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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/vgui_controls/TextImage.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/vgui_controls/TextImage.h')
-rw-r--r--sp/src/public/vgui_controls/TextImage.h286
1 files changed, 143 insertions, 143 deletions
diff --git a/sp/src/public/vgui_controls/TextImage.h b/sp/src/public/vgui_controls/TextImage.h
index 676ae893..499785ff 100644
--- a/sp/src/public/vgui_controls/TextImage.h
+++ b/sp/src/public/vgui_controls/TextImage.h
@@ -1,143 +1,143 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef TEXTIMAGE_H
-#define TEXTIMAGE_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <vgui/VGUI.h>
-#include <vgui/ILocalize.h>
-#include <vgui_controls/Image.h>
-
-#include <utlvector.h>
-#include <UtlSortVector.h>
-
-class KeyValues;
-
-namespace vgui
-{
-
-struct label_colorchange_t
-{
- Color color;
- int textStreamIndex;
-};
-
-// Used to sort the color changes into sequential order.
-class CColorChangeListLess
-{
-public:
- bool Less( const label_colorchange_t &src1, const label_colorchange_t &src2, void *pCtx )
- {
- if ( src1.textStreamIndex < src2.textStreamIndex )
- return true;
-
- return false;
- }
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: Image that handles drawing of a text string
-//-----------------------------------------------------------------------------
-class TextImage : public Image
-{
-public:
- TextImage(const char *text);
- TextImage(const wchar_t *wszText);
- ~TextImage();
-
-public:
- // takes the string and looks it up in the localization file to convert it to unicode
- virtual void SetText(const char *text);
- // sets unicode text directly
- virtual void SetText(const wchar_t *text, bool bClearUnlocalizedSymbol = false);
- // get the full text in the image
- virtual void GetText(char *buffer, int bufferSize);
- virtual void GetText(wchar_t *buffer, int bufferLength);
- // get the text in it's unlocalized form
- virtual void GetUnlocalizedText(char *buffer, int bufferSize);
- virtual StringIndex_t GetUnlocalizedTextSymbol();
-
- // set the font of the text
- virtual void SetFont(vgui::HFont font);
- // get the font of the text
- virtual vgui::HFont GetFont();
-
- // set the width of the text to be drawn
- // use this function if the textImage is in another window to cause
- // the text to be truncated to the width of the window (elipsis added)
- void SetDrawWidth(int width);
- // get the width of the text to be drawn
- void GetDrawWidth(int &width);
-
- void ResizeImageToContent();
- void ResizeImageToContentMaxWidth( int nMaxWidth );
-
- // set the size of the image
- virtual void SetSize(int wide,int tall);
-
- // get the full size of a text string
- virtual void GetContentSize(int &wide, int &tall);
-
- // draws the text
- virtual void Paint();
-
- void SetWrap( bool bWrap );
- void RecalculateNewLinePositions();
-
- void SetUseFallbackFont( bool bState, HFont hFallback );
-
- void SetAllCaps( bool bAllCaps );
-
- void SetCenterWrap( bool bWrap );
- void RecalculateCenterWrapIndents();
-
- const wchar_t *GetUText( void ) { return _utext; }
-
- void AddColorChange( Color col, int iTextStreamIndex );
- void SetColorChangeStream( CUtlSortVector<label_colorchange_t,CColorChangeListLess> *pUtlVecStream );
- void ClearColorChangeStream( void ) { m_ColorChangeStream.Purge(); }
-
-protected:
- // truncate the _text string to fit into the draw width
- void SizeText(wchar_t *tempText, int stringLength);
- // gets the size of a specified piece of text
- virtual void GetTextSize(int &wide, int &tall);
-
-private:
- void RecalculateEllipsesPosition();
-
- wchar_t *_utext; // unicode version of the text
- short _textBufferLen; // size of the text buffer
- short _textLen; // length of the text string
- vgui::HFont _font; // font of the text string
- vgui::HFont _fallbackFont;
- int _drawWidth; // this is the width of the window we are drawing into.
- // if there is not enough room truncate the txt and add an elipsis
-
- StringIndex_t _unlocalizedTextSymbol; // store off the unlocalized text index for build mode
- wchar_t *m_pwszEllipsesPosition;
-
- bool m_bRecalculateTruncation : 1;
- bool m_bWrap : 1;
- bool m_bUseFallbackFont : 1;
- bool m_bRenderUsingFallbackFont : 1;
- bool m_bAllCaps : 1;
- CUtlVector<wchar_t *> m_LineBreaks; // an array that holds the index in the buffer to wrap lines at
-
- bool m_bWrapCenter; // Separate from m_bWrap to ensure it doesn't break legacy code.
- CUtlVector<int> m_LineXIndent; // For centered word wrap. The X indent for each line.
