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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/utils/common/polylib.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/utils/common/polylib.cpp')
-rw-r--r--sp/src/utils/common/polylib.cpp1830
1 files changed, 915 insertions, 915 deletions
diff --git a/sp/src/utils/common/polylib.cpp b/sp/src/utils/common/polylib.cpp
index 36690a27..63c91449 100644
--- a/sp/src/utils/common/polylib.cpp
+++ b/sp/src/utils/common/polylib.cpp
@@ -1,915 +1,915 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cmdlib.h"
-#include "mathlib/mathlib.h"
-#include "polylib.h"
-#include "worldsize.h"
-#include "threads.h"
-#include "tier0/dbg.h"
-
-// doesn't seem to need to be here? -- in threads.h
-//extern int numthreads;
-
-// counters are only bumped when running single threaded,
-// because they are an awefull coherence problem
-int c_active_windings;
-int c_peak_windings;
-int c_winding_allocs;
-int c_winding_points;
-
-void pw(winding_t *w)
-{
- int i;
- for (i=0 ; i<w->numpoints ; i++)
- printf ("(%5.1f, %5.1f, %5.1f)\n",w->p[i][0], w->p[i][1],w->p[i][2]);
-}
-
-winding_t *winding_pool[MAX_POINTS_ON_WINDING+4];
-
-/*
-=============
-AllocWinding
-=============
-*/
-winding_t *AllocWinding (int points)
-{
- winding_t *w;
-
- if (numthreads == 1)
- {
- c_winding_allocs++;
- c_winding_points += points;
- c_active_windings++;
- if (c_active_windings > c_peak_windings)
- c_peak_windings = c_active_windings;
- }
- ThreadLock();
- if (winding_pool[points])
- {
- w = winding_pool[points];
- winding_pool[points] = w->next;
- }
- else
- {
- w = (winding_t *)malloc(sizeof(*w));
- w->p = (Vector *)calloc( points, sizeof(Vector) );
- }
- ThreadUnlock();
- w->numpoints = 0; // None are occupied yet even though allocated.
- w->maxpoints = points;
- w->next = NULL;
- return w;
-}
-
-void FreeWinding (winding_t *w)
-{
- if (w->numpoints == 0xdeaddead)
- Error ("FreeWinding: freed a freed winding");
-
- ThreadLock();
- w->numpoints = 0xdeaddead; // flag as freed
- w->next = winding_pool[w->maxpoints];
- winding_pool[w->maxpoints] = w;
- ThreadUnlock();
-}
-
-/*
-============
-RemoveColinearPoints
-============
-*/
-int c_removed;
-
-void RemoveColinearPoints (winding_t *w)
-{
- int i, j, k;
- Vector v1, v2;
- int nump;
- Vector p[MAX_POINTS_ON_WINDING];
-
- nump = 0;
- for (i=0 ; i<w->numpoints ; i++)
- {
- j = (i+1)%w->numpoints;
- k = (i+w->numpoints-1)%w->numpoints;
- VectorSubtract (w->p[j], w->p[i], v1);
- VectorSubtract (w->p[i], w->p[k], v2);
- VectorNormalize(v1);
- VectorNormalize(v2);
- if (DotProduct(v1, v2) < 0.999)
- {
- VectorCopy (w->p[i], p[nump]);
- nump++;
- }
- }
-
- if (nump == w->numpoints)
- return;
-
- if (numthreads == 1)
- c_removed += w->numpoints - nump;
- w->numpoints = nump;
- memcpy (w->p, p, nump*sizeof(p[0]));
-}
-
-/*
-============
-WindingPlane
-============
-*/
-void WindingPlane (winding_t *w, Vector &normal, vec_t *dist)
-{
- Vector v1, v2;
-
- VectorSubtract (w->p[1], w->p[0], v1);
-
- // HACKHACK: Avoid potentially collinear verts
- if ( w->numpoints > 3 )
- {
- VectorSubtract (w->p[3], w->p[0], v2);
- }
- else
- {
- VectorSubtract (w->p[2], w->p[0], v2);
- }
- CrossProduct (v2, v1, normal);
- VectorNormalize (normal);
- *dist = DotProduct (w->p[0], normal);
-
-}
-
-
-/*
-=============
-WindingArea
-=============
-*/
-vec_t WindingArea(winding_t *w)
-{
- int i;
- Vector d1, d2, cross;
- vec_t total;
-
- total = 0;
- for (i=2 ; i<w->numpoints ; i++)
- {
- VectorSubtract (w->p[i-1], w->p[0], d1);
- VectorSubtract (w->p[i], w->p[0], d2);
- CrossProduct (d1, d2, cross);
- total += VectorLength ( cross );
- }
- return total * 0.5;
-}
-
-void WindingBounds (winding_t *w, Vector &mins, Vector &maxs)
-{
- vec_t v;
- int i,j;
-
- mins[0] = mins[1] = mins[2] = 99999;
- maxs[0] = maxs[1] = maxs[2] = -99999;
-
- for (i=0 ; i<w->numpoints ; i++)
- {
- for (j=0 ; j<3 ; j++)
- {
- v = w->p[i][j];
- if (v < mins[j])
- mins[j] = v;
- if (v > maxs[j])
- maxs[j] = v;
- }
- }
-}
-
-/*
-=============
-WindingCenter
-=============
-*/
-void WindingCenter (winding_t *w, Vector &center)
-{
- int i;
- float scale;
-
- VectorCopy (vec3_origin, center);
- for (i=0 ; i<w->numpoints ; i++)
- VectorAdd (w->p[i], center, center);
-
- scale = 1.0/w->numpoints;
- VectorScale (center, scale, center);
-}
-
-
-
-/*
-=============
-WindingCenter
-=============
-*/
-vec_t WindingAreaAndBalancePoint( winding_t *w, Vector &center )
-{
- int i;
- Vector d1, d2, cross;
- vec_t total;
-
- VectorCopy (vec3_origin, center);
- if ( !w )
- return 0.0f;
-
- total = 0;
- for (i=2 ; i<w->numpoints ; i++)
- {
- VectorSubtract (w->p[i-1], w->p[0], d1);
- VectorSubtract (w->p[i], w->p[0], d2);
- CrossProduct (d1, d2, cross);
- float area = VectorLength ( cross );
- total += area;
-
- // center of triangle, weighed by area
- VectorMA( center, area / 3.0, w->p[i-1], center );
- VectorMA( center, area / 3.0, w->p[i], center );
- VectorMA( center, area / 3.0, w->p[0], center );
- }
- if (total)
- {
