diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/utils/motionmapper/motionmapper.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/utils/motionmapper/motionmapper.cpp')
| -rw-r--r-- | sp/src/utils/motionmapper/motionmapper.cpp | 6544 |
1 files changed, 3272 insertions, 3272 deletions
diff --git a/sp/src/utils/motionmapper/motionmapper.cpp b/sp/src/utils/motionmapper/motionmapper.cpp index 6961e8ec..6825ef39 100644 --- a/sp/src/utils/motionmapper/motionmapper.cpp +++ b/sp/src/utils/motionmapper/motionmapper.cpp @@ -1,3272 +1,3272 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-#include <stdio.h>
-#include <stdlib.h>
-#include <sys/stat.h>
-#include <math.h>
-#include "filesystem_tools.h"
-#include "cmdlib.h"
-#include "scriplib.h"
-#include "mathlib/mathlib.h"
-#define EXTERN
-#include "studio.h"
-#include "motionmapper.h"
-#include "tier1/strtools.h"
-#include "tier0/icommandline.h"
-#include "utldict.h"
-#include <windows.h>
-#include "UtlBuffer.h"
-#include "utlsymbol.h"
-
-bool g_quiet = false;
-bool g_verbose = false;
-char g_outfile[1024];
-bool uselogfile = false;
-
-char g_szFilename[1024];
-FILE *g_fpInput;
-char g_szLine[4096];
-int g_iLinecount;
-
-bool g_bZBrush = false;
-bool g_bGaveMissingBoneWarning = false;
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : depth -
-// *fmt -
-// ... -
-//-----------------------------------------------------------------------------
-void vprint( int depth, const char *fmt, ... )
-{
- char string[ 8192 ];
- va_list va;
- va_start( va, fmt );
- V_vsprintf_safe( string, fmt, va );
- va_end( va );
-
- FILE *fp = NULL;
-
- if ( uselogfile )
- {
- fp = fopen( "log.txt", "ab" );
- }
-
- while ( depth-- > 0 )
- {
- vprint( 0, " " );
- OutputDebugString( " " );
- if ( fp )
- {
- fprintf( fp, " " );
- }
- }
-
- ::printf( "%s", string );
- OutputDebugString( string );
-
- if ( fp )
- {
- char *p = string;
- while ( *p )
- {
- if ( *p == '\n' )
- {
- fputc( '\r', fp );
- }
- fputc( *p, fp );
- p++;
- }
- fclose( fp );
- }
-}
-
-
-int k_memtotal;
-void *kalloc( int num, int size )
-{
- // vprint( 0, "calloc( %d, %d )\n", num, size );
- // vprint( 0, "%d ", num * size );
- k_memtotal += num * size;
- return calloc( num, size );
-}
-
-void kmemset( void *ptr, int value, int size )
-{
- // vprint( 0, "kmemset( %x, %d, %d )\n", ptr, value, size );
- memset( ptr, value, size );
- return;
-}
-
-static bool g_bFirstWarning = true;
-
-void MdlWarning( const char *fmt, ... )
-{
- va_list args;
- static char output[1024];
-
- if (g_quiet)
- {
- if (g_bFirstWarning)
- {
- vprint( 0, "%s :\n", fullpath );
- g_bFirstWarning = false;
- }
- vprint( 0, "\t");
- }
-
- vprint( 0, "WARNING: ");
- va_start( args, fmt );
- vprint( 0, fmt, args );
-}
-
-
-void MdlError( char const *fmt, ... )
-{
- va_list args;
-
- if (g_quiet)
- {
- if (g_bFirstWarning)
- {
- vprint( 0, "%s :\n", fullpath );
- g_bFirstWarning = false;
- }
- vprint( 0, "\t");
- }
-
- vprint( 0, "ERROR: ");
- va_start( args, fmt );
- vprint( 0, fmt, args );
-
- exit( -1 );
-}
-
-int OpenGlobalFile( char *src )
-{
- int time1;
- char filename[1024];
-
- // local copy of string
- strcpy( filename, ExpandPath( src ) );
-
- // Ummm, path sanity checking
- int pathLength;
- int numBasePaths = CmdLib_GetNumBasePaths();
- // This is kinda gross. . . doing the same work in cmdlib on SafeOpenRead.
- if( CmdLib_HasBasePath( filename, pathLength ) )
- {
- char tmp[1024];
- int i;
- for( i = 0; i < numBasePaths; i++ )
- {
- strcpy( tmp, CmdLib_GetBasePath( i ) );
- strcat( tmp, filename + pathLength );
-
- time1 = FileTime( tmp );
- if( time1 != -1 )
- {
- if ((g_fpInput = fopen(tmp, "r")) == 0)
- {
- MdlWarning( "reader: could not open file '%s'\n", src );
- return 0;
- }
- else
- {
- return 1;
- }
- }
- }
- return 0;
- }
- else
- {
- time1 = FileTime (filename);
- if (time1 == -1)
- return 0;
-
- // Whoohooo, FOPEN!
- if ((g_fpInput = fopen(filename, "r")) == 0)
- {
- MdlWarning( "reader: could not open file '%s'\n", src );
- return 0;
- }
-
- return 1;
- }
-}
-
-bool IsEnd( char const* pLine )
-{
- if (strncmp( "end", pLine, 3 ) != 0)
- return false;
- return (pLine[3] == '\0') || (pLine[3] == '\n');
-}
-
-
-//Wrong name for the use of it.
-void scale_vertex( Vector &org )
-{
- org[0] = org[0] * g_currentscale;
- org[1] = org[1] * g_currentscale;
- org[2] = org[2] * g_currentscale;
-}
-
-
-void clip_rotations( RadianEuler& rot )
-{
- int j;
- // clip everything to : -M_PI <= x < M_PI
-
- for (j = 0; j < 3; j++) {
- while (rot[j] >= M_PI)
- rot[j] -= M_PI*2;
- while (rot[j] < -M_PI)
- rot[j] += M_PI*2;
- }
-}
-
-
-void clip_rotations( Vector& rot )
-{
- int j;
- // clip everything to : -180 <= x < 180
-
- for (j = 0; j < 3; j++) {
- while (rot[j] >= 180)
- rot[j] -= 180*2;
- while (rot[j] < -180)
- rot[j] += 180*2;
- }
-}
-
-
-void Build_Reference( s_source_t *psource)
-{
- int i, parent;
- Vector angle;
-
- for (i = 0; i < psource->numbones; i++)
- {
- matrix3x4_t m;
- AngleMatrix( psource->rawanim[0][i].rot, m );
- m[0][3] = psource->rawanim[0][i].pos[0];
- m[1][3] = psource->rawanim[0][i].pos[1];
- m[2][3] = psource->rawanim[0][i].pos[2];
-
- parent = psource->localBone[i].parent;
- if (parent == -1)
- {
- // scale the done pos.
- // calc rotational matrices
- MatrixCopy( m, psource->boneToPose[i] );
- }
- else
- {
- // calc compound rotational matrices
- // FIXME : Hey, it's orthogical so inv(A) == transpose(A)
- ConcatTransforms( psource->boneToPose[parent], m, psource->boneToPose[i] );
- }
- // vprint( 0, "%3d %f %f %f\n", i, psource->bonefixup[i].worldorg[0], psource->bonefixup[i].worldorg[1], psource->bonefixup[i].worldorg[2] );
- /*
- AngleMatrix( angle, m );
- vprint( 0, "%8.4f %8.4f %8.4f\n", m[0][0], m[1][0], m[2][0] );
- vprint( 0, "%8.4f %8.4f %8.4f\n", m[0][1], m[1][1], m[2][1] );
- vprint( 0, "%8.4f %8.4f %8.4f\n", m[0][2], m[1][2], m[2][2] );
- */
- }
-}
-
-int Grab_Nodes( s_node_t *pnodes )
-{
- //
- // s_node_t structure: index is index!!
- //
- int index;
- char name[1024];
- int parent;
- int numbones = 0;
-
- // Init parent to none
- for (index = 0; index < MAXSTUDIOSRCBONES; index++)
- {
- pnodes[index].parent = -1;
- }
-
- // March through nodes lines
- while (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL)
- {
- g_iLinecount++;
- // get tokens
- if (sscanf( g_szLine, "%d \"%[^\"]\" %d", &index, name, &parent ) == 3)
- {
- // check for duplicated bones
- /*
- if (strlen(pnodes[index].name) != 0)
- {
- MdlError( "bone \"%s\" exists more than once\n", name );
- }
- */
- // copy name to struct array
- V_strcpy_safe( pnodes[index].name, name );
- // set parent into struct array
- pnodes[index].parent = parent;
- // increment numbones
- if (index > numbones)
- {
- numbones = index;
- }
- }
- else
- {
- return numbones + 1;
- }
- }
- MdlError( "Unexpected EOF at line %d\n", g_iLinecount );
- return 0;
-}
-
-void Grab_Vertexanimation( s_source_t *psource )
-{
- char cmd[1024];
- int index;
- Vector pos;
- Vector normal;
- int t = -1;
- int count = 0;
- static s_vertanim_t tmpvanim[MAXSTUDIOVERTS*4];
-
- while (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL)
- {
- g_iLinecount++;
- if (sscanf( g_szLine, "%d %f %f %f %f %f %f", &index, &pos[0], &pos[1], &pos[2], &normal[0], &normal[1], &normal[2] ) == 7)
- {
- if (psource->startframe < 0)
- {
- MdlError( "Missing frame start(%d) : %s", g_iLinecount, g_szLine );
- }
-
- if (t < 0)
- {
- MdlError( "VTA Frame Sync (%d) : %s", g_iLinecount, g_szLine );
- }
-
- tmpvanim[count].vertex = index;
- VectorCopy( pos, tmpvanim[count].pos );
- VectorCopy( normal, tmpvanim[count].normal );
- count++;
-
- if (index >= psource->numvertices)
- psource->numvertices = index + 1;
- }
- else
- {
- // flush data
-
- if (count)
- {
- psource->numvanims[t] = count;
-
- psource->vanim[t] = (s_vertanim_t *)kalloc( count, sizeof( s_vertanim_t ) );
-
- memcpy( psource->vanim[t], tmpvanim, count * sizeof( s_vertanim_t ) );
- }
- else if (t > 0)
- {
- psource->numvanims[t] = 0;
- }
-
- // next command
- if (sscanf( g_szLine, "%1023s %d", cmd, &index ))
- {
- if (strcmp( cmd, "time" ) == 0)
- {
- t = index;
- count = 0;
-
- if (t < psource->startframe)
- {
- MdlError( "Frame MdlError(%d) : %s", g_iLinecount, g_szLine );
- }
- if (t > psource->endframe)
- {
- MdlError( "Frame MdlError(%d) : %s", g_iLinecount, g_szLine );
- }
-
- t -= psource->startframe;
- }
- else if (strcmp( cmd, "end") == 0)
- {
- psource->numframes = psource->endframe - psource->startframe + 1;
- return;
- }
- else
- {
- MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine );
- }
-
- }
- else
- {
- MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine );
- }
- }
- }
- MdlError( "unexpected EOF: %s\n", psource->filename );
-}
-
-void Grab_Animation( s_source_t *psource )
-{
- Vector pos;
- RadianEuler rot;
- char cmd[1024];
- int index;
- int t = -99999999;
- int size;
-
- // Init startframe
- psource->startframe = -1;
-
- // size per frame
- size = psource->numbones * sizeof( s_bone_t );
-
- // march through animation
- while (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL)
- {
- // linecount
- g_iLinecount++;
- // split if big enoough
- if (sscanf( g_szLine, "%d %f %f %f %f %f %f", &index, &pos[0], &pos[1], &pos[2], &rot[0], &rot[1], &rot[2] ) == 7)
- {
- // startframe is sanity check for having determined time
- if (psource->startframe < 0)
- {
- MdlError( "Missing frame start(%d) : %s", g_iLinecount, g_szLine );
- }
-
- // scale if pertinent
- scale_vertex( pos );
- VectorCopy( pos, psource->rawanim[t][index].pos );
- VectorCopy( rot, psource->rawanim[t][index].rot );
-
- clip_rotations( rot ); // !!!
- }
- else if (sscanf( g_szLine, "%1023s %d", cmd, &index ))
- {
- // get time
- if (strcmp( cmd, "time" ) == 0)
- {
- // again time IS an index
- t = index;
- if (psource->startframe == -1)
- {
- psource->startframe = t;
- }
- // sanity check time (little funny logic here, see previous IF)
- if (t < psource->startframe)
- {
- MdlError( "Frame MdlError(%d) : %s", g_iLinecount, g_szLine );
- }
- // bump up endframe?
- if (t > psource->endframe)
- {
- psource->endframe = t;
- }
- // make t into pure index
- t -= psource->startframe;
-
- // check for memory allocation
- if (psource->rawanim[t] == NULL)
- {
- // Allocate 1 frame of full bonecount
- psource->rawanim[t] = (s_bone_t *)kalloc( 1, size );
-
- // duplicate previous frames keys?? preventative sanity?
- if (t > 0 && psource->rawanim[t-1])
- {
- for (int j = 0; j < psource->numbones; j++)
- {
- VectorCopy( psource->rawanim[t-1][j].pos, psource->rawanim[t][j].pos );
- VectorCopy( psource->rawanim[t-1][j].rot, psource->rawanim[t][j].rot );
- }
- }
- }
- else
- {
- // MdlError( "%s has duplicated frame %d\n", psource->filename, t );
- }
- }
- else if (strcmp( cmd, "end") == 0)
- {
- psource->numframes = psource->endframe - psource->startframe + 1;
-
- for (t = 0; t < psource->numframes; t++)
- {
- if (psource->rawanim[t] == NULL)
- {
- MdlError( "%s is missing frame %d\n", psource->filename, t + psource->startframe );
- }
- }
-
- Build_Reference( psource );
- return;
- }
- else
- {
- MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine );
- }
- }
- else
- {
- MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine );
- }
- }
-
- MdlError( "unexpected EOF: %s\n", psource->filename );
-}
-
-int lookup_index( s_source_t *psource, int material, Vector& vertex, Vector& normal, Vector2D texcoord )
-{
- int i;
-
- for (i = 0; i < numvlist; i++)
- {
- if (v_listdata[i].m == material
- && DotProduct( g_normal[i], normal ) > normal_blend
- && VectorCompare( g_vertex[i], vertex )
- && g_texcoord[i][0] == texcoord[0]
- && g_texcoord[i][1] == texcoord[1])
- {
- v_listdata[i].lastref = numvlist;
- return i;
- }
- }
- if (i >= MAXSTUDIOVERTS) {
- MdlError( "too many indices in source: \"%s\"\n", psource->filename);
- }
-
- VectorCopy( vertex, g_vertex[i] );
- VectorCopy( normal, g_normal[i] );
- Vector2Copy( texcoord, g_texcoord[i] );
-
- v_listdata[i].v = i;
- v_listdata[i].m = material;
- v_listdata[i].n = i;
- v_listdata[i].t = i;
-
- v_listdata[i].firstref = numvlist;
- v_listdata[i].lastref = numvlist;
-
- numvlist = i + 1;
- return i;
-}
-
-
-void ParseFaceData( s_source_t *psource, int material, s_face_t *pFace )
-{
- int index[3];
- int i, j;
- Vector p;
- Vector normal;
- Vector2D t;
- int iCount, bones[MAXSTUDIOSRCBONES];
- float weights[MAXSTUDIOSRCBONES];
- int bone;
-
- for (j = 0; j < 3; j++)
- {
- memset( g_szLine, 0, sizeof( g_szLine ) );
-
- if (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) == NULL)
- {
- MdlError("%s: error on g_szLine %d: %s", g_szFilename, g_iLinecount, g_szLine );
- }
-
- iCount = 0;
-
- g_iLinecount++;
- i = sscanf( g_szLine, "%d %f %f %f %f %f %f %f %f %d %d %f %d %f %d %f %d %f",
- &bone,
- &p[0], &p[1], &p[2],
- &normal[0], &normal[1], &normal[2],
- &t[0], &t[1],
- &iCount,
- &bones[0], &weights[0], &bones[1], &weights[1], &bones[2], &weights[2], &bones[3], &weights[3] );
-
- if (i < 9)
- continue;
-
- if (bone < 0 || bone >= psource->numbones)
- {
- MdlError("bogus bone index\n%d %s :\n%s", g_iLinecount, g_szFilename, g_szLine );
- }
-
- //Scale face pos
- scale_vertex( p );
-
- // continue parsing more bones.
- // FIXME: don't we have a built in parser that'll do this?
- if (iCount > 4)
- {
- int k;
- int ctr = 0;
- char *token;
- for (k = 0; k < 18; k++)
- {
- while (g_szLine[ctr] == ' ')
- {
- ctr++;
- }
- token = strtok( &g_szLine[ctr], " " );
- ctr += strlen( token ) + 1;
- }
- for (k = 4; k < iCount && k < MAXSTUDIOSRCBONES; k++)
- {
- while (g_szLine[ctr] == ' ')
- {
- ctr++;
- }
- token = strtok( &g_szLine[ctr], " " );
- ctr += strlen( token ) + 1;
-
- bones[k] = atoi(token);
-
- token = strtok( &g_szLine[ctr], " " );
- ctr += strlen( token ) + 1;
-
- weights[k] = atof(token);
- }
- // vprint( 0, "%d ", iCount );
-
- //vprint( 0, "\n");
- //exit(1);
- }
-
- // adjust_vertex( p );
- // scale_vertex( p );
-
- // move vertex position to object space.
- // VectorSubtract( p, psource->bonefixup[bone].worldorg, tmp );
- // VectorTransform(tmp, psource->bonefixup[bone].im, p );
-
- // move normal to object space.
- // VectorCopy( normal, tmp );
- // VectorTransform(tmp, psource->bonefixup[bone].im, normal );
- // VectorNormalize( normal );
-
- // invert v
- t[1] = 1.0 - t[1];
-
- index[j] = lookup_index( psource, material, p, normal, t );
-
- if (i == 9 || iCount == 0)
- {
- g_bone[index[j]].numbones = 1;
- g_bone[index[j]].bone[0] = bone;
- g_bone[index[j]].weight[0] = 1.0;
- }
- else
- {
- iCount = SortAndBalanceBones( iCount, MAXSTUDIOBONEWEIGHTS, bones, weights );
-
- g_bone[index[j]].numbones = iCount;
- for (i = 0; i < iCount; i++)
- {
- g_bone[index[j]].bone[i] = bones[i];
- g_bone[index[j]].weight[i] = weights[i];
- }
- }
- }
-
- // pFace->material = material; // BUG
- pFace->a = index[0];
- pFace->b = index[1];
- pFace->c = index[2];
- Assert( ((pFace->a & 0xF0000000) == 0) && ((pFace->b & 0xF0000000) == 0) &&
- ((pFace->c & 0xF0000000) == 0) );
-
- if (flip_triangles)
- {
- j = pFace->b; pFace->b = pFace->c; pFace->c = j;
- }
-}
-
-int use_texture_as_material( int textureindex )
-{
- if (g_texture[textureindex].material == -1)
- {
- // vprint( 0, "%d %d %s\n", textureindex, g_nummaterials, g_texture[textureindex].name );
- g_material[g_nummaterials] = textureindex;
- g_texture[textureindex].material = g_nummaterials++;
- }
-
- return g_texture[textureindex].material;
-}
-
-int material_to_texture( int material )
-{
- int i;
- for (i = 0; i < g_numtextures; i++)
- {
- if (g_texture[i].material == material)
- {
- return i;
- }
- }
- return -1;
-}
-
-int lookup_texture( char *texturename, int maxlen )
-{
- int i;
-
- Q_StripExtension( texturename, texturename, maxlen );
-
- for (i = 0; i < g_numtextures; i++)
- {
- if (stricmp( g_texture[i].name, texturename ) == 0)
- {
- return i;
- }
- }
-
- if (i >= MAXSTUDIOSKINS)
- MdlError("Too many materials used, max %d\n", ( int )MAXSTUDIOSKINS );
-
-// vprint( 0, "texture %d = %s\n", i, texturename );
- V_strcpy_safe( g_texture[i].name, texturename );
-
- g_texture[i].material = -1;
- /*
- if (stristr( texturename, "chrome" ) != NULL) {
- texture[i].flags = STUDIO_NF_FLATSHADE | STUDIO_NF_CHROME;
- }
- else {
- texture[i].flags = 0;
- }
- */
- g_numtextures++;
- return i;
-}
-
-int SortAndBalanceBones( int iCount, int iMaxCount, int bones[], float weights[] )
-{
- int i;
-
- // collapse duplicate bone weights
- for (i = 0; i < iCount-1; i++)
- {
- int j;
- for (j = i + 1; j < iCount; j++)
- {
- if (bones[i] == bones[j])
- {
- weights[i] += weights[j];
- weights[j] = 0.0;
- }
- }
- }
-
- // do sleazy bubble sort
- int bShouldSort;
- do {
- bShouldSort = false;
- for (i = 0; i < iCount-1; i++)
- {
- if (weights[i+1] > weights[i])
- {
- int j = bones[i+1]; bones[i+1] = bones[i]; bones[i] = j;
- float w = weights[i+1]; weights[i+1] = weights[i]; weights[i] = w;
- bShouldSort = true;
- }
- }
- } while (bShouldSort);
-
- // throw away all weights less than 1/20th
- while (iCount > 1 && weights[iCount-1] < 0.05)
- {
- iCount--;
- }
-
- // clip to the top iMaxCount bones
- if (iCount > iMaxCount)
- {
- iCount = iMaxCount;
- }
-
- float t = 0;
- for (i = 0; i < iCount; i++)
- {
- t += weights[i];
- }
-
- if (t <= 0.0)
- {
- // missing weights?, go ahead and evenly share?
- // FIXME: shouldn't this error out?
- t = 1.0 / iCount;
-
- for (i = 0; i < iCount; i++)
- {
- weights[i] = t;
- }
- }
- else
- {
- // scale to sum to 1.0
- t = 1.0 / t;
-
- for (i = 0; i < iCount; i++)
- {
- weights[i] = weights[i] * t;
- }
- }
-
- return iCount;
-}
-
-int vlistCompare( const void *elem1, const void *elem2 )
-{
- v_unify_t *u1 = &v_listdata[*(int *)elem1];
- v_unify_t *u2 = &v_listdata[*(int *)elem2];
-
- // sort by material
- if (u1->m < u2->m)
- return -1;
- if (u1->m > u2->m)
- return 1;
-
- // sort by last used
- if (u1->lastref < u2->lastref)
- return -1;
- if (u1->lastref > u2->lastref)
- return 1;
-
- return 0;
-}
-
-int faceCompare( const void *elem1, const void *elem2 )
-{
- int i1 = *(int *)elem1;
- int i2 = *(int *)elem2;
-
- // sort by material
- if (g_face[i1].material < g_face[i2].material)
- return -1;
- if (g_face[i1].material > g_face[i2].material)
- return 1;
-
- // sort by original usage
- if (i1 < i2)
- return -1;
- if (i1 > i2)
- return 1;
-
- return 0;
-}
-
-#define SMALL_FLOAT 1e-12
-
-// NOTE: This routine was taken (and modified) from NVidia's BlinnReflection demo
-// Creates basis vectors, based on a vertex and index list.
-// See the NVidia white paper 'GDC2K PerPixel Lighting' for a description
-// of how this computation works
-static void CalcTriangleTangentSpace( s_source_t *pSrc, int v1, int v2, int v3,
- Vector &sVect, Vector &tVect )
-{
-/*
- static bool firstTime = true;
- static FILE *fp = NULL;
- if( firstTime )
- {
- firstTime = false;
- fp = fopen( "crap.out", "w" );
- }
-*/
-
- /* Compute the partial derivatives of X, Y, and Z with respect to S and T. */
- Vector2D t0( pSrc->texcoord[v1][0], pSrc->texcoord[v1][1] );
- Vector2D t1( pSrc->texcoord[v2][0], pSrc->texcoord[v2][1] );
- Vector2D t2( pSrc->texcoord[v3][0], pSrc->texcoord[v3][1] );
- Vector p0( pSrc->vertex[v1][0], pSrc->vertex[v1][1], pSrc->vertex[v1][2] );
- Vector p1( pSrc->vertex[v2][0], pSrc->vertex[v2][1], pSrc->vertex[v2][2] );
- Vector p2( pSrc->vertex[v3][0], pSrc->vertex[v3][1], pSrc->vertex[v3][2] );
-
- sVect.Init( 0.0f, 0.0f, 0.0f );
- tVect.Init( 0.0f, 0.0f, 0.0f );
-
- // x, s, t
- Vector edge01 = Vector( p1.x - p0.x, t1.x - t0.x, t1.y - t0.y );
- Vector edge02 = Vector( p2.x - p0.x, t2.x - t0.x, t2.y - t0.y );
-
- Vector cross;
- CrossProduct( edge01, edge02, cross );
- if( fabs( cross.x ) > SMALL_FLOAT )
- {
- sVect.x += -cross.y / cross.x;
- tVect.x += -cross.z / cross.x;
- }
-
- // y, s, t
- edge01 = Vector( p1.y - p0.y, t1.x - t0.x, t1.y - t0.y );
- edge02 = Vector( p2.y - p0.y, t2.x - t0.x, t2.y - t0.y );
-
- CrossProduct( edge01, edge02, cross );
- if( fabs( cross.x ) > SMALL_FLOAT )
- {
- sVect.y += -cross.y / cross.x;
- tVect.y += -cross.z / cross.x;
- }
-
- // z, s, t
- edge01 = Vector( p1.z - p0.z, t1.x - t0.x, t1.y - t0.y );
- edge02 = Vector( p2.z - p0.z, t2.x - t0.x, t2.y - t0.y );
-
- CrossProduct( edge01, edge02, cross );
- if( fabs( cross.x ) > SMALL_FLOAT )
- {
- sVect.z += -cross.y / cross.x;
- tVect.z += -cross.z / cross.x;
- }
-
- // Normalize sVect and tVect
- VectorNormalize( sVect );
- VectorNormalize( tVect );
-
-/*
- // Calculate flat normal
- Vector flatNormal;
- edge01 = p1 - p0;
- edge02 = p2 - p0;
- CrossProduct( edge02, edge01, flatNormal );
- VectorNormalize( flatNormal );
-
- // Get the average position
- Vector avgPos = ( p0 + p1 + p2 ) / 3.0f;
-
- // Draw the svect
- Vector endS = avgPos + sVect * .2f;
- fvprint( 0, fp, "2\n" );
- fvprint( 0, fp, "%f %f %f 1.0 0.0 0.0\n", endS[0], endS[1], endS[2] );
- fvprint( 0, fp, "%f %f %f 1.0 0.0 0.0\n", avgPos[0], avgPos[1], avgPos[2] );
-
- // Draw the tvect
- Vector endT = avgPos + tVect * .2f;
- fvprint( 0, fp, "2\n" );
- fvprint( 0, fp, "%f %f %f 0.0 1.0 0.0\n", endT[0], endT[1], endT[2] );
- fvprint( 0, fp, "%f %f %f 0.0 1.0 0.0\n", avgPos[0], avgPos[1], avgPos[2] );
-
- // Draw the normal
- Vector endN = avgPos + flatNormal * .2f;
- fvprint( 0, fp, "2\n" );
- fvprint( 0, fp, "%f %f %f 0.0 0.0 1.0\n", endN[0], endN[1], endN[2] );
- fvprint( 0, fp, "%f %f %f 0.0 0.0 1.0\n", avgPos[0], avgPos[1], avgPos[2] );
-
- // Draw the wireframe of the triangle in white.
