diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/tier2/tier2.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/tier2/tier2.h')
| -rw-r--r-- | sp/src/public/tier2/tier2.h | 256 |
1 files changed, 128 insertions, 128 deletions
diff --git a/sp/src/public/tier2/tier2.h b/sp/src/public/tier2/tier2.h index cc8d16ad..68bb6bb3 100644 --- a/sp/src/public/tier2/tier2.h +++ b/sp/src/public/tier2/tier2.h @@ -1,128 +1,128 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: A higher level link library for general use in the game and tools.
-//
-//===========================================================================//
-
-
-#ifndef TIER2_H
-#define TIER2_H
-
-#if defined( _WIN32 )
-#pragma once
-#endif
-
-#include "tier1/tier1.h"
-
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class IFileSystem;
-class IMaterialSystem;
-class IColorCorrectionSystem;
-class IMaterialSystemHardwareConfig;
-class IDebugTextureInfo;
-class IVBAllocTracker;
-class IInputSystem;
-class INetworkSystem;
-class IP4;
-class IMdlLib;
-class IQueuedLoader;
-
-
-//-----------------------------------------------------------------------------
-// These tier2 libraries must be set by any users of this library.
-// They can be set by calling ConnectTier2Libraries or InitDefaultFileSystem.
-// It is hoped that setting this, and using this library will be the common mechanism for
-// allowing link libraries to access tier2 library interfaces
-//-----------------------------------------------------------------------------
-extern IFileSystem *g_pFullFileSystem;
-extern IMaterialSystem *materials;
-extern IMaterialSystem *g_pMaterialSystem;
-extern IInputSystem *g_pInputSystem;
-extern INetworkSystem *g_pNetworkSystem;
-extern IMaterialSystemHardwareConfig *g_pMaterialSystemHardwareConfig;
-extern IDebugTextureInfo *g_pMaterialSystemDebugTextureInfo;
-extern IVBAllocTracker *g_VBAllocTracker;
-extern IColorCorrectionSystem *colorcorrection;
-extern IP4 *p4;
-extern IMdlLib *mdllib;
-extern IQueuedLoader *g_pQueuedLoader;
-
-
-//-----------------------------------------------------------------------------
-// Call this to connect to/disconnect from all tier 2 libraries.
-// It's up to the caller to check the globals it cares about to see if ones are missing
-//-----------------------------------------------------------------------------
-void ConnectTier2Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount );
-void DisconnectTier2Libraries();
-
-
-//-----------------------------------------------------------------------------
-// Call this to get the file system set up to stdio for utilities, etc:
-//-----------------------------------------------------------------------------
-void InitDefaultFileSystem(void);
-void ShutdownDefaultFileSystem(void);
-
-
-//-----------------------------------------------------------------------------
-// for simple utilities using valve libraries, call the entry point below in main(). It will
-// init a filesystem for you, init mathlib, and create the command line.
