals are up-to-date
+ pmesh->buildNormals();
+
+ // We want the vertex coordinates in World-space, not object-space
+ Matrix3 mat3ObjectTM = pnode->GetObjectTM(m_tvToDump);
+
+
+ // initialize physique export parameters
+ m_phyMod = FindPhysiqueModifier(pnode);
+ if (m_phyMod)
+ {
+ // Physique Modifier exists for given Node
+ m_phyExport = (IPhysiqueExport *)m_phyMod->GetInterface(I_PHYINTERFACE);
+
+ if (m_phyExport)
+ {
+ // create a ModContext Export Interface for the specific node of the Physique Modifier
+ m_mcExport = (IPhyContextExport *)m_phyExport->GetContextInterface(pnode);
+
+ if (m_mcExport)
+ {
+ // convert all vertices to Rigid
+ m_mcExport->ConvertToRigid(TRUE);
+ }
+ }
+ }
+
+ // initialize bones pro export parameters
+ m_wa = NULL;
+ m_bonesProMod = FindBonesProModifier(pnode);
+ if (m_bonesProMod)
+ {
+ m_bonesProMod->SetProperty( BP_PROPID_GET_WEIGHTS, &m_wa );
+ }
+
+ // Dump the triangle face info
+ int cFaces = pmesh->getNumFaces();
+ for (int iFace = 0; iFace < cFaces; iFace++)
+ {
+ Face* pface = &pmesh->faces[iFace];
+ TVFace* ptvface = (pmesh->tvFace) ? &pmesh->tvFace[iFace] : NULL;
+ DWORD smGroupFace = pface->getSmGroup();
+
+ // Get face's 3 indexes into the Mesh's vertex array(s).
+ DWORD iVertex0 = pface->getVert(0);
+ DWORD iVertex1 = pface->getVert(1);
+ DWORD iVertex2 = pface->getVert(2);
+ ASSERT_AND_ABORT((int)iVertex0 < pmesh->getNumVerts(), "Bogus Vertex 0 index");
+ ASSERT_AND_ABORT((int)iVertex1 < pmesh->getNumVerts(), "Bogus Vertex 1 index");
+ ASSERT_AND_ABORT((int)iVertex2 < pmesh->getNumVerts(), "Bogus Vertex 2 index");
+
+ // Get the 3 Vertex's for this face
+ Point3 pt3Vertex0 = pmesh->getVert(iVertex0);
+ Point3 pt3Vertex1 = pmesh->getVert(iVertex1);
+ Point3 pt3Vertex2 = pmesh->getVert(iVertex2);
+
+ // Get the 3 RVertex's for this face
+ // NOTE: I'm using getRVertPtr instead of getRVert to work around a 3DSMax bug
+ RVertex *prvertex0 = pmesh->getRVertPtr(iVertex0);
+ RVertex *prvertex1 = pmesh->getRVertPtr(iVertex1);
+ RVertex *prvertex2 = pmesh->getRVertPtr(iVertex2);
+
+ // Find appropriate normals for each RVertex
+ // A vertex can be part of multiple faces, so the "smoothing group"
+ // is used to locate the normal for this face's use of the vertex.
+ Point3 pt3Vertex0Normal;
+ Point3 pt3Vertex1Normal;
+ Point3 pt3Vertex2Normal;
+ if (smGroupFace)
+ {
+ pt3Vertex0Normal = Pt3GetRVertexNormal(prvertex0, smGroupFace);
+ pt3Vertex1Normal = Pt3GetRVertexNormal(prvertex1, smGroupFace);
+ pt3Vertex2Normal = Pt3GetRVertexNormal(prvertex2, smGroupFace);
+ }
+ else
+ {
+ pt3Vertex0Normal = pmesh->getFaceNormal( iFace );
+ pt3Vertex1Normal = pmesh->getFaceNormal( iFace );
+ pt3Vertex2Normal = pmesh->getFaceNormal( iFace );
+ }
+ ASSERT_AND_ABORT( Length( pt3Vertex0Normal ) <= 1.1, "bogus orig normal 0" );
+ ASSERT_AND_ABORT( Length( pt3Vertex1Normal ) <= 1.1, "bogus orig normal 1" );
+ ASSERT_AND_ABORT( Length( pt3Vertex2Normal ) <= 1.1, "bogus orig normal 2" );
+
+ // Get Face's sub-material from node's material, to get the bitmap name.
