diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/vgui_controls/AnimatingImagePanel.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/vgui_controls/AnimatingImagePanel.h')
| -rw-r--r-- | sp/src/public/vgui_controls/AnimatingImagePanel.h | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/sp/src/public/vgui_controls/AnimatingImagePanel.h b/sp/src/public/vgui_controls/AnimatingImagePanel.h index 838d2eb5..a65a5dc3 100644 --- a/sp/src/public/vgui_controls/AnimatingImagePanel.h +++ b/sp/src/public/vgui_controls/AnimatingImagePanel.h @@ -1,66 +1,66 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef ANIMATINGIMAGEPANEL_H
-#define ANIMATINGIMAGEPANEL_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <utlvector.h>
-#include <vgui_controls/Panel.h>
-
-namespace vgui
-{
-
-//-----------------------------------------------------------------------------
-// Purpose: Animating image
-//-----------------------------------------------------------------------------
-class AnimatingImagePanel : public Panel
-{
- DECLARE_CLASS_SIMPLE( AnimatingImagePanel, Panel );
-
-public:
- AnimatingImagePanel(Panel *parent, const char *name);
-
- // Add an image to the end of the list of animations
- // image - pointer to the image to add to the end of the list
- virtual void AddImage(IImage *image);
-
- // Load a set of animations by name.
- // baseName - The name of the animations without their frame number or file extension, (e.g. c1.tga becomes just c.)
- // framecount: number of frames in the animation
- virtual void LoadAnimation(const char *baseName, int frameCount);
-
- virtual void StartAnimation();
- virtual void StopAnimation();
- virtual void ResetAnimation(int frame = 0);
-
-protected:
- virtual void OnTick();
- virtual void PerformLayout();
- virtual void PaintBackground();
-
- virtual void GetSettings(KeyValues *outResourceData);
- virtual void ApplySettings(KeyValues *inResourceData);
- virtual const char *GetDescription();
-
-private:
- int m_iCurrentImage;
- int m_iNextFrameTime;
- int m_iFrameTimeMillis;
- CUtlVector<IImage *> m_Frames;
- char *m_pImageName;
- bool m_bAnimating;
- bool m_bFiltered;
- bool m_bScaleImage;
-};
-
-}; // namespace vgui
-
-#endif // ANIMATINGIMAGEPANEL_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef ANIMATINGIMAGEPANEL_H +#define ANIMATINGIMAGEPANEL_H + +#ifdef _WIN32 +#pragma once +#endif + +#include <utlvector.h> +#include <vgui_controls/Panel.h> + +namespace vgui +{ + +//----------------------------------------------------------------------------- +// Purpose: Animating image +//----------------------------------------------------------------------------- +class AnimatingImagePanel : public Panel +{ + DECLARE_CLASS_SIMPLE( AnimatingImagePanel, Panel ); + +public: + AnimatingImagePanel(Panel *parent, const char *name); + + // Add an image to the end of the list of animations + // image - pointer to the image to add to the end of the list + virtual void AddImage(IImage *image); + + // Load a set of animations by name. + // baseName - The name of the animations without their frame number or file extension, (e.g. c1.tga becomes just c.) + // framecount: number of frames in the animation + virtual void LoadAnimation(const char *baseName, int frameCount); + + virtual void StartAnimation(); + virtual void StopAnimation(); + virtual void ResetAnimation(int frame = 0); + +protected: + virtual void OnTick(); + virtual void PerformLayout(); + virtual void PaintBackground(); + + virtual void GetSettings(KeyValues *outResourceData); + virtual void ApplySettings(KeyValues *inResourceData); + virtual const char *GetDescription(); + +private: + int m_iCurrentImage; + int m_iNextFrameTime; + int m_iFrameTimeMillis; + CUtlVector<IImage *> m_Frames; + char *m_pImageName; + bool m_bAnimating; + bool m_bFiltered; + bool m_bScaleImage; +}; + +}; // namespace vgui + +#endif // ANIMATINGIMAGEPANEL_H |