- VectorScale( center, 1.0 / total, center );
- }
- return total * 0.5;
-}
-
-/*
-=================
-BaseWindingForPlane
-=================
-*/
-winding_t *BaseWindingForPlane (const Vector &normal, vec_t dist)
-{
- int i, x;
- vec_t max, v;
- Vector org, vright, vup;
- winding_t *w;
-
-// find the major axis
-
- max = -1;
- x = -1;
- for (i=0 ; i<3; i++)
- {
- v = fabs(normal[i]);
- if (v > max)
- {
- x = i;
- max = v;
- }
- }
- if (x==-1)
- Error ("BaseWindingForPlane: no axis found");
-
- VectorCopy (vec3_origin, vup);
- switch (x)
- {
- case 0:
- case 1:
- vup[2] = 1;
- break;
- case 2:
- vup[0] = 1;
- break;
- }
-
- v = DotProduct (vup, normal);
- VectorMA (vup, -v, normal, vup);
- VectorNormalize (vup);
-
- VectorScale (normal, dist, org);
-
- CrossProduct (vup, normal, vright);
-
- VectorScale (vup, (MAX_COORD_INTEGER*4), vup);
- VectorScale (vright, (MAX_COORD_INTEGER*4), vright);
-
-// project a really big axis aligned box onto the plane
- w = AllocWinding (4);
-
- VectorSubtract (org, vright, w->p[0]);
- VectorAdd (w->p[0], vup, w->p[0]);
-
- VectorAdd (org, vright, w->p[1]);
- VectorAdd (w->p[1], vup, w->p[1]);
-
- VectorAdd (org, vright, w->p[2]);
- VectorSubtract (w->p[2], vup, w->p[2]);
-
- VectorSubtract (org, vright, w->p[3]);
- VectorSubtract (w->p[3], vup, w->p[3]);
-
- w->numpoints = 4;
-
- return w;
-}
-
-/*
-==================
-CopyWinding
-==================
-*/
-winding_t *CopyWinding (winding_t *w)
-{
- int size;
- winding_t *c;
-
- c = AllocWinding (w->numpoints);
- c->numpoints = w->numpoints;
- size = w->numpoints*sizeof(w->p[0]);
- memcpy (c->p, w->p, size);
- return c;
-}
-
-/*
-==================
-ReverseWinding
-==================
-*/
-winding_t *ReverseWinding (winding_t *w)
-{
- int i;
- winding_t *c;
-
- c = AllocWinding (w->numpoints);
- for (i=0 ; i<w->numpoints ; i++)
- {
- VectorCopy (w->p[w->numpoints-1-i], c->p[i]);
- }
- c->numpoints = w->numpoints;
- return c;
-}
-
-
-// BUGBUG: Hunt this down - it's causing CSG errors
-#pragma optimize("g", off)
-/*
-=============
-ClipWindingEpsilon
-=============
-*/
-
-void ClipWindingEpsilon (winding_t *in, const Vector &normal, vec_t dist,
- vec_t epsilon, winding_t **front, winding_t **back)
-{
- vec_t dists[MAX_POINTS_ON_WINDING+4];
- int sides[MAX_POINTS_ON_WINDING+4];
- int counts[3];
- vec_t dot;
- int i, j;
- Vector mid = vec3_origin;
- winding_t *f, *b;
- int maxpts;
-
- counts[0] = counts[1] = counts[2] = 0;
-
-// determine sides for each point
- for (i=0 ; i<in->numpoints ; i++)
- {
- dot = DotProduct (in->p[i], normal);
- dot -= dist;
- dists[i] = dot;
- if (dot > epsilon)
- sides[i] = SIDE_FRONT;
- else if (dot < -epsilon)
- sides[i] = SIDE_BACK;
- else
- {
- sides[i] = SIDE_ON;
- }
- counts[sides[i]]++;
- }
- sides[i] = sides[0];
- dists[i] = dists[0];
-
- *front = *back = NULL;
-
- if (!counts[0])
- {
- *back = CopyWinding (in);
- return;
- }
- if (!counts[1])
- {
- *front = CopyWinding (in);
- return;
- }
-
- maxpts = in->numpoints+4; // cant use counts[0]+2 because
- // of fp grouping errors
-
- *front = f = AllocWinding (maxpts);
- *back = b = AllocWinding (maxpts);
-
- for (i=0 ; i<in->numpoints ; i++)
- {
- Vector& p1 = in->p[i];
-
- if (sides[i] == SIDE_ON)
- {
- VectorCopy (p1, f->p[f->numpoints]);
- f->numpoints++;
- VectorCopy (p1, b->p[b->numpoints]);
- b->numpoints++;
- continue;
- }
-
- if (sides[i] == SIDE_FRONT)
- {
- VectorCopy (p1, f->p[f->numpoints]);
- f->numpoints++;
- }
- if (sides[i] == SIDE_BACK)
- {
- VectorCopy (p1, b->p[b->numpoints]);
- b->numpoints++;
- }
-
- if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
- continue;
-
- // generate a split point
- Vector& p2 = in->p[(i+1)%in->numpoints];
-
- dot = dists[i] / (dists[i]-dists[i+1]);
- for (j=0 ; j<3 ; j++)
- { // avoid round off error when possible
- if (normal[j] == 1)
- mid[j] = dist;
- else if (normal[j] == -1)
- mid[j] = -dist;
- else
- mid[j] = p1[j] + dot*(p2[j]-p1[j]);
- }
-
- VectorCopy (mid, f->p[f->numpoints]);
- f->numpoints++;
- VectorCopy (mid, b->p[b->numpoints]);
- b->numpoints++;
- }
-
- if (f->numpoints > maxpts || b->numpoints > maxpts)
- Error ("ClipWinding: points exceeded estimate");
- if (f->numpoints > MAX_POINTS_ON_WINDING || b->numpoints > MAX_POINTS_ON_WINDING)
- Error ("ClipWinding: MAX_POINTS_ON_WINDING");
-}
-#pragma optimize("", on)
-
-
-// NOTE: This is identical to ClipWindingEpsilon, but it does a pre/post translation to improve precision
-void ClipWindingEpsilon_Offset( winding_t *in, const Vector &normal, vec_t dist, vec_t epsilon, winding_t **front, winding_t **back, const Vector &offset )
-{
- TranslateWinding( in, offset );
- ClipWindingEpsilon( in, normal, dist+DotProduct(offset,normal), epsilon, front, back );
- TranslateWinding( in, -offset );
- if ( front && *front )
- {
- TranslateWinding( *front, -offset );
- }
- if ( back && *back )
- {
- TranslateWinding( *back, -offset );
- }
-}
-
-void ClassifyWindingEpsilon_Offset( winding_t *in, const Vector &normal, vec_t dist, vec_t epsilon, winding_t **front, winding_t **back, winding_t **on, const Vector &offset)