+ // And no, there isn't a simpler way to get the bitmap name, you have to
+ // dig down through all these levels.
+ TCHAR szBitmapName[256] = "null.bmp";
+ if (fHasMat)
+ {
+ Texmap *ptexmap = NULL;
+ MtlID mtlidFace = pface->getMatID();
+ if (pmtlNode->IsMultiMtl())
+ {
+ if (mtlidFace >= pmtlNode->NumSubMtls())
+ {
+ sprintf(st_szDBG, "ERROR--Bogus sub-material index %d in node %s; highest valid index is %d",
+ mtlidFace, (char*)strNodeName, pmtlNode->NumSubMtls()-1);
+ // ASSERT_AND_ABORT(FALSE, st_szDBG);
+ mtlidFace = 0;
+ }
+ Mtl *pmtlFace = pmtlNode->GetSubMtl(mtlidFace);
+ ASSERT_AND_ABORT(pmtlFace != NULL, "NULL Sub-material returned");
+
+ /*
+ if ((pmtlFace->ClassID() == Class_ID(MULTI_CLASS_ID, 0) && pmtlFace->IsMultiMtl()))
+ {
+ // it's a sub-sub material. Gads.
+ pmtlFace = pmtlFace->GetSubMtl(mtlidFace);
+ ASSERT_AND_ABORT(pmtlFace != NULL, "NULL Sub-material returned");
+ }
+ */
+
+ if (!(pmtlFace->ClassID() == Class_ID(DMTL_CLASS_ID, 0)))
+ {
+
+ sprintf(st_szDBG,
+ "ERROR--Sub-material with index %d (used in node %s) isn't a 'default/standard' material [%x].",
+ mtlidFace, (char*)strNodeName, pmtlFace->ClassID());
+ ASSERT_AND_ABORT(FALSE, st_szDBG);
+ }
+ StdMat *pstdmtlFace = (StdMat*)pmtlFace;
+ ptexmap = pstdmtlFace->GetSubTexmap(ID_DI);
+ }
+ else
+ {
+ ptexmap = pmtlNode->GetActiveTexmap();
+ }
+
+ // ASSERT_AND_ABORT(ptexmap != NULL, "NULL diffuse texture")
+ if (ptexmap != NULL)
+ {
+ if (!(ptexmap->ClassID() == Class_ID(BMTEX_CLASS_ID, 0)))
+ {
+ sprintf(st_szDBG,
+ "ERROR--Sub-material with index %d (used in node %s) doesn't have a bitmap as its diffuse texture.",
+ mtlidFace, (char*)strNodeName);
+ ASSERT_AND_ABORT(FALSE, st_szDBG);
+ }
+ BitmapTex *pbmptex = (BitmapTex*)ptexmap;
+ strcpy(szBitmapName, pbmptex->GetMapName());
+ TSTR strPath, strFile;
+ SplitPathFile(TSTR(szBitmapName), &strPath, &strFile);
+ strcpy(szBitmapName,strFile);
+ }
+ }
+
+ UVVert UVvertex0( 0, 0, 0 );
+ UVVert UVvertex1( 1, 0, 0 );
+ UVVert UVvertex2( 0, 1, 0 );
+
+ // All faces must have textures assigned to them
+ if (ptvface && (pface->flags & HAS_TVERTS))
+ {
+ // Get TVface's 3 indexes into the Mesh's TVertex array(s).
+ DWORD iTVertex0 = ptvface->getTVert(0);
+ DWORD iTVertex1 = ptvface->getTVert(1);
+ DWORD iTVertex2 = ptvface->getTVert(2);
+ ASSERT_AND_ABORT((int)iTVertex0 < pmesh->getNumTVerts(), "Bogus TVertex 0 index");
+ ASSERT_AND_ABORT((int)iTVertex1 < pmesh->getNumTVerts(), "Bogus TVertex 1 index");
+ ASSERT_AND_ABORT((int)iTVertex2 < pmesh->getNumTVerts(), "Bogus TVertex 2 index");
+
+ // Get the 3 TVertex's for this TVFace
+ // NOTE: I'm using getRVertPtr instead of getRVert to work around a 3DSMax bug
+ UVvertex0 = pmesh->getTVert(iTVertex0);
+ UVvertex1 = pmesh->getTVert(iTVertex1);
+ UVvertex2 = pmesh->getTVert(iTVertex2);
+ }
+ else
+ {
+ //sprintf(st_szDBG, "ERROR--Node %s has a textureless face. All faces must have an applied texture.", (char*)strNodeName);
+ //ASSERT_AND_ABORT(FALSE, st_szDBG);
+ }
+
+ /*
+ const char *szExpectedExtension = ".bmp";
+ if (stricmp(szBitmapName+strlen(szBitmapName)-strlen(szExpectedExtension), szExpectedExtension) != 0)
+ {
+ sprintf(st_szDBG, "Node %s uses %s, which is not a %s file", (char*)strNodeName, szBitmapName, szExpectedExtension);
+ ASSERT_AND_ABORT(FALSE, st_szDBG);
+ }
+ */
+
+ // Determine owning bones for the vertices.