-//-----------------------------------------------------------------------------
-void InitCommandLineProgram( int argc, char **argv );
-
-
-//-----------------------------------------------------------------------------
-// Helper empty implementation of an IAppSystem for tier2 libraries
-//-----------------------------------------------------------------------------
-template< class IInterface, int ConVarFlag = 0 >
-class CTier2AppSystem : public CTier1AppSystem< IInterface, ConVarFlag >
-{
- typedef CTier1AppSystem< IInterface, ConVarFlag > BaseClass;
-
-public:
- CTier2AppSystem( bool bIsPrimaryAppSystem = true ) : BaseClass( bIsPrimaryAppSystem )
- {
- }
-
- virtual bool Connect( CreateInterfaceFn factory )
- {
- if ( !BaseClass::Connect( factory ) )
- return false;
-
- if ( BaseClass::IsPrimaryAppSystem() )
- {
- ConnectTier2Libraries( &factory, 1 );
- }
-
- return true;
- }
-
- virtual InitReturnVal_t Init()
- {
- InitReturnVal_t nRetVal = BaseClass::Init();
- if ( nRetVal != INIT_OK )
- return nRetVal;
-
- return INIT_OK;
- }
-
- virtual void Shutdown()
- {
- BaseClass::Shutdown();
- }
-
- virtual void Disconnect()
- {
- if ( BaseClass::IsPrimaryAppSystem() )
- {
- DisconnectTier2Libraries();
- }
- BaseClass::Disconnect();
- }
-};
-
-
-#endif // TIER2_H
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: A higher level link library for general use in the game and tools. +// +//===========================================================================// + + +#ifndef TIER2_H +#define TIER2_H + +#if defined( _WIN32 ) +#pragma once +#endif + +#include "tier1/tier1.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class IFileSystem; +class IMaterialSystem; +class IColorCorrectionSystem; +class IMaterialSystemHardwareConfig; +class IDebugTextureInfo; +class IVBAllocTracker; +class IInputSystem; +class INetworkSystem; +class IP4; +class IMdlLib; +class IQueuedLoader; + + +//----------------------------------------------------------------------------- +// These tier2 libraries must be set by any users of this library. +// They can be set by calling ConnectTier2Libraries or InitDefaultFileSystem. +// It is hoped that setting this, and using this library will be the common mechanism for +// allowing link libraries to access tier2 library interfaces +//----------------------------------------------------------------------------- +extern IFileSystem *g_pFullFileSystem; +extern IMaterialSystem *materials; +extern IMaterialSystem *g_pMaterialSystem; +extern IInputSystem *g_pInputSystem; +extern INetworkSystem *g_pNetworkSystem; +extern IMaterialSystemHardwareConfig *g_pMaterialSystemHardwareConfig; +extern IDebugTextureInfo *g_pMaterialSystemDebugTextureInfo; +extern IVBAllocTracker *g_VBAllocTracker; +extern IColorCorrectionSystem *colorcorrection; +extern IP4 *p4; +extern IMdlLib *mdllib; +extern IQueuedLoader *g_pQueuedLoader; + + +//----------------------------------------------------------------------------- +// Call this to connect to/disconnect from all tier 2 libraries. +// It's up to the caller to check the globals it cares about to see if ones are missing +//----------------------------------------------------------------------------- +void ConnectTier2Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount ); +void DisconnectTier2Libraries(); + + +//----------------------------------------------------------------------------- +// Call this to get the file system set up to stdio for utilities, etc: +//----------------------------------------------------------------------------- +void InitDefaultFileSystem(void); +void ShutdownDefaultFileSystem(void); + + +//----------------------------------------------------------------------------- +// for simple utilities using valve libraries, call the entry point below in main(). It will +// init a filesystem for you, init mathlib, and create the command line. +//----------------------------------------------------------------------------- +void InitCommandLineProgram( int argc, char **argv ); + + +//----------------------------------------------------------------------------- +// Helper empty implementation of an IAppSystem for tier2 libraries +//----------------------------------------------------------------------------- +template< class IInterface, int ConVarFlag = 0 > +class CTier2AppSystem : public CTier1AppSystem< IInterface, ConVarFlag > +{ + typedef CTier1AppSystem< IInterface, ConVarFlag > BaseClass; + +public: + CTier2AppSystem( bool bIsPrimaryAppSystem = true ) : BaseClass( bIsPrimaryAppSystem ) + { + } + + virtual bool Connect( CreateInterfaceFn factory ) + { + if ( !BaseClass::Connect( factory ) ) + return false; + + if ( BaseClass::IsPrimaryAppSystem() ) + { + ConnectTier2Libraries( &factory, 1 ); + } + + return true; + } + + virtual InitReturnVal_t Init() + { + InitReturnVal_t nRetVal = BaseClass::Init(); + if ( nRetVal != INIT_OK ) + return nRetVal; + + return INIT_OK; + } + + virtual void Shutdown() + { + BaseClass::Shutdown(); + } + + virtual void Disconnect() + { + if ( BaseClass::IsPrimaryAppSystem() ) + { + DisconnectTier2Libraries(); + } + BaseClass::Disconnect(); + } +}; + + +#endif // TIER2_H + |