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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/public/tier1/utlsoacontainer.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+// A Fixed-allocation class for maintaining a 1d or 2d or 3d array of data in a structure-of-arrays
+// (SOA) sse-friendly manner.
+// =============================================================================//
+
+#ifndef UTLSOACONTAINER_H
+#define UTLSOACONTAINER_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "tier0/platform.h"
+#include "tier0/dbg.h"
+#include "tier0/threadtools.h"
+#include "tier1/utlmemory.h"
+#include "tier1/utlblockmemory.h"
+#include "mathlib/ssemath.h"
+
+
+// strided pointers. gives you a class that acts like a pointer, but the ++ and += operators do the
+// right thing
+template<class T> class CStridedPtr
+{
+protected:
+ T *m_pData;
+ size_t m_nStride;
+
+public:
+ FORCEINLINE CStridedPtr<T>( void *pData, size_t nByteStride )
+ {
+ m_pData = reinterpret_cast<T *>( pData );
+ m_nStride = nByteStride / sizeof( T );
+ }
+
+ FORCEINLINE CStridedPtr<T>( void ) {}
+ T *operator->(void) const
+ {
+ return m_pData;
+ }
+
+ T & operator*(void) const
+ {
+ return *m_pData;
+ }
+
+ FORCEINLINE operator T *(void)
+ {
+ return m_pData;
+ }
+
+ FORCEINLINE CStridedPtr<T> & operator++(void)
+ {
+ m_pData += m_nStride;
+ return *this;
+ }
+
+ FORCEINLINE void operator+=( size_t nNumElements )
+ {
+ m_pData += nNumElements * m_nStride;
+ }
+
+};
+
+template<class T> class CStridedConstPtr
+{
+protected:
+ const T *m_pData;
+ size_t m_nStride;
+
+public:
+ FORCEINLINE CStridedConstPtr<T>( void const *pData, size_t nByteStride )
+ {
+ m_pData = reinterpret_cast<T const *>( pData );
+ m_nStride = nByteStride / sizeof( T );
+ }
+
+ FORCEINLINE CStridedConstPtr<T>( void ) {}
+
+ const T *operator->(void) const
+ {
+ return m_pData;
+ }
+
+ const T & operator*(void) const
+ {
+ return *m_pData;
+ }
+
+ FORCEINLINE operator const T *(void) const
+ {
+ return m_pData;
+ }
+
+ FORCEINLINE CStridedConstPtr<T> &operator++(void)
+ {
+ m_pData += m_nStride;
+ return *this;
+ }
+ FORCEINLINE void operator+=( size_t nNumElements )
+ {
+ m_pData += nNumElements*m_nStride;
+ }
+};
+
+// allowed field data types. if you change these values, you need to change the tables in the .cpp file
+enum EAttributeDataType
+{
+ ATTRDATATYPE_FLOAT = 0, // a float attribute
+ ATTRDATATYPE_4V = 1, // vector data type, stored as class FourVectors
+ ATTRDATATYPE_INT = 2, // integer. not especially sse-able on
+ // all architectures.
+ ATTRDATATYPE_POINTER = 3, // a pointer.
