diff options
| author | Joe Ludwig <[email protected]> | 2014-05-15 13:59:18 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2014-05-15 13:59:18 -0700 |
| commit | 53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch) | |
| tree | c8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /sp/src/public/tier1/strtools.h | |
| parent | Added many shader source files (diff) | |
| download | source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip | |
General:
* Upgraded Steamworks SDK to v1.29
* Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
* In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.
Virtual Reality:
* Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
* VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.
Windows:
* Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.
OSX:
* Upgraded to XCode 5.
Diffstat (limited to 'sp/src/public/tier1/strtools.h')
| -rw-r--r-- | sp/src/public/tier1/strtools.h | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/sp/src/public/tier1/strtools.h b/sp/src/public/tier1/strtools.h index 93d0af6d..d3f1c65b 100644 --- a/sp/src/public/tier1/strtools.h +++ b/sp/src/public/tier1/strtools.h @@ -765,6 +765,29 @@ private: }; +// Encodes a string (or binary data) in URL encoding format, see rfc1738 section 2.2. +// Dest buffer should be 3 times the size of source buffer to guarantee it has room to encode. +void Q_URLEncodeRaw( OUT_Z_CAP(nDestLen) char *pchDest, int nDestLen, const char *pchSource, int nSourceLen ); + +// Decodes a string (or binary data) from URL encoding format, see rfc1738 section 2.2. +// Dest buffer should be at least as large as source buffer to gurantee room for decode. +// Dest buffer being the same as the source buffer (decode in-place) is explicitly allowed. +// +// Returns the amount of space actually used in the output buffer. +size_t Q_URLDecodeRaw( OUT_CAP(nDecodeDestLen) char *pchDecodeDest, int nDecodeDestLen, const char *pchEncodedSource, int nEncodedSourceLen ); + +// Encodes a string (or binary data) in URL encoding format, this isn't the strict rfc1738 format, but instead uses + for spaces. +// This is for historical reasons and HTML spec foolishness that lead to + becoming a de facto standard for spaces when encoding form data. +// Dest buffer should be 3 times the size of source buffer to guarantee it has room to encode. +void Q_URLEncode( OUT_Z_CAP(nDestLen) char *pchDest, int nDestLen, const char *pchSource, int nSourceLen ); + +// Decodes a string (or binary data) in URL encoding format, this isn't the strict rfc1738 format, but instead uses + for spaces. +// This is for historical reasons and HTML spec foolishness that lead to + becoming a de facto standard for spaces when encoding form data. +// Dest buffer should be at least as large as source buffer to gurantee room for decode. +// Dest buffer being the same as the source buffer (decode in-place) is explicitly allowed. +// +// Returns the amount of space actually used in the output buffer. +size_t Q_URLDecode( OUT_CAP(nDecodeDestLen) char *pchDecodeDest, int nDecodeDestLen, const char *pchEncodedSource, int nEncodedSourceLen ); // NOTE: This is for backward compatability! |