-{
- TranslateWinding( in, offset );
- ClassifyWindingEpsilon( in, normal, dist+DotProduct(offset,normal), epsilon, front, back, on );
- TranslateWinding( in, -offset );
- if ( front && *front )
- {
- TranslateWinding( *front, -offset );
- }
- if ( back && *back )
- {
- TranslateWinding( *back, -offset );
- }
- if ( on && *on )
- {
- TranslateWinding( *on, -offset );
- }
-}
-
-/*
-=============
-ClassifyWindingEpsilon
-=============
-*/
-// This version returns the winding as "on" if all verts lie in the plane
-void ClassifyWindingEpsilon( winding_t *in, const Vector &normal, vec_t dist,
- vec_t epsilon, winding_t **front, winding_t **back, winding_t **on)
-{
- vec_t dists[MAX_POINTS_ON_WINDING+4];
- int sides[MAX_POINTS_ON_WINDING+4];
- int counts[3];
- vec_t dot;
- int i, j;
- Vector mid = vec3_origin;
- winding_t *f, *b;
- int maxpts;
-
- counts[0] = counts[1] = counts[2] = 0;
-
-// determine sides for each point
- for (i=0 ; i<in->numpoints ; i++)
- {
- dot = DotProduct (in->p[i], normal);
- dot -= dist;
- dists[i] = dot;
- if (dot > epsilon)
- sides[i] = SIDE_FRONT;
- else if (dot < -epsilon)
- sides[i] = SIDE_BACK;
- else
- {
- sides[i] = SIDE_ON;
- }
- counts[sides[i]]++;
- }
- sides[i] = sides[0];
- dists[i] = dists[0];
-
- *front = *back = *on = NULL;
-
- if ( !counts[0] && !counts[1] )
- {
- *on = CopyWinding(in);
- return;
- }
-
- if (!counts[0])
- {
- *back = CopyWinding(in);
- return;
- }
- if (!counts[1])
- {
- *front = CopyWinding(in);
- return;
- }
-
- maxpts = in->numpoints+4; // cant use counts[0]+2 because
- // of fp grouping errors
-
- *front = f = AllocWinding (maxpts);
- *back = b = AllocWinding (maxpts);
-
- for (i=0 ; i<in->numpoints ; i++)
- {
- Vector& p1 = in->p[i];
-
- if (sides[i] == SIDE_ON)
- {
- VectorCopy (p1, f->p[f->numpoints]);
- f->numpoints++;
- VectorCopy (p1, b->p[b->numpoints]);
- b->numpoints++;
- continue;
- }
-
- if (sides[i] == SIDE_FRONT)
- {
- VectorCopy (p1, f->p[f->numpoints]);
- f->numpoints++;
- }
- if (sides[i] == SIDE_BACK)
- {
- VectorCopy (p1, b->p[b->numpoints]);
- b->numpoints++;
- }
-
- if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
- continue;
-
- // generate a split point
- Vector& p2 = in->p[(i+1)%in->numpoints];
-
- dot = dists[i] / (dists[i]-dists[i+1]);
- for (j=0 ; j<3 ; j++)
- { // avoid round off error when possible
- if (normal[j] == 1)
- mid[j] = dist;
- else if (normal[j] == -1)
- mid[j] = -dist;
- else
- mid[j] = p1[j] + dot*(p2[j]-p1[j]);
- }
-
- VectorCopy (mid, f->p[f->numpoints]);
- f->numpoints++;
- VectorCopy (mid, b->p[b->numpoints]);
- b->numpoints++;
- }
-
- if (f->numpoints > maxpts || b->numpoints > maxpts)
- Error ("ClipWinding: points exceeded estimate");
- if (f->numpoints > MAX_POINTS_ON_WINDING || b->numpoints > MAX_POINTS_ON_WINDING)
- Error ("ClipWinding: MAX_POINTS_ON_WINDING");
-}
-
-/*
-=============
-ChopWindingInPlace
-=============
-*/
-void ChopWindingInPlace (winding_t **inout, const Vector &normal, vec_t dist, vec_t epsilon)
-{
- winding_t *in;
- vec_t dists[MAX_POINTS_ON_WINDING+4];
- int sides[MAX_POINTS_ON_WINDING+4];
- int counts[3];
- vec_t dot;
- int i, j;
- Vector mid = vec3_origin;
- winding_t *f;
- int maxpts;
-
- in = *inout;
- counts[0] = counts[1] = counts[2] = 0;
-// determine sides for each point
- for (i=0 ; i<in->numpoints ; i++)
- {
- dot = DotProduct (in->p[i], normal);
- dot -= dist;
- dists[i] = dot;
- if (dot > epsilon)
- {
- sides[i] = SIDE_FRONT;
- }
- else if (dot < -epsilon)
- {
- sides[i] = SIDE_BACK;
- }
- else
- {
- sides[i] = SIDE_ON;
- }
- counts[sides[i]]++;
- }
- sides[i] = sides[0];
- dists[i] = dists[0];
-
- if (!counts[0])
- {
- FreeWinding (in);
- *inout = NULL;
- return;
- }
- if (!counts[1])
- return; // inout stays the same
-
- maxpts = in->numpoints+4; // cant use counts[0]+2 because
- // of fp grouping errors
-
- f = AllocWinding (maxpts);
-
- for (i=0 ; i<in->numpoints ; i++)
- {
- Vector& p1 = in->p[i];
-
- if (sides[i] == SIDE_ON)
- {
- VectorCopy (p1, f->p[f->numpoints]);
- f->numpoints++;
- continue;
- }
-
- if (sides[i] == SIDE_FRONT)
- {
- VectorCopy (p1, f->p[f->numpoints]);
- f->numpoints++;
- }
-
- if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
- continue;
-
- // generate a split point
- Vector& p2 = in->p[(i+1)%in->numpoints];
-
- dot = dists[i] / (dists[i]-dists[i+1]);
- for (j=0 ; j<3 ; j++)
- { // avoid round off error when possible
- if (normal[j] == 1)
- mid[j] = dist;
- else if (normal[j] == -1)
- mid[j] = -dist;
- else
- mid[j] = p1[j] + dot*(p2[j]-p1[j]);
- }
-
- VectorCopy (mid, f->p[f->numpoints]);
- f->numpoints++;
- }
-
- if (f->numpoints > maxpts)
- Error ("ClipWinding: points exceeded estimate");
- if (f->numpoints > MAX_POINTS_ON_WINDING)
- Error ("ClipWinding: MAX_POINTS_ON_WINDING");
-
- FreeWinding (in);
- *inout = f;
-}
-
-
-/*
-=================
-ChopWinding
-
-Returns the fragment of in that is on the front side
-of the cliping plane. The original is freed.
