diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/public/studio_virtualmodel.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/public/studio_virtualmodel.cpp')
| -rw-r--r-- | sp/src/public/studio_virtualmodel.cpp | 1188 |
1 files changed, 594 insertions, 594 deletions
diff --git a/sp/src/public/studio_virtualmodel.cpp b/sp/src/public/studio_virtualmodel.cpp index 269e7cdf..0a658df6 100644 --- a/sp/src/public/studio_virtualmodel.cpp +++ b/sp/src/public/studio_virtualmodel.cpp @@ -1,594 +1,594 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#include <limits.h>
-#include "studio.h"
-#include "tier1/utlmap.h"
-#include "tier1/utldict.h"
-#include "tier1/utlbuffer.h"
-#include "filesystem.h"
-#include "tier0/icommandline.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-extern IFileSystem * g_pFileSystem;
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-
-// a string table to speed up searching for sequences in the current virtual model
-struct modellookup_t
-{
- CUtlDict<short,short> seqTable;
- CUtlDict<short,short> animTable;
-};
-
-static CUtlVector<modellookup_t> g_ModelLookup;
-static int g_ModelLookupIndex = -1;
-
-inline bool HasLookupTable()
-{
- return g_ModelLookupIndex >= 0 ? true : false;
-}
-
-inline CUtlDict<short,short> *GetSeqTable()
-{
- return &g_ModelLookup[g_ModelLookupIndex].seqTable;
-}
-
-inline CUtlDict<short,short> *GetAnimTable()
-{
- return &g_ModelLookup[g_ModelLookupIndex].animTable;
-}
-
-class CModelLookupContext
-{
-public:
- CModelLookupContext(int group, const studiohdr_t *pStudioHdr);
- ~CModelLookupContext();
-
-private:
- int m_lookupIndex;
-};
-
-CModelLookupContext::CModelLookupContext(int group, const studiohdr_t *pStudioHdr)
-{
- m_lookupIndex = -1;
- if ( group == 0 && pStudioHdr->numincludemodels )
- {
- m_lookupIndex = g_ModelLookup.AddToTail();
- g_ModelLookupIndex = g_ModelLookup.Count()-1;
- }
-}
-
-CModelLookupContext::~CModelLookupContext()
-{
- if ( m_lookupIndex >= 0 )
- {
- Assert(m_lookupIndex == (g_ModelLookup.Count()-1));
- g_ModelLookup.FastRemove(m_lookupIndex);
- g_ModelLookupIndex = g_ModelLookup.Count()-1;
- }
-}
-
-void virtualmodel_t::AppendModels( int group, const studiohdr_t *pStudioHdr )
-{
- AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
-
- // build a search table if necesary
- CModelLookupContext ctx(group, pStudioHdr);
-
- AppendSequences( group, pStudioHdr );
- AppendAnimations( group, pStudioHdr );
- AppendBonemap( group, pStudioHdr );
- AppendAttachments( group, pStudioHdr );
- AppendPoseParameters( group, pStudioHdr );
- AppendNodes( group, pStudioHdr );
- AppendIKLocks( group, pStudioHdr );
-
- struct HandleAndHeader_t
- {
- void *handle;
- const studiohdr_t *pHdr;
- };
- HandleAndHeader_t list[64];
-
- // determine quantity of valid include models in one pass only
- // temporarily cache results off, otherwise FindModel() causes ref counting problems
- int j;
- int nValidIncludes = 0;
- for (j = 0; j < pStudioHdr->numincludemodels; j++)
- {
- // find model (increases ref count)
- void *tmp = NULL;
- const studiohdr_t *pTmpHdr = pStudioHdr->FindModel( &tmp, pStudioHdr->pModelGroup( j )->pszName() );
- if ( pTmpHdr )
- {
- if ( nValidIncludes >= ARRAYSIZE( list ) )
- {
- // would cause stack overflow
- Assert( 0 );
- break;
- }
-
- list[nValidIncludes].handle = tmp;
- list[nValidIncludes].pHdr = pTmpHdr;
- nValidIncludes++;
- }
- }
-
- if ( nValidIncludes )
- {
- m_group.EnsureCapacity( m_group.Count() + nValidIncludes );
- for (j = 0; j < nValidIncludes; j++)
- {
