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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/public/vgui_controls/MenuButton.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef MENUBUTTON_H
+#define MENUBUTTON_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Button.h>
+#include "vgui_controls/Menu.h"
+
+namespace vgui
+{
+
+class Menu;
+class TextImage;
+
+//-----------------------------------------------------------------------------
+// Purpose: Button that displays a menu when pressed
+//-----------------------------------------------------------------------------
+class MenuButton : public Button
+{
+ DECLARE_CLASS_SIMPLE( MenuButton, Button );
+
+public:
+ MenuButton(Panel *parent, const char *panelName, const char *text);
+ ~MenuButton();
+
+ // functions designed to be overriden
+ virtual void OnShowMenu(Menu *menu) {}
+ virtual void OnHideMenu(Menu *menu) {}
+ virtual int OnCheckMenuItemCount() { return 0; }
+
+ virtual void SetMenu(Menu *menu);
+ virtual void HideMenu(void);
+ virtual void DrawFocusBorder(int tx0, int ty0, int tx1, int ty1);
+ MESSAGE_FUNC( OnMenuClose, "MenuClose" );
+ MESSAGE_FUNC_PARAMS( OnKillFocus, "KillFocus", kv ); // called after the panel loses the keyboard focus
+ virtual void DoClick();
+ virtual void SetOpenOffsetY(int yOffset);
+
+ virtual bool CanBeDefaultButton(void);
+
+ // sets the direction in which the menu opens from the button, defaults to down
+ virtual void SetOpenDirection(Menu::MenuDirection_e direction);
+
+ virtual void OnKeyCodeTyped(KeyCode code);
+ virtual void OnCursorEntered();
+
+ virtual void Paint();
+ virtual void PerformLayout();
+ virtual void ApplySchemeSettings( IScheme *pScheme );
+ virtual void OnCursorMoved( int x, int y );
+
+ // This style is like the IE "back" button where the left side acts like a regular button, the the right side has a little
+ // combo box dropdown indicator and presents and submenu
+ void SetDropMenuButtonStyle( bool state );
+ bool IsDropMenuButtonStyle() const;
+
+ Menu *GetMenu();
+
+private:
+
+ Menu *m_pMenu;
+ Menu::MenuDirection_e m_iDirection;
+
+ int _openOffsetY; // vertical offset of menu from the menu button
+
+ bool m_bDropMenuButtonStyle : 1;
+ TextImage *m_pDropMenuImage;
+ int m_nImageIndex;
+};
+
+}; // namespace vgui
+
+#endif // MENUBUTTON_H