+ int iNodeV0, iNodeV1, iNodeV2;
+ // Simple 3dsMax model: the vertices are owned by the object, and hence the node
+ iNodeV0 = iNode;
+ iNodeV1 = iNode;
+ iNodeV2 = iNode;
+
+ // Rotate the face vertices out of object-space, and into world-space space
+ Point3 v0 = pt3Vertex0 * mat3ObjectTM;
+ Point3 v1 = pt3Vertex1 * mat3ObjectTM;
+ Point3 v2 = pt3Vertex2 * mat3ObjectTM;
+
+
+ Matrix3 mat3ObjectNTM = mat3ObjectTM;
+ mat3ObjectNTM.NoScale( );
+ ASSERT_AND_ABORT( Length( pt3Vertex0Normal ) <= 1.1, "bogus pre normal 0" );
+ pt3Vertex0Normal = VectorTransform(mat3ObjectNTM, pt3Vertex0Normal);
+ ASSERT_AND_ABORT( Length( pt3Vertex0Normal ) <= 1.1, "bogus post normal 0" );
+ ASSERT_AND_ABORT( Length( pt3Vertex1Normal ) <= 1.1, "bogus pre normal 1" );
+ pt3Vertex1Normal = VectorTransform(mat3ObjectNTM, pt3Vertex1Normal);
+ ASSERT_AND_ABORT( Length( pt3Vertex1Normal ) <= 1.1, "bogus post normal 1" );
+ ASSERT_AND_ABORT( Length( pt3Vertex2Normal ) <= 1.1, "bogus pre normal 2" );
+ pt3Vertex2Normal = VectorTransform(mat3ObjectNTM, pt3Vertex2Normal);
+ ASSERT_AND_ABORT( Length( pt3Vertex2Normal ) <= 1.1, "bogus post normal 2" );
+
+ // Finally dump the bitmap name and 3 lines of face info
+ fprintf(m_pfile, "%s\n", szBitmapName);
+ fprintf(m_pfile, "%3d %8.4f %8.4f %8.4f %8.4f %8.4f %8.4f %8.4f %8.4f",
+ iNodeV0, v0.x, v0.y, v0.z,
+ pt3Vertex0Normal.x, pt3Vertex0Normal.y, pt3Vertex0Normal.z,
+ UVvertex0.x, UVvertex0.y);
+ DumpWeights( iVertex0 );
+ fprintf(m_pfile, "%3d %8.4f %8.4f %8.4f %8.4f %8.4f %8.4f %8.4f %8.4f",
+ iNodeV1, v1.x, v1.y, v1.z,
+ pt3Vertex1Normal.x, pt3Vertex1Normal.y, pt3Vertex1Normal.z,
+ UVvertex1.x, UVvertex1.y);
+ DumpWeights( iVertex1 );
+ fprintf(m_pfile, "%3d %8.4f %8.4f %8.4f %8.4f %8.4f %8.4f %8.4f %8.4f",
+ iNodeV2, v2.x, v2.y, v2.z,
+ pt3Vertex2Normal.x, pt3Vertex2Normal.y, pt3Vertex2Normal.z,
+ UVvertex2.x, UVvertex2.y);
+ DumpWeights( iVertex2 );
+ }
+
+ cleanup( );
+ return TREE_CONTINUE;
+}
+
+
+#define MAX_BLEND_WEIGHTS 8
+
+static struct {
+ int iNode;
+ float flWeight;
+} aWeights[MAX_BLEND_WEIGHTS+1];
+
+int AddWeight( int iCount, int iNode, float flWeight )
+{
+ if (flWeight < 0.001)
+ return iCount;
+
+ for (int i = 0; i < iCount; i++)
+ {