- fvprint( 0, fp, "2\n" );
- fvprint( 0, fp, "%f %f %f 1.0 1.0 1.0\n", p0[0], p0[1], p0[2] );
- fvprint( 0, fp, "%f %f %f 1.0 1.0 1.0\n", p1[0], p1[1], p1[2] );
- fvprint( 0, fp, "2\n" );
- fvprint( 0, fp, "%f %f %f 1.0 1.0 1.0\n", p1[0], p1[1], p1[2] );
- fvprint( 0, fp, "%f %f %f 1.0 1.0 1.0\n", p2[0], p2[1], p2[2] );
- fvprint( 0, fp, "2\n" );
- fvprint( 0, fp, "%f %f %f 1.0 1.0 1.0\n", p2[0], p2[1], p2[2] );
- fvprint( 0, fp, "%f %f %f 1.0 1.0 1.0\n", p0[0], p0[1], p0[2] );
-
- // Draw a slightly shrunken version of the geometry to hide surfaces
- Vector tmp0 = p0 - flatNormal * .1f;
- Vector tmp1 = p1 - flatNormal * .1f;
- Vector tmp2 = p2 - flatNormal * .1f;
- fvprint( 0, fp, "3\n" );
- fvprint( 0, fp, "%f %f %f 0.1 0.1 0.1\n", tmp0[0], tmp0[1], tmp0[2] );
- fvprint( 0, fp, "%f %f %f 0.1 0.1 0.1\n", tmp1[0], tmp1[1], tmp1[2] );
- fvprint( 0, fp, "%f %f %f 0.1 0.1 0.1\n", tmp2[0], tmp2[1], tmp2[2] );
-
- fflush( fp );
-*/
-}
-
-typedef CUtlVector<int> CIntVector;
-
-void CalcModelTangentSpaces( s_source_t *pSrc )
-{
- // Build a map from vertex to a list of triangles that share the vert.
- int meshID;
- for( meshID = 0; meshID < pSrc->nummeshes; meshID++ )
- {
- s_mesh_t *pMesh = &pSrc->mesh[pSrc->meshindex[meshID]];
- CUtlVector<CIntVector> vertToTriMap;
- vertToTriMap.AddMultipleToTail( pMesh->numvertices );
- int triID;
- for( triID = 0; triID < pMesh->numfaces; triID++ )
- {
- s_face_t *pFace = &pSrc->face[triID + pMesh->faceoffset];
- vertToTriMap[pFace->a].AddToTail( triID );
- vertToTriMap[pFace->b].AddToTail( triID );
- vertToTriMap[pFace->c].AddToTail( triID );
- }
-
- // Calculate the tangent space for each triangle.
- CUtlVector<Vector> triSVect;
- CUtlVector<Vector> triTVect;
- triSVect.AddMultipleToTail( pMesh->numfaces );
- triTVect.AddMultipleToTail( pMesh->numfaces );
- for( triID = 0; triID < pMesh->numfaces; triID++ )
- {
- s_face_t *pFace = &pSrc->face[triID + pMesh->faceoffset];
- CalcTriangleTangentSpace( pSrc,
- pMesh->vertexoffset + pFace->a,
- pMesh->vertexoffset + pFace->b,
- pMesh->vertexoffset + pFace->c,
- triSVect[triID], triTVect[triID] );
- }
-
- // calculate an average tangent space for each vertex.
- int vertID;
- for( vertID = 0; vertID < pMesh->numvertices; vertID++ )
- {
- const Vector &normal = pSrc->normal[vertID+pMesh->vertexoffset];
- Vector4D &finalSVect = pSrc->tangentS[vertID+pMesh->vertexoffset];
- Vector sVect, tVect;
-
- sVect.Init( 0.0f, 0.0f, 0.0f );
- tVect.Init( 0.0f, 0.0f, 0.0f );
- for( triID = 0; triID < vertToTriMap[vertID].Size(); triID++ )
- {
- sVect += triSVect[vertToTriMap[vertID][triID]];
- tVect += triTVect[vertToTriMap[vertID][triID]];
- }
-
- // In the case of zbrush, everything needs to be treated as smooth.
- if( g_bZBrush )
- {
- int vertID2;
- Vector vertPos1( pSrc->vertex[vertID][0], pSrc->vertex[vertID][1], pSrc->vertex[vertID][2] );
- for( vertID2 = 0; vertID2 < pMesh->numvertices; vertID2++ )
- {
- if( vertID2 == vertID )
- {
- continue;
- }
- Vector vertPos2( pSrc->vertex[vertID2][0], pSrc->vertex[vertID2][1], pSrc->vertex[vertID2][2] );
- if( vertPos1 == vertPos2 )
- {
- int triID2;
- for( triID2 = 0; triID2 < vertToTriMap[vertID2].Size(); triID2++ )
- {
- sVect += triSVect[vertToTriMap[vertID2][triID2]];
- tVect += triTVect[vertToTriMap[vertID2][triID2]];
- }
- }
- }
- }
-
- // make an orthonormal system.
- // need to check if we are left or right handed.
- Vector tmpVect;
- CrossProduct( sVect, tVect, tmpVect );
- bool leftHanded = DotProduct( tmpVect, normal ) < 0.0f;
- if( !leftHanded )
- {
- CrossProduct( normal, sVect, tVect );
- CrossProduct( tVect, normal, sVect );
- VectorNormalize( sVect );
- VectorNormalize( tVect );
- finalSVect[0] = sVect[0];
- finalSVect[1] = sVect[1];
- finalSVect[2] = sVect[2];
- finalSVect[3] = 1.0f;
- }
- else
- {
- CrossProduct( sVect, normal, tVect );
- CrossProduct( normal, tVect, sVect );
- VectorNormalize( sVect );
- VectorNormalize( tVect );
- finalSVect[0] = sVect[0];
- finalSVect[1] = sVect[1];
- finalSVect[2] = sVect[2];
- finalSVect[3] = -1.0f;
- }
- }
- }
-}
-
-void BuildIndividualMeshes( s_source_t *psource )
-{
- int i, j, k;
-
- // sort new vertices by materials, last used
- static int v_listsort[MAXSTUDIOVERTS]; // map desired order to vlist entry
- static int v_ilistsort[MAXSTUDIOVERTS]; // map vlist entry to desired order
-
- for (i = 0; i < numvlist; i++)
- {
- v_listsort[i] = i;
- }
- qsort( v_listsort, numvlist, sizeof( int ), vlistCompare );
- for (i = 0; i < numvlist; i++)
- {
- v_ilistsort[v_listsort[i]] = i;
- }
-
-
- // allocate memory
- psource->numvertices = numvlist;
- psource->localBoneweight = (s_boneweight_t *)kalloc( psource->numvertices, sizeof( s_boneweight_t ) );
- psource->globalBoneweight = NULL;
- psource->vertexInfo = (s_vertexinfo_t *)kalloc( psource->numvertices, sizeof( s_vertexinfo_t ) );
- psource->vertex = new Vector[psource->numvertices];
- psource->normal = new Vector[psource->numvertices];
- psource->tangentS = new Vector4D[psource->numvertices];
- psource->texcoord = (Vector2D *)kalloc( psource->numvertices, sizeof( Vector2D ) );
-
- // create arrays of unique vertexes, normals, texcoords.
- for (i = 0; i < psource->numvertices; i++)
- {
- j = v_listsort[i];
-
- VectorCopy( g_vertex[v_listdata[j].v], psource->vertex[i] );
- VectorCopy( g_normal[v_listdata[j].n], psource->normal[i] );
- Vector2Copy( g_texcoord[v_listdata[j].t], psource->texcoord[i] );
-
- psource->localBoneweight[i].numbones = g_bone[v_listdata[j].v].numbones;
- int k;
- for( k = 0; k < MAXSTUDIOBONEWEIGHTS; k++ )
- {
- psource->localBoneweight[i].bone[k] = g_bone[v_listdata[j].v].bone[k];
- psource->localBoneweight[i].weight[k] = g_bone[v_listdata[j].v].weight[k];
- }
-
- // store a bunch of other info
- psource->vertexInfo[i].material = v_listdata[j].m;
-
- psource->vertexInfo[i].firstref = v_listdata[j].firstref;
- psource->vertexInfo[i].lastref = v_listdata[j].lastref;
- // vprint( 0, "%4d : %2d : %6.2f %6.2f %6.2f\n", i, psource->boneweight[i].bone[0], psource->vertex[i][0], psource->vertex[i][1], psource->vertex[i][2] );
- }
-
- // sort faces by materials, last used.
- static int facesort[MAXSTUDIOTRIANGLES]; // map desired order to src_face entry
- static int ifacesort[MAXSTUDIOTRIANGLES]; // map src_face entry to desired order
-
- for (i = 0; i < g_numfaces; i++)
- {
- facesort[i] = i;
- }
- qsort( facesort, g_numfaces, sizeof( int ), faceCompare );
- for (i = 0; i < g_numfaces; i++)
- {
- ifacesort[facesort[i]] = i;
- }
-
- psource->numfaces = g_numfaces;
- // find first occurance for each material
- for (k = 0; k < MAXSTUDIOSKINS; k++)
- {
- psource->mesh[k].numvertices = 0;
- psource->mesh[k].vertexoffset = psource->numvertices;
-
- psource->mesh[k].numfaces = 0;
- psource->mesh[k].faceoffset = g_numfaces;
- }
-
- // find first and count of indices per material
- for (i = 0; i < psource->numvertices; i++)
- {
- k = psource->vertexInfo[i].material;
- psource->mesh[k].numvertices++;
- if (psource->mesh[k].vertexoffset > i)
- psource->mesh[k].vertexoffset = i;
- }
-
- // find first and count of faces per material
- for (i = 0; i < psource->numfaces; i++)
- {
- k = g_face[facesort[i]].material;
-
- psource->mesh[k].numfaces++;
- if (psource->mesh[k].faceoffset > i)
- psource->mesh[k].faceoffset = i;
- }
-
- /*
- for (k = 0; k < MAXSTUDIOSKINS; k++)
- {
- vprint( 0, "%d : %d:%d %d:%d\n", k, psource->mesh[k].numvertices, psource->mesh[k].vertexoffset, psource->mesh[k].numfaces, psource->mesh[k].faceoffset );
- }
- */
-
- // create remapped faces
- psource->face = (s_face_t *)kalloc( psource->numfaces, sizeof( s_face_t ));
- for (k = 0; k < MAXSTUDIOSKINS; k++)
- {
- if (psource->mesh[k].numfaces)
- {
- psource->meshindex[psource->nummeshes] = k;
-
- for (i = psource->mesh[k].faceoffset; i < psource->mesh[k].numfaces + psource->mesh[k].faceoffset; i++)
- {
- j = facesort[i];
-
- psource->face[i].a = v_ilistsort[g_src_uface[j].a] - psource->mesh[k].vertexoffset;
- psource->face[i].b = v_ilistsort[g_src_uface[j].b] - psource->mesh[k].vertexoffset;
- psource->face[i].c = v_ilistsort[g_src_uface[j].c] - psource->mesh[k].vertexoffset;
- Assert( ((psource->face[i].a & 0xF0000000) == 0) && ((psource->face[i].b & 0xF0000000) == 0) &&
- ((psource->face[i].c & 0xF0000000) == 0) );
- // vprint( 0, "%3d : %4d %4d %4d\n", i, psource->face[i].a, psource->face[i].b, psource->face[i].c );
- }
-
- psource->nummeshes++;
- }
- }
-
- CalcModelTangentSpaces( psource );
-}
-
-void Grab_Triangles( s_source_t *psource )
-{
- int i;
- Vector vmin, vmax;
-
- vmin[0] = vmin[1] = vmin[2] = 99999;
- vmax[0] = vmax[1] = vmax[2] = -99999;
-
- g_numfaces = 0;
- numvlist = 0;
-
- //
- // load the base triangles
- //
- int texture;
- int material;
- char texturename[64];
-
- while (1)
- {
- if (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) == NULL)
- break;
-
- g_iLinecount++;
-
- // check for end
- if (IsEnd( g_szLine ))
- break;
-
- // Look for extra junk that we may want to avoid...
- int nLineLength = strlen( g_szLine );
- if (nLineLength >= 64)
- {
- MdlWarning("Unexpected data at line %d, (need a texture name) ignoring...\n", g_iLinecount );
- continue;
- }
-
- // strip off trailing smag
- V_strcpy_safe( texturename, g_szLine );
- for (i = strlen( texturename ) - 1; i >= 0 && ! isgraph( texturename[i] ); i--)
- {
- }
- texturename[i + 1] = '\0';
-
- // funky texture overrides
- for (i = 0; i < numrep; i++)
- {
- if (sourcetexture[i][0] == '\0')
- {
- strcpy( texturename, defaulttexture[i] );
- break;
- }
- if (stricmp( texturename, sourcetexture[i]) == 0)
- {
- strcpy( texturename, defaulttexture[i] );
- break;
- }
- }
-
- if (texturename[0] == '\0')
- {
- // weird source problem, skip them
- fgets( g_szLine, sizeof( g_szLine ), g_fpInput );
- fgets( g_szLine, sizeof( g_szLine ), g_fpInput );
- fgets( g_szLine, sizeof( g_szLine ), g_fpInput );
- g_iLinecount += 3;
- continue;
- }
-
- if (stricmp( texturename, "null.bmp") == 0 || stricmp( texturename, "null.tga") == 0)
- {
- // skip all faces with the null texture on them.
- fgets( g_szLine, sizeof( g_szLine ), g_fpInput );
- fgets( g_szLine, sizeof( g_szLine ), g_fpInput );
- fgets( g_szLine, sizeof( g_szLine ), g_fpInput );
- g_iLinecount += 3;
- continue;
- }
-
- texture = lookup_texture( texturename, sizeof( texturename ) );
- psource->texmap[texture] = texture; // hack, make it 1:1
- material = use_texture_as_material( texture );
-
- s_face_t f;
- ParseFaceData( psource, material, &f );
-
- g_src_uface[g_numfaces] = f;
- g_face[g_numfaces].material = material;
- g_numfaces++;
- }
-
- BuildIndividualMeshes( psource );
-}
-
-//--------------------------------------------------------------------
-// Load a SMD file
-//--------------------------------------------------------------------
-int Load_SMD ( s_source_t *psource )
-{
- char cmd[1024];
- int option;
-
- // Open file
- if (!OpenGlobalFile( psource->filename ))
- return 0;
-
- // verbose
- if( !g_quiet )
- {
- printf ("SMD MODEL %s\n", psource->filename);
- }
-
- //March through lines
- g_iLinecount = 0;
- while (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL)
- {
- g_iLinecount++;
- int numRead = sscanf( g_szLine, "%s %d", cmd, &option );
-
- // Blank line
- if ((numRead == EOF) || (numRead == 0))
- continue;
-
- if (strcmp( cmd, "version" ) == 0)
- {
- if (option != 1)
- {
- MdlError("bad version\n");
- }
- }
- // Get hierarchy?
- else if (strcmp( cmd, "nodes" ) == 0)
- {
- psource->numbones = Grab_Nodes( psource->localBone );
- }
- // Get animation??
- else if (strcmp( cmd, "skeleton" ) == 0)
- {
- Grab_Animation( psource );
- }
- // Geo?
- else if (strcmp( cmd, "triangles" ) == 0)
- {
- Grab_Triangles( psource );
- }
- // Geo animation
- else if (strcmp( cmd, "vertexanimation" ) == 0)
- {
- Grab_Vertexanimation( psource );
- }
- else
- {
- MdlWarning("unknown studio command\n" );
- }
- }
- fclose( g_fpInput );
-
- is_v1support = true;
-
- return 1;
-}
-
-//-----------------------------------------------------------------------------
-// Checks to see if the model source was already loaded
-//-----------------------------------------------------------------------------
-static s_source_t *FindCachedSource( char const* name, char const* xext )
-{
- int i;
-
- if( xext[0] )
- {
- // we know what extension is necessary. . look for it.
- sprintf (g_szFilename, "%s%s.%s", cddir[numdirs], name, xext );
- for (i = 0; i < g_numsources; i++)
- {
- if (stricmp( g_szFilename, g_source[i]->filename ) == 0)
- return g_source[i];
- }
- }
- else
- {
- // we don't know what extension to use, so look for all of 'em.
- sprintf (g_szFilename, "%s%s.vrm", cddir[numdirs], name );
- for (i = 0; i < g_numsources; i++)
- {
- if (stricmp( g_szFilename, g_source[i]->filename ) == 0)
- return g_source[i];
- }
- sprintf (g_szFilename, "%s%s.smd", cddir[numdirs], name );
- for (i = 0; i < g_numsources; i++)
- {
- if (stricmp( g_szFilename, g_source[i]->filename ) == 0)
- return g_source[i];
- }
- /*
- sprintf (g_szFilename, "%s%s.vta", cddir[numdirs], name );
- for (i = 0; i < g_numsources; i++)
- {
- if (stricmp( g_szFilename, g_source[i]->filename ) == 0)
- return g_source[i];
- }
- */
- }
-
- // Not found
- return 0;
-}
-
-static void FlipFacing( s_source_t *pSrc )
-{
- unsigned short tmp;
-
- int i, j;
- for( i = 0; i < pSrc->nummeshes; i++ )
- {
- s_mesh_t *pMesh = &pSrc->mesh[i];
- for( j = 0; j < pMesh->numfaces; j++ )
- {
- s_face_t &f = pSrc->face[pMesh->faceoffset + j];
- tmp = f.b; f.b = f.c; f.c = tmp;
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Loads an animation source
-//-----------------------------------------------------------------------------
-
-s_source_t *Load_Source( char const *name, const char *ext, bool reverse, bool isActiveModel )
-{
- // Sanity check number of source files
- if ( g_numsources >= MAXSTUDIOSEQUENCES )
- MdlError( "Load_Source( %s ) - overflowed g_numsources.", name );
-
- // Sanity check file and init
- Assert(name);
- int namelen = strlen(name) + 1;
- char* pTempName = (char*)_alloca( namelen );
- char xext[32];
- int result = false;
-
- // Local copy of filename
- strcpy( pTempName, name );
-
- // Sanity check file extension?
- Q_ExtractFileExtension( pTempName, xext, sizeof( xext ) );
- if (xext[0] == '\0')
- {
- V_strcpy_safe( xext, ext );
- }
- else
- {
- Q_StripExtension( pTempName, pTempName, namelen );
- }
-
- // Cached source, ie: already loaded model, legacy
- // s_source_t* pSource = FindCachedSource( pTempName, xext );
- // if (pSource)
- // {
- // if (isActiveModel)
- // pSource->isActiveModel = true;
- // return pSource;
- // }
-
- // allocate space and whatnot
- g_source[g_numsources] = (s_source_t *)kalloc( 1, sizeof( s_source_t ) );
- V_strcpy_safe( g_source[g_numsources]->filename, g_szFilename );
-
- // legacy stuff
- if (isActiveModel)
- {
- g_source[g_numsources]->isActiveModel = true;
- }
-
- // more ext sanity check
- if ( ( !result && xext[0] == '\0' ) || stricmp( xext, "smd" ) == 0)
- {
- Q_snprintf( g_szFilename, sizeof(g_szFilename), "%s%s.smd", cddir[numdirs], pTempName );
- V_strcpy_safe( g_source[g_numsources]->filename, g_szFilename );
-
- // Import part, load smd file
- result = Load_SMD( g_source[g_numsources] );
- }
-
- /*
- if ( ( !result && xext[0] == '\0' ) || stricmp( xext, "dmx" ) == 0)
- {
- Q_snprintf( g_szFilename, sizeof(g_szFilename), "%s%s.dmx", cddir[numdirs], pTempName );
- V_strcpy_safe( g_source[g_numsources]->filename, g_szFilename );
-
- // Import part, load smd file
- result = Load_DMX( g_source[g_numsources] );
- }
- */
-
- // Oops
- if ( !result)
- {
- MdlError( "could not load file '%s'\n", g_source[g_numsources]->filename );
- }
-
- // bump up number of sources
- g_numsources++;
- if( reverse )
- {
- FlipFacing( g_source[g_numsources-1] );
- }
- return g_source[g_numsources-1];
-}
-
-void SaveNodes( s_source_t *source, CUtlBuffer& buf )
-{
- if ( source->numbones <= 0 )
- return;
-
- buf.Printf( "nodes\n" );
-
- for ( int i = 0; i < source->numbones; ++i )
- {
- s_node_t *bone = &source->localBone[ i ];
-
- buf.Printf( "%d \"%s\" %d\n", i, bone->name, bone->parent );
- }
-
- buf.Printf( "end\n" );
-}
-
-// FIXME: since we don't us a .qc, we could have problems with scaling, etc.???
-void descale_vertex( Vector &org )
-{
- float invscale = 1.0f / g_currentscale;
-
- org[0] = org[0] * invscale;
- org[1] = org[1] * invscale;
- org[2] = org[2] * invscale;
-}
-
-void SaveAnimation( s_source_t *source, CUtlBuffer& buf )
-{
- if ( source->numbones <= 0 )
- return;
-
- buf.Printf( "skeleton\n" );
-
- for ( int frame = 0; frame < source->numframes; ++frame )
- {
- buf.Printf( "time %i\n", frame + source->startframe );
-
- for ( int i = 0; i < source->numbones; ++i )
- {
- s_bone_t *prev = NULL;
- if ( frame > 0 )
- {
- if ( source->rawanim[ frame - 1 ] )
- {
- prev = &source->rawanim[ frame - 1 ][ i ];
- }
- }
-
- Vector pos = source->rawanim[ frame ][ i ].pos;
- descale_vertex( pos );
- RadianEuler rot = source->rawanim[ frame ][ i ].rot;
-
-// If this is enabled, then we delta this pos vs the prev frame and don't write out a sample if it's the same value...
-#if 0
- if ( prev )
- {
- Vector ppos = source->rawanim[ frame -1 ][ i ].pos;
- descale_vertex( pos );
- RadianEuler prot = source->rawanim[ frame -1 ][ i ].rot;
-
- // Only output it if there's a delta
- if ( ( ppos != pos ) ||
- Q_memcmp( &prot, &rot, sizeof( prot ) ) )
- {
- buf.Printf
- ( "%d %f %f %f %f %f %f\n",
- i, // bone index
- pos[ 0 ],
- pos[ 1 ],
- pos[ 2 ],
- rot[ 0 ],
- rot[ 1 ],
- rot[ 2 ]
- );
- }
- }
- else
-#endif
- {
- buf.Printf
- ( "%d %f %f %f %f %f %f\n",
- i, // bone index
- pos[ 0 ],
- pos[ 1 ],
- pos[ 2 ],
- rot[ 0 ],
- rot[ 1 ],
- rot[ 2 ]
- );
- }
- }
- }
-
- buf.Printf( "end\n" );
-}
-
-void Save_SMD( char const *filename, s_source_t *source )
-{
- // Text buffer
- CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
-
- buf.Printf( "version 1\n" );
-
- SaveNodes( source, buf );
- SaveAnimation( source, buf );
-
- FileHandle_t fh = g_pFileSystem->Open( filename, "wb" );
- if ( FILESYSTEM_INVALID_HANDLE != fh )
- {
- g_pFileSystem->Write( buf.Base(), buf.TellPut(), fh );
- g_pFileSystem->Close( fh );
- }
-}
-
-//--------------------------------------------------------------------
-// mikes right handed row based linear algebra
-//--------------------------------------------------------------------
-struct M_matrix4x4_t
-{
- M_matrix4x4_t() {
-
- m_flMatVal[0][0] = 1.0; m_flMatVal[0][1] = 0.0; m_flMatVal[0][2] = 0.0; m_flMatVal[0][3] = 0.0;
- m_flMatVal[1][0] = 0.0; m_flMatVal[1][1] = 1.0; m_flMatVal[1][2] = 0.0; m_flMatVal[1][3] = 0.0;
- m_flMatVal[2][0] = 0.0; m_flMatVal[2][1] = 0.0; m_flMatVal[2][2] = 1.0; m_flMatVal[2][3] = 0.0;
- m_flMatVal[3][0] = 0.0; m_flMatVal[3][1] = 0.0; m_flMatVal[3][2] = 0.0; m_flMatVal[3][3] = 1.0;
-
- }
- // M_matrix3x4_t(
- // float m00, float m01, float m02,
- // float m10, float m11, float m12,
- // float m20, float m21, float m22,
- // float m30, float m31, float m32)
- // {
- // m_flMatVal[0][0] = m00; m_flMatVal[0][1] = m01; m_flMatVal[0][2] = m02;
- // m_flMatVal[1][0] = m10; m_flMatVal[1][1] = m11; m_flMatVal[1][2] = m12;
- // m_flMatVal[2][0] = m20; m_flMatVal[2][1] = m21; m_flMatVal[2][2] = m22;
- // m_flMatVal[3][0] = m30; m_flMatVal[3][1] = m31; m_flMatVal[3][2] = m32;
-
- // }
-
- float *operator[]( int i ) { Assert(( i >= 0 ) && ( i < 4 )); return m_flMatVal[i]; }
- const float *operator[]( int i ) const { Assert(( i >= 0 ) && ( i < 4 )); return m_flMatVal[i]; }
- float *Base() { return &m_flMatVal[0][0]; }
- const float *Base() const { return &m_flMatVal[0][0]; }
-
- float m_flMatVal[4][4];
-};
-
-void M_MatrixAngles( const M_matrix4x4_t& matrix, RadianEuler &angles, Vector &position)
-{
- float cX, sX, cY, sY, cZ, sZ;
-
- sY = -matrix[0][2];
- cY = sqrtf(1.0-(sY*sY));
-
- if (cY != 0.0)
- {
- sX = matrix[1][2];
- cX = matrix[2][2];
- sZ = matrix[0][1];
- cZ = matrix[0][0];
- }
- else
- {
- sX = -matrix[2][1];
- cX = matrix[1][1];
- sZ = 0.0;
- cZ = 1.0;
- }
-
- angles[0] = atan2f( sX, cX );
- angles[2] = atan2f( sZ, cZ );
-
- sX = sinf(angles[0]);
- cX = cosf(angles[0]);
-
- if (sX > cX)
- cY = matrix[1][2] / sX;
- else
- cY = matrix[2][2] / cX;
-
- angles[1] = atan2f( sY, cY );
-
-
- position.x = matrix[3][0];
- position.y = matrix[3][1];
- position.z = matrix[3][2];
-
-}
-
-// void M_MatrixAngles( const M_matrix4x4_t& matrix, RadianEuler &angles, Vector &position)
-// {
-
- // float cX, sX, cY, sY, cZ, sZ;
-
- // sY = matrix[2][0];
- // cY = sqrtf(1.0-(sY*sY));
-
- // if (cY != 0.0)
- // {
- // sX = -matrix[2][1];
- // cX = matrix[2][2];
- // sZ = -matrix[1][0];
- // cZ = matrix[0][0];
- // }
- // else
- // {
- // sX = matrix[0][1];
- // cX = matrix[1][1];
- // sZ = 0.0;
- // cZ = 1.0;
- // }
-
- // angles[0] = atan2f( sX, cX );
- // angles[2] = atan2f( sZ, cZ );
-
- // sX = sinf(angles[0]);
- // cX = cosf(angles[0]);
-
- // if (sX > cX)
- // cY = -matrix[2][1] / sX;
- // else
- // cY = matrix[2][2] / cX;
-
- // angles[1] = atan2f( sY, cY );
-
- // angles[0] = angles[0];
- // angles[1] = angles[1];
- // angles[2] = angles[2];
-
- // position.x = matrix[3][0];
- // position.y = matrix[3][1];
- // position.z = matrix[3][2];
-// }
-
-void M_MatrixCopy( const M_matrix4x4_t& in, M_matrix4x4_t& out )
-{
- // Assert( s_bMathlibInitialized );
- memcpy( out.Base(), in.Base(), sizeof( float ) * 4 * 4 );
-}
-void M_RotateZMatrix(float radian, M_matrix4x4_t &resultMatrix)
-{
-
- resultMatrix[0][0] = cosf(radian);
- resultMatrix[0][1] = sin(radian);
- resultMatrix[0][2] = 0.0;
- resultMatrix[1][0] =-sin(radian);
- resultMatrix[1][1] = cos(radian);
- resultMatrix[1][2] = 0.0;
- resultMatrix[2][0] = 0.0;
- resultMatrix[2][1] = 0.0;
- resultMatrix[2][2] = 1.0;
-}
-
-// !!! THIS SHIT DOESN'T WORK!! WHY? HAS I EVER?