-=================
-*/
-winding_t *ChopWinding (winding_t *in, const Vector &normal, vec_t dist)
-{
- winding_t *f, *b;
-
- ClipWindingEpsilon (in, normal, dist, ON_EPSILON, &f, &b);
- FreeWinding (in);
- if (b)
- FreeWinding (b);
- return f;
-}
-
-
-/*
-=================
-CheckWinding
-
-=================
-*/
-void CheckWinding (winding_t *w)
-{
- int i, j;
- vec_t d, edgedist;
- Vector dir, edgenormal, facenormal;
- vec_t area;
- vec_t facedist;
-
- if (w->numpoints < 3)
- Error ("CheckWinding: %i points",w->numpoints);
-
- area = WindingArea(w);
- if (area < 1)
- Error ("CheckWinding: %f area", area);
-
- WindingPlane (w, facenormal, &facedist);
-
- for (i=0 ; i<w->numpoints ; i++)
- {
- Vector& p1 = w->p[i];
-
- for (j=0 ; j<3 ; j++)
- {
- if (p1[j] > MAX_COORD_INTEGER || p1[j] < MIN_COORD_INTEGER)
- Error ("CheckFace: out of range: %f",p1[j]);
- }
-
- j = i+1 == w->numpoints ? 0 : i+1;
-
- // check the point is on the face plane
- d = DotProduct (p1, facenormal) - facedist;
- if (d < -ON_EPSILON || d > ON_EPSILON)
- Error ("CheckWinding: point off plane");
-
- // check the edge isnt degenerate
- Vector& p2 = w->p[j];
- VectorSubtract (p2, p1, dir);
-
- if (VectorLength (dir) < ON_EPSILON)
- Error ("CheckWinding: degenerate edge");
-
- CrossProduct (facenormal, dir, edgenormal);
- VectorNormalize (edgenormal);
- edgedist = DotProduct (p1, edgenormal);
- edgedist += ON_EPSILON;
-
- // all other points must be on front side
- for (j=0 ; j<w->numpoints ; j++)
- {
- if (j == i)
- continue;
- d = DotProduct (w->p[j], edgenormal);
- if (d > edgedist)
- Error ("CheckWinding: non-convex");
- }
- }
-}
-
-
-/*
-============
-WindingOnPlaneSide
-============
-*/
-int WindingOnPlaneSide (winding_t *w, const Vector &normal, vec_t dist)
-{
- qboolean front, back;
- int i;
- vec_t d;
-
- front = false;
- back = false;
- for (i=0 ; i<w->numpoints ; i++)
- {
- d = DotProduct (w->p[i], normal) - dist;
- if (d < -ON_EPSILON)
- {
- if (front)
- return SIDE_CROSS;
- back = true;
- continue;
- }
- if (d > ON_EPSILON)
- {
- if (back)
- return SIDE_CROSS;
- front = true;
- continue;
- }
- }
-
- if (back)
- return SIDE_BACK;
- if (front)
- return SIDE_FRONT;
- return SIDE_ON;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: 2d point inside of winding test (assumes the point resides in the
-// winding plane)
-//-----------------------------------------------------------------------------
-bool PointInWinding( const Vector &pt, winding_t *pWinding )
-{
- if( !pWinding )
- return false;
-
-#if 0
- //
- // NOTE: this will be a quicker way to calculate this, however I don't
- // know the trick off hand (post dot product tests??)
- // TODO: look in graphics gems!!!! (cab)
- //
-
- Vector edge1, edge2;
- for( int ndxPt = 0; ndxPt < pWinding->numpoints; ndxPt++ )
- {
- edge1 = pWinding->p[ndxPt] - pt;
- edge2 = pWinding->p[(ndxPt+1)%pWinding->numpoints] - pt;
-
- VectorNormalize( edge1 );
- VectorNormalize( edge2 );
-
- if( edge2.Dot( edge1 ) < 0.0f )
- return false;
- }
-
- return true;
-
-#else
- Vector edge, toPt, cross, testCross;
-
- //
- // get the first normal to test
- //
- toPt = pt - pWinding->p[0];
- edge = pWinding->p[1] - pWinding->p[0];
- testCross = edge.Cross( toPt );
- VectorNormalize( testCross );
-
- for( int ndxPt = 1; ndxPt < pWinding->numpoints; ndxPt++ )
- {
- toPt = pt - pWinding->p[ndxPt];
- edge = pWinding->p[(ndxPt+1)%pWinding->numpoints] - pWinding->p[ndxPt];
- cross = edge.Cross( toPt );
- VectorNormalize( cross );
-
- if( cross.Dot( testCross ) < 0.0f )
- return false;
- }
-
- return true;
-#endif
-}
-
-void TranslateWinding( winding_t *pWinding, const Vector &offset )
-{
- for ( int i = 0; i < pWinding->numpoints; i++ )
- {
- pWinding->p[i] += offset;
- }
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cmdlib.h"
+#include "mathlib/mathlib.h"
+#include "polylib.h"
+#include "worldsize.h"
+#include "threads.h"
+#include "tier0/dbg.h"
+
+// doesn't seem to need to be here? -- in threads.h
+//extern int numthreads;
+
+// counters are only bumped when running single threaded,
+// because they are an awefull coherence problem
+int c_active_windings;
+int c_peak_windings;
+int c_winding_allocs;
+int c_winding_points;
+
+void pw(winding_t *w)
+{
+ int i;
+ for (i=0 ; i<w->numpoints ; i++)
+ printf ("(%5.1f, %5.1f, %5.1f)\n",w->p[i][0], w->p[i][1],w->p[i][2]);
+}
+
+winding_t *winding_pool[MAX_POINTS_ON_WINDING+4];
+
+/*
+=============
+AllocWinding
+=============
+*/
+winding_t *AllocWinding (int points)
+{
+ winding_t *w;
+
+ if (numthreads == 1)
+ {
+ c_winding_allocs++;
+ c_winding_points += points;
+ c_active_windings++;
+ if (c_active_windings > c_peak_windings)
+ c_peak_windings = c_active_windings;
+ }
+ ThreadLock();
+ if (winding_pool[points])
+ {
+ w = winding_pool[points];
+ winding_pool[points] = w->next;
+ }
+ else
+ {
+ w = (winding_t *)malloc(sizeof(*w));
+ w->p = (Vector *)calloc( points, sizeof(Vector) );
+ }
+ ThreadUnlock();
+ w->numpoints = 0; // None are occupied yet even though allocated.