- MEM_ALLOC_CREDIT();
- int group = m_group.AddToTail();
- m_group[group].cache = list[j].handle;
- AppendModels( group, list[j].pHdr );
- }
- }
-
- UpdateAutoplaySequences( pStudioHdr );
-}
-
-void virtualmodel_t::AppendSequences( int group, const studiohdr_t *pStudioHdr )
-{
- AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
- int numCheck = m_seq.Count();
-
- int j, k;
-
- MEM_ALLOC_CREDIT();
-
- CUtlVector< virtualsequence_t > seq;
-
- seq = m_seq;
-
- m_group[ group ].masterSeq.SetCount( pStudioHdr->numlocalseq );
-
- for (j = 0; j < pStudioHdr->numlocalseq; j++)
- {
- const mstudioseqdesc_t *seqdesc = pStudioHdr->pLocalSeqdesc( j );
- char *s1 = seqdesc->pszLabel();
-
- if ( HasLookupTable() )
- {
- k = numCheck;
- short index = GetSeqTable()->Find( s1 );
- if ( index != GetSeqTable()->InvalidIndex() )
- {
- k = GetSeqTable()->Element(index);
- }
- }
- else
- {
- for (k = 0; k < numCheck; k++)
- {
- const studiohdr_t *hdr = m_group[ seq[k].group ].GetStudioHdr();
- char *s2 = hdr->pLocalSeqdesc( seq[k].index )->pszLabel();
- if ( !stricmp( s1, s2 ) )
- {
- break;
- }
- }
- }
- // no duplication
- if (k == numCheck)
- {
- virtualsequence_t tmp;
- tmp.group = group;
- tmp.index = j;
- tmp.flags = seqdesc->flags;
- tmp.activity = seqdesc->activity;
- k = seq.AddToTail( tmp );
- }
- else if (m_group[ seq[k].group ].GetStudioHdr()->pLocalSeqdesc( seq[k].index )->flags & STUDIO_OVERRIDE)
- {
- // the one in memory is a forward declared sequence, override it
- virtualsequence_t tmp;
- tmp.group = group;
- tmp.index = j;
- tmp.flags = seqdesc->flags;
- tmp.activity = seqdesc->activity;
- seq[k] = tmp;
- }
- m_group[ group ].masterSeq[ j ] = k;
- }
-
- if ( HasLookupTable() )
- {
- for ( j = numCheck; j < seq.Count(); j++ )
- {
- const studiohdr_t *hdr = m_group[ seq[j].group ].GetStudioHdr();
- const char *s1 = hdr->pLocalSeqdesc( seq[j].index )->pszLabel();
- GetSeqTable()->Insert( s1, j );
- }
- }
-
- m_seq = seq;
-}
-
-
-void virtualmodel_t::UpdateAutoplaySequences( const studiohdr_t *pStudioHdr )
-{
- AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
- int autoplayCount = pStudioHdr->CountAutoplaySequences();
- m_autoplaySequences.SetCount( autoplayCount );
- pStudioHdr->CopyAutoplaySequences( m_autoplaySequences.Base(), autoplayCount );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-
-void virtualmodel_t::AppendAnimations( int group, const studiohdr_t *pStudioHdr )
-{
- AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
- int numCheck = m_anim.Count();
-
- CUtlVector< virtualgeneric_t > anim;
- anim = m_anim;
-
- MEM_ALLOC_CREDIT();
-
- int j, k;
-
- m_group[ group ].masterAnim.SetCount( pStudioHdr->numlocalanim );
-
- for (j = 0; j < pStudioHdr->numlocalanim; j++)
- {
- char *s1 = pStudioHdr->pLocalAnimdesc( j )->pszName();
- if ( HasLookupTable() )
- {
- k = numCheck;
- short index = GetAnimTable()->Find( s1 );
- if ( index != GetAnimTable()->InvalidIndex() )
- {
- k = GetAnimTable()->Element(index);
- }
- }
- else
- {
- for (k = 0; k < numCheck; k++)
- {
- char *s2 = m_group[ anim[k].group ].GetStudioHdr()->pLocalAnimdesc( anim[k].index )->pszName();
- if (stricmp( s1, s2 ) == 0)
- {
- break;
- }
- }
- }
- // no duplication
- if (k == numCheck)
- {
- virtualgeneric_t tmp;
- tmp.group = group;
- tmp.index = j;
- k = anim.AddToTail( tmp );
- }
-
- m_group[ group ].masterAnim[ j ] = k;
- }
-
- if ( HasLookupTable() )
- {
- for ( j = numCheck; j < anim.Count(); j++ )
- {
- const char *s1 = m_group[ anim[j].group ].GetStudioHdr()->pLocalAnimdesc( anim[j].index )->pszName();