-
- CUtlSortVector<label_colorchange_t,CColorChangeListLess> m_ColorChangeStream;
-};
-
-} // namespace vgui
-
-#endif // TEXTIMAGE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TEXTIMAGE_H
+#define TEXTIMAGE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui/VGUI.h>
+#include <vgui/ILocalize.h>
+#include <vgui_controls/Image.h>
+
+#include <utlvector.h>
+#include <UtlSortVector.h>
+
+class KeyValues;
+
+namespace vgui
+{
+
+struct label_colorchange_t
+{
+ Color color;
+ int textStreamIndex;
+};
+
+// Used to sort the color changes into sequential order.
+class CColorChangeListLess
+{
+public:
+ bool Less( const label_colorchange_t &src1, const label_colorchange_t &src2, void *pCtx )
+ {
+ if ( src1.textStreamIndex < src2.textStreamIndex )
+ return true;
+
+ return false;
+ }
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Image that handles drawing of a text string
+//-----------------------------------------------------------------------------
+class TextImage : public Image
+{
+public:
+ TextImage(const char *text);
+ TextImage(const wchar_t *wszText);
+ ~TextImage();
+
+public:
+ // takes the string and looks it up in the localization file to convert it to unicode
+ virtual void SetText(const char *text);
+ // sets unicode text directly
+ virtual void SetText(const wchar_t *text, bool bClearUnlocalizedSymbol = false);
+ // get the full text in the image
+ virtual void GetText(char *buffer, int bufferSize);
+ virtual void GetText(wchar_t *buffer, int bufferLength);
+ // get the text in it's unlocalized form
+ virtual void GetUnlocalizedText(char *buffer, int bufferSize);
+ virtual StringIndex_t GetUnlocalizedTextSymbol();
+
+ // set the font of the text
+ virtual void SetFont(vgui::HFont font);
+ // get the font of the text
+ virtual vgui::HFont GetFont();
+
+ // set the width of the text to be drawn
+ // use this function if the textImage is in another window to cause
+ // the text to be truncated to the width of the window (elipsis added)
+ void SetDrawWidth(int width);
+ // get the width of the text to be drawn
+ void GetDrawWidth(int &width);
+
+ void ResizeImageToContent();
+ void ResizeImageToContentMaxWidth( int nMaxWidth );
+
+ // set the size of the image
+ virtual void SetSize(int wide,int tall);
+
+ // get the full size of a text string
+ virtual void GetContentSize(int &wide, int &tall);
+
+ // draws the text
+ virtual void Paint();
+
+ void SetWrap( bool bWrap );
+ void RecalculateNewLinePositions();
+
+ void SetUseFallbackFont( bool bState, HFont hFallback );
+
+ void SetAllCaps( bool bAllCaps );
+
+ void SetCenterWrap( bool bWrap );
+ void RecalculateCenterWrapIndents();
+
+ const wchar_t *GetUText( void ) { return _utext; }
+
+ void AddColorChange( Color col, int iTextStreamIndex );
+ void SetColorChangeStream( CUtlSortVector<label_colorchange_t,CColorChangeListLess> *pUtlVecStream );
+ void ClearColorChangeStream( void ) { m_ColorChangeStream.Purge(); }
+
+protected:
+ // truncate the _text string to fit into the draw width
+ void SizeText(wchar_t *tempText, int stringLength);
+ // gets the size of a specified piece of text
+ virtual void GetTextSize(int &wide, int &tall);
+
+private:
+ void RecalculateEllipsesPosition();
+
+ wchar_t *_utext; // unicode version of the text
+ short _textBufferLen; // size of the text buffer
+ short _textLen; // length of the text string
+ vgui::HFont _font; // font of the text string
+ vgui::HFont _fallbackFont;
+ int _drawWidth; // this is the width of the window we are drawing into.
+ // if there is not enough room truncate the txt and add an elipsis
+
+ StringIndex_t _unlocalizedTextSymbol; // store off the unlocalized text index for build mode
+ wchar_t *m_pwszEllipsesPosition;
+
+ bool m_bRecalculateTruncation : 1;
+ bool m_bWrap : 1;
+ bool m_bUseFallbackFont : 1;
+ bool m_bRenderUsingFallbackFont : 1;
+ bool m_bAllCaps : 1;
+ CUtlVector<wchar_t *> m_LineBreaks; // an array that holds the index in the buffer to wrap lines at
+
+ bool m_bWrapCenter; // Separate from m_bWrap to ensure it doesn't break legacy code.
+ CUtlVector<int> m_LineXIndent; // For centered word wrap. The X indent for each line.
+
+ CUtlSortVector<label_colorchange_t,CColorChangeListLess> m_ColorChangeStream;
+};
+
+} // namespace vgui
+
+#endif // TEXTIMAGE_H