+ w->maxpoints = points;
+ w->next = NULL;
+ return w;
+}
+
+void FreeWinding (winding_t *w)
+{
+ if (w->numpoints == 0xdeaddead)
+ Error ("FreeWinding: freed a freed winding");
+
+ ThreadLock();
+ w->numpoints = 0xdeaddead; // flag as freed
+ w->next = winding_pool[w->maxpoints];
+ winding_pool[w->maxpoints] = w;
+ ThreadUnlock();
+}
+
+/*
+============
+RemoveColinearPoints
+============
+*/
+int c_removed;
+
+void RemoveColinearPoints (winding_t *w)
+{
+ int i, j, k;
+ Vector v1, v2;
+ int nump;
+ Vector p[MAX_POINTS_ON_WINDING];
+
+ nump = 0;
+ for (i=0 ; i<w->numpoints ; i++)
+ {
+ j = (i+1)%w->numpoints;
+ k = (i+w->numpoints-1)%w->numpoints;
+ VectorSubtract (w->p[j], w->p[i], v1);
+ VectorSubtract (w->p[i], w->p[k], v2);
+ VectorNormalize(v1);
+ VectorNormalize(v2);
+ if (DotProduct(v1, v2) < 0.999)
+ {
+ VectorCopy (w->p[i], p[nump]);
+ nump++;
+ }
+ }
+
+ if (nump == w->numpoints)
+ return;
+
+ if (numthreads == 1)
+ c_removed += w->numpoints - nump;
+ w->numpoints = nump;
+ memcpy (w->p, p, nump*sizeof(p[0]));
+}
+
+/*
+============
+WindingPlane
+============
+*/
+void WindingPlane (winding_t *w, Vector &normal, vec_t *dist)
+{
+ Vector v1, v2;
+
+ VectorSubtract (w->p[1], w->p[0], v1);
+
+ // HACKHACK: Avoid potentially collinear verts
+ if ( w->numpoints > 3 )
+ {
+ VectorSubtract (w->p[3], w->p[0], v2);
+ }
+ else
+ {
+ VectorSubtract (w->p[2], w->p[0], v2);
+ }
+ CrossProduct (v2, v1, normal);
+ VectorNormalize (normal);
+ *dist = DotProduct (w->p[0], normal);
+
+}
+
+
+/*
+=============
+WindingArea
+=============
+*/
+vec_t WindingArea(winding_t *w)
+{
+ int i;
+ Vector d1, d2, cross;
+ vec_t total;
+
+ total = 0;
+ for (i=2 ; i<w->numpoints ; i++)
+ {
+ VectorSubtract (w->p[i-1], w->p[0], d1);
+ VectorSubtract (w->p[i], w->p[0], d2);
+ CrossProduct (d1, d2, cross);
+ total += VectorLength ( cross );
+ }
+ return total * 0.5;
+}
+
+void WindingBounds (winding_t *w, Vector &mins, Vector &maxs)
+{
+ vec_t v;
+ int i,j;
+
+ mins[0] = mins[1] = mins[2] = 99999;
+ maxs[0] = maxs[1] = maxs[2] = -99999;
+
+ for (i=0 ; i<w->numpoints ; i++)
+ {
+ for (j=0 ; j<3 ; j++)
+ {
+ v = w->p[i][j];
+ if (v < mins[j])
+ mins[j] = v;
+ if (v > maxs[j])
+ maxs[j] = v;
+ }
+ }
+}
+
+/*
+=============
+WindingCenter
+=============
+*/
+void WindingCenter (winding_t *w, Vector &center)
+{
+ int i;
+ float scale;
+
+ VectorCopy (vec3_origin, center);
+ for (i=0 ; i<w->numpoints ; i++)
+ VectorAdd (w->p[i], center, center);
+
+ scale = 1.0/w->numpoints;
+ VectorScale (center, scale, center);
+}
+
+
+
+/*
+=============
+WindingCenter
+=============
+*/
+vec_t WindingAreaAndBalancePoint( winding_t *w, Vector &center )
+{
+ int i;
+ Vector d1, d2, cross;
+ vec_t total;
+
+ VectorCopy (vec3_origin, center);
+ if ( !w )
+ return 0.0f;
+
+ total = 0;
+ for (i=2 ; i<w->numpoints ; i++)
+ {
+ VectorSubtract (w->p[i-1], w->p[0], d1);
+ VectorSubtract (w->p[i], w->p[0], d2);
+ CrossProduct (d1, d2, cross);
+ float area = VectorLength ( cross );
+ total += area;
+
+ // center of triangle, weighed by area
+ VectorMA( center, area / 3.0, w->p[i-1], center );
+ VectorMA( center, area / 3.0, w->p[i], center );
+ VectorMA( center, area / 3.0, w->p[0], center );
+ }
+ if (total)
+ {
+ VectorScale( center, 1.0 / total, center );
+ }
+ return total * 0.5;
+}
+
+/*
+=================
+BaseWindingForPlane
+=================
+*/
+winding_t *BaseWindingForPlane (const Vector &normal, vec_t dist)
+{
+ int i, x;
+ vec_t max, v;
+ Vector org, vright, vup;
+ winding_t *w;
+
+// find the major axis
+
+ max = -1;
+ x = -1;
+ for (i=0 ; i<3; i++)
+ {
+ v = fabs(normal[i]);
+ if (v > max)
+ {
+ x = i;
+ max = v;
+ }
+ }
+ if (x==-1)
+ Error ("BaseWindingForPlane: no axis found");
+
+ VectorCopy (vec3_origin, vup);
+ switch (x)
+ {
+ case 0:
+ case 1:
+ vup[2] = 1;
+ break;
+ case 2:
+ vup[0] = 1;
+ break;
+ }
+
+ v = DotProduct (vup, normal);
+ VectorMA (vup, -v, normal, vup);
+ VectorNormalize (vup);
+
+ VectorScale (normal, dist, org);
+
+ CrossProduct (vup, normal, vright);
+
+ VectorScale (vup, (MAX_COORD_INTEGER*4), vup);
+ VectorScale (vright, (MAX_COORD_INTEGER*4), vright);
+
+// project a really big axis aligned box onto the plane
+ w = AllocWinding (4);
+
+ VectorSubtract (org, vright, w->p[0]);
+ VectorAdd (w->p[0], vup, w->p[0]);
+
+ VectorAdd (org, vright, w->p[1]);
+ VectorAdd (w->p[1], vup, w->p[1]);
+
+ VectorAdd (org, vright, w->p[2]);