- GetAnimTable()->Insert( s1, j );
- }
- }
-
- m_anim = anim;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-
-void virtualmodel_t::AppendBonemap( int group, const studiohdr_t *pStudioHdr )
-{
- AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
- MEM_ALLOC_CREDIT();
-
- const studiohdr_t *pBaseStudioHdr = m_group[ 0 ].GetStudioHdr( );
-
- m_group[ group ].boneMap.SetCount( pBaseStudioHdr->numbones );
- m_group[ group ].masterBone.SetCount( pStudioHdr->numbones );
-
- int j, k;
-
- if (group == 0)
- {
- for (j = 0; j < pStudioHdr->numbones; j++)
- {
- m_group[ group ].boneMap[ j ] = j;
- m_group[ group ].masterBone[ j ] = j;
- }
- }
- else
- {
- for (j = 0; j < pBaseStudioHdr->numbones; j++)
- {
- m_group[ group ].boneMap[ j ] = -1;
- }
- for (j = 0; j < pStudioHdr->numbones; j++)
- {
- // NOTE: studiohdr has a bone table - using the table is ~5% faster than this for alyx.mdl on a P4/3.2GHz
- for (k = 0; k < pBaseStudioHdr->numbones; k++)
- {
- if (stricmp( pStudioHdr->pBone( j )->pszName(), pBaseStudioHdr->pBone( k )->pszName() ) == 0)
- {
- break;
- }
- }
- if (k < pBaseStudioHdr->numbones)
- {
- m_group[ group ].masterBone[ j ] = k;
- m_group[ group ].boneMap[ k ] = j;
-
- // FIXME: these runtime messages don't display in hlmv
- if ((pStudioHdr->pBone( j )->parent == -1) || (pBaseStudioHdr->pBone( k )->parent == -1))
- {
- if ((pStudioHdr->pBone( j )->parent != -1) || (pBaseStudioHdr->pBone( k )->parent != -1))
- {
- Warning( "%s/%s : missmatched parent bones on \"%s\"\n", pBaseStudioHdr->pszName(), pStudioHdr->pszName(), pStudioHdr->pBone( j )->pszName() );
- }
- }
- else if (m_group[ group ].masterBone[ pStudioHdr->pBone( j )->parent ] != m_group[ 0 ].masterBone[ pBaseStudioHdr->pBone( k )->parent ])
- {
- Warning( "%s/%s : missmatched parent bones on \"%s\"\n", pBaseStudioHdr->pszName(), pStudioHdr->pszName(), pStudioHdr->pBone( j )->pszName() );
- }
- }
- else
- {
- m_group[ group ].masterBone[ j ] = -1;
- }
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-
-void virtualmodel_t::AppendAttachments( int group, const studiohdr_t *pStudioHdr )
-{
- AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
- int numCheck = m_attachment.Count();
-
- CUtlVector< virtualgeneric_t > attachment;
- attachment = m_attachment;
-
- MEM_ALLOC_CREDIT();
-
- int j, k, n;
-
- m_group[ group ].masterAttachment.SetCount( pStudioHdr->numlocalattachments );
-
- for (j = 0; j < pStudioHdr->numlocalattachments; j++)
- {
-
- n = m_group[ group ].masterBone[ pStudioHdr->pLocalAttachment( j )->localbone ];
-
- // skip if the attachments bone doesn't exist in the root model
- if (n == -1)
- {
- continue;
- }
-
-
- char *s1 = pStudioHdr->pLocalAttachment( j )->pszName();
- for (k = 0; k < numCheck; k++)
- {
- char *s2 = m_group[ attachment[k].group ].GetStudioHdr()->pLocalAttachment( attachment[k].index )->pszName();
-
- if (stricmp( s1, s2 ) == 0)
- {
- break;
- }
- }
- // no duplication
- if (k == numCheck)
- {
- virtualgeneric_t tmp;
- tmp.group = group;
- tmp.index = j;
- k = attachment.AddToTail( tmp );
-
- // make sure bone flags are set so attachment calculates
- if ((m_group[ 0 ].GetStudioHdr()->pBone( n )->flags & BONE_USED_BY_ATTACHMENT) == 0)
- {
- while (n != -1)
- {
- m_group[ 0 ].GetStudioHdr()->pBone( n )->flags |= BONE_USED_BY_ATTACHMENT;
-
- if (m_group[ 0 ].GetStudioHdr()->pLinearBones())
- {
- *m_group[ 0 ].GetStudioHdr()->pLinearBones()->pflags(n) |= BONE_USED_BY_ATTACHMENT;
- }
-
- n = m_group[ 0 ].GetStudioHdr()->pBone( n )->parent;
- }
- continue;