-void M_AngleAboutAxis(Vector &axis, float radianAngle, M_matrix4x4_t &result)
-{
- float c = cosf(radianAngle);
- float s = sinf(radianAngle);
- float t = 1.0 - c;
- // axis.normalize();
-
- result[0][0] = t * axis[0] * axis[0] + c;
- result[0][1] = t * axis[0] * axis[1] - s * axis[2];
- result[0][2] = t * axis[0] * axis[2] + s * axis[1];
- result[1][0] = t * axis[0] * axis[1] + s * axis[2];
- result[1][1] = t * axis[1] * axis[1] + c;
- result[1][2] = t * axis[1] * axis[2] - s * axis[0];
- result[2][0] = t * axis[1] * axis[2] - s;
- result[2][1] = t * axis[1] * axis[2] + s * axis[1];
- result[2][2] = t * axis[2] * axis[2] + c * axis[0];
-
-}
-
-
-void M_MatrixInvert( const M_matrix4x4_t& in, M_matrix4x4_t& out )
-{
- // Assert( s_bMathlibInitialized );
- if ( &in == &out )
- {
- M_matrix4x4_t in2;
- M_MatrixCopy( in, in2 );
- M_MatrixInvert( in2, out );
- return;
- }
- float tmp[3];
-
- // I'm guessing this only works on a 3x4 orthonormal matrix
- out[0][0] = in[0][0];
- out[1][0] = in[0][1];
- out[2][0] = in[0][2];
-
- out[0][1] = in[1][0];
- out[1][1] = in[1][1];
- out[2][1] = in[1][2];
-
- out[0][2] = in[2][0];
- out[1][2] = in[2][1];
- out[2][2] = in[2][2];
-
- tmp[0] = in[3][0];
- tmp[1] = in[3][1];
- tmp[2] = in[3][2];
-
- float v1[3], v2[3], v3[3];
- v1[0] = out[0][0];
- v1[1] = out[1][0];
- v1[2] = out[2][0];
- v2[0] = out[0][1];
- v2[1] = out[1][1];
- v2[2] = out[2][1];
- v3[0] = out[0][2];
- v3[1] = out[1][2];
- v3[2] = out[2][2];
-
- out[3][0] = -DotProduct( tmp, v1 );
- out[3][1] = -DotProduct( tmp, v2 );
- out[3][2] = -DotProduct( tmp, v3 );
-
- // Trivial case
- // if (IS_IDENTITY(matrix))
- // return SbMatrix::identity();
-
- // // Affine case...
- // // SbMatrix affineAnswer;
- // // if ( affine_inverse( SbMatrix(matrix), affineAnswer ) )
- // // return affineAnswer;
-
- // int index[4];
- // float d, invmat[4][4], temp;
- // SbMatrix inverse = *this;
-
- // if(inverse.LUDecomposition(index, d)) {
-
- // invmat[0][0] = 1.0;
- // invmat[0][1] = 0.0;
- // invmat[0][2] = 0.0;
- // invmat[0][3] = 0.0;
- // inverse.LUBackSubstitution(index, invmat[0]);
- // invmat[1][0] = 0.0;
- // invmat[1][1] = 1.0;
- // invmat[1][2] = 0.0;
- // invmat[1][3] = 0.0;
- // inverse.LUBackSubstitution(index, invmat[1]);
- // invmat[2][0] = 0.0;
- // invmat[2][1] = 0.0;
- // invmat[2][2] = 1.0;
- // invmat[2][3] = 0.0;
- // inverse.LUBackSubstitution(index, invmat[2]);
- // invmat[3][0] = 0.0;
- // invmat[3][1] = 0.0;
- // invmat[3][2] = 0.0;
- // invmat[3][3] = 1.0;
- // inverse.LUBackSubstitution(index, invmat[3]);
-
-// #define SWAP(i,j) \
- // temp = invmat[i][j]; \
- // invmat[i][j] = invmat[j][i]; \
- // invmat[j][i] = temp;
-
- // SWAP(1,0);
-
- // SWAP(2,0);
- // SWAP(2,1);
-
- // SWAP(3,0);
- // SWAP(3,1);
- // SWAP(3,2);
-// #undef SWAP
- // }
-}
-
-/*
-================
-M_ConcatTransforms
-================
-*/
-void M_ConcatTransforms (const M_matrix4x4_t &in1, const M_matrix4x4_t &in2, M_matrix4x4_t &out)
-{
-
- // Assert( s_bMathlibInitialized );
- // if ( &in1 == &out )
- // {
- // matrix3x4_t in1b;
- // MatrixCopy( in1, in1b );
- // ConcatTransforms( in1b, in2, out );
- // return;
- // }
- // if ( &in2 == &out )
- // {
- // matrix3x4_t in2b;
- // MatrixCopy( in2, in2b );
- // ConcatTransforms( in1, in2b, out );
- // return;
- // }
-
-#define MULT(i,j) (in1[i][0]*in2[0][j] + \
- in1[i][1]*in2[1][j] + \
- in1[i][2]*in2[2][j] + \
- in1[i][3]*in2[3][j])
-
- out[0][0] = MULT(0,0);
- out[0][1] = MULT(0,1);
- out[0][2] = MULT(0,2);
- out[0][3] = MULT(0,3);
- out[1][0] = MULT(1,0);
- out[1][1] = MULT(1,1);
- out[1][2] = MULT(1,2);
- out[1][3] = MULT(1,3);
- out[2][0] = MULT(2,0);
- out[2][1] = MULT(2,1);
- out[2][2] = MULT(2,2);
- out[2][3] = MULT(2,3);
- out[3][0] = MULT(3,0);
- out[3][1] = MULT(3,1);
- out[3][2] = MULT(3,2);
- out[3][3] = MULT(3,3);
-
-#undef MULT
-
-}
-
-void M_AngleMatrix( RadianEuler const &angles, const Vector &position, M_matrix4x4_t& matrix )
-{
- // Assert( s_bMathlibInitialized );
- float sx, sy, sz, cx, cy, cz;
-
-
- sx = sinf(angles[0]);
- cx = cosf(angles[0]);
- sy = sinf(angles[1]);
- cy = cosf(angles[1]);
- sz = sinf(angles[2]);
- cz = cosf(angles[2]);
-
- // SinCos( angles[0], &sx, &cx ); // 2
- // SinCos( angles[1], &sy, &cy ); // 1
- // SinCos( angles[2], &sz, &cz ); // 0
-
- M_matrix4x4_t mx, my, mz, temp1;
-
- // rotation about x
- mx[1][1] = cx;
- mx[1][2] = sx;
- mx[2][1] = -sx;
- mx[2][2] = cx;
-
- // rotation about y
- my[0][0] = cy;
- my[0][2] = -sy;
- my[2][0] = sy;
- my[2][2] = cy;
-
- // rotation about z
- mz[0][0] = cz;
- mz[0][1] = sz;
- mz[1][0] = -sz;
- mz[1][1] = cz;
-
- // z * y * x
- M_ConcatTransforms(mx, my, temp1);
- M_ConcatTransforms(temp1, mz, matrix);
-
- // put position in
- matrix[3][0] = position.x;
- matrix[3][1] = position.y;
- matrix[3][2] = position.z;
-
-}
-
-
-//-----------------------------------------------------------------------------
-// Motion mapper functions
-//-----------------------------------------------------------------------------
-#define BONEAXIS 0
-#define BONEDIR 0
-#define BONESIDE 1
-#define BONEUP 2
-#define WORLDUP 2
-#define PRINTMAT(m) \
- printf("\n%f %f %f %f\n", m[0][0], m[0][1], m[0][2], m[0][3]); \
- printf("%f %f %f %f\n", m[1][0], m[1][1], m[1][2], m[1][3]); \
- printf("%f %f %f %f\n", m[2][0], m[2][1], m[2][2], m[2][3]); \
- printf("%f %f %f %f\n", m[3][0], m[3][1], m[3][2], m[3][3]);
-
-struct s_planeConstraint_t
-{
- char jointNameString[1024];
- float floor;
- int axis;
-
-};
-
-struct s_iksolve_t
-{
- char jointNameString[1024];
- int reverseSolve;
- float extremityScale;
- Vector limbRootOffsetScale;
- int doRelativeLock;
- char relativeLockNameString[1024];
- float relativeLockScale;
-
-};
-
-struct s_jointScale_t
-{
- char jointNameString[1024];
- float scale;
-};
-
-struct s_template_t
-{
- char rootScaleJoint[1024];
- float rootScaleAmount;
- int numIKSolves;
- s_iksolve_t *ikSolves[128];
- int numJointScales;
- s_jointScale_t *jointScales[128];
- int numPlaneConstraints;
- s_planeConstraint_t *planeConstraints[128];
- float toeFloorZ;
- int doSkeletonScale;
- float skeletonScale;
-
-};
-
-
-//-----------------------------------------------------------------------------
-// Load a template file into structure
-//-----------------------------------------------------------------------------
-s_template_t *New_Template()
-{
- s_template_t *pTemplate = (s_template_t *)kalloc(1, sizeof(s_template_t));
- pTemplate->rootScaleAmount = 1.0;
- pTemplate->numIKSolves = 0;
- pTemplate->numJointScales = 0;
- pTemplate->toeFloorZ = 2.802277;
- pTemplate->numPlaneConstraints = 0;
- pTemplate->doSkeletonScale = 0;
- pTemplate->skeletonScale = 1.0;
- return pTemplate;
-}
-s_iksolve_t *New_IKSolve()
-{
- s_iksolve_t *pIKSolve = (s_iksolve_t *)kalloc(1, sizeof(s_iksolve_t));
- pIKSolve->reverseSolve = 0;
- pIKSolve->extremityScale = 1.0;
- pIKSolve->limbRootOffsetScale[0] = pIKSolve->limbRootOffsetScale[1] = pIKSolve->limbRootOffsetScale[2] = 0.0;
- pIKSolve->doRelativeLock = 0;
- pIKSolve->relativeLockScale = 1.0;
- return pIKSolve;
-}
-
-s_planeConstraint_t *New_planeConstraint(float floor)
-{
- s_planeConstraint_t *pConstraint = (s_planeConstraint_t *)kalloc(1, sizeof(s_planeConstraint_t));
- pConstraint->floor = floor;
- pConstraint->axis = 2;
-
- return pConstraint;
-}
-
-void Set_DefaultTemplate(s_template_t *pTemplate)
-{
- pTemplate->numJointScales = 0;
-
- strcpy(pTemplate->rootScaleJoint, "ValveBiped.Bip01_L_Foot");
- pTemplate->rootScaleAmount = 1.0;
-
- pTemplate->numIKSolves = 4;
- pTemplate->ikSolves[0] = New_IKSolve();
- pTemplate->ikSolves[1] = New_IKSolve();
- pTemplate->ikSolves[2] = New_IKSolve();
- pTemplate->ikSolves[3] = New_IKSolve();
-
-
- pTemplate->numPlaneConstraints = 2;
- pTemplate->planeConstraints[0] = New_planeConstraint(pTemplate->toeFloorZ);
- strcpy(pTemplate->planeConstraints[0]->jointNameString, "ValveBiped.Bip01_L_Toe0");
- pTemplate->planeConstraints[1] = New_planeConstraint(pTemplate->toeFloorZ);
- strcpy(pTemplate->planeConstraints[1]->jointNameString, "ValveBiped.Bip01_R_Toe0");
-
- strcpy(pTemplate->ikSolves[0]->jointNameString, "ValveBiped.Bip01_L_Foot");
- pTemplate->ikSolves[0]->reverseSolve = 0;
- pTemplate->ikSolves[0]->extremityScale = 1.0;
- pTemplate->ikSolves[0]->limbRootOffsetScale[0] = 1.0;
- pTemplate->ikSolves[0]->limbRootOffsetScale[1] = 1.0;
- pTemplate->ikSolves[0]->limbRootOffsetScale[2] = 0.0;
-
- strcpy(pTemplate->ikSolves[1]->jointNameString, "ValveBiped.Bip01_R_Foot");
- pTemplate->ikSolves[1]->reverseSolve = 0;
- pTemplate->ikSolves[1]->extremityScale = 1.0;
- pTemplate->ikSolves[1]->limbRootOffsetScale[0] = 1.0;
- pTemplate->ikSolves[1]->limbRootOffsetScale[1] = 1.0;
- pTemplate->ikSolves[1]->limbRootOffsetScale[2] = 0.0;
-
- strcpy(pTemplate->ikSolves[2]->jointNameString, "ValveBiped.Bip01_R_Hand");
- pTemplate->ikSolves[2]->reverseSolve = 1;
- pTemplate->ikSolves[2]->extremityScale = 1.0;
- pTemplate->ikSolves[2]->limbRootOffsetScale[0] = 0.0;
- pTemplate->ikSolves[2]->limbRootOffsetScale[1] = 0.0;
- pTemplate->ikSolves[2]->limbRootOffsetScale[2] = 1.0;
-
- strcpy(pTemplate->ikSolves[3]->jointNameString, "ValveBiped.Bip01_L_Hand");
- pTemplate->ikSolves[3]->reverseSolve = 1;
- pTemplate->ikSolves[3]->extremityScale = 1.0;
- pTemplate->ikSolves[3]->limbRootOffsetScale[0] = 0.0;
- pTemplate->ikSolves[3]->limbRootOffsetScale[1] = 0.0;
- pTemplate->ikSolves[3]->limbRootOffsetScale[2] = 1.0;
- // pTemplate->ikSolves[3]->doRelativeLock = 1;
- // strcpy(pTemplate->ikSolves[3]->relativeLockNameString, "ValveBiped.Bip01_R_Hand");
- // pTemplate->ikSolves[3]->relativeLockScale = 1.0;
-
-}
-
-void split(char *str, char *sep, char **sp)
-{
- char *r = strtok(str, sep);
- while(r != NULL)
- {
- *sp = r;
- sp++;
- r = strtok(NULL, sep);
- }
- *sp = NULL;
-}
-
-
-int checkCommand(char *str, char *cmd, int numOptions, int numSplit)
-{
- if(strcmp(str, cmd) == 0)
- {
- if(numOptions <= numSplit)
- return 1;
- else
- {
- printf("Error: Number or argument mismatch in template file cmd %s, requires %i, found %i\n", cmd, numOptions, numSplit);
- return 0;
- }
- }
- return 0;
-}
-
-s_template_t *Load_Template(char *name )
-{
-
- // Sanity check file and init
- Assert(name);
-
- s_template_t *pTemplate = New_Template();
-
-
- // Open file
- if (!OpenGlobalFile( name ))
- return 0;
-
-
- //March through lines
- g_iLinecount = 0;
- while(fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL)
- {
- g_iLinecount++;
- if(g_szLine[0] == '#')
- continue;
-
- char *endP = strrchr(g_szLine, '\n');
- if(endP != NULL)
- *endP = '\0';
-
-
- char *sp[128];
- char **spp = sp;
-
- char sep[] = " ";
- split(g_szLine, sep, sp);
- int numSplit = 0;
-
- while(*spp != NULL)
- {
- spp++;
- numSplit++;
-
- }
- if(numSplit < 1 ||
- *sp[0] == '\n')
- continue;
-
-
- // int numRead = sscanf( g_szLine, "%s %s %s", cmd, &option, &option2 );
-
- // // Blank line
- // if ((numRead == EOF) || (numRead == 0))
- // continue;
-
- // commands
- char *cmd;
- int numOptions = numSplit - 1;
-
- cmd = sp[0];
- if(checkCommand(cmd, "twoJointIKSolve", 1, numOptions))
- {
- printf("\nCreating two joint IK solve %s\n", sp[1]);
- pTemplate->ikSolves[pTemplate->numIKSolves] = New_IKSolve();
- strcpy(pTemplate->ikSolves[pTemplate->numIKSolves]->jointNameString, sp[1]);
- pTemplate->numIKSolves++;
-
- }
- else if(checkCommand(cmd, "oneJointPlaneConstraint", 1, numOptions))
- {
- printf("\nCreating one joint plane constraint %s\n", sp[1]);
- pTemplate->planeConstraints[pTemplate->numPlaneConstraints] = New_planeConstraint(pTemplate->toeFloorZ);
- strcpy(pTemplate->planeConstraints[pTemplate->numPlaneConstraints]->jointNameString, sp[1]);
- pTemplate->numPlaneConstraints++;
-
- }
- else if(checkCommand(cmd, "reverseSolve", 1, numOptions))
- {
- printf("reverseSolve: %s\n", sp[1]);
- pTemplate->ikSolves[pTemplate->numIKSolves - 1]->reverseSolve = atoi(sp[1]);
- }
- else if(checkCommand(cmd, "extremityScale", 1, numOptions))
- {
- printf("extremityScale: %s\n", sp[1]);
- pTemplate->ikSolves[pTemplate->numIKSolves - 1]->extremityScale = atof(sp[1]);
- }
- else if(checkCommand(cmd, "limbRootOffsetScale", 3, numOptions))
- {
- printf("limbRootOffsetScale: %s %s %s\n", sp[1], sp[2], sp[3]);
- pTemplate->ikSolves[pTemplate->numIKSolves - 1]->limbRootOffsetScale[0] = atof(sp[1]);
- pTemplate->ikSolves[pTemplate->numIKSolves - 1]->limbRootOffsetScale[1] = atof(sp[2]);
- pTemplate->ikSolves[pTemplate->numIKSolves - 1]->limbRootOffsetScale[2] = atof(sp[3]);
- }
- else if(checkCommand(cmd, "toeFloorZ", 1, numOptions))
- {
- printf("toeFloorZ: %s\n", sp[1]);
- pTemplate->toeFloorZ = atof(sp[1]);
- }
- else if(checkCommand(cmd, "relativeLock", 2, numOptions))
- {
- printf("relativeLock: %s\n", sp[1]);
- pTemplate->ikSolves[pTemplate->numIKSolves - 1]->doRelativeLock = 1;
- strcpy(pTemplate->ikSolves[pTemplate->numIKSolves - 1]->relativeLockNameString, sp[1]);
- pTemplate->ikSolves[pTemplate->numIKSolves - 1]->relativeLockScale = atof(sp[2]);
-
- }
- else if(checkCommand(cmd, "rootScaleJoint", 1, numOptions))
- {
- printf("\nrootScaleJoint: %s\n", sp[1]);
- strcpy(pTemplate->rootScaleJoint, sp[1]);
- }
- else if(checkCommand(cmd, "rootScaleAmount", 1, numOptions))
- {
- printf("rootScaleAmount: %s\n", sp[1]);
- pTemplate->rootScaleAmount = atof(sp[1]);
- }
- else if(checkCommand(cmd, "jointScale", 2, numOptions))
- {
- printf("\nCreating joint scale %s of %s\n", sp[1], sp[2]);
- pTemplate->jointScales[pTemplate->numJointScales] = (s_jointScale_t *)kalloc(1, sizeof(s_jointScale_t));
- strcpy(pTemplate->jointScales[pTemplate->numJointScales]->jointNameString, sp[1]);
- pTemplate->jointScales[pTemplate->numJointScales]->scale = atof(sp[2]);
- pTemplate->numJointScales++;
- }
- else if(checkCommand(cmd, "skeletonScale", 2, numOptions))
- {
- printf("\nCreating skeleton scale of %s\n", sp[1]);
- pTemplate->doSkeletonScale = 1;
- pTemplate->skeletonScale = atof(sp[1]);
- }
- else
- {
- MdlWarning("unknown studio command\n" );
- }
- }
- fclose( g_fpInput );
- return pTemplate;
-}
-
-//-----------------------------------------------------------------------------
-// get node index from node string name
-//-----------------------------------------------------------------------------
-int GetNodeIndex(s_source_t *psource, char *nodeName)
-{
- for(int i = 0; i < psource->numbones; i++)
- {
- if(strcmp(nodeName, psource->localBone[i].name) == 0)
- {
- return i;
- }
- }
- return -1;
-}
-
-//-----------------------------------------------------------------------------
-// get node index from node string name
-//-----------------------------------------------------------------------------
-void GetNodePath(s_source_t *psource, int startIndex, int endIndex, int *path)
-{
- *path = endIndex;
-
- s_node_t *nodes;
- nodes = psource->localBone;
- while(*path != startIndex)
- {
- int parent = nodes[*path].parent;
- path++;
- *path = parent;
- }
- path++;
- *path = -1;
-}
-
-void SumBonePathTranslations(int *indexPath, s_bone_t *boneArray, Vector &resultVector, int rootOffset = 0)
-{
-
- // walk the path
- int *pathPtr = indexPath;
- // M_matrix4x4_t matrixCum;
-
- // find length of path
- int length = 0;
- while(*pathPtr != -1)
- {
- length++;
- pathPtr++;
- }
-
- int l = length - (1 + rootOffset);
-
- resultVector[0] = 0.0;
- resultVector[1] = 0.0;
- resultVector[2] = 0.0;
-
- for(int i = l; i > -1; i--)
- {
- s_bone_t *thisBone = boneArray + indexPath[i];
- resultVector += thisBone->pos;
- }
-}
-
-void CatBonePath(int *indexPath, s_bone_t *boneArray, M_matrix4x4_t &resultMatrix, int rootOffset = 0)
-{
-
- // walk the path
- int *pathPtr = indexPath;
- // M_matrix4x4_t matrixCum;
-
- // find length of path
- int length = 0;
- while(*pathPtr != -1)
- {
- length++;
- pathPtr++;
- }
-
- int l = length - (1 + rootOffset);
-
- for(int i = l; i > -1; i--)
- {
- s_bone_t *thisBone = boneArray + indexPath[i];
- // printf("bone index: %i %i\n", i, indexPath[i]);
- // printf("pos: %f %f %f, rot: %f %f %f\n", thisBone->pos.x, thisBone->pos.y, thisBone->pos.z, thisBone->rot.x, thisBone->rot.y, thisBone->rot.z);
- M_matrix4x4_t thisMatrix;
- M_AngleMatrix(thisBone->rot, thisBone->pos, thisMatrix);
- // PRINTMAT(thisMatrix)
- M_matrix4x4_t tempCum;
- M_MatrixCopy(resultMatrix, tempCum);
- M_ConcatTransforms(thisMatrix, tempCum, resultMatrix);
- }
- // PRINTMAT(matrixCum);
- // M_MatrixAngles(matrixCum, resultBone.rot, resultBone.pos);
-
- // printf("pos: %f %f %f, rot: %f %f %f\n", resultBone.pos.x,resultBone.pos.y, resultBone.pos.z, RAD2DEG(resultBone.rot.x),RAD2DEG(resultBone.rot.y),RAD2DEG(resultBone.rot.z));
-
-}
-// int ConformSources(s_source_t *pSource, s_source_t *pTarget)
-// {
- // if(pSource->numbones != *pTarget->numbones)
- // {
- // printf("ERROR: The number of bones in the target file must match the source file.");
- // return 1;
- // }
- // if(pSource->numframes != pTarget->numframes)
- // {
- // printf("Note: Source and target frame lengths do not match");
- // for(int t = 0; t < pTarget->numframes; t++)
- // {
- // free(pTarget->rawanim[t]);
- // }
- // pTarget->numframes = pSource->numframes;
- // int size = pTarget->numbones * sizeof( s_bone_t );
- // for(t = 0; t < pTarget->numframes; t++)
- // {
- // pTarget->rawanim[t] = (s_bone_t *) kalloc(1, size);
- // memcpy((void *) pSource->rawanim[t], (void *) pTarget->rawanim[t], size
- // }
- // }
- // pTarget->startframe = pSource->startframe;
- // pTarget->endframe = pSource->endframe;
-
-
-
-
-void ScaleJointsFrame(s_source_t *pSkeleton, s_jointScale_t *jointScale, int t)
-{
- int numBones = pSkeleton->numbones;
-
- for(int i = 0; i < numBones; i++)
- {
- s_node_t pNode = pSkeleton->localBone[i];
- s_bone_t *pSkelBone = &pSkeleton->rawanim[t][i];
- if(strcmp(jointScale->jointNameString, pNode.name) == 0)
- {
- // printf("Scaling joint %s\n", pNode.name);
- pSkelBone->pos = pSkelBone->pos * jointScale->scale;
- }
-
- }
-}
-void ScaleJoints(s_source_t *pSkeleton, s_jointScale_t *jointScale)
-{
- int numFrames = pSkeleton->numframes;
- for(int t = 0; t < numFrames; t++)
- {
- ScaleJointsFrame(pSkeleton, jointScale, t);
- }
-}
-
-void ScaleSkeletonFrame(s_source_t *pSkeleton, float scale, int t)
-{
- int numBones = pSkeleton->numbones;
-
- for(int i = 0; i < numBones; i++)
- {
- s_bone_t *pSkelBone = &pSkeleton->rawanim[t][i];
- pSkelBone->pos = pSkelBone->pos * scale;
-
- }
-}
-void ScaleSkeleton(s_source_t *pSkeleton, float scale)
-{
- int numFrames = pSkeleton->numframes;
- for(int t = 0; t < numFrames; t++)
- {
- ScaleSkeletonFrame(pSkeleton, scale, t);
- }
-}
-
-void CombineSkeletonAnimationFrame(s_source_t *pSkeleton, s_source_t *pAnimation, s_bone_t **ppAnim, int t)
-{
- int numBones = pAnimation->numbones;
- int size = numBones * sizeof( s_bone_t );
- ppAnim[t] = (s_bone_t *) kalloc(1, size);
- for(int i = 0; i < numBones; i++)
- {
- s_node_t pNode = pAnimation->localBone[i];
- s_bone_t pAnimBone = pAnimation->rawanim[t][i];
-
- if(pNode.parent > -1)
- {
- if ( i < pSkeleton->numbones )
- {
- s_bone_t pSkelBone = pSkeleton->rawanim[0][i];
- ppAnim[t][i].pos = pSkelBone.pos;
- }
- else
- {
- if ( !g_bGaveMissingBoneWarning )
- {
- g_bGaveMissingBoneWarning = true;
- Warning( "Warning: Target skeleton has less bones than source animation. Reverting to source data for extra bones.\n" );
- }
-
- ppAnim[t][i].pos = pAnimBone.pos;
- }
- }
- else
- {
- ppAnim[t][i].pos = pAnimBone.pos;
- }
-
- ppAnim[t][i].rot = pAnimBone.rot;
- }
-}
-void CombineSkeletonAnimation(s_source_t *pSkeleton, s_source_t *pAnimation, s_bone_t **ppAnim)
-{
- int numFrames = pAnimation->numframes;
- for(int t = 0; t < numFrames; t++)
- {
- CombineSkeletonAnimationFrame(pSkeleton, pAnimation, ppAnim, t);
- }
-}
-
-
-//--------------------------------------------------------------------
-// MotionMap
-//--------------------------------------------------------------------
-s_source_t *MotionMap( s_source_t *pSource, s_source_t *pTarget, s_template_t *pTemplate )
-{
-
- // scale skeleton
- if(pTemplate->doSkeletonScale)
- {
- ScaleSkeleton(pTarget, pTemplate->skeletonScale);
- }
-
- // scale joints
- for(int j = 0; j < pTemplate->numJointScales; j++)
- {
- s_jointScale_t *pJointScale = pTemplate->jointScales[j];
- ScaleJoints(pTarget, pJointScale);
- }
-
-
- // root stuff
- char rootString[128] = "ValveBiped.Bip01";
-
- // !!! PARAMETER
- int rootIndex = GetNodeIndex(pSource, rootString);
- int rootScaleIndex = GetNodeIndex(pSource, pTemplate->rootScaleJoint);
- int rootScalePath[512];
- if(rootScaleIndex > -1)
- {
- GetNodePath(pSource, rootIndex, rootScaleIndex, rootScalePath);
- }
- else
- {
- printf("Error: Can't find node\n");
- exit(0);
- }
- float rootScaleLengthSrc = pSource->rawanim[0][rootScaleIndex].pos[BONEDIR];
- float rootScaleParentLengthSrc = pSource->rawanim[0][rootScalePath[1]].pos[BONEDIR];
- float rootScaleSrc = rootScaleLengthSrc + rootScaleParentLengthSrc;
- float rootScaleLengthTgt = pTarget->rawanim[0][rootScaleIndex].pos[BONEDIR];
- float rootScaleParentLengthTgt = pTarget->rawanim[0][rootScalePath[1]].pos[BONEDIR];
- float rootScaleTgt = rootScaleLengthTgt + rootScaleParentLengthTgt;
- float rootScaleFactor = rootScaleTgt / rootScaleSrc;
-
- if(g_verbose)
- printf("Root Scale Factor: %f\n", rootScaleFactor);
-
-
- // root scale origin
- float toeFloorZ = pTemplate->toeFloorZ;
- Vector rootScaleOrigin = pSource->rawanim[0][rootIndex].pos;
- rootScaleOrigin[2] = toeFloorZ;
-
-
- // setup workspace
- s_bone_t *combinedRefAnimation[MAXSTUDIOANIMFRAMES];
- s_bone_t *combinedAnimation[MAXSTUDIOANIMFRAMES];
- s_bone_t *sourceAnimation[MAXSTUDIOANIMFRAMES];
- CombineSkeletonAnimation(pTarget, pSource, combinedAnimation);
- CombineSkeletonAnimation(pTarget, pSource, combinedRefAnimation);
-
-
- // do source and target sanity checking
- int sourceNumFrames = pSource->numframes;
-
-
- // iterate through limb solves
- for(int t = 0; t < sourceNumFrames; t++)
- {
- // setup pTarget for skeleton comparison
- pTarget->rawanim[t] = combinedRefAnimation[t];
-
- printf("Note: Processing frame: %i\n", t);
- for(int ii = 0; ii < pTemplate->numIKSolves; ii++)
- {
- s_iksolve_t *thisSolve = pTemplate->ikSolves[ii];
-
- char *thisJointNameString = thisSolve->jointNameString;
- int thisJointIndex = GetNodeIndex(pSource, thisJointNameString);
-
- // init paths to feet
- int thisJointPathInRoot[512];
-
- // get paths to feet
- if(thisJointIndex > -1)
- {
- GetNodePath(pSource, rootIndex, thisJointIndex, thisJointPathInRoot);
- }
- else
- {
- printf("Error: Can't find node: %s\n" , thisJointNameString);
- exit(0);
- }
-
- // leg "root" or thigh pointers
- //int gParentIndex = thisJointPathInRoot[2];
- int *gParentPath = thisJointPathInRoot + 2;
-
- //----------------------------------------------------------------
- // get limb lengths
- //----------------------------------------------------------------
- float thisJointLengthSrc = pSource->rawanim[0][thisJointIndex].pos[BONEDIR];
- float parentJointLengthSrc = pSource->rawanim[0][thisJointPathInRoot[1]].pos[BONEDIR];
-
- float thisLimbLengthSrc = thisJointLengthSrc + parentJointLengthSrc;
-
- float thisJointLengthTgt = pTarget->rawanim[0][thisJointIndex].pos[BONEDIR];
- float parentJointLengthTgt = pTarget->rawanim[0][thisJointPathInRoot[1]].pos[BONEDIR];
-
- float thisLimbLengthTgt = thisJointLengthTgt + parentJointLengthTgt;
-
- // Factor leg length delta
- float thisLimbLength = thisLimbLengthSrc - thisLimbLengthTgt;
- float thisLimbLengthFactor = thisLimbLengthTgt / thisLimbLengthSrc;
-
- if(g_verbose)
- printf("limb length %s: %i: %f, factor %f\n", thisJointNameString, thisJointIndex, thisLimbLength, thisLimbLengthFactor);
-
- // calculate joint grandparent offset
- // Note: because there's no reference pose this doesn't take rotation into account.
