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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/vgui/IBorder.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/vgui/IBorder.h')
-rw-r--r--sp/src/public/vgui/IBorder.h132
1 files changed, 66 insertions, 66 deletions
diff --git a/sp/src/public/vgui/IBorder.h b/sp/src/public/vgui/IBorder.h
index 1a4a15c4..e1237eb1 100644
--- a/sp/src/public/vgui/IBorder.h
+++ b/sp/src/public/vgui/IBorder.h
@@ -1,66 +1,66 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef IBORDER_H
-#define IBORDER_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <vgui/VGUI.h>
-
-class KeyValues;
-
-namespace vgui
-{
-
-class IScheme;
-
-//-----------------------------------------------------------------------------
-// Purpose: Interface to panel borders
-// Borders have a close relationship with panels
-// They are the edges of the panel.
-//-----------------------------------------------------------------------------
-class IBorder
-{
-public:
- IBorder() {}
- virtual ~IBorder() {}
-
- virtual void Paint(VPANEL panel) = 0;
- virtual void Paint(int x0, int y0, int x1, int y1) = 0;
- virtual void Paint(int x0, int y0, int x1, int y1, int breakSide, int breakStart, int breakStop) = 0;
- virtual void SetInset(int left, int top, int right, int bottom) = 0;
- virtual void GetInset(int &left, int &top, int &right, int &bottom) = 0;
- virtual void ApplySchemeSettings(IScheme *pScheme, KeyValues *inResourceData) = 0;
- virtual const char *GetName() = 0;
- virtual void SetName(const char *name) = 0;
-
- enum backgroundtype_e
- {
- BACKGROUND_FILLED,
- BACKGROUND_TEXTURED,
- BACKGROUND_ROUNDEDCORNERS,
- };
- virtual backgroundtype_e GetBackgroundType() = 0;
-
- enum sides_e
- {
- SIDE_LEFT = 0,
- SIDE_TOP = 1,
- SIDE_RIGHT = 2,
- SIDE_BOTTOM = 3
- };
-
- virtual bool PaintFirst( void ) = 0;
-};
-
-} // namespace vgui
-
-
-#endif // IBORDER_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef IBORDER_H
+#define IBORDER_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui/VGUI.h>
+
+class KeyValues;
+
+namespace vgui
+{
+
+class IScheme;
+
+//-----------------------------------------------------------------------------
+// Purpose: Interface to panel borders
+// Borders have a close relationship with panels
+// They are the edges of the panel.
+//-----------------------------------------------------------------------------
+class IBorder
+{
+public:
+ IBorder() {}
+ virtual ~IBorder() {}
+
+ virtual void Paint(VPANEL panel) = 0;
+ virtual void Paint(int x0, int y0, int x1, int y1) = 0;
+ virtual void Paint(int x0, int y0, int x1, int y1, int breakSide, int breakStart, int breakStop) = 0;
+ virtual void SetInset(int left, int top, int right, int bottom) = 0;
+ virtual void GetInset(int &left, int &top, int &right, int &bottom) = 0;
+ virtual void ApplySchemeSettings(IScheme *pScheme, KeyValues *inResourceData) = 0;
+ virtual const char *GetName() = 0;
+ virtual void SetName(const char *name) = 0;
+
+ enum backgroundtype_e
+ {
+ BACKGROUND_FILLED,
+ BACKGROUND_TEXTURED,
+ BACKGROUND_ROUNDEDCORNERS,
+ };
+ virtual backgroundtype_e GetBackgroundType() = 0;
+
+ enum sides_e
+ {
+ SIDE_LEFT = 0,
+ SIDE_TOP = 1,
+ SIDE_RIGHT = 2,
+ SIDE_BOTTOM = 3
+ };
+
+ virtual bool PaintFirst( void ) = 0;
+};
+
+} // namespace vgui
+
+
+#endif // IBORDER_H