+ VectorSubtract (w->p[2], vup, w->p[2]);
+
+ VectorSubtract (org, vright, w->p[3]);
+ VectorSubtract (w->p[3], vup, w->p[3]);
+
+ w->numpoints = 4;
+
+ return w;
+}
+
+/*
+==================
+CopyWinding
+==================
+*/
+winding_t *CopyWinding (winding_t *w)
+{
+ int size;
+ winding_t *c;
+
+ c = AllocWinding (w->numpoints);
+ c->numpoints = w->numpoints;
+ size = w->numpoints*sizeof(w->p[0]);
+ memcpy (c->p, w->p, size);
+ return c;
+}
+
+/*
+==================
+ReverseWinding
+==================
+*/
+winding_t *ReverseWinding (winding_t *w)
+{
+ int i;
+ winding_t *c;
+
+ c = AllocWinding (w->numpoints);
+ for (i=0 ; i<w->numpoints ; i++)
+ {
+ VectorCopy (w->p[w->numpoints-1-i], c->p[i]);
+ }
+ c->numpoints = w->numpoints;
+ return c;
+}
+
+
+// BUGBUG: Hunt this down - it's causing CSG errors
+#pragma optimize("g", off)
+/*
+=============
+ClipWindingEpsilon
+=============
+*/
+
+void ClipWindingEpsilon (winding_t *in, const Vector &normal, vec_t dist,
+ vec_t epsilon, winding_t **front, winding_t **back)
+{
+ vec_t dists[MAX_POINTS_ON_WINDING+4];
+ int sides[MAX_POINTS_ON_WINDING+4];
+ int counts[3];
+ vec_t dot;
+ int i, j;
+ Vector mid = vec3_origin;
+ winding_t *f, *b;
+ int maxpts;
+
+ counts[0] = counts[1] = counts[2] = 0;
+
+// determine sides for each point
+ for (i=0 ; i<in->numpoints ; i++)
+ {
+ dot = DotProduct (in->p[i], normal);
+ dot -= dist;
+ dists[i] = dot;
+ if (dot > epsilon)
+ sides[i] = SIDE_FRONT;
+ else if (dot < -epsilon)
+ sides[i] = SIDE_BACK;
+ else
+ {
+ sides[i] = SIDE_ON;
+ }
+ counts[sides[i]]++;
+ }
+ sides[i] = sides[0];
+ dists[i] = dists[0];
+
+ *front = *back = NULL;
+
+ if (!counts[0])
+ {
+ *back = CopyWinding (in);
+ return;
+ }
+ if (!counts[1])
+ {
+ *front = CopyWinding (in);
+ return;
+ }
+
+ maxpts = in->numpoints+4; // cant use counts[0]+2 because
+ // of fp grouping errors
+
+ *front = f = AllocWinding (maxpts);
+ *back = b = AllocWinding (maxpts);
+
+ for (i=0 ; i<in->numpoints ; i++)
+ {
+ Vector& p1 = in->p[i];
+
+ if (sides[i] == SIDE_ON)
+ {
+ VectorCopy (p1, f->p[f->numpoints]);
+ f->numpoints++;
+ VectorCopy (p1, b->p[b->numpoints]);
+ b->numpoints++;
+ continue;
+ }
+
+ if (sides[i] == SIDE_FRONT)
+ {
+ VectorCopy (p1, f->p[f->numpoints]);
+ f->numpoints++;
+ }
+ if (sides[i] == SIDE_BACK)
+ {
+ VectorCopy (p1, b->p[b->numpoints]);
+ b->numpoints++;
+ }
+
+ if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+ continue;
+
+ // generate a split point
+ Vector& p2 = in->p[(i+1)%in->numpoints];
+
+ dot = dists[i] / (dists[i]-dists[i+1]);
+ for (j=0 ; j<3 ; j++)
+ { // avoid round off error when possible
+ if (normal[j] == 1)
+ mid[j] = dist;
+ else if (normal[j] == -1)
+ mid[j] = -dist;
+ else
+ mid[j] = p1[j] + dot*(p2[j]-p1[j]);
+ }
+
+ VectorCopy (mid, f->p[f->numpoints]);
+ f->numpoints++;
+ VectorCopy (mid, b->p[b->numpoints]);
+ b->numpoints++;
+ }
+
+ if (f->numpoints > maxpts || b->numpoints > maxpts)
+ Error ("ClipWinding: points exceeded estimate");
+ if (f->numpoints > MAX_POINTS_ON_WINDING || b->numpoints > MAX_POINTS_ON_WINDING)
+ Error ("ClipWinding: MAX_POINTS_ON_WINDING");
+}
+#pragma optimize("", on)
+
+
+// NOTE: This is identical to ClipWindingEpsilon, but it does a pre/post translation to improve precision
+void ClipWindingEpsilon_Offset( winding_t *in, const Vector &normal, vec_t dist, vec_t epsilon, winding_t **front, winding_t **back, const Vector &offset )
+{
+ TranslateWinding( in, offset );
+ ClipWindingEpsilon( in, normal, dist+DotProduct(offset,normal), epsilon, front, back );
+ TranslateWinding( in, -offset );
+ if ( front && *front )
+ {
+ TranslateWinding( *front, -offset );
+ }
+ if ( back && *back )
+ {
+ TranslateWinding( *back, -offset );
+ }
+}
+
+void ClassifyWindingEpsilon_Offset( winding_t *in, const Vector &normal, vec_t dist, vec_t epsilon, winding_t **front, winding_t **back, winding_t **on, const Vector &offset)
+{
+ TranslateWinding( in, offset );
+ ClassifyWindingEpsilon( in, normal, dist+DotProduct(offset,normal), epsilon, front, back, on );
+ TranslateWinding( in, -offset );
+ if ( front && *front )
+ {
+ TranslateWinding( *front, -offset );
+ }
+ if ( back && *back )
+ {
+ TranslateWinding( *back, -offset );
+ }
+ if ( on && *on )
+ {
+ TranslateWinding( *on, -offset );
+ }
+}
+
+/*
+=============
+ClassifyWindingEpsilon
+=============
+*/
+// This version returns the winding as "on" if all verts lie in the plane