- // This only works because of the assumption that joint translations aren't animated.
- M_matrix4x4_t gParentGlobalMatSrc, gParentGlobalMatTgt;
- Vector gParentGlobalSrc, gParentGlobalTgt;
-
- // SumBonePathTranslations(gParentPath, pSource->rawanim[t], gParentGlobalSrc, 1);
- // SumBonePathTranslations(gParentPath, pTarget->rawanim[t], gParentGlobalTgt, 1);
-
- // get root path to source parent
- CatBonePath(gParentPath, pSource->rawanim[t], gParentGlobalMatSrc, 1);
- // check against reference animation
- CatBonePath(gParentPath, pTarget->rawanim[t], gParentGlobalMatTgt, 1);
-
- gParentGlobalSrc[0] = gParentGlobalMatSrc[3][0];
- gParentGlobalSrc[1] = gParentGlobalMatSrc[3][1];
- gParentGlobalSrc[2] = gParentGlobalMatSrc[3][2];
-
- gParentGlobalTgt[0] = gParentGlobalMatTgt[3][0];
- gParentGlobalTgt[1] = gParentGlobalMatTgt[3][1];
- gParentGlobalTgt[2] = gParentGlobalMatTgt[3][2];
-
-
- Vector gParentDelta(gParentGlobalTgt - gParentGlobalSrc);
-
- if(g_verbose)
- printf("Grand parent delta: %f %f %f\n", gParentDelta[0], gParentDelta[1], gParentDelta[2]);
-
- gParentDelta *= thisSolve->limbRootOffsetScale;
-
-
- //----------------------------------------------------------------
- // time takes effect here
- // above waste is unavoidable?
- //----------------------------------------------------------------
- M_matrix4x4_t rootMat;
- M_AngleMatrix(pSource->rawanim[t][rootIndex].rot, pSource->rawanim[t][rootIndex].pos, rootMat);
-
-
- // OK, time to get it together
- // 1) scale foot by legLengthFactor in the non-translated thigh space
- // 2) translate foot by legRootDelta in the space of the root
- // do we leave everything in the space of the root then? PROBABLY!!
-
- M_matrix4x4_t thisJointMat, parentJointMat, thisJointInGParentMat;
- M_AngleMatrix(pSource->rawanim[t][thisJointPathInRoot[0]].rot, pSource->rawanim[t][thisJointPathInRoot[0]].pos, thisJointMat);
- M_AngleMatrix(pSource->rawanim[t][thisJointPathInRoot[1]].rot, pSource->rawanim[t][thisJointPathInRoot[1]].pos, parentJointMat);
- M_ConcatTransforms(thisJointMat, parentJointMat, thisJointInGParentMat);
-
- if(!thisSolve->doRelativeLock)
- {
- // scale around grand parent
- float effectiveScaleFactor = ((thisLimbLengthFactor - 1.0) * thisSolve->extremityScale ) + 1.0;
- thisJointInGParentMat[3][0] *= effectiveScaleFactor;
- thisJointInGParentMat[3][1] *= effectiveScaleFactor;
- thisJointInGParentMat[3][2] *= effectiveScaleFactor;
- }
-
- // adjust into source root space
- M_matrix4x4_t gParentInRootMat, thisJointInRootMat;
- CatBonePath(gParentPath, pSource->rawanim[t], gParentInRootMat, 1);
- M_ConcatTransforms(thisJointInGParentMat, gParentInRootMat, thisJointInRootMat);
-
- if(!thisSolve->doRelativeLock)
- {
- // adjust by difference of local root
- thisJointInRootMat[3][0] += gParentDelta[0];
- thisJointInRootMat[3][1] += gParentDelta[1];
- thisJointInRootMat[3][2] += gParentDelta[2];
- }
- else
- {
- char *relativeJointNameString = thisSolve->relativeLockNameString;
- int relativeJointIndex = GetNodeIndex(pSource, relativeJointNameString);
-
- // init paths to feet
- int relativeJointPathInRoot[512];
-
- // get paths to feet
- if(relativeJointIndex > -1)
- {
- GetNodePath(pSource, rootIndex, relativeJointIndex, relativeJointPathInRoot);
- }
- else
- {
- printf("Error: Can't find node: %s\n" , relativeJointNameString);
- exit(0);
- }
- // get the source relative joint
- M_matrix4x4_t relativeJointInRootMatSrc, relativeJointInRootMatSrcInverse, thisJointInRelativeSrcMat;
- CatBonePath(relativeJointPathInRoot, pSource->rawanim[t], relativeJointInRootMatSrc, 1);
- M_MatrixInvert(relativeJointInRootMatSrc, relativeJointInRootMatSrcInverse);
- M_ConcatTransforms(thisJointInRootMat, relativeJointInRootMatSrcInverse, thisJointInRelativeSrcMat);
- if(thisSolve->relativeLockScale != 1.0)
- {
- thisJointInRelativeSrcMat[3][0] *= thisSolve->relativeLockScale;
- thisJointInRelativeSrcMat[3][1] *= thisSolve->relativeLockScale;
- thisJointInRelativeSrcMat[3][2] *= thisSolve->relativeLockScale;
- }
-
- // swap momentarily to get new destination
- // NOTE: the relative lock must have already been solved
- sourceAnimation[t] = pSource->rawanim[t];
- pSource->rawanim[t] = combinedAnimation[t];
-
- // get new relative location
- M_matrix4x4_t relativeJointInRootMatTgt;
- CatBonePath(relativeJointPathInRoot, pSource->rawanim[t], relativeJointInRootMatTgt, 1);
- M_ConcatTransforms(thisJointInRelativeSrcMat, relativeJointInRootMatTgt, thisJointInRootMat);
-
- // swap back just for cleanliness
- // a little overkill as it's just swapped
- // just leaving it here for clarity
- combinedAnimation[t] = pSource->rawanim[t];
- pSource->rawanim[t] = sourceAnimation[t];
-
- }
-
- //----------------------------------------------------------------
- // swap animation
- //----------------------------------------------------------------
- sourceAnimation[t] = pSource->rawanim[t];
- pSource->rawanim[t] = combinedAnimation[t];
-
- //----------------------------------------------------------------
- // make thigh data global based on new skeleton
- //----------------------------------------------------------------
- // get thigh in global space
- M_matrix4x4_t gParentInTgtRootMat, ggParentInTgtRootMat;
- // int *gParentPath = thisJointPathInRoot + 2;
- CatBonePath(gParentPath, pSource->rawanim[t], gParentInTgtRootMat, 1);
- CatBonePath(gParentPath+1, pSource->rawanim[t], ggParentInTgtRootMat, 1);
-
-
- //----------------------------------------------------------------
- // Calculate IK for legs
- //----------------------------------------------------------------
- float parentJointLength = pSource->rawanim[t][*(thisJointPathInRoot + 1)].pos[BONEDIR];
- float thisJointLength = pSource->rawanim[t][thisJointIndex].pos[BONEDIR];
-
- Vector thisLimbHypot;
- thisLimbHypot[0] = thisJointInRootMat[3][0] - gParentInTgtRootMat[3][0];
- thisLimbHypot[1] = thisJointInRootMat[3][1] - gParentInTgtRootMat[3][1];
- thisLimbHypot[2] = thisJointInRootMat[3][2] - gParentInTgtRootMat[3][2];
-
- float thisLimbHypotLength = thisLimbHypot.Length();
-
- // law of cosines!
- float gParentCos = (thisLimbHypotLength*thisLimbHypotLength + parentJointLength*parentJointLength - thisJointLength*thisJointLength) / (2*parentJointLength*thisLimbHypotLength);
- float parentCos = (parentJointLength*parentJointLength + thisJointLength*thisJointLength - thisLimbHypotLength*thisLimbHypotLength) / (2*parentJointLength*thisJointLength);
-
- VectorNormalize(thisLimbHypot);
-
- Vector thisLimbHypotUnit = thisLimbHypot;
-
- M_matrix4x4_t gParentJointIKMat;
- Vector gParentJointIKRot, gParentJointIKOrth;
-
- gParentJointIKRot[0] = gParentInTgtRootMat[BONEUP][0];
- gParentJointIKRot[1] = gParentInTgtRootMat[BONEUP][1];
- gParentJointIKRot[2] = gParentInTgtRootMat[BONEUP][2];
-
- VectorNormalize(gParentJointIKRot);
- gParentJointIKOrth = gParentJointIKRot.Cross(thisLimbHypotUnit);
- VectorNormalize(gParentJointIKOrth);
- gParentJointIKRot = thisLimbHypotUnit.Cross(gParentJointIKOrth);
- VectorNormalize(gParentJointIKRot);
-
- M_MatrixCopy(gParentInTgtRootMat, gParentJointIKMat);
-
- gParentJointIKMat[0][0] = thisLimbHypotUnit[0];
- gParentJointIKMat[0][1] = thisLimbHypotUnit[1];
- gParentJointIKMat[0][2] = thisLimbHypotUnit[2];
-
- gParentJointIKMat[1][0] = gParentJointIKOrth[0];
- gParentJointIKMat[1][1] = gParentJointIKOrth[1];
- gParentJointIKMat[1][2] = gParentJointIKOrth[2];
-
- gParentJointIKMat[2][0] = gParentJointIKRot[0];
- gParentJointIKMat[2][1] = gParentJointIKRot[1];
- gParentJointIKMat[2][2] = gParentJointIKRot[2];
-
-
- M_matrix4x4_t gParentJointIKRotMat, gParentJointResultMat;
- float gParentDeg;
- if(thisSolve->reverseSolve)
- {
- gParentDeg = acos(gParentCos);
- }
- else
- {
- gParentDeg = -acos(gParentCos);
- }
-
- // sanity check limb length
- if(thisLimbHypotLength < thisLimbLengthTgt)
- {
- M_RotateZMatrix(gParentDeg, gParentJointIKRotMat);
- }
-
- M_ConcatTransforms(gParentJointIKRotMat, gParentJointIKMat, gParentJointResultMat);
-
- M_matrix4x4_t parentJointIKRotMat;
- //!!! shouldn't need the 180 degree addition, something in the law of cosines!!!
- float parentDeg;
- if(thisSolve->reverseSolve)
- {
- parentDeg = acos(parentCos)+M_PI;
- }
- else
- {
- parentDeg = -acos(parentCos)+M_PI;
- }
-
- // sanity check limb length
- if(thisLimbHypotLength < thisLimbLengthTgt)
- {
- M_RotateZMatrix(parentDeg, parentJointIKRotMat);
- }
-
-
- // Thighs
- M_matrix4x4_t ggParentInTgtRootMatInverse, gParentJointLocalMat;
- M_MatrixInvert(ggParentInTgtRootMat, ggParentInTgtRootMatInverse);
- M_ConcatTransforms(gParentJointResultMat, ggParentInTgtRootMatInverse, gParentJointLocalMat);
-
- s_bone_t resultBone;
-
- // temp test stuff
- // M_MatrixAngles(thisJointInRootMat, resultBone.rot, resultBone.pos);
- // pSource->rawanim[t][thisJointIndex].rot = resultBone.rot;
- // pSource->rawanim[t][thisJointIndex].pos = resultBone.pos;
-
- // M_MatrixAngles(gParentInTgtRootMat, resultBone.rot, resultBone.pos);
- // pSource->rawanim[t][gParentIndex].rot = resultBone.rot;
- // pSource->rawanim[t][gParentIndex].pos = resultBone.pos;
-
-
- M_MatrixAngles(gParentJointLocalMat, resultBone.rot, resultBone.pos);
- pSource->rawanim[t][*gParentPath].pos = resultBone.pos;
- pSource->rawanim[t][*gParentPath].rot = resultBone.rot;
-
- M_MatrixAngles(parentJointIKRotMat, resultBone.rot, resultBone.pos);
- pSource->rawanim[t][*(thisJointPathInRoot+1)].rot = resultBone.rot;
-
- M_matrix4x4_t parentJointGlobalMat, parentJointGlobalMatInverse, thisJointLocalMat;
- CatBonePath(thisJointPathInRoot+1, pSource->rawanim[t], parentJointGlobalMat, 1);
-
-
- M_MatrixInvert(parentJointGlobalMat, parentJointGlobalMatInverse);
- M_ConcatTransforms(thisJointInRootMat, parentJointGlobalMatInverse, thisJointLocalMat);
-
- M_MatrixAngles(thisJointLocalMat, resultBone.rot, resultBone.pos);
- pSource->rawanim[t][thisJointIndex].rot = resultBone.rot;
-
-
- // swap animation back for next solve
- combinedAnimation[t] = pSource->rawanim[t];
- pSource->rawanim[t] = sourceAnimation[t];
-
- }
- // swap animation
- sourceAnimation[t] = pSource->rawanim[t];
- pSource->rawanim[t] = combinedAnimation[t];
-
- //----------------------------------------------------------------
- // adjust root
- //----------------------------------------------------------------
- Vector originBonePos = pSource->rawanim[t][rootIndex].pos;
- Vector rootInScaleOrigin = originBonePos - rootScaleOrigin;
- float effectiveRootScale = ((rootScaleFactor - 1.0) * pTemplate->rootScaleAmount) + 1.0;
- Vector scaledRoot = rootInScaleOrigin * effectiveRootScale;
- pSource->rawanim[t][rootIndex].pos = rootScaleOrigin + scaledRoot;
-
- //------------------------------------------------------------
- // plane constraints
- //------------------------------------------------------------
- for(int ii = 0; ii < pTemplate->numPlaneConstraints; ii++)
- {
- s_planeConstraint_t *thisSolve = pTemplate->planeConstraints[ii];
-
- char *thisJointNameString = thisSolve->jointNameString;
- if(g_verbose)
- printf("Executing plane constraint: %s\n", thisJointNameString);
-
- int thisJointIndex = GetNodeIndex(pSource, thisJointNameString);
-
- // init paths to feet
- int thisJointPath[512];
-
- // get paths to feet
- if(thisJointIndex > -1)
- {
- GetNodePath(pSource, -1, thisJointIndex, thisJointPath);
- }
- else
- {
- printf("Error: Can't find node: %s\n" , thisJointNameString);
- exit(0);
- }
- int parentIndex = thisJointPath[1];
- int *parentPath = thisJointPath + 1;
-
- M_matrix4x4_t thisJointGlobalMat, parentJointGlobalMat, gParentJointGlobalMat, gParentJointGlobalMatInverse;
- CatBonePath(thisJointPath, pSource->rawanim[t], thisJointGlobalMat, 0);
- CatBonePath(parentPath, pSource->rawanim[t], parentJointGlobalMat, 0);
- CatBonePath(parentPath+1, pSource->rawanim[t], gParentJointGlobalMat, 0);
- M_MatrixInvert(gParentJointGlobalMat, gParentJointGlobalMatInverse);
-
- if(thisJointGlobalMat[3][thisSolve->axis] < thisSolve->floor)
- {
- // printf("-- broken plane: %f\n", thisJointGlobalMat[3][thisSolve->axis]);
- if(parentJointGlobalMat[3][thisSolve->axis] < thisSolve->floor)
- {
- printf("Error: Constraint parent has broken the plane, this frame's plane constraint unsolvable!\n");
- }
- else
- {
- Vector parentJointAtPlane(parentJointGlobalMat[3][0], parentJointGlobalMat[3][1], parentJointGlobalMat[3][2]);
- Vector parentPos(parentJointGlobalMat[3][0], parentJointGlobalMat[3][1], parentJointGlobalMat[3][2]);
- Vector thisJointAtPlane(thisJointGlobalMat[3][0], thisJointGlobalMat[3][1], thisJointGlobalMat[3][2]);
- Vector thisJointPos(thisJointGlobalMat[3][0], thisJointGlobalMat[3][1], thisJointGlobalMat[3][2]);
-
- thisJointAtPlane[thisSolve->axis] = thisSolve->floor;
- parentJointAtPlane[thisSolve->axis] = thisSolve->floor;
-
- float thisJointLength = pSource->rawanim[t][thisJointIndex].pos[BONEAXIS];
- float parentLengthToPlane = parentPos[thisSolve->axis] - thisSolve->floor;
- float adjacent = sqrtf((thisJointLength * thisJointLength) - (parentLengthToPlane * parentLengthToPlane));
- Vector parentDirection = thisJointAtPlane - parentJointAtPlane;
- VectorNormalize(parentDirection);
-
- Vector newJointPos = parentJointAtPlane + (parentDirection * adjacent);
-
- Vector newParentDir = newJointPos - parentPos;
- Vector parentUp(parentJointGlobalMat[BONEUP][0], parentJointGlobalMat[BONEUP][1], parentJointGlobalMat[BONEUP][2]);
-
- VectorNormalize(newParentDir);
- VectorNormalize(parentUp);
- // Vector parentSide = newParentDir.Cross(parentUp);
- Vector parentSide = parentUp.Cross(newParentDir);
- VectorNormalize(parentSide);
- parentUp = newParentDir.Cross(parentSide);
- // parentUp = parentSide.Cross(newParentDir);
- VectorNormalize(parentUp);
- parentJointGlobalMat[BONEDIR][0] = newParentDir[0];
- parentJointGlobalMat[BONEDIR][1] = newParentDir[1];
- parentJointGlobalMat[BONEDIR][2] = newParentDir[2];
- parentJointGlobalMat[BONEUP][0] = parentUp[0];
- parentJointGlobalMat[BONEUP][1] = parentUp[1];
- parentJointGlobalMat[BONEUP][2] = parentUp[2];
- parentJointGlobalMat[BONESIDE][0] = parentSide[0];
- parentJointGlobalMat[BONESIDE][1] = parentSide[1];
- parentJointGlobalMat[BONESIDE][2] = parentSide[2];
-
-
- M_matrix4x4_t newParentJointMat;
-
- M_ConcatTransforms(parentJointGlobalMat, gParentJointGlobalMatInverse, newParentJointMat);
-
- s_bone_t resultBone;
- M_MatrixAngles(newParentJointMat, resultBone.rot, resultBone.pos);
- pSource->rawanim[t][parentIndex].rot = resultBone.rot;
- }
- }
- }
-
- // swap animation back for next solve
- combinedAnimation[t] = pSource->rawanim[t];
- pSource->rawanim[t] = sourceAnimation[t];
- }
- for(int t = 0; t < sourceNumFrames; t++)
- {
- pTarget->rawanim[t] = combinedAnimation[t];
- }
- pTarget->numframes = sourceNumFrames;
-
-
-
-
-
-#if 0
- // Process motion mapping into out and return that
- s_source_t *out = new s_source_t;
-
- return out;
-#else
- // Just returns the start animation, to test the Save_SMD API.
- return pTarget;
-#endif
-}
-
-char templates[] =
-"\n\
-#\n\
-# default template file is analogus to not specifying a template file at all\n\
-#\n\
-\n\
-rootScaleJoint ValveBiped.Bip01_L_Foot\n\
-rootScaleAmount 1.0\n\
-toeFloorZ 2.7777\n\
-\n\
-twoJointIKSolve ValveBiped.Bip01_L_Foot\n\
-reverseSolve 0\n\
-extremityScale 1.0\n\
-limbRootOffsetScale 1.0 1.0 0.0\n\
-\n\
-twoJointIKSolve ValveBiped.Bip01_R_Foot\n\
-reverseSolve 0\n\
-extremityScale 1.0\n\
-limbRootOffsetScale 1.0 1.0 0.0\n\
-\n\
-oneJointPlaneConstraint ValveBiped.Bip01_L_Toe0\n\
-\n\
-oneJointPlaneConstraint ValveBiped.Bip01_R_Toe0\n\
-\n\
-twoJointIKSolve ValveBiped.Bip01_R_Hand\n\
-reverseSolve 1\n\
-extremityScale 1.0\n\
-limbRootOffsetScale 0.0 0.0 1.0\n\
-\n\
-twoJointIKSolve ValveBiped.Bip01_L_Hand\n\
-reverseSolve 1\n\
-extremityScale 1.0\n\
-limbRootOffsetScale 0.0 0.0 1.0\n\
-\n\
-";
-
-
-void UsageAndExit()
-{
- MdlError( "usage: motionmapper [-quiet] [-verbose] [-templateFile filename] [-printTemplates] sourceanim.smd targetskeleton.smd output.smd\n\
-\tsourceanim: should contain ref pose and animation data\n\
-\ttargetsekeleton: should contain new ref pose, animation data ignored/can be absent\n\
-\toutput: animation from source mapped onto target skeleton (contains new ref pose)\n\
-\t-templateFile filename : specifies a template file for guiding the mapping of motion\n\
-\t-printTemplate: Causes motionmapper to output the contents of an example template file, which can be used in conjunction with the -templateFile argument to create various motion effects.\n\
-\n");
-}
-
-void PrintHeader()
-{
- vprint( 0, "Valve Software - motionmapper.exe ((c) Valve Coroporation %s)\n", __DATE__ );
- vprint( 0, "--- Maps motion from one animation/skeleton onto another skeleton ---\n" );
-}
-
-
-
-/*
-==============
-main
-==============
-*/
-int main (int argc, char **argv)
-{
- int i;
-
- int useTemplate = 0;
- char templateFileName[1024];
-
- // Header
- PrintHeader();
-
- // Init command line stuff
- CommandLine()->CreateCmdLine( argc, argv );
- InstallSpewFunction();
-
- // init math stuff
- MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
- g_currentscale = g_defaultscale = 1.0;
- g_defaultrotation = RadianEuler( 0, 0, M_PI / 2 );
-
- // No args?