+ if (aWeights[i].flWeight < flWeight)
+ {
+ for (int j = iCount; j > i; j--)
+ {
+ aWeights[j] = aWeights[j-1];
+ }
+ break;
+ }
+ }
+ aWeights[i].iNode = iNode;
+ aWeights[i].flWeight = flWeight;
+
+ iCount++;
+ if (iCount > MAX_BLEND_WEIGHTS)
+ iCount = MAX_BLEND_WEIGHTS;
+
+ return iCount;
+}
+
+
+void DumpModelTEP::DumpWeights(int iVertex)
+{
+ if (m_mcExport)
+ {
+ IPhyVertexExport *vtxExport = m_mcExport->GetVertexInterface(iVertex);
+
+ if (vtxExport)
+ {
+ if (vtxExport->GetVertexType() & BLENDED_TYPE)
+ {
+ IPhyBlendedRigidVertex *pBlend = ((IPhyBlendedRigidVertex *)vtxExport);
+ int iCount = 0;
+
+ for (int i = 0; i < pBlend->GetNumberNodes(); i++)
+ {
+ iCount = AddWeight( iCount, GetIndexOfINode( pBlend->GetNode( i ) ), pBlend->GetWeight( i ) );
+ }
+
+ fprintf(m_pfile, " %2d ", iCount );
+ for (i = 0; i < iCount; i++)
+ {
+ fprintf(m_pfile, " %2d %5.3f ", aWeights[i].iNode, aWeights[i].flWeight );
+ }
+ }
+ else
+ {
+ INode *Bone = ((IPhyRigidVertex *)vtxExport)->GetNode();
+
+ fprintf(m_pfile, " 1 %2d 1.000", GetIndexOfINode(Bone) );
+ }
+ m_mcExport->ReleaseVertexInterface(vtxExport);
+ }
+ }
+ else if (m_wa != NULL)
+ {
+ int iCount = 0;
+
+ for ( int iBone = 0; iBone < m_wa->nb; iBone++)
+ {
+ if (m_wa->w[iVertex * m_wa->nb + iBone] > 0.0)
+ {
+ BonesPro_Bone bone;
+ bone.t = BP_TIME_ATTACHED;
+ bone.index = iBone;
+ m_bonesProMod->SetProperty( BP_PROPID_GET_BONE_STAT, &bone );
+ if (bone.node != NULL)
+ {
+ iCount = AddWeight( iCount, GetIndexOfINode( bone.node ), m_wa->w[iVertex * m_wa->nb + iBone] );
+ }
+ }
+ }
+
+ fprintf(m_pfile, " %2d ", iCount );
+ for (int i = 0; i < iCount; i++)
+ {
+ fprintf(m_pfile, " %2d %5.3f ", aWeights[i].iNode, aWeights[i].flWeight );
+ }
+ }
+
+ fprintf(m_pfile, "\n" );
+ fflush( m_pfile );
+}
+
+void DumpModelTEP::cleanup(void)
+{
+ if (m_phyMod && m_phyExport)
+ {
+ if (m_mcExport)
+ {
+ m_phyExport->ReleaseContextInterface(m_mcExport);
+ m_mcExport = NULL;
+ }
+ m_phyMod->ReleaseInterface(I_PHYINTERFACE, m_phyExport);
+ m_phyExport = NULL;
+ m_phyMod = NULL;
+ }
+}
+
+
+Point3 DumpModelTEP::Pt3GetRVertexNormal(RVertex *prvertex, DWORD smGroupFace)
+{
+ // Lookup the appropriate vertex normal, based on smoothing group.