+void ClassifyWindingEpsilon( winding_t *in, const Vector &normal, vec_t dist,
+ vec_t epsilon, winding_t **front, winding_t **back, winding_t **on)
+{
+ vec_t dists[MAX_POINTS_ON_WINDING+4];
+ int sides[MAX_POINTS_ON_WINDING+4];
+ int counts[3];
+ vec_t dot;
+ int i, j;
+ Vector mid = vec3_origin;
+ winding_t *f, *b;
+ int maxpts;
+
+ counts[0] = counts[1] = counts[2] = 0;
+
+// determine sides for each point
+ for (i=0 ; i<in->numpoints ; i++)
+ {
+ dot = DotProduct (in->p[i], normal);
+ dot -= dist;
+ dists[i] = dot;
+ if (dot > epsilon)
+ sides[i] = SIDE_FRONT;
+ else if (dot < -epsilon)
+ sides[i] = SIDE_BACK;
+ else
+ {
+ sides[i] = SIDE_ON;
+ }
+ counts[sides[i]]++;
+ }
+ sides[i] = sides[0];
+ dists[i] = dists[0];
+
+ *front = *back = *on = NULL;
+
+ if ( !counts[0] && !counts[1] )
+ {
+ *on = CopyWinding(in);
+ return;
+ }
+
+ if (!counts[0])
+ {
+ *back = CopyWinding(in);
+ return;
+ }
+ if (!counts[1])
+ {
+ *front = CopyWinding(in);
+ return;
+ }
+
+ maxpts = in->numpoints+4; // cant use counts[0]+2 because
+ // of fp grouping errors
+
+ *front = f = AllocWinding (maxpts);
+ *back = b = AllocWinding (maxpts);
+
+ for (i=0 ; i<in->numpoints ; i++)
+ {
+ Vector& p1 = in->p[i];
+
+ if (sides[i] == SIDE_ON)
+ {
+ VectorCopy (p1, f->p[f->numpoints]);
+ f->numpoints++;
+ VectorCopy (p1, b->p[b->numpoints]);
+ b->numpoints++;
+ continue;
+ }
+
+ if (sides[i] == SIDE_FRONT)
+ {
+ VectorCopy (p1, f->p[f->numpoints]);
+ f->numpoints++;
+ }
+ if (sides[i] == SIDE_BACK)
+ {
+ VectorCopy (p1, b->p[b->numpoints]);
+ b->numpoints++;
+ }
+
+ if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+ continue;
+
+ // generate a split point
+ Vector& p2 = in->p[(i+1)%in->numpoints];
+
+ dot = dists[i] / (dists[i]-dists[i+1]);
+ for (j=0 ; j<3 ; j++)
+ { // avoid round off error when possible
+ if (normal[j] == 1)
+ mid[j] = dist;
+ else if (normal[j] == -1)
+ mid[j] = -dist;
+ else
+ mid[j] = p1[j] + dot*(p2[j]-p1[j]);
+ }
+
+ VectorCopy (mid, f->p[f->numpoints]);
+ f->numpoints++;
+ VectorCopy (mid, b->p[b->numpoints]);
+ b->numpoints++;
+ }
+
+ if (f->numpoints > maxpts || b->numpoints > maxpts)
+ Error ("ClipWinding: points exceeded estimate");
+ if (f->numpoints > MAX_POINTS_ON_WINDING || b->numpoints > MAX_POINTS_ON_WINDING)
+ Error ("ClipWinding: MAX_POINTS_ON_WINDING");
+}
+
+/*
+=============
+ChopWindingInPlace
+=============
+*/
+void ChopWindingInPlace (winding_t **inout, const Vector &normal, vec_t dist, vec_t epsilon)
+{
+ winding_t *in;
+ vec_t dists[MAX_POINTS_ON_WINDING+4];
+ int sides[MAX_POINTS_ON_WINDING+4];
+ int counts[3];
+ vec_t dot;
+ int i, j;
+ Vector mid = vec3_origin;
+ winding_t *f;
+ int maxpts;
+
+ in = *inout;
+ counts[0] = counts[1] = counts[2] = 0;
+// determine sides for each point
+ for (i=0 ; i<in->numpoints ; i++)
+ {
+ dot = DotProduct (in->p[i], normal);
+ dot -= dist;
+ dists[i] = dot;
+ if (dot > epsilon)
+ {
+ sides[i] = SIDE_FRONT;
+ }
+ else if (dot < -epsilon)
+ {
+ sides[i] = SIDE_BACK;
+ }
+ else
+ {
+ sides[i] = SIDE_ON;
+ }
+ counts[sides[i]]++;
+ }
+ sides[i] = sides[0];
+ dists[i] = dists[0];
+
+ if (!counts[0])
+ {
+ FreeWinding (in);
+ *inout = NULL;
+ return;
+ }
+ if (!counts[1])
+ return; // inout stays the same
+
+ maxpts = in->numpoints+4; // cant use counts[0]+2 because
+ // of fp grouping errors
+
+ f = AllocWinding (maxpts);
+
+ for (i=0 ; i<in->numpoints ; i++)
+ {
+ Vector& p1 = in->p[i];
+
+ if (sides[i] == SIDE_ON)
+ {
+ VectorCopy (p1, f->p[f->numpoints]);
+ f->numpoints++;
+ continue;
+ }
+
+ if (sides[i] == SIDE_FRONT)
+ {
+ VectorCopy (p1, f->p[f->numpoints]);
+ f->numpoints++;
+ }
+
+ if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+ continue;
+
+ // generate a split point
+ Vector& p2 = in->p[(i+1)%in->numpoints];
+
+ dot = dists[i] / (dists[i]-dists[i+1]);
+ for (j=0 ; j<3 ; j++)
+ { // avoid round off error when possible
+ if (normal[j] == 1)
+ mid[j] = dist;
+ else if (normal[j] == -1)
+ mid[j] = -dist;
+ else
+ mid[j] = p1[j] + dot*(p2[j]-p1[j]);
+ }
+
+ VectorCopy (mid, f->p[f->numpoints]);
+ f->numpoints++;
+ }
+
+ if (f->numpoints > maxpts)
+ Error ("ClipWinding: points exceeded estimate");
+ if (f->numpoints > MAX_POINTS_ON_WINDING)
+ Error ("ClipWinding: MAX_POINTS_ON_WINDING");
+
+ FreeWinding (in);
+ *inout = f;
+}
+
+
+/*
+=================
+ChopWinding
+
+Returns the fragment of in that is on the front side
+of the cliping plane. The original is freed.
