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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/tier2/renderutils.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/tier2/renderutils.h')
| -rw-r--r-- | sp/src/public/tier2/renderutils.h | 138 |
1 files changed, 69 insertions, 69 deletions
diff --git a/sp/src/public/tier2/renderutils.h b/sp/src/public/tier2/renderutils.h index 9f5db1a1..fe3d87ce 100644 --- a/sp/src/public/tier2/renderutils.h +++ b/sp/src/public/tier2/renderutils.h @@ -1,69 +1,69 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: A set of utilities to render standard shapes
-//
-//===========================================================================//
-
-#ifndef RENDERUTILS_H
-#define RENDERUTILS_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "tier2/tier2.h"
-#include "Color.h"
-
-//-----------------------------------------------------------------------------
-// Forward declarations
-//-----------------------------------------------------------------------------
-class Vector;
-class QAngle;
-class IMaterial;
-struct matrix3x4_t;
-
-
-// Renders a wireframe sphere
-void RenderWireframeSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi, Color c, bool bZBuffer );
-
-// Renders a sphere
-void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi, Color c, bool bZBuffer );
-void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi, Color c, IMaterial *pMaterial );
-
-// Renders a wireframe box relative to an origin
-void RenderWireframeBox( const Vector &vOrigin, const QAngle& angles, const Vector &vMins, const Vector &vMaxs, Color c, bool bZBuffer );
-
-// Renders a swept wireframe box
-void RenderWireframeSweptBox( const Vector &vStart, const Vector &vEnd, const QAngle &angles, const Vector &vMins, const Vector &vMaxs, Color c, bool bZBuffer );
-
-// Renders a solid box
-void RenderBox( const Vector& origin, const QAngle& angles, const Vector& mins, const Vector& maxs, Color c, bool bZBuffer, bool bInsideOut = false );
-void RenderBox( const Vector& origin, const QAngle& angles, const Vector& mins, const Vector& maxs, Color c, IMaterial *pMaterial, bool bInsideOut = false );
-
-// Renders axes, red->x, green->y, blue->z (axis aligned)
-void RenderAxes( const Vector &vOrigin, float flScale, bool bZBuffer );
-void RenderAxes( const matrix3x4_t &transform, float flScale, bool bZBuffer );
-
-// Render a line
-void RenderLine( const Vector& v1, const Vector& v2, Color c, bool bZBuffer );
-
-// Draws a triangle
-void RenderTriangle( const Vector& p1, const Vector& p2, const Vector& p3, Color c, bool bZBuffer );
-void RenderTriangle( const Vector& p1, const Vector& p2, const Vector& p3, Color c, IMaterial *pMaterial );
-
-// Draws a axis-aligned quad
-void RenderQuad( IMaterial *pMaterial, float x, float y, float w, float h, float z, float s0, float t0, float s1, float t1, const Color& clr );
-
-// Renders a screen space quad
-void DrawScreenSpaceRectangle( IMaterial *pMaterial,
- int nDestX, int nDestY, int nWidth, int nHeight, // Rect to draw into in screen space
- float flSrcTextureX0, float flSrcTextureY0, // which texel you want to appear at destx/y
- float flSrcTextureX1, float flSrcTextureY1, // which texel you want to appear at destx+width-1, desty+height-1
- int nSrcTextureWidth, int nSrcTextureHeight, // needed for fixup
- void *pClientRenderable = NULL, // Used to pass to the bind proxies
- int nXDice = 1,
- int nYDice = 1,
- float fDepth = 0.0 ); // what Z value to put in the verts
-
-#endif // RENDERUTILS_H
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: A set of utilities to render standard shapes +// +//===========================================================================// + +#ifndef RENDERUTILS_H +#define RENDERUTILS_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "tier2/tier2.h" +#include "Color.h" + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class Vector; +class QAngle; +class IMaterial; +struct matrix3x4_t; + + +// Renders a wireframe sphere +void RenderWireframeSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi, Color c, bool bZBuffer ); + +// Renders a sphere +void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi, Color c, bool bZBuffer ); +void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi, Color c, IMaterial *pMaterial ); + +// Renders a wireframe box relative to an origin +void RenderWireframeBox( const Vector &vOrigin, const QAngle& angles, const Vector &vMins, const Vector &vMaxs, Color c, bool bZBuffer ); + +// Renders a swept wireframe box +void RenderWireframeSweptBox( const Vector &vStart, const Vector &vEnd, const QAngle &angles, const Vector &vMins, const Vector &vMaxs, Color c, bool bZBuffer ); + +// Renders a solid box +void RenderBox( const Vector& origin, const QAngle& angles, const Vector& mins, const Vector& maxs, Color c, bool bZBuffer, bool bInsideOut = false ); +void RenderBox( const Vector& origin, const QAngle& angles, const Vector& mins, const Vector& maxs, Color c, IMaterial *pMaterial, bool bInsideOut = false ); + +// Renders axes, red->x, green->y, blue->z (axis aligned) +void RenderAxes( const Vector &vOrigin, float flScale, bool bZBuffer ); +void RenderAxes( const matrix3x4_t &transform, float flScale, bool bZBuffer ); + +// Render a line +void RenderLine( const Vector& v1, const Vector& v2, Color c, bool bZBuffer ); + +// Draws a triangle +void RenderTriangle( const Vector& p1, const Vector& p2, const Vector& p3, Color c, bool bZBuffer ); +void RenderTriangle( const Vector& p1, const Vector& p2, const Vector& p3, Color c, IMaterial *pMaterial ); + +// Draws a axis-aligned quad +void RenderQuad( IMaterial *pMaterial, float x, float y, float w, float h, float z, float s0, float t0, float s1, float t1, const Color& clr ); + +// Renders a screen space quad +void DrawScreenSpaceRectangle( IMaterial *pMaterial, + int nDestX, int nDestY, int nWidth, int nHeight, // Rect to draw into in screen space + float flSrcTextureX0, float flSrcTextureY0, // which texel you want to appear at destx/y + float flSrcTextureX1, float flSrcTextureY1, // which texel you want to appear at destx+width-1, desty+height-1 + int nSrcTextureWidth, int nSrcTextureHeight, // needed for fixup + void *pClientRenderable = NULL, // Used to pass to the bind proxies + int nXDice = 1, + int nYDice = 1, + float fDepth = 0.0 ); // what Z value to put in the verts + +#endif // RENDERUTILS_H + |