+ int cNormals = prvertex->rFlags & NORCT_MASK;
+
+ ASSERT_MBOX((cNormals == 1 && prvertex->ern == NULL) ||
+ (cNormals > 1 && prvertex->ern != NULL), "BOGUS RVERTEX");
+
+ if (cNormals == 1)
+ return prvertex->rn.getNormal();
+ else
+ {
+ for (int irn = 0; irn < cNormals; irn++)
+ if (prvertex->ern[irn].getSmGroup() & smGroupFace)
+ break;
+
+ if (irn >= cNormals)
+ {
+ irn = 0;
+ // ASSERT_MBOX(irn < cNormals, "unknown smoothing group\n");
+ }
+ return prvertex->ern[irn].getNormal();
+ }
+}
+
+
+
+
+
+//===========================================================
+// Dialog proc for export options
+//
+static BOOL CALLBACK ExportOptionsDlgProc(
+ HWND hDlg,
+ UINT message,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ static SmdExportClass *pexp;
+ switch (message)
+ {
+ case WM_INITDIALOG:
+ pexp = (SmdExportClass*) lParam;
+ CheckRadioButton(hDlg, IDC_CHECK_SKELETAL, IDC_CHECK_REFFRAME, IDC_CHECK_SKELETAL);
+ SetFocus(GetDlgItem(hDlg,IDOK));
+ return FALSE;
+ case WM_DESTROY:
+ return FALSE;
+ case WM_COMMAND:
+ switch (LOWORD(wParam))
+ {
+ case IDOK:
+ pexp->m_fReferenceFrame = IsDlgButtonChecked(hDlg, IDC_CHECK_REFFRAME);
+ EndDialog(hDlg, 1); // 1 indicates "ok to export"
+ return TRUE;
+ case IDCANCEL: // 0 indicates "cancel export"
+ EndDialog(hDlg, 0);
+ return TRUE;
+ case IDC_CHECK_SKELETAL:
+ case IDC_CHECK_REFFRAME:
+ CheckRadioButton(hDlg, IDC_CHECK_SKELETAL, IDC_CHECK_REFFRAME, LOWORD(wParam));
+ break;
+ }
+ }
+ return FALSE;
+}
+
+
+
+//========================================================================
+// Utility functions for getting/setting the personal "node index" property.
+// NOTE: I'm storing a string-property because I hit a 3DSMax bug in v1.2 when I
+// NOTE: tried using an integer property.
+// FURTHER NOTE: those properties seem to change randomly sometimes, so I'm
+// implementing my own.
+
+typedef struct
+{
+ char szNodeName[SmdExportClass::MAX_NAME_CHARS];
+ int iNode;
+} NAMEMAP;
+const int MAX_NAMEMAP = 512;
+static NAMEMAP g_rgnm[MAX_NAMEMAP];
+
+int GetIndexOfINode(INode *pnode, BOOL fAssertPropExists)
+{
+ TSTR strNodeName(pnode->GetName());
+ for (int inm = 0; inm < g_inmMac; inm++)
+ {
+ if (FStrEq(g_rgnm[inm].szNodeName, (char*)strNodeName))
+ {
+ return g_rgnm[inm].iNode;
+ }
+ }
+
+ if (fAssertPropExists)
+ ASSERT_MBOX(FALSE, "No NODEINDEXSTR property");
+ return -7777;
+}
+
+
+void SetIndexOfINode(INode *pnode, int inode)
+{
+ TSTR strNodeName(pnode->GetName());
+ NAMEMAP *pnm;
+ for (int inm = 0; inm < g_inmMac; inm++)
+ if (FStrEq(g_rgnm[inm].szNodeName, (char*)strNodeName))
+ break;
+ if (inm < g_inmMac)
+ pnm = &g_rgnm[inm];
+ else
+ {
+ ASSERT_MBOX(g_inmMac < MAX_NAMEMAP, "NAMEMAP is full");
+ pnm = &g_rgnm[g_inmMac++];
+ strcpy(pnm->szNodeName, (char*)strNodeName);
+ }
+ pnm->iNode = inode;
+}
+
+
+//=============================================================
+// Returns TRUE if a node should be ignored during tree traversal.
+//
+BOOL FUndesirableNode(INode *pnode)
+{
+ // Get Node's underlying object, and object class name
+ Object *pobj = pnode->GetObjectRef();
+
+ // Don't care about lights, dummies, and cameras
+ if (pobj->SuperClassID() == CAMERA_CLASS_ID)
+ return TRUE;
+ if (pobj->SuperClassID() == LIGHT_CLASS_ID)
+ return TRUE;
+
+ return FALSE;
+}
+
+
+//=============================================================
+// Returns TRUE if a node has been marked as skippable
+//
+BOOL FNodeMarkedToSkip(INode *pnode)
+{
+ return (::GetIndexOfINode(pnode) == SmdExportClass::UNDESIRABLE_NODE_MARKER);
+}
+
+
+//=============================================================
+// Reduces a rotation to within the -2PI..2PI range.
+//
+static float FlReduceRotation(float fl)
+{
+ while (fl >= TWOPI)
+ fl -= TWOPI;
+ while (fl <= -TWOPI)
+ fl += TWOPI;
+ return fl;
+}