+ ATTRDATATYPE_NONE = -1, // pad and varargs ender
+};
+
+#define MAX_SOA_FIELDS 32
+
+class CSOAContainer
+{
+
+protected:
+ int m_nColumns; // # of rows and columns created with
+ int m_nRows;
+ int m_nSlices;
+
+ int m_nPaddedColumns; // # of columns rounded up for sse
+ int m_nNumQuadsPerRow; // # of groups of 4 elements per row
+
+ uint8 *m_pDataMemory; // the actual data memory
+ uint8 *m_pAttributePtrs[MAX_SOA_FIELDS];
+
+ EAttributeDataType m_nDataType[MAX_SOA_FIELDS];
+
+ size_t m_nStrideInBytes[MAX_SOA_FIELDS]; // stride from one field datum to another
+ size_t m_nRowStrideInBytes[MAX_SOA_FIELDS]; // stride from one row datum to another per field
+ size_t m_nSliceStrideInBytes[MAX_SOA_FIELDS]; // stride from one slice datum to another per field
+
+
+
+ uint32 m_nFieldPresentMask;
+
+ FORCEINLINE void Init( void )
+ {
+ memset( m_nDataType, 0xff, sizeof( m_nDataType ) );
+ m_pDataMemory = 0;
+ m_nColumns = m_nPaddedColumns = m_nRows = m_nSlices = 0;
+ m_nFieldPresentMask = 0;
+ }
+public:
+
+
+ CSOAContainer( void ) // an empoty one with no attributes
+ {
+ Init();
+ }
+
+ void Purge( void ); // set back to un-initted state, freeing memory
+
+ ~CSOAContainer( void );
+
+ // easy constructor for 2d using varargs. call like
+ // #define ATTR_RED 0
+ // #define ATTR_GREEN 1
+ // #define ATTR_BLUE 2
+ // CSOAContainer myimage( 256, 256, ATTR_RED, ATTRDATATYPE_FLOAT, ATTR_GREEN, ATTRDATATYPE_FLOAT,
+ // ATTR_BLUE, ATTRDATATYPE_FLOAT, -1 );
+
+ CSOAContainer( int nCols, int nRows, ... );
+
+ size_t ElementSize( void ) const; // total bytes per element. not super fast.
+
+ // set the data type for an attribute. If you set the data type, but tell it not to allocate,
+ // the data type will be set but writes will assert, and reads will give you back zeros.
+ FORCEINLINE void SetAttributeType( int nAttrIdx, EAttributeDataType nDataType, bool bAllocateMemory = true )
+ {
+ Assert( !m_pDataMemory ); // can't change after memory allocated
+ Assert( nAttrIdx < MAX_SOA_FIELDS );
+ m_nDataType[nAttrIdx] = nDataType;
+ if ( ( m_nDataType[nAttrIdx] != ATTRDATATYPE_NONE ) && bAllocateMemory )
+ m_nFieldPresentMask |= ( 1 << nAttrIdx );
+ else
+ m_nFieldPresentMask &= ~( 1 << nAttrIdx );
+ }
+
+ FORCEINLINE int NumRows( void ) const
+ {
+ return m_nRows;
+ }
+
+ FORCEINLINE int NumCols( void ) const
+ {
+ return m_nColumns;
+ }
+ FORCEINLINE int NumSlices( void ) const
+ {
+ return m_nSlices;
+ }
+
+
+ FORCEINLINE void AssertDataType( int nAttrIdx, EAttributeDataType nDataType ) const
+ {
+ Assert( nAttrIdx >= 0 );
+ Assert( nAttrIdx < MAX_SOA_FIELDS );
+ Assert( m_nStrideInBytes[nAttrIdx] );
+ }
+
+
+ // # of groups of 4 elements per row
+ FORCEINLINE int NumQuadsPerRow( void ) const
+ {
+ return m_nNumQuadsPerRow;
+ }
+
+ FORCEINLINE int Count( void ) const // for 1d data
+ {
+ return NumCols();
+ }
+
+ FORCEINLINE int NumElements( void ) const
+ {
+ return NumCols() * NumRows() * NumSlices();
+ }
+
+
+ // how much to step to go from the end of one row to the start of the next one. Basically, how
+ // many bytes to add at the end of a row when iterating over the whole 2d array with ++
+ FORCEINLINE size_t RowToRowStep( int nAttrIdx ) const
+ {
+ return 0;
+ }
+
+ FORCEINLINE void *RowPtr( int nAttributeIdx, int nRowNumber, int nSliceNumber = 0 ) const
+ {
+ Assert( nRowNumber < m_nRows );