- if (argc == 1)
- {
- UsageAndExit();
- }
-
- // Init variable
- g_quiet = false;
-
- // list template hooey
- CUtlVector< CUtlSymbol > filenames;
-
- // Get args
- for (i = 1; i < argc; i++)
- {
- // Switches
- if (argv[i][0] == '-')
- {
- if (!stricmp(argv[i], "-allowdebug"))
- {
- // Ignore, used by interface system to catch debug builds checked into release tree
- continue;
- }
-
- if (!stricmp(argv[i], "-quiet"))
- {
- g_quiet = true;
- g_verbose = false;
- continue;
- }
-
- if (!stricmp(argv[i], "-verbose"))
- {
- g_quiet = false;
- g_verbose = true;
- continue;
- }
- if (!stricmp(argv[i], "-printTemplate"))
- {
- printf("%s\n", templates);
- exit(0);
-
- }
- if (!stricmp(argv[i], "-templateFile"))
- {
- if(i + 1 < argc)
- {
- strcpy( templateFileName, argv[i+1]);
- useTemplate = 1;
- printf("Note: %s passed as template file", templateFileName);
- }
- else
- {
- printf("Error: -templateFile requires an argument, none found!");
- UsageAndExit();
-
- }
- i++;
- continue;
- }
- }
- else
- {
- // more template stuff
- CUtlSymbol sym = argv[ i ];
- filenames.AddToTail( sym );
- }
- }
-
- // Enough file args?
- if ( filenames.Count() != 3 )
- {
- // misformed arguments
- // otherwise generating unintended results
- printf("Error: 3 file arguments required, %i found!", filenames.Count());
- UsageAndExit();
- }
-
- // Filename arg indexes
- int sourceanim = 0;
- int targetskel = 1;
- int outputanim = 2;
-
- // Copy arg string to global variable
- strcpy( g_outfile, filenames[ outputanim ].String() );
-
- // Init filesystem hooey
- CmdLib_InitFileSystem( g_outfile );
- // ??
- Q_FileBase( g_outfile, g_outfile, sizeof( g_outfile ) );
-
- // Verbose stuff
- if (!g_quiet)
- {
- vprint( 0, "%s, %s, %s, path %s\n", qdir, gamedir, g_outfile );
- }
- // ??
- Q_DefaultExtension(g_outfile, ".smd", sizeof( g_outfile ) );
-
- // Verbose stuff
- if (!g_quiet)
- {
- vprint( 0, "Source animation: %s\n", filenames[ sourceanim ].String() );
- vprint( 0, "Target skeleton: %s\n", filenames[ targetskel ].String() );
-
- vprint( 0, "Creating on \"%s\"\n", g_outfile);
- }
- // fullpath = EXTERNAL GLOBAL!!!???
- strcpy( fullpath, g_outfile );
- strcpy( fullpath, ExpandPath( fullpath ) );
- strcpy( fullpath, ExpandArg( fullpath ) );
-
- // Load source and target data
- s_source_t *pSource = Load_Source( filenames[sourceanim].String(), "smd", false, false );
- s_source_t *pTarget = Load_Source( filenames[targetskel].String(), "smd", false, false );
-
-
- //
- s_template_t *pTemplate = NULL;
- if(useTemplate)
- {
- pTemplate = Load_Template(templateFileName);
- }
- else
- {
- printf("Note: No template file specified, using defaults settings.\n");
-
- pTemplate = New_Template();
- Set_DefaultTemplate(pTemplate);
- }
-
-
- // Process skeleton
- s_source_t *pMappedAnimation = MotionMap( pSource, pTarget, pTemplate );
-
-
- // Save output (ref skeleton & animation data);
- Save_SMD( fullpath, pMappedAnimation );
-
- Q_StripExtension( filenames[outputanim].String(), outname, sizeof( outname ) );
-
- // Verbose stuff
- if (!g_quiet)
- {
- vprint( 0, "\nCompleted \"%s\"\n", g_outfile);
- }
-
- return 0;
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +#include <stdio.h> +#include <stdlib.h> +#include <sys/stat.h> +#include <math.h> +#include "filesystem_tools.h" +#include "cmdlib.h" +#include "scriplib.h" +#include "mathlib/mathlib.h" +#define EXTERN +#include "studio.h" +#include "motionmapper.h" +#include "tier1/strtools.h" +#include "tier0/icommandline.h" +#include "utldict.h" +#include <windows.h> +#include "UtlBuffer.h" +#include "utlsymbol.h" + +bool g_quiet = false; +bool g_verbose = false; +char g_outfile[1024]; +bool uselogfile = false; + +char g_szFilename[1024]; +FILE *g_fpInput; +char g_szLine[4096]; +int g_iLinecount; + +bool g_bZBrush = false; +bool g_bGaveMissingBoneWarning = false; + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : depth - +// *fmt - +// ... - +//----------------------------------------------------------------------------- +void vprint( int depth, const char *fmt, ... ) +{ + char string[ 8192 ]; + va_list va; + va_start( va, fmt ); + V_vsprintf_safe( string, fmt, va ); + va_end( va ); + + FILE *fp = NULL; + + if ( uselogfile ) + { + fp = fopen( "log.txt", "ab" ); + } + + while ( depth-- > 0 ) + { + vprint( 0, " " ); + OutputDebugString( " " ); + if ( fp ) + { + fprintf( fp, " " ); + } + } + + ::printf( "%s", string ); + OutputDebugString( string ); + + if ( fp ) + { + char *p = string; + while ( *p ) + { + if ( *p == '\n' ) + { + fputc( '\r', fp ); + } + fputc( *p, fp ); + p++; + } + fclose( fp ); + } +} + + +int k_memtotal; +void *kalloc( int num, int size ) +{ + // vprint( 0, "calloc( %d, %d )\n", num, size ); + // vprint( 0, "%d ", num * size ); + k_memtotal += num * size; + return calloc( num, size ); +} + +void kmemset( void *ptr, int value, int size ) +{ + // vprint( 0, "kmemset( %x, %d, %d )\n", ptr, value, size ); + memset( ptr, value, size ); + return; +} + +static bool g_bFirstWarning = true; + +void MdlWarning( const char *fmt, ... ) +{ + va_list args; + static char output[1024]; + + if (g_quiet) + { + if (g_bFirstWarning) + { + vprint( 0, "%s :\n", fullpath ); + g_bFirstWarning = false; + } + vprint( 0, "\t"); + } + + vprint( 0, "WARNING: "); + va_start( args, fmt ); + vprint( 0, fmt, args ); +} + + +void MdlError( char const *fmt, ... ) +{ + va_list args; + + if (g_quiet) + { + if (g_bFirstWarning) + { + vprint( 0, "%s :\n", fullpath ); + g_bFirstWarning = false; + } + vprint( 0, "\t"); + } + + vprint( 0, "ERROR: "); + va_start( args, fmt ); + vprint( 0, fmt, args ); + + exit( -1 ); +} + +int OpenGlobalFile( char *src ) +{ + int time1; + char filename[1024]; + + // local copy of string + strcpy( filename, ExpandPath( src ) ); + + // Ummm, path sanity checking + int pathLength; + int numBasePaths = CmdLib_GetNumBasePaths(); + // This is kinda gross. . . doing the same work in cmdlib on SafeOpenRead. + if( CmdLib_HasBasePath( filename, pathLength ) ) + { + char tmp[1024]; + int i; + for( i = 0; i < numBasePaths; i++ ) + { + strcpy( tmp, CmdLib_GetBasePath( i ) ); + strcat( tmp, filename + pathLength ); + + time1 = FileTime( tmp ); + if( time1 != -1 ) + { + if ((g_fpInput = fopen(tmp, "r")) == 0) + { + MdlWarning( "reader: could not open file '%s'\n", src ); + return 0; + } + else + { + return 1; + } + } + } + return 0; + } + else + { + time1 = FileTime (filename); + if (time1 == -1) + return 0; + + // Whoohooo, FOPEN! + if ((g_fpInput = fopen(filename, "r")) == 0) + { + MdlWarning( "reader: could not open file '%s'\n", src ); + return 0; + } + + return 1; + } +} + +bool IsEnd( char const* pLine ) +{ + if (strncmp( "end", pLine, 3 ) != 0) + return false; + return (pLine[3] == '\0') || (pLine[3] == '\n'); +} + + +//Wrong name for the use of it. +void scale_vertex( Vector &org ) +{ + org[0] = org[0] * g_currentscale; + org[1] = org[1] * g_currentscale; + org[2] = org[2] * g_currentscale; +} + + +void clip_rotations( RadianEuler& rot ) +{ + int j; + // clip everything to : -M_PI <= x < M_PI + + for (j = 0; j < 3; j++) { + while (rot[j] >= M_PI) + rot[j] -= M_PI*2; + while (rot[j] < -M_PI) + rot[j] += M_PI*2; + } +} + + +void clip_rotations( Vector& rot ) +{ + int j; + // clip everything to : -180 <= x < 180 + + for (j = 0; j < 3; j++) { + while (rot[j] >= 180) + rot[j] -= 180*2; + while (rot[j] < -180) + rot[j] += 180*2; + } +} + + +void Build_Reference( s_source_t *psource) +{ + int i, parent; + Vector angle; + + for (i = 0; i < psource->numbones; i++) + { + matrix3x4_t m; + AngleMatrix( psource->rawanim[0][i].rot, m ); + m[0][3] = psource->rawanim[0][i].pos[0]; + m[1][3] = psource->rawanim[0][i].pos[1]; + m[2][3] = psource->rawanim[0][i].pos[2]; + + parent = psource->localBone[i].parent; + if (parent == -1) + { + // scale the done pos. + // calc rotational matrices + MatrixCopy( m, psource->boneToPose[i] ); + } + else + { + // calc compound rotational matrices + // FIXME : Hey, it's orthogical so inv(A) == transpose(A) + ConcatTransforms( psource->boneToPose[parent], m, psource->boneToPose[i] ); + } + // vprint( 0, "%3d %f %f %f\n", i, psource->bonefixup[i].worldorg[0], psource->bonefixup[i].worldorg[1], psource->bonefixup[i].worldorg[2] ); + /* + AngleMatrix( angle, m ); + vprint( 0, "%8.4f %8.4f %8.4f\n", m[0][0], m[1][0], m[2][0] ); + vprint( 0, "%8.4f %8.4f %8.4f\n", m[0][1], m[1][1], m[2][1] ); + vprint( 0, "%8.4f %8.4f %8.4f\n", m[0][2], m[1][2], m[2][2] ); + */ + } +} + +int Grab_Nodes( s_node_t *pnodes ) +{ + // + // s_node_t structure: index is index!! + // + int index; + char name[1024]; + int parent; + int numbones = 0; + + // Init parent to none + for (index = 0; index < MAXSTUDIOSRCBONES; index++) + { + pnodes[index].parent = -1; + } + + // March through nodes lines + while (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL) + { + g_iLinecount++; + // get tokens + if (sscanf( g_szLine, "%d \"%[^\"]\" %d", &index, name, &parent ) == 3) + { + // check for duplicated bones + /* + if (strlen(pnodes[index].name) != 0) + { + MdlError( "bone \"%s\" exists more than once\n", name ); + } + */ + // copy name to struct array + V_strcpy_safe( pnodes[index].name, name ); + // set parent into struct array + pnodes[index].parent = parent; + // increment numbones + if (index > numbones) + { + numbones = index; + } + } + else + { + return numbones + 1; + } + } + MdlError( "Unexpected EOF at line %d\n", g_iLinecount ); + return 0; +} + +void Grab_Vertexanimation( s_source_t *psource ) +{ + char cmd[1024]; + int index; + Vector pos; + Vector normal; + int t = -1; + int count = 0; + static s_vertanim_t tmpvanim[MAXSTUDIOVERTS*4]; + + while (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL) + { + g_iLinecount++; + if (sscanf( g_szLine, "%d %f %f %f %f %f %f", &index, &pos[0], &pos[1], &pos[2], &normal[0], &normal[1], &normal[2] ) == 7) + { + if (psource->startframe < 0) + { + MdlError( "Missing frame start(%d) : %s", g_iLinecount, g_szLine ); + } + + if (t < 0) + { + MdlError( "VTA Frame Sync (%d) : %s", g_iLinecount, g_szLine ); + } + + tmpvanim[count].vertex = index; + VectorCopy( pos, tmpvanim[count].pos ); + VectorCopy( normal, tmpvanim[count].normal ); + count++; + + if (index >= psource->numvertices) + psource->numvertices = index + 1; + } + else + { + // flush data + + if (count) + { + psource->numvanims[t] = count; + + psource->vanim[t] = (s_vertanim_t *)kalloc( count, sizeof( s_vertanim_t ) ); + + memcpy( psource->vanim[t], tmpvanim, count * sizeof( s_vertanim_t ) ); + } + else if (t > 0) + { + psource->numvanims[t] = 0; + } + + // next command + if (sscanf( g_szLine, "%1023s %d", cmd, &index )) + { + if (strcmp( cmd, "time" ) == 0) + { + t = index; + count = 0; + + if (t < psource->startframe) + { + MdlError( "Frame MdlError(%d) : %s", g_iLinecount, g_szLine ); + } + if (t > psource->endframe) + { + MdlError( "Frame MdlError(%d) : %s", g_iLinecount, g_szLine ); + } + + t -= psource->startframe; + } + else if (strcmp( cmd, "end") == 0) + { + psource->numframes = psource->endframe - psource->startframe + 1; + return; + } + else + { + MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine ); + } + + } + else + { + MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine ); + } + } + } + MdlError( "unexpected EOF: %s\n", psource->filename ); +} + +void Grab_Animation( s_source_t *psource ) +{ + Vector pos; + RadianEuler rot; + char cmd[1024]; + int index; + int t = -99999999; + int size; + + // Init startframe + psource->startframe = -1; + + // size per frame + size = psource->numbones * sizeof( s_bone_t ); + + // march through animation + while (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL) + { + // linecount + g_iLinecount++; + // split if big enoough + if (sscanf( g_szLine, "%d %f %f %f %f %f %f", &index, &pos[0], &pos[1], &pos[2], &rot[0], &rot[1], &rot[2] ) == 7) + { + // startframe is sanity check for having determined time + if (psource->startframe < 0) + { + MdlError( "Missing frame start(%d) : %s", g_iLinecount, g_szLine ); + } + + // scale if pertinent + scale_vertex( pos ); + VectorCopy( pos, psource->rawanim[t][index].pos ); + VectorCopy( rot, psource->rawanim[t][index].rot ); + + clip_rotations( rot ); // !!! + } + else if (sscanf( g_szLine, "%1023s %d", cmd, &index )) + { + // get time + if (strcmp( cmd, "time" ) == 0) + { + // again time IS an index + t = index; + if (psource->startframe == -1) + { + psource->startframe = t; + } + // sanity check time (little funny logic here, see previous IF) + if (t < psource->startframe) + { + MdlError( "Frame MdlError(%d) : %s", g_iLinecount, g_szLine ); + } + // bump up endframe? + if (t > psource->endframe) + { + psource->endframe = t; + } + // make t into pure index + t -= psource->startframe; + + // check for memory allocation + if (psource->rawanim[t] == NULL) + { + // Allocate 1 frame of full bonecount + psource->rawanim[t] = (s_bone_t *)kalloc( 1, size ); + + // duplicate previous frames keys?? preventative sanity? + if (t > 0 && psource->rawanim[t-1]) + { + for (int j = 0; j < psource->numbones; j++) + { + VectorCopy( psource->rawanim[t-1][j].pos, psource->rawanim[t][j].pos ); + VectorCopy( psource->rawanim[t-1][j].rot, psource->rawanim[t][j].rot ); + } + } + } + else + { + // MdlError( "%s has duplicated frame %d\n", psource->filename, t ); + } + } + else if (strcmp( cmd, "end") == 0) + { + psource->numframes = psource->endframe - psource->startframe + 1; + + for (t = 0; t < psource->numframes; t++) + { + if (psource->rawanim[t] == NULL) + { + MdlError( "%s is missing frame %d\n", psource->filename, t + psource->startframe ); + } + } + + Build_Reference( psource ); + return; + } + else + { + MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine ); + } + } + else + { + MdlError( "MdlError(%d) : %s", g_iLinecount, g_szLine ); + } + } + + MdlError( "unexpected EOF: %s\n", psource->filename ); +} + +int lookup_index( s_source_t *psource, int material, Vector& vertex, Vector& normal, Vector2D texcoord ) +{ + int i; + + for (i = 0; i < numvlist; i++) + { + if (v_listdata[i].m == material + && DotProduct( g_normal[i], normal ) > normal_blend + && VectorCompare( g_vertex[i], vertex ) + && g_texcoord[i][0] == texcoord[0] + && g_texcoord[i][1] == texcoord[1]) + { + v_listdata[i].lastref = numvlist; + return i; + } + } + if (i >= MAXSTUDIOVERTS) { + MdlError( "too many indices in source: \"%s\"\n", psource->filename); + } + + VectorCopy( vertex, g_vertex[i] ); + VectorCopy( normal, g_normal[i] ); + Vector2Copy( texcoord, g_texcoord[i] ); + + v_listdata[i].v = i; + v_listdata[i].m = material; + v_listdata[i].n = i; + v_listdata[i].t = i; + + v_listdata[i].firstref = numvlist; + v_listdata[i].lastref = numvlist; + + numvlist = i + 1; + return i; +} + + +void ParseFaceData( s_source_t *psource, int material, s_face_t *pFace ) +{ + int index[3]; + int i, j; + Vector p; + Vector normal; + Vector2D t; + int iCount, bones[MAXSTUDIOSRCBONES]; + float weights[MAXSTUDIOSRCBONES]; + int bone; + + for (j = 0; j < 3; j++) + { + memset( g_szLine, 0, sizeof( g_szLine ) ); + + if (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) == NULL) + { + MdlError("%s: error on g_szLine %d: %s", g_szFilename, g_iLinecount, g_szLine ); + } + + iCount = 0; + + g_iLinecount++; + i = sscanf( g_szLine, "%d %f %f %f %f %f %f %f %f %d %d %f %d %f %d %f %d %f", + &bone, + &p[0], &p[1], &p[2], + &normal[0], &normal[1], &normal[2], + &t[0], &t[1], + &iCount, + &bones[0], &weights[0], &bones[1], &weights[1], &bones[2], &weights[2], &bones[3], &weights[3] ); + + if (i < 9) + continue; + + if (bone < 0 || bone >= psource->numbones) + { + MdlError("bogus bone index\n%d %s :\n%s", g_iLinecount, g_szFilename, g_szLine ); + } + + //Scale face pos + scale_vertex( p ); + + // continue parsing more bones. + // FIXME: don't we have a built in parser that'll do this? + if (iCount > 4) + { + int k; + int ctr = 0; + char *token; + for (k = 0; k < 18; k++) + { + while (g_szLine[ctr] == ' ') + { + ctr++; + } + token = strtok( &g_szLine[ctr], " " ); + ctr += strlen( token ) + 1; + } + for (k = 4; k < iCount && k < MAXSTUDIOSRCBONES; k++) + { + while (g_szLine[ctr] == ' ') + { + ctr++; + } + token = strtok( &g_szLine[ctr], " " ); + ctr += strlen( token ) + 1; + + bones[k] = atoi(token); + + token = strtok( &g_szLine[ctr], " " ); + ctr += strlen( token ) + 1; + + weights[k] = atof(token); + } + // vprint( 0, "%d ", iCount ); + + //vprint( 0, "\n"); + //exit(1); + } + + // adjust_vertex( p ); + // scale_vertex( p ); + + // move vertex position to object space. + // VectorSubtract( p, psource->bonefixup[bone].worldorg, tmp ); + // VectorTransform(tmp, psource->bonefixup[bone].im, p ); + + // move normal to object space. + // VectorCopy( normal, tmp ); + // VectorTransform(tmp, psource->bonefixup[bone].im, normal ); + // VectorNormalize( normal ); + + // invert v + t[1] = 1.0 - t[1]; + + index[j] = lookup_index( psource, material, p, normal, t ); + + if (i == 9 || iCount == 0) + { + g_bone[index[j]].numbones = 1; + g_bone[index[j]].bone[0] = bone; + g_bone[index[j]].weight[0] = 1.0; + } + else + { + iCount = SortAndBalanceBones( iCount, MAXSTUDIOBONEWEIGHTS, bones, weights ); + + g_bone[index[j]].numbones = iCount; + for (i = 0; i < iCount; i++) + { + g_bone[index[j]].bone[i] = bones[i]; + g_bone[index[j]].weight[i] = weights[i]; + } + } + } + + // pFace->material = material; // BUG + pFace->a = index[0]; + pFace->b = index[1]; + pFace->c = index[2]; + Assert( ((pFace->a & 0xF0000000) == 0) && ((pFace->b & 0xF0000000) == 0) && + ((pFace->c & 0xF0000000) == 0) ); + + if (flip_triangles) + { + j = pFace->b; pFace->b = pFace->c; pFace->c = j; + } +} + +int use_texture_as_material( int textureindex ) +{ + if (g_texture[textureindex].material == -1) + { + // vprint( 0, "%d %d %s\n", textureindex, g_nummaterials, g_texture[textureindex].name ); + g_material[g_nummaterials] = textureindex; + g_texture[textureindex].material = g_nummaterials++; + } + + return g_texture[textureindex].material; +} + +int material_to_texture( int material ) +{ + int i; + for (i = 0; i < g_numtextures; i++) + { + if (g_texture[i].material == material) + { + return i; + } + } + return -1; +} + +int lookup_texture( char *texturename, int maxlen ) +{ + int i; + + Q_StripExtension( texturename, texturename, maxlen ); + + for (i = 0; i < g_numtextures; i++) + { + if (stricmp( g_texture[i].name, texturename ) == 0) + { + return i; + } + } + + if (i >= MAXSTUDIOSKINS) + MdlError("Too many materials used, max %d\n", ( int )MAXSTUDIOSKINS ); + +// vprint( 0, "texture %d = %s\n", i, texturename ); + V_strcpy_safe( g_texture[i].name, texturename ); + + g_texture[i].material = -1; + /* + if (stristr( texturename, "chrome" ) != NULL) { + texture[i].flags = STUDIO_NF_FLATSHADE | STUDIO_NF_CHROME; + } + else { + texture[i].flags = 0; + } + */ + g_numtextures++; + return i; +} + +int SortAndBalanceBones( int iCount, int iMaxCount, int bones[], float weights[] ) +{ + int i; + + // collapse duplicate bone weights + for (i = 0; i < iCount-1; i++) + { + int j; + for (j = i + 1; j < iCount; j++) + { + if (bones[i] == bones[j]) + { + weights[i] += weights[j]; + weights[j] = 0.0; + } + } + } + + // do sleazy bubble sort + int bShouldSort; + do { + bShouldSort = false; + for (i = 0; i < iCount-1; i++) + { + if (weights[i+1] > weights[i]) + { + int j = bones[i+1]; bones[i+1] = bones[i]; bones[i] = j; + float w = weights[i+1]; weights[i+1] = weights[i]; weights[i] = w; + bShouldSort = true; + } + } + } while (bShouldSort); + + // throw away all weights less than 1/20th + while (iCount > 1 && weights[iCount-1] < 0.05) + { + iCount--; + } + + // clip to the top iMaxCount bones + if (iCount > iMaxCount) + { + iCount = iMaxCount; + } + + float t = 0; + for (i = 0; i < iCount; i++) + { + t += weights[i]; + } + + if (t <= 0.0) + { + // missing weights?, go ahead and evenly share? + // FIXME: shouldn't this error out? + t = 1.0 / iCount; + + for (i = 0; i < iCount; i++) + { + weights[i] = t; + } + } + else + { + // scale to sum to 1.0 + t = 1.0 / t; + + for (i = 0; i < iCount; i++) + { + weights[i] = weights[i] * t; + } + } + + return iCount; +} + +int vlistCompare( const void *elem1, const void *elem2 ) +{ + v_unify_t *u1 = &v_listdata[*(int *)elem1]; + v_unify_t *u2 = &v_listdata[*(int *)elem2]; + + // sort by material + if (u1->m < u2->m) + return -1; + if (u1->m > u2->m) + return 1; + + // sort by last used + if (u1->lastref < u2->lastref) + return -1; + if (u1->lastref > u2->lastref) + return 1; + + return 0; +} + +int faceCompare( const void *elem1, const void *elem2 ) +{ + int i1 = *(int *)elem1; + int i2 = *(int *)elem2; + + // sort by material + if (g_face[i1].material < g_face[i2].material) + return -1; + if (g_face[i1].material > g_face[i2].material) + return 1; + + // sort by original usage + if (i1 < i2) + return -1; + if (i1 > i2) + return 1; + + return 0; +} + +#define SMALL_FLOAT 1e-12 + +// NOTE: This routine was taken (and modified) from NVidia's BlinnReflection demo +// Creates basis vectors, based on a vertex and index list. +// See the NVidia white paper 'GDC2K PerPixel Lighting' for a description +// of how this computation works +static void CalcTriangleTangentSpace( s_source_t *pSrc, int v1, int v2, int v3, + Vector &sVect, Vector &tVect ) +{ +/* + static bool firstTime = true; + static FILE *fp = NULL; + if( firstTime ) + { + firstTime = false; + fp = fopen( "crap.out", "w" ); + } +*/ + + /* Compute the partial derivatives of X, Y, and Z with respect to S and T. */ + Vector2D t0( pSrc->texcoord[v1][0], pSrc->texcoord[v1][1] ); + Vector2D t1( pSrc->texcoord[v2][0], pSrc->texcoord[v2][1] ); + Vector2D t2( pSrc->texcoord[v3][0], pSrc->texcoord[v3][1] ); + Vector p0( pSrc->vertex[v1][0], pSrc->vertex[v1][1], pSrc->vertex[v1][2] ); + Vector p1( pSrc->vertex[v2][0], pSrc->vertex[v2][1], pSrc->vertex[v2][2] ); + Vector p2( pSrc->vertex[v3][0], pSrc->vertex[v3][1], pSrc->vertex[v3][2] ); + + sVect.Init( 0.0f, 0.0f, 0.0f ); + tVect.Init( 0.0f, 0.0f, 0.0f ); + + // x, s, t + Vector edge01 = Vector( p1.x - p0.x, t1.x - t0.x, t1.y - t0.y ); + Vector edge02 = Vector( p2.x - p0.x, t2.x - t0.x, t2.y - t0.y ); + + Vector cross; + CrossProduct( edge01, edge02, cross ); + if( fabs( cross.x ) > SMALL_FLOAT ) + { + sVect.x += -cross.y / cross.x; + tVect.x += -cross.z / cross.x; + } + + // y, s, t + edge01 = Vector( p1.y - p0.y, t1.x - t0.x, t1.y - t0.y ); + edge02 = Vector( p2.y - p0.y, t2.x - t0.x, t2.y - t0.y ); + + CrossProduct( edge01, edge02, cross ); + if( fabs( cross.x ) > SMALL_FLOAT ) + { + sVect.y += -cross.y / cross.x; + tVect.y += -cross.z / cross.x; + } + + // z, s, t + edge01 = Vector( p1.z - p0.z, t1.x - t0.x, t1.y - t0.y ); + edge02 = Vector( p2.z - p0.z, t2.x - t0.x, t2.y - t0.y ); + + CrossProduct( edge01, edge02, cross ); + if( fabs( cross.x ) > SMALL_FLOAT ) + { + sVect.z += -cross.y / cross.x; + tVect.z += -cross.z / cross.x; + } + + // Normalize sVect and tVect + VectorNormalize( sVect ); + VectorNormalize( tVect ); + +/* + // Calculate flat normal + Vector flatNormal; + edge01 = p1 - p0; + edge02 = p2 - p0; + CrossProduct( edge02, edge01, flatNormal ); + VectorNormalize( flatNormal ); + + // Get the average position + Vector avgPos = ( p0 + p1 + p2 ) / 3.0f; + + // Draw the svect + Vector endS = avgPos + sVect * .2f; + fvprint( 0, fp, "2\n" ); + fvprint( 0, fp, "%f %f %f 1.0 0.0 0.0\n", endS[0], endS[1], endS[2] ); + fvprint( 0, fp, "%f %f %f 1.0 0.0 0.0\n", avgPos[0], avgPos[1], avgPos[2] ); + + // Draw the tvect + Vector endT = avgPos + tVect * .2f; + fvprint( 0, fp, "2\n" ); + fvprint( 0, fp, "%f %f %f 0.0 1.0 0.0\n", endT[0], endT[1], endT[2] ); + fvprint( 0, fp, "%f %f %f 0.0 1.0 0.0\n", avgPos[0], avgPos[1], avgPos[2] ); + + // Draw the normal + Vector endN = avgPos + flatNormal * .2f; + fvprint( 0, fp, "2\n" ); + fvprint( 0, fp, "%f %f %f 0.0 0.0 1.0\n", endN[0], endN[1], endN[2] ); + fvprint( 0, fp, "%f %f %f 0.0 0.0 1.0\n", avgPos[0], avgPos[1], avgPos[2] ); + + // Draw the wireframe of the triangle in white. + fvprint( 0, fp, "2\n" ); + fvprint( 0, fp, "%f %f %f 1.0 1.0 1.0\n", p0[0], p0[1], p0[2] ); + fvprint( 0, fp, "%f %f %f 1.0 1.0 1.0\n", p1[0], p1[1], p1[2] ); + fvprint( 0, fp, "2\n" ); + fvprint( 0, fp, "%f %f %f 1.0 1.0 1.0\n", p1[0], p1[1], p1[2] ); + fvprint( 0, fp, "%f %f %f 1.0 1.0 1.0\n", p2[0], p2[1], p2[2] ); + fvprint( 0, fp, "2\n" ); + fvprint( 0, fp, "%f %f %f 1.0 1.0 1.0\n", p2[0], p2[1], p2[2] ); + fvprint( 0, fp, "%f %f %f 1.0 1.0 1.0\n", p0[0], p0[1], p0[2] ); + + // Draw a slightly shrunken version of the geometry to hide surfaces + Vector tmp0 = p0 - flatNormal * .1f; + Vector tmp1 = p1 - flatNormal * .1f; + Vector tmp2 = p2 - flatNormal * .1f; + fvprint( 0, fp, "3\n" ); + fvprint( 0, fp, "%f %f %f 0.1 0.1 0.1\n", tmp0[0], tmp0[1], tmp0[2] ); + fvprint( 0, fp, "%f %f %f 0.1 0.1 0.1\n", tmp1[0], tmp1[1], tmp1[2] ); + fvprint( 0, fp, "%f %f %f 0.1 0.1 0.1\n", tmp2[0], tmp2[1], tmp2[2] ); + + fflush( fp ); +*/ +} + +typedef CUtlVector<int> CIntVector; + +void CalcModelTangentSpaces( s_source_t *pSrc ) +{ + // Build a map from vertex to a list of triangles that share the vert. + int meshID; + for( meshID = 0; meshID < pSrc->nummeshes; meshID++ ) + { + s_mesh_t *pMesh = &pSrc->mesh[pSrc->meshindex[meshID]]; + CUtlVector<CIntVector> vertToTriMap; + vertToTriMap.AddMultipleToTail( pMesh->numvertices ); + int triID; + for( triID = 0; triID < pMesh->numfaces; triID++ ) + { + s_face_t *pFace = &pSrc->face[triID + pMesh->faceoffset]; + vertToTriMap[pFace->a].AddToTail( triID ); + vertToTriMap[pFace->b].AddToTail( triID ); + vertToTriMap[pFace->c].AddToTail( triID ); + } + + // Calculate the tangent space for each triangle. + CUtlVector<Vector> triSVect; + CUtlVector<Vector> triTVect; + triSVect.AddMultipleToTail( pMesh->numfaces ); + triTVect.AddMultipleToTail( pMesh->numfaces ); + for( triID = 0; triID < pMesh->numfaces; triID++ ) + { + s_face_t *pFace = &pSrc->face[triID + pMesh->faceoffset]; + CalcTriangleTangentSpace( pSrc, + pMesh->vertexoffset + pFace->a, + pMesh->vertexoffset + pFace->b, + pMesh->vertexoffset + pFace->c, + triSVect[triID], triTVect[triID] ); + } + + // calculate an average tangent space for each vertex. + int vertID; + for( vertID = 0; vertID < pMesh->numvertices; vertID++ ) + { + const Vector &normal = pSrc->normal[vertID+pMesh->vertexoffset]; + Vector4D &finalSVect = pSrc->tangentS[vertID+pMesh->vertexoffset]; + Vector sVect, tVect; + + sVect.Init( 0.0f, 0.0f, 0.0f ); + tVect.Init( 0.0f, 0.0f, 0.0f ); + for( triID = 0; triID < vertToTriMap[vertID].Size(); triID++ ) + { + sVect += triSVect[vertToTriMap[vertID][triID]]; + tVect += triTVect[vertToTriMap[vertID][triID]]; + } + + // In the case of zbrush, everything needs to be treated as smooth. + if( g_bZBrush ) + { + int vertID2; + Vector vertPos1( pSrc->vertex[vertID][0], pSrc->vertex[vertID][1], pSrc->vertex[vertID][2] ); + for( vertID2 = 0; vertID2 < pMesh->numvertices; vertID2++ ) + { + if( vertID2 == vertID ) + { + continue; + } + Vector vertPos2( pSrc->vertex[vertID2][0], pSrc->vertex[vertID2][1], pSrc->vertex[vertID2][2] ); + if( vertPos1 == vertPos2 ) + { + int triID2; + for( triID2 = 0; triID2 < vertToTriMap[vertID2].Size(); triID2++ ) + { + sVect += triSVect[vertToTriMap[vertID2][triID2]]; + tVect += triTVect[vertToTriMap[vertID2][triID2]]; + } + } + } + } + + // make an orthonormal system. + // need to check if we are left or right handed. + Vector tmpVect; + CrossProduct( sVect, tVect, tmpVect ); + bool leftHanded = DotProduct( tmpVect, normal ) < 0.0f; + if( !leftHanded ) + { + CrossProduct( normal, sVect, tVect ); + CrossProduct( tVect, normal, sVect ); + VectorNormalize( sVect ); + VectorNormalize( tVect ); + finalSVect[0] = sVect[0]; + finalSVect[1] = sVect[1]; + finalSVect[2] = sVect[2]; + finalSVect[3] = 1.0f; + } + else + { + CrossProduct( sVect, normal, tVect ); + CrossProduct( normal, tVect, sVect ); + VectorNormalize( sVect ); + VectorNormalize( tVect ); + finalSVect[0] = sVect[0]; + finalSVect[1] = sVect[1]; + finalSVect[2] = sVect[2]; + finalSVect[3] = -1.0f; + } + } + } +} + +void BuildIndividualMeshes( s_source_t *psource ) +{ + int i, j, k; + + // sort new vertices by materials, last used + static int v_listsort[MAXSTUDIOVERTS]; // map desired order to vlist entry + static int v_ilistsort[MAXSTUDIOVERTS]; // map vlist entry to desired order + + for (i = 0; i < numvlist; i++) + { + v_listsort[i] = i; + } + qsort( v_listsort, numvlist, sizeof( int ), vlistCompare ); + for (i = 0; i < numvlist; i++) + { + v_ilistsort[v_listsort[i]] = i; + } + + + // allocate memory + psource->numvertices = numvlist; + psource->localBoneweight = (s_boneweight_t *)kalloc( psource->numvertices, sizeof( s_boneweight_t ) ); + psource->globalBoneweight = NULL; + psource->vertexInfo = (s_vertexinfo_t *)kalloc( psource->numvertices, sizeof( s_vertexinfo_t ) ); + psource->vertex = new Vector[psource->numvertices]; + psource->normal = new Vector[psource->numvertices]; + psource->tangentS = new Vector4D[psource->numvertices]; + psource->texcoord = (Vector2D *)kalloc( psource->numvertices, sizeof( Vector2D ) ); + + // create arrays of unique vertexes, normals, texcoords. + for (i = 0; i < psource->numvertices; i++) + { + j = v_listsort[i]; + + VectorCopy( g_vertex[v_listdata[j].v], psource->vertex[i] ); + VectorCopy( g_normal[v_listdata[j].n], psource->normal[i] ); + Vector2Copy( g_texcoord[v_listdata[j].t], psource->texcoord[i] ); + + psource->localBoneweight[i].numbones = g_bone[v_listdata[j].v].numbones; + int k; + for( k = 0; k < MAXSTUDIOBONEWEIGHTS; k++ ) + { + psource->localBoneweight[i].bone[k] = g_bone[v_listdata[j].v].bone[k]; + psource->localBoneweight[i].weight[k] = g_bone[v_listdata[j].v].weight[k]; + } + + // store a bunch of other info + psource->vertexInfo[i].material = v_listdata[j].m; + + psource->vertexInfo[i].firstref = v_listdata[j].firstref; + psource->vertexInfo[i].lastref = v_listdata[j].lastref; + // vprint( 0, "%4d : %2d : %6.2f %6.2f %6.2f\n", i, psource->boneweight[i].bone[0], psource->vertex[i][0], psource->vertex[i][1], psource->vertex[i][2] ); + } + + // sort faces by materials, last used. + static int facesort[MAXSTUDIOTRIANGLES]; // map desired order to src_face entry + static int ifacesort[MAXSTUDIOTRIANGLES]; // map src_face entry to desired order + + for (i = 0; i < g_numfaces; i++) + { + facesort[i] = i; + } + qsort( facesort, g_numfaces, sizeof( int ), faceCompare ); + for (i = 0; i < g_numfaces; i++) + { + ifacesort[facesort[i]] = i; + } + + psource->numfaces = g_numfaces; + // find first occurance for each material + for (k = 0; k < MAXSTUDIOSKINS; k++) + { + psource->mesh[k].numvertices = 0; + psource->mesh[k].vertexoffset = psource->numvertices; + + psource->mesh[k].numfaces = 0; + psource->mesh[k].faceoffset = g_numfaces; + } + + // find first and count of indices per material + for (i = 0; i < psource->numvertices; i++) + { + k = psource->vertexInfo[i].material; + psource->mesh[k].numvertices++; + if (psource->mesh[k].vertexoffset > i) + psource->mesh[k].vertexoffset = i; + } + + // find first and count of faces per material + for (i = 0; i < psource->numfaces; i++) + { + k = g_face[facesort[i]].material; + + psource->mesh[k].numfaces++; + if (psource->mesh[k].faceoffset > i) + psource->mesh[k].faceoffset = i; + } + + /* + for (k = 0; k < MAXSTUDIOSKINS; k++) + { + vprint( 0, "%d : %d:%d %d:%d\n", k, psource->mesh[k].numvertices, psource->mesh[k].vertexoffset, psource->mesh[k].numfaces, psource->mesh[k].faceoffset ); + } + */ + + // create remapped faces + psource->face = (s_face_t *)kalloc( psource->numfaces, sizeof( s_face_t )); + for (k = 0; k < MAXSTUDIOSKINS; k++) + { + if (psource->mesh[k].numfaces) + { + psource->meshindex[psource->nummeshes] = k; + + for (i = psource->mesh[k].faceoffset; i < psource->mesh[k].numfaces + psource->mesh[k].faceoffset; i++) + { + j = facesort[i]; + + psource->face[i].a = v_ilistsort[g_src_uface[j].a] - psource->mesh[k].vertexoffset; + psource->face[i].b = v_ilistsort[g_src_uface[j].b] - psource->mesh[k].vertexoffset; + psource->face[i].c = v_ilistsort[g_src_uface[j].c] - psource->mesh[k].vertexoffset; + Assert( ((psource->face[i].a & 0xF0000000) == 0) && ((psource->face[i].b & 0xF0000000) == 0) && + ((psource->face[i].c & 0xF0000000) == 0) ); + // vprint( 0, "%3d : %4d %4d %4d\n", i, psource->face[i].a, psource->face[i].b, psource->face[i].c ); + } + + psource->nummeshes++; + } + } + + CalcModelTangentSpaces( psource ); +} + +void Grab_Triangles( s_source_t *psource ) +{ + int i; + Vector vmin, vmax; + + vmin[0] = vmin[1] = vmin[2] = 99999; + vmax[0] = vmax[1] = vmax[2] = -99999; + + g_numfaces = 0; + numvlist = 0; + + // + // load the base triangles + // + int texture; + int material; + char texturename[64]; + + while (1) + { + if (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) == NULL) + break; + + g_iLinecount++; + + // check for end + if (IsEnd( g_szLine )) + break; + + // Look for extra junk that we may want to avoid... + int nLineLength = strlen( g_szLine ); + if (nLineLength >= 64) + { + MdlWarning("Unexpected data at line %d, (need a texture name) ignoring...\n", g_iLinecount ); + continue; + } + + // strip off trailing smag + V_strcpy_safe( texturename, g_szLine ); + for (i = strlen( texturename ) - 1; i >= 0 && ! isgraph( texturename[i] ); i--) + { + } + texturename[i + 1] = '\0'; + + // funky texture overrides + for (i = 0; i < numrep; i++) + { + if (sourcetexture[i][0] == '\0') + { + strcpy( texturename, defaulttexture[i] ); + break; + } + if (stricmp( texturename, sourcetexture[i]) == 0) + { + strcpy( texturename, defaulttexture[i] ); + break; + } + } + + if (texturename[0] == '\0') + { + // weird source problem, skip them + fgets( g_szLine, sizeof( g_szLine ), g_fpInput ); + fgets( g_szLine, sizeof( g_szLine ), g_fpInput ); + fgets( g_szLine, sizeof( g_szLine ), g_fpInput ); + g_iLinecount += 3; + continue; + } + + if (stricmp( texturename, "null.bmp") == 0 || stricmp( texturename, "null.tga") == 0) + { + // skip all faces with the null texture on them. + fgets( g_szLine, sizeof( g_szLine ), g_fpInput ); + fgets( g_szLine, sizeof( g_szLine ), g_fpInput ); + fgets( g_szLine, sizeof( g_szLine ), g_fpInput ); + g_iLinecount += 3; + continue; + } + + texture = lookup_texture( texturename, sizeof( texturename ) ); + psource->texmap[texture] = texture; // hack, make it 1:1 + material = use_texture_as_material( texture ); + + s_face_t f; + ParseFaceData( psource, material, &f ); + + g_src_uface[g_numfaces] = f; + g_face[g_numfaces].material = material; + g_numfaces++; + } + + BuildIndividualMeshes( psource ); +} + +//-------------------------------------------------------------------- +// Load a SMD file +//-------------------------------------------------------------------- +int Load_SMD ( s_source_t *psource ) +{ + char cmd[1024]; + int option; + + // Open file + if (!OpenGlobalFile( psource->filename )) + return 0; + + // verbose + if( !g_quiet ) + { + printf ("SMD MODEL %s\n", psource->filename); + } + + //March through lines + g_iLinecount = 0; + while (fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL) + { + g_iLinecount++; + int numRead = sscanf( g_szLine, "%s %d", cmd, &option ); + + // Blank line + if ((numRead == EOF) || (numRead == 0)) + continue; + + if (strcmp( cmd, "version" ) == 0) + { + if (option != 1) + { + MdlError("bad version\n"); + } + } + // Get hierarchy? + else if (strcmp( cmd, "nodes" ) == 0) + { + psource->numbones = Grab_Nodes( psource->localBone ); + } + // Get animation?? + else if (strcmp( cmd, "skeleton" ) == 0) + { + Grab_Animation( psource ); + } + // Geo? + else if (strcmp( cmd, "triangles" ) == 0) + { + Grab_Triangles( psource ); + } + // Geo animation + else if (strcmp( cmd, "vertexanimation" ) == 0) + { + Grab_Vertexanimation( psource ); + } + else + { + MdlWarning("unknown studio command\n" ); + } + } + fclose( g_fpInput ); + + is_v1support = true; + + return 1; +} + +//----------------------------------------------------------------------------- +// Checks to see if the model source was already loaded +//----------------------------------------------------------------------------- +static s_source_t *FindCachedSource( char const* name, char const* xext ) +{ + int i; + + if( xext[0] ) + { + // we know what extension is necessary. . look for it. + sprintf (g_szFilename, "%s%s.%s", cddir[numdirs], name, xext ); + for (i = 0; i < g_numsources; i++) + { + if (stricmp( g_szFilename, g_source[i]->filename ) == 0) + return g_source[i]; + } + } + else + { + // we don't know what extension to use, so look for all of 'em. + sprintf (g_szFilename, "%s%s.vrm", cddir[numdirs], name ); + for (i = 0; i < g_numsources; i++) + { + if (stricmp( g_szFilename, g_source[i]->filename ) == 0) + return g_source[i]; + } + sprintf (g_szFilename, "%s%s.smd", cddir[numdirs], name ); + for (i = 0; i < g_numsources; i++) + { + if (stricmp( g_szFilename, g_source[i]->filename ) == 0) + return g_source[i]; + } + /* + sprintf (g_szFilename, "%s%s.vta", cddir[numdirs], name ); + for (i = 0; i < g_numsources; i++) + { + if (stricmp( g_szFilename, g_source[i]->filename ) == 0) + return g_source[i]; + } + */ + } + + // Not found + return 0; +} + +static void FlipFacing( s_source_t *pSrc ) +{ + unsigned short tmp; + + int i, j; + for( i = 0; i < pSrc->nummeshes; i++ ) + { + s_mesh_t *pMesh = &pSrc->mesh[i]; + for( j = 0; j < pMesh->numfaces; j++ ) + { + s_face_t &f = pSrc->face[pMesh->faceoffset + j]; + tmp = f.b; f.b = f.c; f.c = tmp; + } + } +} + +//----------------------------------------------------------------------------- +// Loads an animation source +//----------------------------------------------------------------------------- + +s_source_t *Load_Source( char const *name, const char *ext, bool reverse, bool isActiveModel ) +{ + // Sanity check number of source files + if ( g_numsources >= MAXSTUDIOSEQUENCES ) + MdlError( "Load_Source( %s ) - overflowed g_numsources.", name ); + + // Sanity check file and init + Assert(name); + int namelen = strlen(name) + 1; + char* pTempName = (char*)_alloca( namelen ); + char xext[32]; + int result = false; + + // Local copy of filename + strcpy( pTempName, name ); + + // Sanity check file extension? + Q_ExtractFileExtension( pTempName, xext, sizeof( xext ) ); + if (xext[0] == '\0') + { + V_strcpy_safe( xext, ext ); + } + else + { + Q_StripExtension( pTempName, pTempName, namelen ); + } + + // Cached source, ie: already loaded model, legacy + // s_source_t* pSource = FindCachedSource( pTempName, xext ); + // if (pSource) + // { + // if (isActiveModel) + // pSource->isActiveModel = true; + // return pSource; + // } + + // allocate space and whatnot + g_source[g_numsources] = (s_source_t *)kalloc( 1, sizeof( s_source_t ) ); + V_strcpy_safe( g_source[g_numsources]->filename, g_szFilename ); + + // legacy stuff + if (isActiveModel) + { + g_source[g_numsources]->isActiveModel = true; + } + + // more ext sanity check + if ( ( !result && xext[0] == '\0' ) || stricmp( xext, "smd" ) == 0) + { + Q_snprintf( g_szFilename, sizeof(g_szFilename), "%s%s.smd", cddir[numdirs], pTempName ); + V_strcpy_safe( g_source[g_numsources]->filename, g_szFilename ); + + // Import part, load smd file + result = Load_SMD( g_source[g_numsources] ); + } + + /* + if ( ( !result && xext[0] == '\0' ) || stricmp( xext, "dmx" ) == 0) + { + Q_snprintf( g_szFilename, sizeof(g_szFilename), "%s%s.dmx", cddir[numdirs], pTempName ); + V_strcpy_safe( g_source[g_numsources]->filename, g_szFilename ); + + // Import part, load smd file + result = Load_DMX( g_source[g_numsources] ); + } + */ + + // Oops + if ( !result) + { + MdlError( "could not load file '%s'\n", g_source[g_numsources]->filename ); + } + + // bump up number of sources + g_numsources++; + if( reverse ) + { + FlipFacing( g_source[g_numsources-1] ); + } + return g_source[g_numsources-1]; +} + +void SaveNodes( s_source_t *source, CUtlBuffer& buf ) +{ + if ( source->numbones <= 0 ) + return; + + buf.Printf( "nodes\n" ); + + for ( int i = 0; i < source->numbones; ++i ) + { + s_node_t *bone = &source->localBone[ i ]; + + buf.Printf( "%d \"%s\" %d\n", i, bone->name, bone->parent ); + } + + buf.Printf( "end\n" ); +} + +// FIXME: since we don't us a .qc, we could have problems with scaling, etc.??? +void descale_vertex( Vector &org ) +{ + float invscale = 1.0f / g_currentscale; + + org[0] = org[0] * invscale; + org[1] = org[1] * invscale; + org[2] = org[2] * invscale; +} + +void SaveAnimation( s_source_t *source, CUtlBuffer& buf ) +{ + if ( source->numbones <= 0 ) + return; + + buf.Printf( "skeleton\n" ); + + for ( int frame = 0; frame < source->numframes; ++frame ) + { + buf.Printf( "time %i\n", frame + source->startframe ); + + for ( int i = 0; i < source->numbones; ++i ) + { + s_bone_t *prev = NULL; + if ( frame > 0 ) + { + if ( source->rawanim[ frame - 1 ] ) + { + prev = &source->rawanim[ frame - 1 ][ i ]; + } + } + + Vector pos = source->rawanim[ frame ][ i ].pos; + descale_vertex( pos ); + RadianEuler rot = source->rawanim[ frame ][ i ].rot; + +// If this is enabled, then we delta this pos vs the prev frame and don't write out a sample if it's the same value... +#if 0 + if ( prev ) + { + Vector ppos = source->rawanim[ frame -1 ][ i ].pos; + descale_vertex( pos ); + RadianEuler prot = source->rawanim[ frame -1 ][ i ].rot; + + // Only output it if there's a delta + if ( ( ppos != pos ) || + Q_memcmp( &prot, &rot, sizeof( prot ) ) ) + { + buf.Printf + ( "%d %f %f %f %f %f %f\n", + i, // bone index + pos[ 0 ], + pos[ 1 ], + pos[ 2 ], + rot[ 0 ], + rot[ 1 ], + rot[ 2 ] + ); + } + } + else +#endif + { + buf.Printf + ( "%d %f %f %f %f %f %f\n", + i, // bone index + pos[ 0 ], + pos[ 1 ], + pos[ 2 ], + rot[ 0 ], + rot[ 1 ], + rot[ 2 ] + ); + } + } + } + + buf.Printf( "end\n" ); +} + +void Save_SMD( char const *filename, s_source_t *source ) +{ + // Text buffer + CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER ); + + buf.Printf( "version 1\n" ); + + SaveNodes( source, buf ); + SaveAnimation( source, buf ); + + FileHandle_t fh = g_pFileSystem->Open( filename, "wb" ); + if ( FILESYSTEM_INVALID_HANDLE != fh ) + { + g_pFileSystem->Write( buf.Base(), buf.TellPut(), fh ); + g_pFileSystem->Close( fh ); + } +} + +//-------------------------------------------------------------------- +// mikes right handed row based linear algebra +//-------------------------------------------------------------------- +struct M_matrix4x4_t +{ + M_matrix4x4_t() { + + m_flMatVal[0][0] = 1.0; m_flMatVal[0][1] = 0.0; m_flMatVal[0][2] = 0.0; m_flMatVal[0][3] = 0.0; + m_flMatVal[1][0] = 0.0; m_flMatVal[1][1] = 1.0; m_flMatVal[1][2] = 0.0; m_flMatVal[1][3] = 0.0; + m_flMatVal[2][0] = 0.0; m_flMatVal[2][1] = 0.0; m_flMatVal[2][2] = 1.0; m_flMatVal[2][3] = 0.0; + m_flMatVal[3][0] = 0.0; m_flMatVal[3][1] = 0.0; m_flMatVal[3][2] = 0.0; m_flMatVal[3][3] = 1.0; + + } + // M_matrix3x4_t( + // float m00, float m01, float m02, + // float m10, float m11, float m12, + // float m20, float m21, float m22, + // float m30, float m31, float m32) + // { + // m_flMatVal[0][0] = m00; m_flMatVal[0][1] = m01; m_flMatVal[0][2] = m02; + // m_flMatVal[1][0] = m10; m_flMatVal[1][1] = m11; m_flMatVal[1][2] = m12; + // m_flMatVal[2][0] = m20; m_flMatVal[2][1] = m21; m_flMatVal[2][2] = m22; + // m_flMatVal[3][0] = m30; m_flMatVal[3][1] = m31; m_flMatVal[3][2] = m32; + + // } + + float *operator[]( int i ) { Assert(( i >= 0 ) && ( i < 4 )); return m_flMatVal[i]; } + const float *operator[]( int i ) const { Assert(( i >= 0 ) && ( i < 4 )); return m_flMatVal[i]; } + float *Base() { return &m_flMatVal[0][0]; } + const float *Base() const { return &m_flMatVal[0][0]; } + + float m_flMatVal[4][4]; +}; + +void M_MatrixAngles( const M_matrix4x4_t& matrix, RadianEuler &angles, Vector &position) +{ + float cX, sX, cY, sY, cZ, sZ; + + sY = -matrix[0][2]; + cY = sqrtf(1.0-(sY*sY)); + + if (cY != 0.0) + { + sX = matrix[1][2]; + cX = matrix[2][2]; + sZ = matrix[0][1]; + cZ = matrix[0][0]; + } + else + { + sX = -matrix[2][1]; + cX = matrix[1][1]; + sZ = 0.0; + cZ = 1.0; + } + + angles[0] = atan2f( sX, cX ); + angles[2] = atan2f( sZ, cZ ); + + sX = sinf(angles[0]); + cX = cosf(angles[0]); + + if (sX > cX) + cY = matrix[1][2] / sX; + else + cY = matrix[2][2] / cX; + + angles[1] = atan2f( sY, cY ); + + + position.x = matrix[3][0]; + position.y = matrix[3][1]; + position.z = matrix[3][2]; + +} + +// void M_MatrixAngles( const M_matrix4x4_t& matrix, RadianEuler &angles, Vector &position) +// { + + // float cX, sX, cY, sY, cZ, sZ; + + // sY = matrix[2][0]; + // cY = sqrtf(1.0-(sY*sY)); + + // if (cY != 0.0) + // { + // sX = -matrix[2][1]; + // cX = matrix[2][2]; + // sZ = -matrix[1][0]; + // cZ = matrix[0][0]; + // } + // else + // { + // sX = matrix[0][1]; + // cX = matrix[1][1]; + // sZ = 0.0; + // cZ = 1.0; + // } + + // angles[0] = atan2f( sX, cX ); + // angles[2] = atan2f( sZ, cZ ); + + // sX = sinf(angles[0]); + // cX = cosf(angles[0]); + + // if (sX > cX) + // cY = -matrix[2][1] / sX; + // else + // cY = matrix[2][2] / cX; + + // angles[1] = atan2f( sY, cY ); + + // angles[0] = angles[0]; + // angles[1] = angles[1]; + // angles[2] = angles[2]; + + // position.x = matrix[3][0]; + // position.y = matrix[3][1]; + // position.z = matrix[3][2]; +// } + +void M_MatrixCopy( const M_matrix4x4_t& in, M_matrix4x4_t& out ) +{ + // Assert( s_bMathlibInitialized ); + memcpy( out.Base(), in.Base(), sizeof( float ) * 4 * 4 ); +} +void M_RotateZMatrix(float radian, M_matrix4x4_t &resultMatrix) +{ + + resultMatrix[0][0] = cosf(radian); + resultMatrix[0][1] = sin(radian); + resultMatrix[0][2] = 0.0; + resultMatrix[1][0] =-sin(radian); + resultMatrix[1][1] = cos(radian); + resultMatrix[1][2] = 0.0; + resultMatrix[2][0] = 0.0; + resultMatrix[2][1] = 0.0; + resultMatrix[2][2] = 1.0; +} + +// !!! THIS SHIT DOESN'T WORK!! WHY? HAS I EVER? +void M_AngleAboutAxis(Vector &axis, float radianAngle, M_matrix4x4_t &result) +{ + float c = cosf(radianAngle); + float s = sinf(radianAngle); + float t = 1.0 - c; + // axis.normalize(); + + result[0][0] = t * axis[0] * axis[0] + c; + result[0][1] = t * axis[0] * axis[1] - s * axis[2]; + result[0][2] = t * axis[0] * axis[2] + s * axis[1]; + result[1][0] = t * axis[0] * axis[1] + s * axis[2]; + result[1][1] = t * axis[1] * axis[1] + c; + result[1][2] = t * axis[1] * axis[2] - s * axis[0]; + result[2][0] = t * axis[1] * axis[2] - s; + result[2][1] = t * axis[1] * axis[2] + s * axis[1]; + result[2][2] = t * axis[2] * axis[2] + c * axis[0]; + +} + + +void M_MatrixInvert( const M_matrix4x4_t& in, M_matrix4x4_t& out ) +{ + // Assert( s_bMathlibInitialized ); + if ( &in == &out ) + { + M_matrix4x4_t in2; + M_MatrixCopy( in, in2 ); + M_MatrixInvert( in2, out ); + return; + } + float tmp[3]; + + // I'm guessing this only works on a 3x4 orthonormal matrix + out[0][0] = in[0][0]; + out[1][0] = in[0][1]; + out[2][0] = in[0][2]; + + out[0][1] = in[1][0]; + out[1][1] = in[1][1]; + out[2][1] = in[1][2]; + + out[0][2] = in[2][0]; + out[1][2] = in[2][1]; + out[2][2] = in[2][2]; + + tmp[0] = in[3][0]; + tmp[1] = in[3][1]; + tmp[2] = in[3][2]; + + float v1[3], v2[3], v3[3]; + v1[0] = out[0][0]; + v1[1] = out[1][0]; + v1[2] = out[2][0]; + v2[0] = out[0][1]; + v2[1] = out[1][1]; + v2[2] = out[2][1]; + v3[0] = out[0][2]; + v3[1] = out[1][2]; + v3[2] = out[2][2]; + + out[3][0] = -DotProduct( tmp, v1 ); + out[3][1] = -DotProduct( tmp, v2 ); + out[3][2] = -DotProduct( tmp, v3 ); + + // Trivial case + // if (IS_IDENTITY(matrix)) + // return SbMatrix::identity(); + + // // Affine case... + // // SbMatrix affineAnswer; + // // if ( affine_inverse( SbMatrix(matrix), affineAnswer ) ) + // // return affineAnswer; + + // int index[4]; + // float d, invmat[4][4], temp; + // SbMatrix inverse = *this; + + // if(inverse.LUDecomposition(index, d)) { + + // invmat[0][0] = 1.0; + // invmat[0][1] = 0.0; + // invmat[0][2] = 0.0; + // invmat[0][3] = 0.0; + // inverse.LUBackSubstitution(index, invmat[0]); + // invmat[1][0] = 0.0; + // invmat[1][1] = 1.0; + // invmat[1][2] = 0.0; + // invmat[1][3] = 0.0; + // inverse.LUBackSubstitution(index, invmat[1]); + // invmat[2][0] = 0.0; + // invmat[2][1] = 0.0; + // invmat[2][2] = 1.0; + // invmat[2][3] = 0.0; + // inverse.LUBackSubstitution(index, invmat[2]); + // invmat[3][0] = 0.0; + // invmat[3][1] = 0.0; + // invmat[3][2] = 0.0; + // invmat[3][3] = 1.0; + // inverse.LUBackSubstitution(index, invmat[3]); + +// #define SWAP(i,j) \ + // temp = invmat[i][j]; \ + // invmat[i][j] = invmat[j][i]; \ + // invmat[j][i] = temp; + + // SWAP(1,0); + + // SWAP(2,0); + // SWAP(2,1); + + // SWAP(3,0); + // SWAP(3,1); + // SWAP(3,2); +// #undef SWAP + // } +} + +/* +================ +M_ConcatTransforms +================ +*/ +void M_ConcatTransforms (const M_matrix4x4_t &in1, const M_matrix4x4_t &in2, M_matrix4x4_t &out) +{ + + // Assert( s_bMathlibInitialized ); + // if ( &in1 == &out ) + // { + // matrix3x4_t in1b; + // MatrixCopy( in1, in1b ); + // ConcatTransforms( in1b, in2, out ); + // return; + // } + // if ( &in2 == &out ) + // { + // matrix3x4_t in2b; + // MatrixCopy( in2, in2b ); + // ConcatTransforms( in1, in2b, out ); + // return; + // } + +#define MULT(i,j) (in1[i][0]*in2[0][j] + \ + in1[i][1]*in2[1][j] + \ + in1[i][2]*in2[2][j] + \ + in1[i][3]*in2[3][j]) + + out[0][0] = MULT(0,0); + out[0][1] = MULT(0,1); + out[0][2] = MULT(0,2); + out[0][3] = MULT(0,3); + out[1][0] = MULT(1,0); + out[1][1] = MULT(1,1); + out[1][2] = MULT(1,2); + out[1][3] = MULT(1,3); + out[2][0] = MULT(2,0); + out[2][1] = MULT(2,1); + out[2][2] = MULT(2,2); + out[2][3] = MULT(2,3); + out[3][0] = MULT(3,0); + out[3][1] = MULT(3,1); + out[3][2] = MULT(3,2); + out[3][3] = MULT(3,3); + +#undef MULT + +} + +void M_AngleMatrix( RadianEuler const &angles, const Vector &position, M_matrix4x4_t& matrix ) +{ + // Assert( s_bMathlibInitialized ); + float sx, sy, sz, cx, cy, cz; + + + sx = sinf(angles[0]); + cx = cosf(angles[0]); + sy = sinf(angles[1]); + cy = cosf(angles[1]); + sz = sinf(angles[2]); + cz = cosf(angles[2]); + + // SinCos( angles[0], &sx, &cx ); // 2 + // SinCos( angles[1], &sy, &cy ); // 1 + // SinCos( angles[2], &sz, &cz ); // 0 + + M_matrix4x4_t mx, my, mz, temp1; + + // rotation about x + mx[1][1] = cx; + mx[1][2] = sx; + mx[2][1] = -sx; + mx[2][2] = cx; + + // rotation about y + my[0][0] = cy; + my[0][2] = -sy; + my[2][0] = sy; + my[2][2] = cy; + + // rotation about z + mz[0][0] = cz; + mz[0][1] = sz; + mz[1][0] = -sz; + mz[1][1] = cz; + + // z * y * x + M_ConcatTransforms(mx, my, temp1); + M_ConcatTransforms(temp1, mz, matrix); + + // put position in + matrix[3][0] = position.x; + matrix[3][1] = position.y; + matrix[3][2] = position.z; + +} + + +//----------------------------------------------------------------------------- +// Motion mapper functions +//----------------------------------------------------------------------------- +#define BONEAXIS 0 +#define BONEDIR 0 +#define BONESIDE 1 +#define BONEUP 2 +#define WORLDUP 2 +#define PRINTMAT(m) \ + printf("\n%f %f %f %f\n", m[0][0], m[0][1], m[0][2], m[0][3]); \ + printf("%f %f %f %f\n", m[1][0], m[1][1], m[1][2], m[1][3]); \ + printf("%f %f %f %f\n", m[2][0], m[2][1], m[2][2], m[2][3]); \ + printf("%f %f %f %f\n", m[3][0], m[3][1], m[3][2], m[3][3]); + +struct s_planeConstraint_t +{ + char jointNameString[1024]; + float floor; + int axis; + +}; + +struct s_iksolve_t +{ + char jointNameString[1024]; + int reverseSolve; + float extremityScale; + Vector limbRootOffsetScale; + int doRelativeLock; + char relativeLockNameString[1024]; + float relativeLockScale; + +}; + +struct s_jointScale_t +{ + char jointNameString[1024]; + float scale; +}; + +struct s_template_t +{ + char rootScaleJoint[1024]; + float rootScaleAmount; + int numIKSolves; + s_iksolve_t *ikSolves[128]; + int numJointScales; + s_jointScale_t *jointScales[128]; + int numPlaneConstraints; + s_planeConstraint_t *planeConstraints[128]; + float toeFloorZ; + int doSkeletonScale; + float skeletonScale; + +}; + + +//----------------------------------------------------------------------------- +// Load a template file into structure +//----------------------------------------------------------------------------- +s_template_t *New_Template() +{ + s_template_t *pTemplate = (s_template_t *)kalloc(1, sizeof(s_template_t)); + pTemplate->rootScaleAmount = 1.0; + pTemplate->numIKSolves = 0; + pTemplate->numJointScales = 0; + pTemplate->toeFloorZ = 2.802277; + pTemplate->numPlaneConstraints = 0; + pTemplate->doSkeletonScale = 0; + pTemplate->skeletonScale = 1.0; + return pTemplate; +} +s_iksolve_t *New_IKSolve() +{ + s_iksolve_t *pIKSolve = (s_iksolve_t *)kalloc(1, sizeof(s_iksolve_t)); + pIKSolve->reverseSolve = 0; + pIKSolve->extremityScale = 1.0; + pIKSolve->limbRootOffsetScale[0] = pIKSolve->limbRootOffsetScale[1] = pIKSolve->limbRootOffsetScale[2] = 0.0; + pIKSolve->doRelativeLock = 0; + pIKSolve->relativeLockScale = 1.0; + return pIKSolve; +} + +s_planeConstraint_t *New_planeConstraint(float floor) +{ + s_planeConstraint_t *pConstraint = (s_planeConstraint_t *)kalloc(1, sizeof(s_planeConstraint_t)); + pConstraint->floor = floor; + pConstraint->axis = 2; + + return pConstraint; +} + +void Set_DefaultTemplate(s_template_t *pTemplate) +{ + pTemplate->numJointScales = 0; + + strcpy(pTemplate->rootScaleJoint, "ValveBiped.Bip01_L_Foot"); + pTemplate->rootScaleAmount = 1.0; + + pTemplate->numIKSolves = 4; + pTemplate->ikSolves[0] = New_IKSolve(); + pTemplate->ikSolves[1] = New_IKSolve(); + pTemplate->ikSolves[2] = New_IKSolve(); + pTemplate->ikSolves[3] = New_IKSolve(); + + + pTemplate->numPlaneConstraints = 2; + pTemplate->planeConstraints[0] = New_planeConstraint(pTemplate->toeFloorZ); + strcpy(pTemplate->planeConstraints[0]->jointNameString, "ValveBiped.Bip01_L_Toe0"); + pTemplate->planeConstraints[1] = New_planeConstraint(pTemplate->toeFloorZ); + strcpy(pTemplate->planeConstraints[1]->jointNameString, "ValveBiped.Bip01_R_Toe0"); + + strcpy(pTemplate->ikSolves[0]->jointNameString, "ValveBiped.Bip01_L_Foot"); + pTemplate->ikSolves[0]->reverseSolve = 0; + pTemplate->ikSolves[0]->extremityScale = 1.0; + pTemplate->ikSolves[0]->limbRootOffsetScale[0] = 1.0; + pTemplate->ikSolves[0]->limbRootOffsetScale[1] = 1.0; + pTemplate->ikSolves[0]->limbRootOffsetScale[2] = 0.0; + + strcpy(pTemplate->ikSolves[1]->jointNameString, "ValveBiped.Bip01_R_Foot"); + pTemplate->ikSolves[1]->reverseSolve = 0; + pTemplate->ikSolves[1]->extremityScale = 1.0; + pTemplate->ikSolves[1]->limbRootOffsetScale[0] = 1.0; + pTemplate->ikSolves[1]->limbRootOffsetScale[1] = 1.0; + pTemplate->ikSolves[1]->limbRootOffsetScale[2] = 0.0; + + strcpy(pTemplate->ikSolves[2]->jointNameString, "ValveBiped.Bip01_R_Hand"); + pTemplate->ikSolves[2]->reverseSolve = 1; + pTemplate->ikSolves[2]->extremityScale = 1.0; + pTemplate->ikSolves[2]->limbRootOffsetScale[0] = 0.0; + pTemplate->ikSolves[2]->limbRootOffsetScale[1] = 0.0; + pTemplate->ikSolves[2]->limbRootOffsetScale[2] = 1.0; + + strcpy(pTemplate->ikSolves[3]->jointNameString, "ValveBiped.Bip01_L_Hand"); + pTemplate->ikSolves[3]->reverseSolve = 1; + pTemplate->ikSolves[3]->extremityScale = 1.0; + pTemplate->ikSolves[3]->limbRootOffsetScale[0] = 0.0; + pTemplate->ikSolves[3]->limbRootOffsetScale[1] = 0.0; + pTemplate->ikSolves[3]->limbRootOffsetScale[2] = 1.0; + // pTemplate->ikSolves[3]->doRelativeLock = 1; + // strcpy(pTemplate->ikSolves[3]->relativeLockNameString, "ValveBiped.Bip01_R_Hand"); + // pTemplate->ikSolves[3]->relativeLockScale = 1.0; + +} + +void split(char *str, char *sep, char **sp) +{ + char *r = strtok(str, sep); + while(r != NULL) + { + *sp = r; + sp++; + r = strtok(NULL, sep); + } + *sp = NULL; +} + + +int checkCommand(char *str, char *cmd, int numOptions, int numSplit) +{ + if(strcmp(str, cmd) == 0) + { + if(numOptions <= numSplit) + return 1; + else + { + printf("Error: Number or argument mismatch in template file cmd %s, requires %i, found %i\n", cmd, numOptions, numSplit); + return 0; + } + } + return 0; +} + +s_template_t *Load_Template(char *name ) +{ + + // Sanity check file and init + Assert(name); + + s_template_t *pTemplate = New_Template(); + + + // Open file + if (!OpenGlobalFile( name )) + return 0; + + + //March through lines + g_iLinecount = 0; + while(fgets( g_szLine, sizeof( g_szLine ), g_fpInput ) != NULL) + { + g_iLinecount++; + if(g_szLine[0] == '#') + continue; + + char *endP = strrchr(g_szLine, '\n'); + if(endP != NULL) + *endP = '\0'; + + + char *sp[128]; + char **spp = sp; + + char sep[] = " "; + split(g_szLine, sep, sp); + int numSplit = 0; + + while(*spp != NULL) + { + spp++; + numSplit++; + + } + if(numSplit < 1 || + *sp[0] == '\n') + continue; + + + // int numRead = sscanf( g_szLine, "%s %s %s", cmd, &option, &option2 ); + + // // Blank line + // if ((numRead == EOF) || (numRead == 0)) + // continue; + + // commands + char *cmd; + int numOptions = numSplit - 1; + + cmd = sp[0]; + if(checkCommand(cmd, "twoJointIKSolve", 1, numOptions)) + { + printf("\nCreating two joint IK solve %s\n", sp[1]); + pTemplate->ikSolves[pTemplate->numIKSolves] = New_IKSolve(); + strcpy(pTemplate->ikSolves[pTemplate->numIKSolves]->jointNameString, sp[1]); + pTemplate->numIKSolves++; + + } + else if(checkCommand(cmd, "oneJointPlaneConstraint", 1, numOptions)) + { + printf("\nCreating one joint plane constraint %s\n", sp[1]); + pTemplate->planeConstraints[pTemplate->numPlaneConstraints] = New_planeConstraint(pTemplate->toeFloorZ); + strcpy(pTemplate->planeConstraints[pTemplate->numPlaneConstraints]->jointNameString, sp[1]); + pTemplate->numPlaneConstraints++; + + } + else if(checkCommand(cmd, "reverseSolve", 1, numOptions)) + { + printf("reverseSolve: %s\n", sp[1]); + pTemplate->ikSolves[pTemplate->numIKSolves - 1]->reverseSolve = atoi(sp[1]); + } + else if(checkCommand(cmd, "extremityScale", 1, numOptions)) + { + printf("extremityScale: %s\n", sp[1]); + pTemplate->ikSolves[pTemplate->numIKSolves - 1]->extremityScale = atof(sp[1]); + } + else if(checkCommand(cmd, "limbRootOffsetScale", 3, numOptions)) + { + printf("limbRootOffsetScale: %s %s %s\n", sp[1], sp[2], sp[3]); + pTemplate->ikSolves[pTemplate->numIKSolves - 1]->limbRootOffsetScale[0] = atof(sp[1]); + pTemplate->ikSolves[pTemplate->numIKSolves - 1]->limbRootOffsetScale[1] = atof(sp[2]); + pTemplate->ikSolves[pTemplate->numIKSolves - 1]->limbRootOffsetScale[2] = atof(sp[3]); + } + else if(checkCommand(cmd, "toeFloorZ", 1, numOptions)) + { + printf("toeFloorZ: %s\n", sp[1]); + pTemplate->toeFloorZ = atof(sp[1]); + } + else if(checkCommand(cmd, "relativeLock", 2, numOptions)) + { + printf("relativeLock: %s\n", sp[1]); + pTemplate->ikSolves[pTemplate->numIKSolves - 1]->doRelativeLock = 1; + strcpy(pTemplate->ikSolves[pTemplate->numIKSolves - 1]->relativeLockNameString, sp[1]); + pTemplate->ikSolves[pTemplate->numIKSolves - 1]->relativeLockScale = atof(sp[2]); + + } + else if(checkCommand(cmd, "rootScaleJoint", 1, numOptions)) + { + printf("\nrootScaleJoint: %s\n", sp[1]); + strcpy(pTemplate->rootScaleJoint, sp[1]); + } + else if(checkCommand(cmd, "rootScaleAmount", 1, numOptions)) + { + printf("rootScaleAmount: %s\n", sp[1]); + pTemplate->rootScaleAmount = atof(sp[1]); + } + else if(checkCommand(cmd, "jointScale", 2, numOptions)) + { + printf("\nCreating joint scale %s of %s\n", sp[1], sp[2]); + pTemplate->jointScales[pTemplate->numJointScales] = (s_jointScale_t *)kalloc(1, sizeof(s_jointScale_t)); + strcpy(pTemplate->jointScales[pTemplate->numJointScales]->jointNameString, sp[1]); + pTemplate->jointScales[pTemplate->numJointScales]->scale = atof(sp[2]); + pTemplate->numJointScales++; + } + else if(checkCommand(cmd, "skeletonScale", 2, numOptions)) + { + printf("\nCreating skeleton scale of %s\n", sp[1]); + pTemplate->doSkeletonScale = 1; + pTemplate->skeletonScale = atof(sp[1]); + } + else + { + MdlWarning("unknown studio command\n" ); + } + } + fclose( g_fpInput ); + return pTemplate; +} + +//----------------------------------------------------------------------------- +// get node index from node string name +//----------------------------------------------------------------------------- +int GetNodeIndex(s_source_t *psource, char *nodeName) +{ + for(int i = 0; i < psource->numbones; i++) + { + if(strcmp(nodeName, psource->localBone[i].name) == 0) + { + return i; + } + } + return -1; +} + +//----------------------------------------------------------------------------- +// get node index from node string name +//----------------------------------------------------------------------------- +void GetNodePath(s_source_t *psource, int startIndex, int endIndex, int *path) +{ + *path = endIndex; + + s_node_t *nodes; + nodes = psource->localBone; + while(*path != startIndex) + { + int parent = nodes[*path].parent; + path++; + *path = parent; + } + path++; + *path = -1; +} + +void SumBonePathTranslations(int *indexPath, s_bone_t *boneArray, Vector &resultVector, int rootOffset = 0) +{ + + // walk the path + int *pathPtr = indexPath; + // M_matrix4x4_t matrixCum; + + // find length of path + int length = 0; + while(*pathPtr != -1) + { + length++; + pathPtr++; + } + + int l = length - (1 + rootOffset); + + resultVector[0] = 0.0; + resultVector[1] = 0.0; + resultVector[2] = 0.0; + + for(int i = l; i > -1; i--) + { + s_bone_t *thisBone = boneArray + indexPath[i]; + resultVector += thisBone->pos; + } +} + +void CatBonePath(int *indexPath, s_bone_t *boneArray, M_matrix4x4_t &resultMatrix, int rootOffset = 0) +{ + + // walk the path + int *pathPtr = indexPath; + // M_matrix4x4_t matrixCum; + + // find length of path + int length = 0; + while(*pathPtr != -1) + { + length++; + pathPtr++; + } + + int l = length - (1 + rootOffset); + + for(int i = l; i > -1; i--) + { + s_bone_t *thisBone = boneArray + indexPath[i]; + // printf("bone index: %i %i\n", i, indexPath[i]); + // printf("pos: %f %f %f, rot: %f %f %f\n", thisBone->pos.x, thisBone->pos.y, thisBone->pos.z, thisBone->rot.x, thisBone->rot.y, thisBone->rot.z); + M_matrix4x4_t thisMatrix; + M_AngleMatrix(thisBone->rot, thisBone->pos, thisMatrix); + // PRINTMAT(thisMatrix) + M_matrix4x4_t tempCum; + M_MatrixCopy(resultMatrix, tempCum); + M_ConcatTransforms(thisMatrix, tempCum, resultMatrix); + } + // PRINTMAT(matrixCum); + // M_MatrixAngles(matrixCum, resultBone.rot, resultBone.pos); + + // printf("pos: %f %f %f, rot: %f %f %f\n", resultBone.pos.x,resultBone.pos.y, resultBone.pos.z, RAD2DEG(resultBone.rot.x),RAD2DEG(resultBone.rot.y),RAD2DEG(resultBone.rot.z)); + +} +// int ConformSources(s_source_t *pSource, s_source_t *pTarget) +// { + // if(pSource->numbones != *pTarget->numbones) + // { + // printf("ERROR: The number of bones in the target file must match the source file."); + // return 1; + // } + // if(pSource->numframes != pTarget->numframes) + // { + // printf("Note: Source and target frame lengths do not match"); + // for(int t = 0; t < pTarget->numframes; t++) + // { + // free(pTarget->rawanim[t]); + // } + // pTarget->numframes = pSource->numframes; + // int size = pTarget->numbones * sizeof( s_bone_t ); + // for(t = 0; t < pTarget->numframes; t++) + // { + // pTarget->rawanim[t] = (s_bone_t *) kalloc(1, size); + // memcpy((void *) pSource->rawanim[t], (void *) pTarget->rawanim[t], size + // } + // } + // pTarget->startframe = pSource->startframe; + // pTarget->endframe = pSource->endframe; + + + + +void ScaleJointsFrame(s_source_t *pSkeleton, s_jointScale_t *jointScale, int t) +{ + int numBones = pSkeleton->numbones; + + for(int i = 0; i < numBones; i++) + { + s_node_t pNode = pSkeleton->localBone[i]; + s_bone_t *pSkelBone = &pSkeleton->rawanim[t][i]; + if(strcmp(jointScale->jointNameString, pNode.name) == 0) + { + // printf("Scaling joint %s\n", pNode.name); + pSkelBone->pos = pSkelBone->pos * jointScale->scale; + } + + } +} +void ScaleJoints(s_source_t *pSkeleton, s_jointScale_t *jointScale) +{ + int numFrames = pSkeleton->numframes; + for(int t = 0; t < numFrames; t++) + { + ScaleJointsFrame(pSkeleton, jointScale, t); + } +} + +void ScaleSkeletonFrame(s_source_t *pSkeleton, float scale, int t) +{ + int numBones = pSkeleton->numbones; + + for(int i = 0; i < numBones; i++) + { + s_bone_t *pSkelBone = &pSkeleton->rawanim[t][i]; + pSkelBone->pos = pSkelBone->pos * scale; + + } +} +void ScaleSkeleton(s_source_t *pSkeleton, float scale) +{ + int numFrames = pSkeleton->numframes; + for(int t = 0; t < numFrames; t++) + { + ScaleSkeletonFrame(pSkeleton, scale, t); + } +} + +void CombineSkeletonAnimationFrame(s_source_t *pSkeleton, s_source_t *pAnimation, s_bone_t **ppAnim, int t) +{ + int numBones = pAnimation->numbones; + int size = numBones * sizeof( s_bone_t ); + ppAnim[t] = (s_bone_t *) kalloc(1, size); + for(int i = 0; i < numBones; i++) + { + s_node_t pNode = pAnimation->localBone[i]; + s_bone_t pAnimBone = pAnimation->rawanim[t][i]; + + if(pNode.parent > -1) + { + if ( i < pSkeleton->numbones ) + { + s_bone_t pSkelBone = pSkeleton->rawanim[0][i]; + ppAnim[t][i].pos = pSkelBone.pos; + } + else + { + if ( !g_bGaveMissingBoneWarning ) + { + g_bGaveMissingBoneWarning = true; + Warning( "Warning: Target skeleton has less bones than source animation. Reverting to source data for extra bones.