diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/utils/common/scriplib.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/utils/common/scriplib.h')
| -rw-r--r-- | sp/src/utils/common/scriplib.h | 192 |
1 files changed, 96 insertions, 96 deletions
diff --git a/sp/src/utils/common/scriplib.h b/sp/src/utils/common/scriplib.h index 6b119525..114b5563 100644 --- a/sp/src/utils/common/scriplib.h +++ b/sp/src/utils/common/scriplib.h @@ -1,96 +1,96 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef SCRIPLIB_H
-#define SCRIPLIB_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-enum ScriptPathMode_t
-{
- SCRIPT_USE_ABSOLUTE_PATH,
- SCRIPT_USE_RELATIVE_PATH
-};
-
-
-// scriplib.h
-
-#define MAXTOKEN 1024
-
-extern char token[MAXTOKEN];
-extern char *scriptbuffer,*script_p,*scriptend_p;
-extern int grabbed;
-extern int scriptline;
-extern qboolean endofscript;
-
-
-// If pathMode is SCRIPT_USE_ABSOLUTE_PATH, then it uses ExpandPath() on the filename before
-// trying to open it. Otherwise, it passes the filename straight into the filesystem
-// (so you can leave it as a relative path).
-void LoadScriptFile (char *filename, ScriptPathMode_t pathMode=SCRIPT_USE_ABSOLUTE_PATH);
-void ParseFromMemory (char *buffer, int size);
-
-qboolean GetToken (qboolean crossline);
-qboolean GetExprToken (qboolean crossline);
-void UnGetToken (void);
-qboolean TokenAvailable (void);
-qboolean GetTokenizerStatus( char **pFilename, int *pLine );
-bool SetCheckSingleCharTokens( bool bCheck );
-
-// SCRIPT_LOADED_CALLBACK:
-// Is called after the contents of a file is loaded.
-// pFilenameLoaded is the path of a file that got loaded.
-// pIncludedFromFileName is the name of the parent file or NULL if loaded because of "LoadScriptFile" toplevel call.
-// nIncludeLineNumber is the number of the line in the parent file with $include statement or 0 in case of "LoadScriptFile"
-typedef void ( * SCRIPT_LOADED_CALLBACK )( char const *pFilenameLoaded, char const *pIncludedFromFileName, int nIncludeLineNumber );
-
-// SetScriptLoadedCallback:
-// Sets the new callback for script loading.
-// Returns the previous callback function.
-SCRIPT_LOADED_CALLBACK SetScriptLoadedCallback( SCRIPT_LOADED_CALLBACK pfnNewScriptLoadedCallback );
-
-#include "tier1/utlstring.h"
-#include "tier1/utlvector.h"
-
-CUtlString SetSingleCharTokenList( const char *pszSingleCharTokenList );
-
-class CUtlBuffer;
-
-enum DiskWriteMode_t
-{
- WRITE_TO_DISK_NEVER,
- WRITE_TO_DISK_ALWAYS,
- WRITE_TO_DISK_UPDATE, // file must exist
-};
-
-struct fileList_t
-{
- CUtlString fileName;
- time_t timeWrite;
-};
-
-class IScriptLib
-{
-public:
- virtual bool ReadFileToBuffer( const char *pSourceName, CUtlBuffer &buffer, bool bText = false, bool bNoOpenFailureWarning = false ) = 0;
- virtual bool WriteBufferToFile( const char *pTargetName, CUtlBuffer &buffer, DiskWriteMode_t writeMode ) = 0;
- virtual int FindFiles( char* pFileMask, bool bRecurse, CUtlVector<fileList_t> &fileList ) = 0;
- virtual char *MakeTemporaryFilename( char const *pchModPath, char *pPath, int pathSize ) = 0;
- virtual void DeleteTemporaryFiles( const char *pFileMask ) = 0;
- virtual int CompareFileTime( const char *pFilenameA, const char *pFilenameB ) = 0;
- virtual bool DoesFileExist( const char *pFilename ) = 0;
-};
-
-extern IScriptLib *scriptlib;
-
-
-#endif // SCRIPLIB_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef SCRIPLIB_H +#define SCRIPLIB_H + +#ifdef _WIN32 +#pragma once +#endif + + +enum ScriptPathMode_t +{ + SCRIPT_USE_ABSOLUTE_PATH, + SCRIPT_USE_RELATIVE_PATH +}; + + +// scriplib.h + +#define MAXTOKEN 1024 + +extern char token[MAXTOKEN]; +extern char *scriptbuffer,*script_p,*scriptend_p; +extern int grabbed; +extern int scriptline; +extern qboolean endofscript; + + +// If pathMode is SCRIPT_USE_ABSOLUTE_PATH, then it uses ExpandPath() on the filename before +// trying to open it. Otherwise, it passes the filename straight into the filesystem +// (so you can leave it as a relative path). +void LoadScriptFile (char *filename, ScriptPathMode_t pathMode=SCRIPT_USE_ABSOLUTE_PATH); +void ParseFromMemory (char *buffer, int size); + +qboolean GetToken (qboolean crossline); +qboolean GetExprToken (qboolean crossline); +void UnGetToken (void); +qboolean TokenAvailable (void); +qboolean GetTokenizerStatus( char **pFilename, int *pLine ); +bool SetCheckSingleCharTokens( bool bCheck ); + +// SCRIPT_LOADED_CALLBACK: +// Is called after the contents of a file is loaded. +// pFilenameLoaded is the path of a file that got loaded. +// pIncludedFromFileName is the name of the parent file or NULL if loaded because of "LoadScriptFile" toplevel call. +// nIncludeLineNumber is the number of the line in the parent file with $include statement or 0 in case of "LoadScriptFile" +typedef void ( * SCRIPT_LOADED_CALLBACK )( char const *pFilenameLoaded, char const *pIncludedFromFileName, int nIncludeLineNumber ); + +// SetScriptLoadedCallback: +// Sets the new callback for script loading. +// Returns the previous callback function. +SCRIPT_LOADED_CALLBACK SetScriptLoadedCallback( SCRIPT_LOADED_CALLBACK pfnNewScriptLoadedCallback ); + +#include "tier1/utlstring.h" +#include "tier1/utlvector.h" + +CUtlString SetSingleCharTokenList( const char *pszSingleCharTokenList ); + +class CUtlBuffer; + +enum DiskWriteMode_t +{ + WRITE_TO_DISK_NEVER, + WRITE_TO_DISK_ALWAYS, + WRITE_TO_DISK_UPDATE, // file must exist +}; + +struct fileList_t +{ + CUtlString fileName; + time_t timeWrite; +}; + +class IScriptLib +{ +public: + virtual bool ReadFileToBuffer( const char *pSourceName, CUtlBuffer &buffer, bool bText = false, bool bNoOpenFailureWarning = false ) = 0; + virtual bool WriteBufferToFile( const char *pTargetName, CUtlBuffer &buffer, DiskWriteMode_t writeMode ) = 0; + virtual int FindFiles( char* pFileMask, bool bRecurse, CUtlVector<fileList_t> &fileList ) = 0; + virtual char *MakeTemporaryFilename( char const *pchModPath, char *pPath, int pathSize ) = 0; + virtual void DeleteTemporaryFiles( const char *pFileMask ) = 0; + virtual int CompareFileTime( const char *pFilenameA, const char *pFilenameB ) = 0; + virtual bool DoesFileExist( const char *pFilename ) = 0; +}; + +extern IScriptLib *scriptlib; + + +#endif // SCRIPLIB_H |