+=================
+*/
+winding_t *ChopWinding (winding_t *in, const Vector &normal, vec_t dist)
+{
+ winding_t *f, *b;
+
+ ClipWindingEpsilon (in, normal, dist, ON_EPSILON, &f, &b);
+ FreeWinding (in);
+ if (b)
+ FreeWinding (b);
+ return f;
+}
+
+
+/*
+=================
+CheckWinding
+
+=================
+*/
+void CheckWinding (winding_t *w)
+{
+ int i, j;
+ vec_t d, edgedist;
+ Vector dir, edgenormal, facenormal;
+ vec_t area;
+ vec_t facedist;
+
+ if (w->numpoints < 3)
+ Error ("CheckWinding: %i points",w->numpoints);
+
+ area = WindingArea(w);
+ if (area < 1)
+ Error ("CheckWinding: %f area", area);
+
+ WindingPlane (w, facenormal, &facedist);
+
+ for (i=0 ; i<w->numpoints ; i++)
+ {
+ Vector& p1 = w->p[i];
+
+ for (j=0 ; j<3 ; j++)
+ {
+ if (p1[j] > MAX_COORD_INTEGER || p1[j] < MIN_COORD_INTEGER)
+ Error ("CheckFace: out of range: %f",p1[j]);
+ }
+
+ j = i+1 == w->numpoints ? 0 : i+1;
+
+ // check the point is on the face plane
+ d = DotProduct (p1, facenormal) - facedist;
+ if (d < -ON_EPSILON || d > ON_EPSILON)
+ Error ("CheckWinding: point off plane");
+
+ // check the edge isnt degenerate
+ Vector& p2 = w->p[j];
+ VectorSubtract (p2, p1, dir);
+
+ if (VectorLength (dir) < ON_EPSILON)
+ Error ("CheckWinding: degenerate edge");
+
+ CrossProduct (facenormal, dir, edgenormal);
+ VectorNormalize (edgenormal);
+ edgedist = DotProduct (p1, edgenormal);
+ edgedist += ON_EPSILON;
+
+ // all other points must be on front side
+ for (j=0 ; j<w->numpoints ; j++)
+ {
+ if (j == i)
+ continue;
+ d = DotProduct (w->p[j], edgenormal);
+ if (d > edgedist)
+ Error ("CheckWinding: non-convex");
+ }
+ }
+}
+
+
+/*
+============
+WindingOnPlaneSide
+============
+*/
+int WindingOnPlaneSide (winding_t *w, const Vector &normal, vec_t dist)
+{
+ qboolean front, back;
+ int i;
+ vec_t d;
+
+ front = false;
+ back = false;
+ for (i=0 ; i<w->numpoints ; i++)
+ {
+ d = DotProduct (w->p[i], normal) - dist;
+ if (d < -ON_EPSILON)
+ {
+ if (front)
+ return SIDE_CROSS;
+ back = true;
+ continue;
+ }
+ if (d > ON_EPSILON)
+ {
+ if (back)
+ return SIDE_CROSS;
+ front = true;
+ continue;
+ }
+ }
+
+ if (back)
+ return SIDE_BACK;
+ if (front)
+ return SIDE_FRONT;
+ return SIDE_ON;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: 2d point inside of winding test (assumes the point resides in the
+// winding plane)
+//-----------------------------------------------------------------------------
+bool PointInWinding( const Vector &pt, winding_t *pWinding )
+{
+ if( !pWinding )
+ return false;
+
+#if 0
+ //
+ // NOTE: this will be a quicker way to calculate this, however I don't
+ // know the trick off hand (post dot product tests??)
+ // TODO: look in graphics gems!!!! (cab)
+ //
+
+ Vector edge1, edge2;
+ for( int ndxPt = 0; ndxPt < pWinding->numpoints; ndxPt++ )
+ {
+ edge1 = pWinding->p[ndxPt] - pt;
+ edge2 = pWinding->p[(ndxPt+1)%pWinding->numpoints] - pt;
+
+ VectorNormalize( edge1 );
+ VectorNormalize( edge2 );
+
+ if( edge2.Dot( edge1 ) < 0.0f )
+ return false;
+ }
+
+ return true;
+
+#else
+ Vector edge, toPt, cross, testCross;
+
+ //
+ // get the first normal to test
+ //
+ toPt = pt - pWinding->p[0];
+ edge = pWinding->p[1] - pWinding->p[0];
+ testCross = edge.Cross( toPt );
+ VectorNormalize( testCross );
+
+ for( int ndxPt = 1; ndxPt < pWinding->numpoints; ndxPt++ )
+ {
+ toPt = pt - pWinding->p[ndxPt];
+ edge = pWinding->p[(ndxPt+1)%pWinding->numpoints] - pWinding->p[ndxPt];
+ cross = edge.Cross( toPt );
+ VectorNormalize( cross );
+
+ if( cross.Dot( testCross ) < 0.0f )
+ return false;
+ }
+
+ return true;
+#endif
+}
+
+void TranslateWinding( winding_t *pWinding, const Vector &offset )
+{
+ for ( int i = 0; i < pWinding->numpoints; i++ )
+ {
+ pWinding->p[i] += offset;
+ }
+}