\n" ); + } + + ppAnim[t][i].pos = pAnimBone.pos; + } + } + else + { + ppAnim[t][i].pos = pAnimBone.pos; + } + + ppAnim[t][i].rot = pAnimBone.rot; + } +} +void CombineSkeletonAnimation(s_source_t *pSkeleton, s_source_t *pAnimation, s_bone_t **ppAnim) +{ + int numFrames = pAnimation->numframes; + for(int t = 0; t < numFrames; t++) + { + CombineSkeletonAnimationFrame(pSkeleton, pAnimation, ppAnim, t); + } +} + + +//-------------------------------------------------------------------- +// MotionMap +//-------------------------------------------------------------------- +s_source_t *MotionMap( s_source_t *pSource, s_source_t *pTarget, s_template_t *pTemplate ) +{ + + // scale skeleton + if(pTemplate->doSkeletonScale) + { + ScaleSkeleton(pTarget, pTemplate->skeletonScale); + } + + // scale joints + for(int j = 0; j < pTemplate->numJointScales; j++) + { + s_jointScale_t *pJointScale = pTemplate->jointScales[j]; + ScaleJoints(pTarget, pJointScale); + } + + + // root stuff + char rootString[128] = "ValveBiped.Bip01"; + + // !!! PARAMETER + int rootIndex = GetNodeIndex(pSource, rootString); + int rootScaleIndex = GetNodeIndex(pSource, pTemplate->rootScaleJoint); + int rootScalePath[512]; + if(rootScaleIndex > -1) + { + GetNodePath(pSource, rootIndex, rootScaleIndex, rootScalePath); + } + else + { + printf("Error: Can't find node\n"); + exit(0); + } + float rootScaleLengthSrc = pSource->rawanim[0][rootScaleIndex].pos[BONEDIR]; + float rootScaleParentLengthSrc = pSource->rawanim[0][rootScalePath[1]].pos[BONEDIR]; + float rootScaleSrc = rootScaleLengthSrc + rootScaleParentLengthSrc; + float rootScaleLengthTgt = pTarget->rawanim[0][rootScaleIndex].pos[BONEDIR]; + float rootScaleParentLengthTgt = pTarget->rawanim[0][rootScalePath[1]].pos[BONEDIR]; + float rootScaleTgt = rootScaleLengthTgt + rootScaleParentLengthTgt; + float rootScaleFactor = rootScaleTgt / rootScaleSrc; + + if(g_verbose) + printf("Root Scale Factor: %f\n", rootScaleFactor); + + + // root scale origin + float toeFloorZ = pTemplate->toeFloorZ; + Vector rootScaleOrigin = pSource->rawanim[0][rootIndex].pos; + rootScaleOrigin[2] = toeFloorZ; + + + // setup workspace + s_bone_t *combinedRefAnimation[MAXSTUDIOANIMFRAMES]; + s_bone_t *combinedAnimation[MAXSTUDIOANIMFRAMES]; + s_bone_t *sourceAnimation[MAXSTUDIOANIMFRAMES]; + CombineSkeletonAnimation(pTarget, pSource, combinedAnimation); + CombineSkeletonAnimation(pTarget, pSource, combinedRefAnimation); + + + // do source and target sanity checking + int sourceNumFrames = pSource->numframes; + + + // iterate through limb solves + for(int t = 0; t < sourceNumFrames; t++) + { + // setup pTarget for skeleton comparison + pTarget->rawanim[t] = combinedRefAnimation[t]; + + printf("Note: Processing frame: %i\n", t); + for(int ii = 0; ii < pTemplate->numIKSolves; ii++) + { + s_iksolve_t *thisSolve = pTemplate->ikSolves[ii]; + + char *thisJointNameString = thisSolve->jointNameString; + int thisJointIndex = GetNodeIndex(pSource, thisJointNameString); + + // init paths to feet + int thisJointPathInRoot[512]; + + // get paths to feet + if(thisJointIndex > -1) + { + GetNodePath(pSource, rootIndex, thisJointIndex, thisJointPathInRoot); + } + else + { + printf("Error: Can't find node: %s\n" , thisJointNameString); + exit(0); + } + + // leg "root" or thigh pointers + //int gParentIndex = thisJointPathInRoot[2]; + int *gParentPath = thisJointPathInRoot + 2; + + //---------------------------------------------------------------- + // get limb lengths + //---------------------------------------------------------------- + float thisJointLengthSrc = pSource->rawanim[0][thisJointIndex].pos[BONEDIR]; + float parentJointLengthSrc = pSource->rawanim[0][thisJointPathInRoot[1]].pos[BONEDIR]; + + float thisLimbLengthSrc = thisJointLengthSrc + parentJointLengthSrc; + + float thisJointLengthTgt = pTarget->rawanim[0][thisJointIndex].pos[BONEDIR]; + float parentJointLengthTgt = pTarget->rawanim[0][thisJointPathInRoot[1]].pos[BONEDIR]; + + float thisLimbLengthTgt = thisJointLengthTgt + parentJointLengthTgt; + + // Factor leg length delta + float thisLimbLength = thisLimbLengthSrc - thisLimbLengthTgt; + float thisLimbLengthFactor = thisLimbLengthTgt / thisLimbLengthSrc; + + if(g_verbose) + printf("limb length %s: %i: %f, factor %f\n", thisJointNameString, thisJointIndex, thisLimbLength, thisLimbLengthFactor); + + // calculate joint grandparent offset + // Note: because there's no reference pose this doesn't take rotation into account. + // This only works because of the assumption that joint translations aren't animated. + M_matrix4x4_t gParentGlobalMatSrc, gParentGlobalMatTgt; + Vector gParentGlobalSrc, gParentGlobalTgt; + + // SumBonePathTranslations(gParentPath, pSource->rawanim[t], gParentGlobalSrc, 1); + // SumBonePathTranslations(gParentPath, pTarget->rawanim[t], gParentGlobalTgt, 1); + + // get root path to source parent + CatBonePath(gParentPath, pSource->rawanim[t], gParentGlobalMatSrc, 1); + // check against reference animation + CatBonePath(gParentPath, pTarget->rawanim[t], gParentGlobalMatTgt, 1); + + gParentGlobalSrc[0] = gParentGlobalMatSrc[3][0]; + gParentGlobalSrc[1] = gParentGlobalMatSrc[3][1]; + gParentGlobalSrc[2] = gParentGlobalMatSrc[3][2]; + + gParentGlobalTgt[0] = gParentGlobalMatTgt[3][0]; + gParentGlobalTgt[1] = gParentGlobalMatTgt[3][1]; + gParentGlobalTgt[2] = gParentGlobalMatTgt[3][2]; + + + Vector gParentDelta(gParentGlobalTgt - gParentGlobalSrc); + + if(g_verbose) + printf("Grand parent delta: %f %f %f\n", gParentDelta[0], gParentDelta[1], gParentDelta[2]); + + gParentDelta *= thisSolve->limbRootOffsetScale; + + + //---------------------------------------------------------------- + // time takes effect here + // above waste is unavoidable? + //---------------------------------------------------------------- + M_matrix4x4_t rootMat; + M_AngleMatrix(pSource->rawanim[t][rootIndex].rot, pSource->rawanim[t][rootIndex].pos, rootMat); + + + // OK, time to get it together + // 1) scale foot by legLengthFactor in the non-translated thigh space + // 2) translate foot by legRootDelta in the space of the root + // do we leave everything in the space of the root then? PROBABLY!! + + M_matrix4x4_t thisJointMat, parentJointMat, thisJointInGParentMat; + M_AngleMatrix(pSource->rawanim[t][thisJointPathInRoot[0]].rot, pSource->rawanim[t][thisJointPathInRoot[0]].pos, thisJointMat); + M_AngleMatrix(pSource->rawanim[t][thisJointPathInRoot[1]].rot, pSource->rawanim[t][thisJointPathInRoot[1]].pos, parentJointMat); + M_ConcatTransforms(thisJointMat, parentJointMat, thisJointInGParentMat); + + if(!thisSolve->doRelativeLock) + { + // scale around grand parent + float effectiveScaleFactor = ((thisLimbLengthFactor - 1.0) * thisSolve->extremityScale ) + 1.0; + thisJointInGParentMat[3][0] *= effectiveScaleFactor; + thisJointInGParentMat[3][1] *= effectiveScaleFactor; + thisJointInGParentMat[3][2] *= effectiveScaleFactor; + } + + // adjust into source root space + M_matrix4x4_t gParentInRootMat, thisJointInRootMat; + CatBonePath(gParentPath, pSource->rawanim[t], gParentInRootMat, 1); + M_ConcatTransforms(thisJointInGParentMat, gParentInRootMat, thisJointInRootMat); + + if(!thisSolve->doRelativeLock) + { + // adjust by difference of local root + thisJointInRootMat[3][0] += gParentDelta[0]; + thisJointInRootMat[3][1] += gParentDelta[1]; + thisJointInRootMat[3][2] += gParentDelta[2]; + } + else + { + char *relativeJointNameString = thisSolve->relativeLockNameString; + int relativeJointIndex = GetNodeIndex(pSource, relativeJointNameString); + + // init paths to feet + int relativeJointPathInRoot[512]; + + // get paths to feet + if(relativeJointIndex > -1) + { + GetNodePath(pSource, rootIndex, relativeJointIndex, relativeJointPathInRoot); + } + else + { + printf("Error: Can't find node: %s\n" , relativeJointNameString); + exit(0); + } + // get the source relative joint + M_matrix4x4_t relativeJointInRootMatSrc, relativeJointInRootMatSrcInverse, thisJointInRelativeSrcMat; + CatBonePath(relativeJointPathInRoot, pSource->rawanim[t], relativeJointInRootMatSrc, 1); + M_MatrixInvert(relativeJointInRootMatSrc, relativeJointInRootMatSrcInverse); + M_ConcatTransforms(thisJointInRootMat, relativeJointInRootMatSrcInverse, thisJointInRelativeSrcMat); + if(thisSolve->relativeLockScale != 1.0) + { + thisJointInRelativeSrcMat[3][0] *= thisSolve->relativeLockScale; + thisJointInRelativeSrcMat[3][1] *= thisSolve->relativeLockScale; + thisJointInRelativeSrcMat[3][2] *= thisSolve->relativeLockScale; + } + + // swap momentarily to get new destination + // NOTE: the relative lock must have already been solved + sourceAnimation[t] = pSource->rawanim[t]; + pSource->rawanim[t] = combinedAnimation[t]; + + // get new relative location + M_matrix4x4_t relativeJointInRootMatTgt; + CatBonePath(relativeJointPathInRoot, pSource->rawanim[t], relativeJointInRootMatTgt, 1); + M_ConcatTransforms(thisJointInRelativeSrcMat, relativeJointInRootMatTgt, thisJointInRootMat); + + // swap back just for cleanliness + // a little overkill as it's just swapped + // just leaving it here for clarity + combinedAnimation[t] = pSource->rawanim[t]; + pSource->rawanim[t] = sourceAnimation[t]; + + } + + //---------------------------------------------------------------- + // swap animation + //---------------------------------------------------------------- + sourceAnimation[t] = pSource->rawanim[t]; + pSource->rawanim[t] = combinedAnimation[t]; + + //---------------------------------------------------------------- + // make thigh data global based on new skeleton + //---------------------------------------------------------------- + // get thigh in global space + M_matrix4x4_t gParentInTgtRootMat, ggParentInTgtRootMat; + // int *gParentPath = thisJointPathInRoot + 2; + CatBonePath(gParentPath, pSource->rawanim[t], gParentInTgtRootMat, 1); + CatBonePath(gParentPath+1, pSource->rawanim[t], ggParentInTgtRootMat, 1); + + + //---------------------------------------------------------------- + // Calculate IK for legs + //---------------------------------------------------------------- + float parentJointLength = pSource->rawanim[t][*(thisJointPathInRoot + 1)].pos[BONEDIR]; + float thisJointLength = pSource->rawanim[t][thisJointIndex].pos[BONEDIR]; + + Vector thisLimbHypot; + thisLimbHypot[0] = thisJointInRootMat[3][0] - gParentInTgtRootMat[3][0]; + thisLimbHypot[1] = thisJointInRootMat[3][1] - gParentInTgtRootMat[3][1]; + thisLimbHypot[2] = thisJointInRootMat[3][2] - gParentInTgtRootMat[3][2]; + + float thisLimbHypotLength = thisLimbHypot.Length(); + + // law of cosines! + float gParentCos = (thisLimbHypotLength*thisLimbHypotLength + parentJointLength*parentJointLength - thisJointLength*thisJointLength) / (2*parentJointLength*thisLimbHypotLength); + float parentCos = (parentJointLength*parentJointLength + thisJointLength*thisJointLength - thisLimbHypotLength*thisLimbHypotLength) / (2*parentJointLength*thisJointLength); + + VectorNormalize(thisLimbHypot); + + Vector thisLimbHypotUnit = thisLimbHypot; + + M_matrix4x4_t gParentJointIKMat; + Vector gParentJointIKRot, gParentJointIKOrth; + + gParentJointIKRot[0] = gParentInTgtRootMat[BONEUP][0]; + gParentJointIKRot[1] = gParentInTgtRootMat[BONEUP][1]; + gParentJointIKRot[2] = gParentInTgtRootMat[BONEUP][2]; + + VectorNormalize(gParentJointIKRot); + gParentJointIKOrth = gParentJointIKRot.Cross(thisLimbHypotUnit); + VectorNormalize(gParentJointIKOrth); + gParentJointIKRot = thisLimbHypotUnit.Cross(gParentJointIKOrth); + VectorNormalize(gParentJointIKRot); + + M_MatrixCopy(gParentInTgtRootMat, gParentJointIKMat); + + gParentJointIKMat[0][0] = thisLimbHypotUnit[0]; + gParentJointIKMat[0][1] = thisLimbHypotUnit[1]; + gParentJointIKMat[0][2] = thisLimbHypotUnit[2]; + + gParentJointIKMat[1][0] = gParentJointIKOrth[0]; + gParentJointIKMat[1][1] = gParentJointIKOrth[1]; + gParentJointIKMat[1][2] = gParentJointIKOrth[2]; + + gParentJointIKMat[2][0] = gParentJointIKRot[0]; + gParentJointIKMat[2][1] = gParentJointIKRot[1]; + gParentJointIKMat[2][2] = gParentJointIKRot[2]; + + + M_matrix4x4_t gParentJointIKRotMat, gParentJointResultMat; + float gParentDeg; + if(thisSolve->reverseSolve) + { + gParentDeg = acos(gParentCos); + } + else + { + gParentDeg = -acos(gParentCos); + } + + // sanity check limb length + if(thisLimbHypotLength < thisLimbLengthTgt) + { + M_RotateZMatrix(gParentDeg, gParentJointIKRotMat); + } + + M_ConcatTransforms(gParentJointIKRotMat, gParentJointIKMat, gParentJointResultMat); + + M_matrix4x4_t parentJointIKRotMat; + //!!! shouldn't need the 180 degree addition, something in the law of cosines!!! + float parentDeg; + if(thisSolve->reverseSolve) + { + parentDeg = acos(parentCos)+M_PI; + } + else + { + parentDeg = -acos(parentCos)+M_PI; + } + + // sanity check limb length + if(thisLimbHypotLength < thisLimbLengthTgt) + { + M_RotateZMatrix(parentDeg, parentJointIKRotMat); + } + + + // Thighs + M_matrix4x4_t ggParentInTgtRootMatInverse, gParentJointLocalMat; + M_MatrixInvert(ggParentInTgtRootMat, ggParentInTgtRootMatInverse); + M_ConcatTransforms(gParentJointResultMat, ggParentInTgtRootMatInverse, gParentJointLocalMat); + + s_bone_t resultBone; + + // temp test stuff + // M_MatrixAngles(thisJointInRootMat, resultBone.rot, resultBone.pos); + // pSource->rawanim[t][thisJointIndex].rot = resultBone.rot; + // pSource->rawanim[t][thisJointIndex].pos = resultBone.pos; + + // M_MatrixAngles(gParentInTgtRootMat, resultBone.rot, resultBone.pos); + // pSource->rawanim[t][gParentIndex].rot = resultBone.rot; + // pSource->rawanim[t][gParentIndex].pos = resultBone.pos; + + + M_MatrixAngles(gParentJointLocalMat, resultBone.rot, resultBone.pos); + pSource->rawanim[t][*gParentPath].pos = resultBone.pos; + pSource->rawanim[t][*gParentPath].rot = resultBone.rot; + + M_MatrixAngles(parentJointIKRotMat, resultBone.rot, resultBone.pos); + pSource->rawanim[t][*(thisJointPathInRoot+1)].rot = resultBone.rot; + + M_matrix4x4_t parentJointGlobalMat, parentJointGlobalMatInverse, thisJointLocalMat; + CatBonePath(thisJointPathInRoot+1, pSource->rawanim[t], parentJointGlobalMat, 1); + + + M_MatrixInvert(parentJointGlobalMat, parentJointGlobalMatInverse); + M_ConcatTransforms(thisJointInRootMat, parentJointGlobalMatInverse, thisJointLocalMat); + + M_MatrixAngles(thisJointLocalMat, resultBone.rot, resultBone.pos); + pSource->rawanim[t][thisJointIndex].rot = resultBone.rot; + + + // swap animation back for next solve + combinedAnimation[t] = pSource->rawanim[t]; + pSource->rawanim[t] = sourceAnimation[t]; + + } + // swap animation + sourceAnimation[t] = pSource->rawanim[t]; + pSource->rawanim[t] = combinedAnimation[t]; + + //---------------------------------------------------------------- + // adjust root + //---------------------------------------------------------------- + Vector originBonePos = pSource->rawanim[t][rootIndex].pos; + Vector rootInScaleOrigin = originBonePos - rootScaleOrigin; + float effectiveRootScale = ((rootScaleFactor - 1.0) * pTemplate->rootScaleAmount) + 1.0; + Vector scaledRoot = rootInScaleOrigin * effectiveRootScale; + pSource->rawanim[t][rootIndex].pos = rootScaleOrigin + scaledRoot; + + //------------------------------------------------------------ + // plane constraints + //------------------------------------------------------------ + for(int ii = 0; ii < pTemplate->numPlaneConstraints; ii++) + { + s_planeConstraint_t *thisSolve = pTemplate->planeConstraints[ii]; + + char *thisJointNameString = thisSolve->jointNameString; + if(g_verbose) + printf("Executing plane constraint: %s\n", thisJointNameString); + + int thisJointIndex = GetNodeIndex(pSource, thisJointNameString); + + // init paths to feet + int thisJointPath[512]; + + // get paths to feet + if(thisJointIndex > -1) + { + GetNodePath(pSource, -1, thisJointIndex, thisJointPath); + } + else + { + printf("Error: Can't find node: %s\n" , thisJointNameString); + exit(0); + } + int parentIndex = thisJointPath[1]; + int *parentPath = thisJointPath + 1; + + M_matrix4x4_t thisJointGlobalMat, parentJointGlobalMat, gParentJointGlobalMat, gParentJointGlobalMatInverse; + CatBonePath(thisJointPath, pSource->rawanim[t], thisJointGlobalMat, 0); + CatBonePath(parentPath, pSource->rawanim[t], parentJointGlobalMat, 0); + CatBonePath(parentPath+1, pSource->rawanim[t], gParentJointGlobalMat, 0); + M_MatrixInvert(gParentJointGlobalMat, gParentJointGlobalMatInverse); + + if(thisJointGlobalMat[3][thisSolve->axis] < thisSolve->floor) + { + // printf("-- broken plane: %f\n", thisJointGlobalMat[3][thisSolve->axis]); + if(parentJointGlobalMat[3][thisSolve->axis] < thisSolve->floor) + { + printf("Error: Constraint parent has broken the plane, this frame's plane constraint unsolvable!\n"); + } + else + { + Vector parentJointAtPlane(parentJointGlobalMat[3][0], parentJointGlobalMat[3][1], parentJointGlobalMat[3][2]); + Vector parentPos(parentJointGlobalMat[3][0], parentJointGlobalMat[3][1], parentJointGlobalMat[3][2]); + Vector thisJointAtPlane(thisJointGlobalMat[3][0], thisJointGlobalMat[3][1], thisJointGlobalMat[3][2]); + Vector thisJointPos(thisJointGlobalMat[3][0], thisJointGlobalMat[3][1], thisJointGlobalMat[3][2]); + + thisJointAtPlane[thisSolve->axis] = thisSolve->floor; + parentJointAtPlane[thisSolve->axis] = thisSolve->floor; + + float thisJointLength = pSource->rawanim[t][thisJointIndex].pos[BONEAXIS]; + float parentLengthToPlane = parentPos[thisSolve->axis] - thisSolve->floor; + float adjacent = sqrtf((thisJointLength * thisJointLength) - (parentLengthToPlane * parentLengthToPlane)); + Vector parentDirection = thisJointAtPlane - parentJointAtPlane; + VectorNormalize(parentDirection); + + Vector newJointPos = parentJointAtPlane + (parentDirection * adjacent); + + Vector newParentDir = newJointPos - parentPos; + Vector parentUp(parentJointGlobalMat[BONEUP][0], parentJointGlobalMat[BONEUP][1], parentJointGlobalMat[BONEUP][2]); + + VectorNormalize(newParentDir); + VectorNormalize(parentUp); + // Vector parentSide = newParentDir.Cross(parentUp); + Vector parentSide = parentUp.Cross(newParentDir); + VectorNormalize(parentSide); + parentUp = newParentDir.Cross(parentSide); + // parentUp = parentSide.Cross(newParentDir); + VectorNormalize(parentUp); + parentJointGlobalMat[BONEDIR][0] = newParentDir[0]; + parentJointGlobalMat[BONEDIR][1] = newParentDir[1]; + parentJointGlobalMat[BONEDIR][2] = newParentDir[2]; + parentJointGlobalMat[BONEUP][0] = parentUp[0]; + parentJointGlobalMat[BONEUP][1] = parentUp[1]; + parentJointGlobalMat[BONEUP][2] = parentUp[2]; + parentJointGlobalMat[BONESIDE][0] = parentSide[0]; + parentJointGlobalMat[BONESIDE][1] = parentSide[1]; + parentJointGlobalMat[BONESIDE][2] = parentSide[2]; + + + M_matrix4x4_t newParentJointMat; + + M_ConcatTransforms(parentJointGlobalMat, gParentJointGlobalMatInverse, newParentJointMat); + + s_bone_t resultBone; + M_MatrixAngles(newParentJointMat, resultBone.rot, resultBone.pos); + pSource->rawanim[t][parentIndex].rot = resultBone.rot; + } + } + } + + // swap animation back for next solve + combinedAnimation[t] = pSource->rawanim[t]; + pSource->rawanim[t] = sourceAnimation[t]; + } + for(int t = 0; t < sourceNumFrames; t++) + { + pTarget->rawanim[t] = combinedAnimation[t]; + } + pTarget->numframes = sourceNumFrames; + + + + + +#if 0 + // Process motion mapping into out and return that + s_source_t *out = new s_source_t; + + return out; +#else + // Just returns the start animation, to test the Save_SMD API. + return pTarget; +#endif +} + +char templates[] = +"\n\ +#\n\ +# default template file is analogus to not specifying a template file at all\n\ +#\n\ +\n\ +rootScaleJoint ValveBiped.Bip01_L_Foot\n\ +rootScaleAmount 1.0\n\ +toeFloorZ 2.7777\n\ +\n\ +twoJointIKSolve ValveBiped.Bip01_L_Foot\n\ +reverseSolve 0\n\ +extremityScale 1.0\n\ +limbRootOffsetScale 1.0 1.0 0.0\n\ +\n\ +twoJointIKSolve ValveBiped.Bip01_R_Foot\n\ +reverseSolve 0\n\ +extremityScale 1.0\n\ +limbRootOffsetScale 1.0 1.0 0.0\n\ +\n\ +oneJointPlaneConstraint ValveBiped.Bip01_L_Toe0\n\ +\n\ +oneJointPlaneConstraint ValveBiped.Bip01_R_Toe0\n\ +\n\ +twoJointIKSolve ValveBiped.Bip01_R_Hand\n\ +reverseSolve 1\n\ +extremityScale 1.0\n\ +limbRootOffsetScale 0.0 0.0 1.0\n\ +\n\ +twoJointIKSolve ValveBiped.Bip01_L_Hand\n\ +reverseSolve 1\n\ +extremityScale 1.0\n\ +limbRootOffsetScale 0.0 0.0 1.0\n\ +\n\ +"; + + +void UsageAndExit() +{ + MdlError( "usage: motionmapper [-quiet] [-verbose] [-templateFile filename] [-printTemplates] sourceanim.smd targetskeleton.smd output.smd\n\ +\tsourceanim: should contain ref pose and animation data\n\ +\ttargetsekeleton: should contain new ref pose, animation data ignored/can be absent\n\ +\toutput: animation from source mapped onto target skeleton (contains new ref pose)\n\ +\t-templateFile filename : specifies a template file for guiding the mapping of motion\n\ +\t-printTemplate: Causes motionmapper to output the contents of an example template file, which can be used in conjunction with the -templateFile argument to create various motion effects.\n\ +\n"); +} + +void PrintHeader() +{ + vprint( 0, "Valve Software - motionmapper.exe ((c) Valve Coroporation %s)\n", __DATE__ ); + vprint( 0, "--- Maps motion from one animation/skeleton onto another skeleton ---\n" ); +} + + + +/* +============== +main +============== +*/ +int main (int argc, char **argv) +{ + int i; + + int useTemplate = 0; + char templateFileName[1024]; + + // Header + PrintHeader(); + + // Init command line stuff + CommandLine()->CreateCmdLine( argc, argv ); + InstallSpewFunction(); + + // init math stuff + MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false ); + g_currentscale = g_defaultscale = 1.0; + g_defaultrotation = RadianEuler( 0, 0, M_PI / 2 ); + + // No args? + if (argc == 1) + { + UsageAndExit(); + } + + // Init variable + g_quiet = false; + + // list template hooey + CUtlVector< CUtlSymbol > filenames; + + // Get args + for (i = 1; i < argc; i++) + { + // Switches + if (argv[i][0] == '-') + { + if (!stricmp(argv[i], "-allowdebug")) + { + // Ignore, used by interface system to catch debug builds checked into release tree + continue; + } + + if (!stricmp(argv[i], "-quiet")) + { + g_quiet = true; + g_verbose = false; + continue; + } + + if (!stricmp(argv[i], "-verbose")) + { + g_quiet = false; + g_verbose = true; + continue; + } + if (!stricmp(argv[i], "-printTemplate")) + { + printf("%s\n", templates); + exit(0); + + } + if (!stricmp(argv[i], "-templateFile")) + { + if(i + 1 < argc) + { + strcpy( templateFileName, argv[i+1]); + useTemplate = 1; + printf("Note: %s passed as template file", templateFileName); + } + else + { + printf("Error: -templateFile requires an argument, none found!"); + UsageAndExit(); + + } + i++; + continue; + } + } + else + { + // more template stuff + CUtlSymbol sym = argv[ i ]; + filenames.AddToTail( sym ); + } + } + + // Enough file args? + if ( filenames.Count() != 3 ) + { + // misformed arguments + // otherwise generating unintended results + printf("Error: 3 file arguments required, %i found!", filenames.Count()); + UsageAndExit(); + } + + // Filename arg indexes + int sourceanim = 0; + int targetskel = 1; + int outputanim = 2; + + // Copy arg string to global variable + strcpy( g_outfile, filenames[ outputanim ].String() ); + + // Init filesystem hooey + CmdLib_InitFileSystem( g_outfile ); + // ?? + Q_FileBase( g_outfile, g_outfile, sizeof( g_outfile ) ); + + // Verbose stuff + if (!g_quiet) + { + vprint( 0, "%s, %s, %s, path %s\n", qdir, gamedir, g_outfile ); + } + // ?? + Q_DefaultExtension(g_outfile, ".smd", sizeof( g_outfile ) ); + + // Verbose stuff + if (!g_quiet) + { + vprint( 0, "Source animation: %s\n", filenames[ sourceanim ].String() ); + vprint( 0, "Target skeleton: %s\n", filenames[ targetskel ].String() ); + + vprint( 0, "Creating on \"%s\"\n", g_outfile); + } + // fullpath = EXTERNAL GLOBAL!!!??? + strcpy( fullpath, g_outfile ); + strcpy( fullpath, ExpandPath( fullpath ) ); + strcpy( fullpath, ExpandArg( fullpath ) ); + + // Load source and target data + s_source_t *pSource = Load_Source( filenames[sourceanim].String(), "smd", false, false ); + s_source_t *pTarget = Load_Source( filenames[targetskel].String(), "smd", false, false ); + + + // + s_template_t *pTemplate = NULL; + if(useTemplate) + { + pTemplate = Load_Template(templateFileName); + } + else + { + printf("Note: No template file specified, using defaults settings.\n"); + + pTemplate = New_Template(); + Set_DefaultTemplate(pTemplate); + } + + + // Process skeleton + s_source_t *pMappedAnimation = MotionMap( pSource, pTarget, pTemplate ); + + + // Save output (ref skeleton & animation data); + Save_SMD( fullpath, pMappedAnimation ); + + Q_StripExtension( filenames[outputanim].String(), outname, sizeof( outname ) ); + + // Verbose stuff + if (!g_quiet) + { + vprint( 0, "\nCompleted \"%s\"\n", g_outfile); + } + + return 0; +} + |