- }
- }
-
- m_group[ group ].masterAttachment[ j ] = k;
- }
-
- m_attachment = attachment;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-
-void virtualmodel_t::AppendPoseParameters( int group, const studiohdr_t *pStudioHdr )
-{
- AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
- int numCheck = m_pose.Count();
-
- CUtlVector< virtualgeneric_t > pose;
- pose = m_pose;
-
- MEM_ALLOC_CREDIT();
-
- int j, k;
-
- m_group[ group ].masterPose.SetCount( pStudioHdr->numlocalposeparameters );
-
- for (j = 0; j < pStudioHdr->numlocalposeparameters; j++)
- {
- char *s1 = pStudioHdr->pLocalPoseParameter( j )->pszName();
- for (k = 0; k < numCheck; k++)
- {
- char *s2 = m_group[ pose[k].group ].GetStudioHdr()->pLocalPoseParameter( pose[k].index )->pszName();
-
- if (stricmp( s1, s2 ) == 0)
- {
- break;
- }
- }
- if (k == numCheck)
- {
- // no duplication
- virtualgeneric_t tmp;
- tmp.group = group;
- tmp.index = j;
- k = pose.AddToTail( tmp );
- }
- else
- {
- // duplicate, reset start and end to fit full dynamic range
- mstudioposeparamdesc_t *pPose1 = pStudioHdr->pLocalPoseParameter( j );
- mstudioposeparamdesc_t *pPose2 = m_group[ pose[k].group ].GetStudioHdr()->pLocalPoseParameter( pose[k].index );
- float start = min( pPose2->end, min( pPose1->end, min( pPose2->start, pPose1->start ) ) );
- float end = max( pPose2->end, max( pPose1->end, max( pPose2->start, pPose1->start ) ) );
- pPose2->start = start;
- pPose2->end = end;
- }
-
- m_group[ group ].masterPose[ j ] = k;
- }
-
- m_pose = pose;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-
-void virtualmodel_t::AppendNodes( int group, const studiohdr_t *pStudioHdr )
-{
- AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
- int numCheck = m_node.Count();
-
- CUtlVector< virtualgeneric_t > node;
- node = m_node;
-
- MEM_ALLOC_CREDIT();
-
- int j, k;
-
- m_group[ group ].masterNode.SetCount( pStudioHdr->numlocalnodes );
-
- for (j = 0; j < pStudioHdr->numlocalnodes; j++)
- {
- char *s1 = pStudioHdr->pszLocalNodeName( j );
- for (k = 0; k < numCheck; k++)
- {
- char *s2 = m_group[ node[k].group ].GetStudioHdr()->pszLocalNodeName( node[k].index );
-
- if (stricmp( s1, s2 ) == 0)
- {
- break;
- }
- }
- // no duplication
- if (k == numCheck)
- {
- virtualgeneric_t tmp;
- tmp.group = group;
- tmp.index = j;
- k = node.AddToTail( tmp );
- }
-
- m_group[ group ].masterNode[ j ] = k;
- }
-
- m_node = node;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-
-
-void virtualmodel_t::AppendIKLocks( int group, const studiohdr_t *pStudioHdr )
-{
- AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock );
- int numCheck = m_iklock.Count();
-
- CUtlVector< virtualgeneric_t > iklock;
- iklock = m_iklock;
-
- int j, k;
-
- for (j = 0; j < pStudioHdr->numlocalikautoplaylocks; j++)
- {
- int chain1 = pStudioHdr->pLocalIKAutoplayLock( j )->chain;
- for (k = 0; k < numCheck; k++)
- {
- int chain2 = m_group[ iklock[k].group ].GetStudioHdr()->pLocalIKAutoplayLock( iklock[k].index )->chain;
-
- if (chain1 == chain2)
- {
- break;
- }
- }
- // no duplication
- if (k == numCheck)
- {
- MEM_ALLOC_CREDIT();
-
- virtualgeneric_t tmp;
- tmp.group = group;
- tmp.index = j;
- k = iklock.AddToTail( tmp );
- }
- }
-
- m_iklock = iklock;
-
- // copy knee directions for uninitialized knees
- if ( group != 0 )
- {
- studiohdr_t *pBaseHdr = (studiohdr_t *)m_group[ 0 ].GetStudioHdr();
- if ( pStudioHdr->numikchains == pBaseHdr->numikchains )
- {
- for (j = 0; j < pStudioHdr->numikchains; j++)
- {
- if ( pBaseHdr->pIKChain( j )->pLink(0)->kneeDir.LengthSqr() == 0.0f )