+ Assert( nAttributeIdx < MAX_SOA_FIELDS );
+ Assert( m_nDataType[nAttributeIdx] != ATTRDATATYPE_NONE );
+ Assert( m_nFieldPresentMask & ( 1 << nAttributeIdx ) );
+ return m_pAttributePtrs[nAttributeIdx] +
+ + nRowNumber * m_nRowStrideInBytes[nAttributeIdx]
+ + nSliceNumber * m_nSliceStrideInBytes[nAttributeIdx];
+ }
+
+ FORCEINLINE void const *ConstRowPtr( int nAttributeIdx, int nRowNumber, int nSliceNumber = 0 ) const
+ {
+ Assert( nRowNumber < m_nRows );
+ Assert( nAttributeIdx < MAX_SOA_FIELDS );
+ Assert( m_nDataType[nAttributeIdx] != ATTRDATATYPE_NONE );
+ return m_pAttributePtrs[nAttributeIdx]
+ + nRowNumber * m_nRowStrideInBytes[nAttributeIdx]
+ + nSliceNumber * m_nSliceStrideInBytes[nAttributeIdx];
+ }
+
+
+ template<class T> FORCEINLINE T *ElementPointer( int nAttributeIdx,
+ int nX = 0, int nY = 0, int nZ = 0 ) const
+ {
+ Assert( nAttributeIdx < MAX_SOA_FIELDS );
+ Assert( nX < m_nColumns );
+ Assert( nY < m_nRows );
+ Assert( nZ < m_nSlices );
+ Assert( m_nDataType[nAttributeIdx] != ATTRDATATYPE_NONE );
+ Assert( m_nDataType[nAttributeIdx] != ATTRDATATYPE_4V );
+ return reinterpret_cast<T *>( m_pAttributePtrs[nAttributeIdx]
+ + nX * sizeof( float )
+ + nY * m_nRowStrideInBytes[nAttributeIdx]
+ + nZ * m_nSliceStrideInBytes[nAttributeIdx]
+ );
+ }
+
+ FORCEINLINE size_t ItemByteStride( int nAttributeIdx ) const
+ {
+ Assert( nAttributeIdx < MAX_SOA_FIELDS );
+ Assert( m_nDataType[nAttributeIdx] != ATTRDATATYPE_NONE );
+ return m_nStrideInBytes[ nAttributeIdx ];
+ }
+
+ // copy the attribute data from another soacontainer. must be compatible geometry
+ void CopyAttrFrom( CSOAContainer const &other, int nAttributeIdx );
+
+ // copy the attribute data from another attribute. must be compatible data format
+ void CopyAttrToAttr( int nSrcAttributeIndex, int nDestAttributeIndex);
+
+ // move all the data from one csoacontainer to another, leaving the source empty.
+ // this is just a pointer copy.
+ FORCEINLINE void MoveDataFrom( CSOAContainer other )
+ {
+ (*this) = other;
+ other.Init();
+ }
+
+
+
+ void AllocateData( int nNCols, int nNRows, int nSlices = 1 ); // actually allocate the memory and set the pointers up
+
+ // arithmetic and data filling functions. All SIMD and hopefully fast
+
+ // set all elements of a float attribute to random #s
+ void RandomizeAttribute( int nAttr, float flMin, float flMax ) const ;
+
+ // fill 2d a rectangle with values interpolated from 4 corner values.
+ void FillAttrWithInterpolatedValues( int nAttr, float flValue00, float flValue10, float flValue01, float flValue11 ) const;
+ void FillAttrWithInterpolatedValues( int nAttr, Vector flValue00, Vector flValue10,
+ Vector const &flValue01, Vector const &flValue11 ) const;
+
+};
+
+class CFltX4AttributeIterator : public CStridedConstPtr<fltx4>
+{
+ FORCEINLINE CFltX4AttributeIterator( CSOAContainer const *pContainer, int nAttribute, int nRowNumber = 0 )
+ : CStridedConstPtr<fltx4>( pContainer->ConstRowPtr( nAttribute, nRowNumber),
+ pContainer->ItemByteStride( nAttribute ) )
+ {
+ }
+};
+
+class CFltX4AttributeWriteIterator : public CStridedPtr<fltx4>
+{
+ FORCEINLINE CFltX4AttributeWriteIterator( CSOAContainer const *pContainer, int nAttribute, int nRowNumber = 0 )
+ : CStridedPtr<fltx4>( pContainer->RowPtr( nAttribute, nRowNumber),
+ pContainer->ItemByteStride( nAttribute ) )
+ {
+ }
+
+};
+
+
+#endif