- {
- if ( pStudioHdr->pIKChain( j )->pLink(0)->kneeDir.LengthSqr() > 0.0f )
- {
- pBaseHdr->pIKChain( j )->pLink(0)->kneeDir = pStudioHdr->pIKChain( j )->pLink(0)->kneeDir;
- }
- }
- }
- }
- }
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#include <limits.h> +#include "studio.h" +#include "tier1/utlmap.h" +#include "tier1/utldict.h" +#include "tier1/utlbuffer.h" +#include "filesystem.h" +#include "tier0/icommandline.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern IFileSystem * g_pFileSystem; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- + +// a string table to speed up searching for sequences in the current virtual model +struct modellookup_t +{ + CUtlDict<short,short> seqTable; + CUtlDict<short,short> animTable; +}; + +static CUtlVector<modellookup_t> g_ModelLookup; +static int g_ModelLookupIndex = -1; + +inline bool HasLookupTable() +{ + return g_ModelLookupIndex >= 0 ? true : false; +} + +inline CUtlDict<short,short> *GetSeqTable() +{ + return &g_ModelLookup[g_ModelLookupIndex].seqTable; +} + +inline CUtlDict<short,short> *GetAnimTable() +{ + return &g_ModelLookup[g_ModelLookupIndex].animTable; +} + +class CModelLookupContext +{ +public: + CModelLookupContext(int group, const studiohdr_t *pStudioHdr); + ~CModelLookupContext(); + +private: + int m_lookupIndex; +}; + +CModelLookupContext::CModelLookupContext(int group, const studiohdr_t *pStudioHdr) +{ + m_lookupIndex = -1; + if ( group == 0 && pStudioHdr->numincludemodels ) + { + m_lookupIndex = g_ModelLookup.AddToTail(); + g_ModelLookupIndex = g_ModelLookup.Count()-1; + } +} + +CModelLookupContext::~CModelLookupContext() +{ + if ( m_lookupIndex >= 0 ) + { + Assert(m_lookupIndex == (g_ModelLookup.Count()-1)); + g_ModelLookup.FastRemove(m_lookupIndex); + g_ModelLookupIndex = g_ModelLookup.Count()-1; + } +} + +void virtualmodel_t::AppendModels( int group, const studiohdr_t *pStudioHdr ) +{ + AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock ); + + // build a search table if necesary + CModelLookupContext ctx(group, pStudioHdr); + + AppendSequences( group, pStudioHdr ); + AppendAnimations( group, pStudioHdr ); + AppendBonemap( group, pStudioHdr ); + AppendAttachments( group, pStudioHdr ); + AppendPoseParameters( group, pStudioHdr ); + AppendNodes( group, pStudioHdr ); + AppendIKLocks( group, pStudioHdr ); + + struct HandleAndHeader_t + { + void *handle; + const studiohdr_t *pHdr; + }; + HandleAndHeader_t list[64]; + + // determine quantity of valid include models in one pass only + // temporarily cache results off, otherwise FindModel() causes ref counting problems + int j; + int nValidIncludes = 0; + for (j = 0; j < pStudioHdr->numincludemodels; j++) + { + // find model (increases ref count) + void *tmp = NULL; + const studiohdr_t *pTmpHdr = pStudioHdr->FindModel( &tmp, pStudioHdr->pModelGroup( j )->pszName() ); + if ( pTmpHdr ) + { + if ( nValidIncludes >= ARRAYSIZE( list ) ) + { + // would cause stack overflow + Assert( 0 ); + break; + } + + list[nValidIncludes].handle = tmp; + list[nValidIncludes].pHdr = pTmpHdr; + nValidIncludes++; + } + } + + if ( nValidIncludes ) + { + m_group.EnsureCapacity( m_group.Count() + nValidIncludes ); + for (j = 0; j < nValidIncludes; j++) + { + MEM_ALLOC_CREDIT(); + int group = m_group.AddToTail(); + m_group[group].cache = list[j].handle; + AppendModels( group, list[j].pHdr ); + } + } + + UpdateAutoplaySequences( pStudioHdr ); +} + +void virtualmodel_t::AppendSequences( int group, const studiohdr_t *pStudioHdr ) +{ + AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock ); + int numCheck = m_seq.Count(); + + int j, k; + + MEM_ALLOC_CREDIT(); + + CUtlVector< virtualsequence_t > seq; + + seq = m_seq; + + m_group[ group ].masterSeq.SetCount( pStudioHdr->numlocalseq ); + + for (j = 0; j < pStudioHdr->numlocalseq; j++) + { + const mstudioseqdesc_t *seqdesc = pStudioHdr->pLocalSeqdesc( j ); + char *s1 = seqdesc->pszLabel(); + + if ( HasLookupTable() ) + { + k = numCheck; + short index = GetSeqTable()->Find( s1 ); + if ( index != GetSeqTable()->InvalidIndex() ) + { + k = GetSeqTable()->Element(index); + } + } + else + { + for (k = 0; k < numCheck; k++) + { + const studiohdr_t *hdr = m_group[ seq[k].group ].GetStudioHdr(); + char *s2 = hdr->pLocalSeqdesc( seq[k].index )->pszLabel(); + if ( !stricmp( s1, s2 ) ) + { + break; + } + } + } + // no duplication + if (k == numCheck) + { + virtualsequence_t tmp; + tmp.group = group; + tmp.index = j; + tmp.flags = seqdesc->flags; + tmp.activity = seqdesc->activity; + k = seq.AddToTail( tmp ); + } + else if (m_group[ seq[k].group ].GetStudioHdr()->pLocalSeqdesc( seq[k].index )->flags & STUDIO_OVERRIDE) + { + // the one in memory is a forward declared sequence, override it + virtualsequence_t tmp; + tmp.group = group; + tmp.index = j; + tmp.flags = seqdesc->flags; + tmp.activity = seqdesc->activity; + seq[k] = tmp; + } + m_group[ group ].masterSeq[ j ] = k; + } + + if ( HasLookupTable() ) + { + for ( j = numCheck; j < seq.Count(); j++ ) + { + const studiohdr_t *hdr = m_group[ seq[j].group ].GetStudioHdr(); + const char *s1 = hdr->pLocalSeqdesc( seq[j].index )->pszLabel(); + GetSeqTable()->Insert( s1, j ); + } + } + + m_seq = seq; +} + + +void virtualmodel_t::UpdateAutoplaySequences( const studiohdr_t *pStudioHdr ) +{ + AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock ); + int autoplayCount = pStudioHdr->CountAutoplaySequences(); + m_autoplaySequences.SetCount( autoplayCount ); + pStudioHdr->CopyAutoplaySequences( m_autoplaySequences.Base(), autoplayCount ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- + +void virtualmodel_t::AppendAnimations( int group, const studiohdr_t *pStudioHdr ) +{ + AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock ); + int numCheck = m_anim.Count(); + + CUtlVector< virtualgeneric_t > anim; + anim = m_anim; + + MEM_ALLOC_CREDIT(); + + int j, k; + + m_group[ group ].masterAnim.SetCount( pStudioHdr->numlocalanim ); + + for (j = 0; j < pStudioHdr->numlocalanim; j++) + { + char *s1 = pStudioHdr->pLocalAnimdesc( j )->pszName(); + if ( HasLookupTable() ) + { + k = numCheck; + short index = GetAnimTable()->Find( s1 ); + if ( index != GetAnimTable()->InvalidIndex() ) + { + k = GetAnimTable()->Element(index); + } + } + else + { + for (k = 0; k < numCheck; k++) + { + char *s2 = m_group[ anim[k].group ].GetStudioHdr()->pLocalAnimdesc( anim[k].index )->pszName(); + if (stricmp( s1, s2 ) == 0) + { + break; + } + } + } + // no duplication + if (k == numCheck) + { + virtualgeneric_t tmp; + tmp.group = group; + tmp.index = j; + k = anim.AddToTail( tmp ); + } + + m_group[ group ].masterAnim[ j ] = k; + } + + if ( HasLookupTable() ) + { + for ( j = numCheck; j < anim.Count(); j++ ) + { + const char *s1 = m_group[ anim[j].group ].GetStudioHdr()->pLocalAnimdesc( anim[j].index )->pszName(); + GetAnimTable()->Insert( s1, j ); + } + } + + m_anim = anim; +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- + +void virtualmodel_t::AppendBonemap( int group, const studiohdr_t *pStudioHdr ) +{ + AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock ); + MEM_ALLOC_CREDIT(); + + const studiohdr_t *pBaseStudioHdr = m_group[ 0 ].GetStudioHdr( ); + + m_group[ group ].boneMap.SetCount( pBaseStudioHdr->numbones ); + m_group[ group ].masterBone.SetCount( pStudioHdr->numbones ); + + int j, k; + + if (group == 0) + { + for (j = 0; j < pStudioHdr->numbones; j++) + { + m_group[ group ].boneMap[ j ] = j; + m_group[ group ].masterBone[ j ] = j; + } + } + else + { + for (j = 0; j < pBaseStudioHdr->numbones; j++) + { + m_group[ group ].boneMap[ j ] = -1; + } + for (j = 0; j < pStudioHdr->numbones; j++) + { + // NOTE: studiohdr has a bone table - using the table is ~5% faster than this for alyx.mdl on a P4/3.2GHz + for (k = 0; k < pBaseStudioHdr->numbones; k++) + { + if (stricmp( pStudioHdr->pBone( j )->pszName(), pBaseStudioHdr->pBone( k )->pszName() ) == 0) + { + break; + } + } + if (k < pBaseStudioHdr->numbones) + { + m_group[ group ].masterBone[ j ] = k; + m_group[ group ].boneMap[ k ] = j; + + // FIXME: these runtime messages don't display in hlmv + if ((pStudioHdr->pBone( j )->parent == -1) || (pBaseStudioHdr->pBone( k )->parent == -1)) + { + if ((pStudioHdr->pBone( j )->parent != -1) || (pBaseStudioHdr->pBone( k )->parent != -1)) + { + Warning( "%s/%s : missmatched parent bones on \"%s\"\n", pBaseStudioHdr->pszName(), pStudioHdr->pszName(), pStudioHdr->pBone( j )->pszName() ); + } + } + else if (m_group[ group ].masterBone[ pStudioHdr->pBone( j )->parent ] != m_group[ 0 ].masterBone[ pBaseStudioHdr->pBone( k )->parent ]) + { + Warning( "%s/%s : missmatched parent bones on \"%s\"\n", pBaseStudioHdr->pszName(), pStudioHdr->pszName(), pStudioHdr->pBone( j )->pszName() ); + } + } + else + { + m_group[ group ].masterBone[ j ] = -1; + } + } + } +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- + +void virtualmodel_t::AppendAttachments( int group, const studiohdr_t *pStudioHdr ) +{ + AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock ); + int numCheck = m_attachment.Count(); + + CUtlVector< virtualgeneric_t > attachment; + attachment = m_attachment; + + MEM_ALLOC_CREDIT(); + + int j, k, n; + + m_group[ group ].masterAttachment.SetCount( pStudioHdr->numlocalattachments ); + + for (j = 0; j < pStudioHdr->numlocalattachments; j++) + { + + n = m_group[ group ].masterBone[ pStudioHdr->pLocalAttachment( j )->localbone ]; + + // skip if the attachments bone doesn't exist in the root model + if (n == -1) + { + continue; + } + + + char *s1 = pStudioHdr->pLocalAttachment( j )->pszName(); + for (k = 0; k < numCheck; k++) + { + char *s2 = m_group[ attachment[k].group ].GetStudioHdr()->pLocalAttachment( attachment[k].index )->pszName(); + + if (stricmp( s1, s2 ) == 0) + { + break; + } + } + // no duplication + if (k == numCheck) + { + virtualgeneric_t tmp; + tmp.group = group; + tmp.index = j; + k = attachment.AddToTail( tmp ); + + // make sure bone flags are set so attachment calculates + if ((m_group[ 0 ].GetStudioHdr()->pBone( n )->flags & BONE_USED_BY_ATTACHMENT) == 0) + { + while (n != -1) + { + m_group[ 0 ].GetStudioHdr()->pBone( n )->flags |= BONE_USED_BY_ATTACHMENT; + + if (m_group[ 0 ].GetStudioHdr()->pLinearBones()) + { + *m_group[ 0 ].GetStudioHdr()->pLinearBones()->pflags(n) |= BONE_USED_BY_ATTACHMENT; + } + + n = m_group[ 0 ].GetStudioHdr()->pBone( n )->parent; + } + continue; + } + } + + m_group[ group ].masterAttachment[ j ] = k; + } + + m_attachment = attachment; +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- + +void virtualmodel_t::AppendPoseParameters( int group, const studiohdr_t *pStudioHdr ) +{ + AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock ); + int numCheck = m_pose.Count(); + + CUtlVector< virtualgeneric_t > pose; + pose = m_pose; + + MEM_ALLOC_CREDIT(); + + int j, k; + + m_group[ group ].masterPose.SetCount( pStudioHdr->numlocalposeparameters ); + + for (j = 0; j < pStudioHdr->numlocalposeparameters; j++) + { + char *s1 = pStudioHdr->pLocalPoseParameter( j )->pszName(); + for (k = 0; k < numCheck; k++) + { + char *s2 = m_group[ pose[k].group ].GetStudioHdr()->pLocalPoseParameter( pose[k].index )->pszName(); + + if (stricmp( s1, s2 ) == 0) + { + break; + } + } + if (k == numCheck) + { + // no duplication + virtualgeneric_t tmp; + tmp.group = group; + tmp.index = j; + k = pose.AddToTail( tmp ); + } + else + { + // duplicate, reset start and end to fit full dynamic range + mstudioposeparamdesc_t *pPose1 = pStudioHdr->pLocalPoseParameter( j ); + mstudioposeparamdesc_t *pPose2 = m_group[ pose[k].group ].GetStudioHdr()->pLocalPoseParameter( pose[k].index ); + float start = min( pPose2->end, min( pPose1->end, min( pPose2->start, pPose1->start ) ) ); + float end = max( pPose2->end, max( pPose1->end, max( pPose2->start, pPose1->start ) ) ); + pPose2->start = start; + pPose2->end = end; + } + + m_group[ group ].masterPose[ j ] = k; + } + + m_pose = pose; +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- + +void virtualmodel_t::AppendNodes( int group, const studiohdr_t *pStudioHdr ) +{ + AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock ); + int numCheck = m_node.Count(); + + CUtlVector< virtualgeneric_t > node; + node = m_node; + + MEM_ALLOC_CREDIT(); + + int j, k; + + m_group[ group ].masterNode.SetCount( pStudioHdr->numlocalnodes ); + + for (j = 0; j < pStudioHdr->numlocalnodes; j++) + { + char *s1 = pStudioHdr->pszLocalNodeName( j ); + for (k = 0; k < numCheck; k++) + { + char *s2 = m_group[ node[k].group ].GetStudioHdr()->pszLocalNodeName( node[k].index ); + + if (stricmp( s1, s2 ) == 0) + { + break; + } + } + // no duplication + if (k == numCheck) + { + virtualgeneric_t tmp; + tmp.group = group; + tmp.index = j; + k = node.AddToTail( tmp ); + } + + m_group[ group ].masterNode[ j ] = k; + } + + m_node = node; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- + + +void virtualmodel_t::AppendIKLocks( int group, const studiohdr_t *pStudioHdr ) +{ + AUTO_LOCK_( CThreadTerminalMutex<CThreadFastMutex>, m_Lock ); + int numCheck = m_iklock.Count(); + + CUtlVector< virtualgeneric_t > iklock; + iklock = m_iklock; + + int j, k; + + for (j = 0; j < pStudioHdr->numlocalikautoplaylocks; j++) + { + int chain1 = pStudioHdr->pLocalIKAutoplayLock( j )->chain; + for (k = 0; k < numCheck; k++) + { + int chain2 = m_group[ iklock[k].group ].GetStudioHdr()->pLocalIKAutoplayLock( iklock[k].index )->chain; + + if (chain1 == chain2) + { + break; + } + } + // no duplication + if (k == numCheck) + { + MEM_ALLOC_CREDIT(); + + virtualgeneric_t tmp; + tmp.group = group; + tmp.index = j; + k = iklock.AddToTail( tmp ); + } + } + + m_iklock = iklock; + + // copy knee directions for uninitialized knees + if ( group != 0 ) + { + studiohdr_t *pBaseHdr = (studiohdr_t *)m_group[ 0 ].GetStudioHdr(); + if ( pStudioHdr->numikchains == pBaseHdr->numikchains ) + { + for (j = 0; j < pStudioHdr->numikchains; j++) + { + if ( pBaseHdr->pIKChain( j )->pLink(0)->kneeDir.LengthSqr() == 0.0f ) + { + if ( pStudioHdr->pIKChain( j )->pLink(0)->kneeDir.LengthSqr() > 0.0f ) + { + pBaseHdr->pIKChain( j )->pLink(0)->kneeDir = pStudioHdr->pIKChain( j )->pLink(0)->kneeDir; + } + } + } + } + } +} |